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RUNNING BACK

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The base blocking for the Dive play is 'Solid' (man) blocking. ... If uncovered, chip the man on the CNTR on your was to the ILB. ... – PowerPoint PPT presentation

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Title: RUNNING BACK


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RUNNING BACK HOLE NUMBERING
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FORMATIONS
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RULE BLOCKING
  • Because of the many different defensive looks and
    stunts now used at the youth level one of the
    major obstacles is teaching the 1st year kid whom
    to block
  • Most offensive plays have two different
    identifying calls. The Master calls (Dive,
    Power, Sweep, etc.) made in the huddle, and the
    Blocking calls (Switch, TaG, Double, etc.) which
    the linemen make at the LOS.
  • We start out by creating lanes with imaginary
    lines drawn vertically out in front of the
    linemen and past the linebackers.
  • We then give them Rules to use to assist them in
    identifying whom to block whether aligned on the
    playside (The side of Center the ball is going.),
    or the backside (The side of Center away from the
    play.)
  • Here are the LANES
  • CENTER His lane is defined by lines beginning
    on the outside of each foot.
  • GUARDS Their lanes are defined by lines
    beginning on the outside of the Centers near
    foot to the outside of their away foot.
  • TACKLES Their lanes are defined by lines
    beginning on the outside of the Guards near foot
    to the outside of their away foot.
  • TIGHTENDS Their lanes are defined by lines
    beginning on the outside of the Tackles near
    foot to the outside of their away foot.

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Rule Blocking Page 2
  • Here are the RULES. And, remember!! ALWAYS
    protect your inside gap first.
  • CENTER Man ON, Playside GAP, Backside
    LINEBACKER.
  • GUARDS GAP, man ON, most dangerous LINEBACKER,
    to the play, and DOWNFIELD
    in the ball carriers running lane.
  • TACKLES ENDS Same as Guards.
  • Coaching Points
  • If you take the 1st letter of each capitalized
    word you will notice it spells GOLD. That is a
    great way to get them to remember the blocking
    Rules.
  • Inside Gap refers to all linemen on both sides
    of ball. It is the space between you and the
    next offensive lineman to your inside.
  • REMEMBER The quickest way for the defense to
    get to the ball is through the gaps. We always
    protect them first.
  • Example Play Assignments LEFTTHIRTYTWODIVE

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BLOCKING RULES CALLS
  • Our offensive scheme has two basic play calls.
    The first is the Master call sent to the
    Quarterback by the Coach, and designates the type
    of play called ( Dive, Power, Sweep, etc.).
  • The second play call is the Blocking scheme
    used by the offensive lineman on the line of
    scrimmage at the point of attack (Tag, Eat,
    Switch, etc.).
  • After the linemen receive the Master call and
    break the huddle they walk to the line of
    scrimmage. This gives them the opportunity to
    get a look at the the defensive alignment and
    quickly communicate with each other the blocking
    scheme they might have to employ at the point of
    attack.
  • As an example, say the Master play is a DIVE.
    The base blocking for the Dive play is Solid
    (man) blocking. However, as they walk to the LOS
    the two offensive linemen at the POA see that a
    defender has aligned in a position that calls for
    them to change the blocking scheme to a Switch
    call .
  • After the play side offensive linemen align on
    the Center and get into their Ready positions,
    the play side Tackle at the POA makes the
    blocking Switch call. The Tackle on the other
    side of the Center makes false call so the
    defense cant key on where the play is going.
  • The Tackles must make the calls loud enough so
    the running backs can hear them and make the
    necessary adjustments.
  • Example calls

Switch Guard Tackle switch assignments
Tag Tackle Guard cross-block
Eat End Tackle cross-block
6
PASS BLOCKING - MAN
  • TE SE Run your assigned patterns.
  • GUARDS Set up quickly on the LOS and block the
    man your lane. He is yours all the way. If
    uncovered stay in your area and Watch out for a
    blitzing LB. If no one comes, help from the
    inside out. Remember The shortest distance to
    the QB is through the Guard-Center (A) gap. So,
    protect it first, just like a run play.
  • TACKLES Same as the Guards. Keep an eye on the
    LBs in your area and be alert for a blitz.
  • CTR Set up quickly and block the man on you.
    If uncovered and no one comes into your area stay
    home and help protect the A-gaps.
  • FB Sprint to weakside and block the 1st rusher
    that shows outside the WT. Expect help from the
    HB if he is not in a pattern.
  • WSHB Sprint to weakside and help FB block the
    1st rusher outside the WT. Aim at his outside
    jersey number and try to hook him to the inside.
    If two rushers show the FB takes the 1st one and
    you have the 2nd.
  • SSHB Take one play action step toward the FBs
    near foot then turn back to the strongside with
    your butt pointed at the QBs launch point. Your
    primary job is to block the fastest most
    dangerous rusher to show from the Center out
    (usually the DE). Be prepared to help block
    anywhere on the weakside.
  • QB All of our drop back passes are three step
    drops. When you receive the snap from Center you
    immediately bring the ball up to your numbers and
    sprint to the area directly behind the weak side
    Guard-Tackle gap. That is your launch point for
    throwing the ball. If no receiver is open, RUN
    outside the FB and WSHBs blocks on the outside
    rusher.
  • Coaching Points The pass protection
    responsibilities are identified by odd and even
    numbers. Odd is pass blocking to the left of
    Center, and Even is to the right.
  • Rule of Thumb The Fullback always blocks to
    the Splitend side unless assigned to a specific
    pattern.
  • To keep them from getting too high on their
    blocks, make them keep their eyes on the bottom
    of the defenders face mask.

50/60 Blocking
70/80 Blocking
90 Blocking
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MOTION RULES
  • On occasion a play will require a running back to
    be in motion to help us gain an advantage over
    the defense.
  • The running back to be sent in motion, and the
    motion direction, will be included in the play
    call.
  • The motion direction is identified by the
    following
  • LIZ is motion to the LEFT at ¾ speed.
  • RIP is motion to the RIGHT at ¾ speed.
  • LAZER is motion to the LEFT at full speed.
  • ROCKET is motion to the RIGHT at full speed.
  • The running backs to be sent in motion will be
    identified by their number (2, 3, or 4) and
    proceed the motion direction. For example
  • 20 LIZ or 40 RIP
  • COACHING POINTS
  • The snap count on all plays using motion should
    be either on 3 or 4 to allow the running back
    enough time to get to his launch point.
  • Although any of the running backs could be sent
    in motion, the majority of our plays requiring
    motion will employ only the 2 and 4 backs.
  • Example Plays Call w/Motion
  • SLOT RIGHT/LEFT40 LIZ/20 RIP27/28 TOSS

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Liz
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Rip
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MOTION RULES
  • On the majority of our plays the only offensive
    player to go in motion is the number 4 running
    back..
  • Regardless of his alignment within the formation
    called the direction of motion is designated by
    the following calls
  • LIZ is motion to the LEFT at ¾ speed.
  • RIP is motion to the RIGHT at ¾ speed.
  • LAZER is motion to the LEFT at full speed.
  • ROCKET is motion to the RIGHT at full speed.
  • If any of the other running backs are to be sent
    in motion their number (2 or 3) will be
    designated first. For example
  • 20 RIP or 30 LAZER
  • Example Plays Call w/Motion
  • WING RIGHTLIZ28 TOSS

Liz
Rip
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RUNNING PLAY(S) COUNTER TRAP
  • SE Stalk block the defender on you.
  • PST Drive block the defender on you. Expect
    help from TE. We want him at least 3 yards off
    the LOS. If uncovered, double with PSG at the
    defender on him.
  • PSG Drive block the defender on you. Expect
    help from the PSG. If uncovered, chip the man on
    the CNTR on your was to the ILB.
  • CTR Block defender in your shoulder-to-shoulder
    area. If uncovered, block the backside
    linebacker through the play side A-gap. You MUST
    protect the backside A-Gap 1st.
  • BSG Pull and lead through the hole. You have
    the OLB or the 1st LB to show from the inside.
    Have aggressive eyes and find him on your 1st
    step.
  • BST Cheat on your split from BSG and seal block
    the A-B gap area. If no one comes get down field
    and block the ball carriers running lane.
  • TE Block the 1st defender to the inside on or
    off the LOS. If a man is on the PST double team
    him. If not, read up to the 1st inside LB.
    Avoid contact with anyone on you.
  • FB Because you are so close to the QB you need
    to cheat about 6 inches to the backside so you
    can get out of his way. On the snap take one
    step to backside when the QB clears go down the
    LOS to playside and block the 1st defender
    outside the TE, usually the DE. Your target is
    his nearest jersey number.
  • PSHB Cross right in front of the BSHB hit the
    1st defender outside the BST. Be quick so you
    dont run into anyone.
  • BSHB Ball Carrier. Take one counter step to
    backside to allow the PSHB to clear, then cut
    back to playside. Take ball from and cut INSIDE
    the FBs block.
  • QB Open to playside, give ball to BSHB then run
    a great roll out pass fake to the backside.
  • Coaching Points
  • Can go unbalanced by putting SE on TE side
    have him stalk block the CB. BST CNTR must
    seal the backside A-Gap.
  • Sets up a great play action deep pass to SE on a
    Fade pattern off a stalk block. TE runs a Delay
    pattern to the Flat area. QB must do a great job
    hiding the ball.

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RUNNING PLAY(S) CROSSBUCK
  • SE Stalk block the defender on you.
  • PST Wide splits block your lane. Be prepared
    for Fan or TAG call.
  • PSG Same as PST.
  • CTR Block your lane. If uncovered, block the
    backside linebacker through the play side A-gap.
  • BSG Block your lane.
  • BST Block your lane, but try to get downfield
    and block the ball carriers running lane.
  • TE Same as the PST PSG.
  • FB Run a good Dive fake.
  • PSHB Attack the first defender that shows
    outside the PST. If no one shows, run a good
    fake pattern to flat area.
  • BSHB Ball Carrier. Take a quick jab step with
    the outside foot toward to allow the PSHB to
    clear, then run hard at the PSGs area.
  • QB Open to backside, fake to FB, give ball to
    BSHB, then run a belly fake deep and outside the
    TEs area.
  • Coaching Points
  • Versus an over-pursuing linebacker the playside
    linemen can either Fan (kickout) block, or the
    PSG PST can TAG block.
  • Can also run throw play action pass (Out Up or
    Stop Go) pattern to SE, or Delay patterns to FB
    BSHB on weakside.

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RUNNING PLAY(S) DIVE
  • SE Stalk block the defender on you.
  • PST Wide splits block your lane.
  • PSG Same as PST.
  • CTR Block your lane. If uncovered, block the
    backside linebacker through the play side A-gap.
  • BSG Block your lane.
  • BST Block your lane, but try to get downfield
    and block the ball carriers running lane.
  • TE Same as the PST.
  • FB Ball Carrier. Hit the hole fast and get
    four tough yards.
  • PSHB Run an arc route past the TE position.
  • BSHB Same as PSHB.
  • QB Open to playside, give ball to FB then drop
    back and do a fake pass.
  • Coaching Points
  • If the defensive OLBs, or the defenders
    responsible for pass defense in the flat area,
    dont go with the faking HBs consider play action
    off Dive and throwing to HBs.
  • Can also throw fade pattern to SE.

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RUNNING PLAY(S) Fullback TRAP
  • SE Stalk block the defender on you.
  • PST Double team man on PSG or block 1st inside
    LB. Avoid man on you by going inside or outside
    him. DONT TOUCH HIM!
  • PSG Double team w/PST man on you. If
    uncovered, double man on CNTR.
  • CTR Double team w/PSG man on you. If uncovered,
    block the backside linebacker through the
    backside A-gap.
  • BSG You are pulling to play side. Your target
    is the PSCB, but block anyone that tries to cross
    you face to make a tackle.
  • BST Shorten the split between you and BSG. Cut
    block any defender on BSG. If he is uncovered,
    get downfield and block running lane.
  • TE Block your lane. If uncovered, block 1st
    inside LB.
  • FB Ball Carrier. Cheat about 6 inches toward
    the backside. On the snap STAY LOW, take the
    ball, wait for BSG to cross your face then run to
    daylight on play side.
  • PSHB Run a good fake outside the BST position.
    If BSHB Run right at the BSDEs inside number
    and block him if he crashes. If comes up field
    run a scheme pass pattern to the flat area.
  • QB Open to 6 Oclock, give ball to sitting FB,
    fake handoff to BSHB, then make a good boot fake
    past the PSDE.
  • Coaching Points
  • Double team must get the defender at least three
    yards off the LOS.
  • FB has to stay low for the handoff.
  • BST must seal cannot allow any defender into
    the backfield. Shoeshine anyone on the BSG.

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RUNNING PLAY(S) GEE
  • SE Stalk block the defender on you.
  • PST Block 1st defender to the inside on/off the
    LOS. Do not let anyone cross your face into the
    backfield.
  • PSG Pull to play side and block the 1st
    defender that shows outside the TE toward the
    sidelines. If no one shows, turn up field and
    block the closest defender to you from the inside
    out. Get your helmet in the hole.
  • CTR Block your lane. If uncovered, block the
    backside linebacker through the play side A-gap.
  • BSG Block your lane.
  • BST Block your lane, but try to get downfield
    and block the ball carriers running lane.
  • TE Same as the PST.
  • FB Ball Carrier. Open toward play side and cut
    inside PSGs block.
  • PSHB Run an Arc route to playside and stalk
    block the defender responsible for outside
    contain (usually the CB).
  • BSHB Run a great fake option route to playside.
  • QB Open to playside, give ball to FB and
    continue outside the TEs position with a good
    belly fake.
  • Coaching Points
  • TE and PSTs 1st step aiming point is the ball.
    They cant allow anyone into cross their face and
    get into backfield. If no one is on the LOS to
    their immediate inside, they read-up to the 1st
    LB to the inside.
  • PSGs aiming point is the closest number on the
    defenders jersey.
  • If the HBs and the QB run great fakes they should
    draw the OLB and CB upfield which will give the
    FB a great running lane.

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RUNNING PLAY(S) LEAD
  • SE Stalk block the defender on you.
  • PST Double team man head up on PSG. If he is
    uncovered block your lane.
  • PSG Double team w/PST man on you. If
    uncovered, double man on CNTR.
  • CTR Double team w/PSG man on you. If uncovered,
    block the backside linebacker through the
    backside A-gap.
  • BSG Block your lane.
  • BST Block your lane, but try to get downfield
    and block the ball carriers running lane.
  • TE Block man on you or 1st man you your outside
    away from the play.
  • FB Lead through the play side B-gap and block
    the first defender to show from the inside.
    Usually the inside LB.
  • PSHB Lead through the play side C-gap and block
    the 1st defender to show from the outside.
    Usually the outside LB or Cornerback.
  • BSHB Ball Carrier. Use a crossover step with
    the away foot. On your 2nd step turn into the
    hole and read your blocker. Run to daylight.
  • QB Reverse pivot and handoff to BSHB, then make
    a good boot fake past the PSDE.
  • Coaching Points
  • Double team must get the defender at least three
    yards off the LOS.
  • FB scrapes the double team and seals the inside.
  • BSG cannot allow any defender into the backfield.
  • TE is the Key block. PSHB helps TE if defenders
    jersey number shows in C-gap.

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RUNNING PLAY(S) POWER
  • SE Stalk block the defender on you.
  • PST Double team the defender on you with the
    TE. If uncovered, double team with PSG the man
    on him.
  • PSG Double team the defender on you with the
    PST. If uncovered, double team with the CNTR the
    man on him.
  • CTR Block defender in your shoulder-to-shoulder
    area. If uncovered, block the backside
    linebacker. Expect help from PSG
  • BSG Pull to play side and lead through C-gap.
    Scrape the double team block and get the closest
    defender from the inside out, usually the MLB.
  • BST Cheat on your split from BSG and seal block
    the A-B gap area.
  • TE Double team with PST any defender on him.
    If he is uncovered, block the 1st inside LB.
  • FB Kick out on the 1st defender to show outside
    the TE. If no one shows turn upfield and block
    the closest most dangerous defender to the hold.
  • PSHB If the SE is on the play side help FB
    block the defender responsible for outside
    contain. If SE is on the backside, scrape the
    DEs outside shoulder and block the CB.
  • BSHB Ball Carrier. Open with play side foot
    and on 3rd step turn up into hole and follow the
    BSG. Read his block and run to daylight.
  • QB Open to back side at 6 Oclock. Give ball
    to BSHB and do a great belly fake outside the
    BST.
  • Coaching Points
  • Can go unbalanced by putting SE on TE side
    have him stalk block the CB, or run a Scheme
    route away from the play.
  • Ball carrier should not be in to big a hurry to
    get into the hole. He should stay at least an
    arms reach plus 12 inches from BSGs back to
    read his block. His MUST stay inside the FBs
    block on the DE.

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RUNNING PLAY(S) X Reverse
  • SE Take a quick jab step at the man on you with
    the outside foot, then turn and run toward play
    side. Your aiming point is 1 yard behind the
    nearest HBs original position. He is coming at
    you, so run under him, take the toss from the QB
    and run fast.
  • PST Take two quick steps to the inside as
    though you were going downfield to block, then
    turn back outside, run around the TEs original
    position and block the 1st different color
    jersey. RememberDONT CLIP! If you cant block
    a front jersey number, let him go and block
    someone else.
  • PSG Block anyone in your lane for one count,
    then release and block the outside defender on
    play side. Usually the CB.
  • CTR Block defender in your shoulder-to-shoulder
    area. If uncovered, block the backside
    linebacker.
  • BSG Block your lane. However, if uncovered get
    downfield and into the ball carriers running
    lane. Block anyone that tries to cross your face
    to make a tackle.
  • BST Same as BSG.
  • TE Release to the inside as for the first few
    steps then turn up field and stalk block the deep
    defender. Usually the FS.
  • FB Run a good Belly fake off the BSGs butt
    then be a great blocker.
  • BSHB Run to backside and hit the 1st defender
    that shows outside the BST.
  • PSHB Run a great Option fake to backside behind
    the BSHBs original position.
  • QB Flash fake at the FB, take two steps and
    (soft) toss the ball to the SE. Protect
    yourself.
  • Coaching Points
  • Timing is everything on this play. Adjust the
    SEs split from the BST until he is in the right
    position to get the toss.
  • The SE watches the QBs hands for the toss. If
    he doesnthe will fumble the ball.
  • This is a great Red Zone play when a fumble would
    still give you good field position.

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RUNNING PLAY(S) SWEEP
  • SE Stalk block the defender on you. Be
    prepared to play the strong (TE) side and crack
    down on OLB/SS.
  • PST PSG You two are responsible for the A-B
    gap DT and/or the play side outside contain
    defender. Communicate! When in doubt, stay home
    and block your lane.
  • CTR Block defender in your shoulder-to-shoulder
    area. If uncovered, block the backside
    linebacker through the play side A-gap.
  • BSG You are responsible for the A-B gap DT. If
    uncovered pull around CNTR and block the BSLB.
  • BST Cheat on your split from BSG and seal block
    the A-B gap area. If no one comes get down field
    and block the ball carriers running lane.
  • TE Square block any defender head up on you
    turn him inside. If uncovered, get the 1st
    defender to your outside. FB You have the play
    side ILB. He is yours all the way, so get your
    eyes on him and go where you need to go to get
    him.
  • PSHB Clip the outside contain man (usually the
    DE) while enroute to block the outside deep
    defender (usually the CB).
  • BSHB Ball Carrier. Read TEs block and cut off
    it.
  • QB Reverse pivot, toss ball to BSHB and either
    lead and help block or run a great roll out fake
    to the backside.
  • Coaching Points
  • Can go unbalanced by putting SE on TE side
    have him stalk block the CB or block down on the
    OLB or SS. DONT CLIP!!! Also, the BST is an
    eligible receiver so dont forget a QB Boot pass.
  • Best ran against a team that plays their
    defensive Ends head up or to the inside.

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RUNNING PLAY(S) SWEEP/TOSS (Weak)
  • SE Stalk block the defender on you. Be
    prepared to Switch block with the PSHB crack
    down the defensive contain man (OLB/DE).
  • PST PSG You two are responsible for the A-B
    gap DT and/or the play side contain man, usually
    the DE. Communicate!
  • CTR Block defender in your shoulder-to-shoulder
    area. If uncovered, block the backside
    linebacker through the play side A-gap.
  • BSG Same as the strong side Sweep. You are
    responsible for the A-B gap DT or BSLB. If
    necessary ( uncovered) pull around CNTR to the
    BSLB.
  • BST Cheat on your split from BSG and seal block
    the A-B gap area. If no one comes get down field
    and block the ball carriers running lane.
  • TE Release inside. Chip any defender on you
    and get downfield and block the ball carriers
    run lane. Block anyone that tries to cross your
    face to make a tackle.
  • FB You have the play side ILB. He is yours
    all the way, so get your eyes on him and go where
    you need to go to get him.
  • PSHB You have the far contain man (usually the
    DE or OLB). Be prepared to help the PST/PSG or
    Switch block with the SE.
  • BSHB Ball Carrier. Read PST/PGSs block and
    cut off it.
  • QB Reverse pivot, toss ball to BSHB and either
    lead and help block or run a great roll out fake
    to the backside.
  • Coaching Points
  • SE can stalk block the CB or block down on the
    OLB or SS. DONT CLIP!!! .
  • Best ran against a team that plays their
    defensive Ends head up, inside, or crashing.

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DEFINITIONS
  • MAN BLOCKING Specific area blocking assignment
    the linemen in the Run attack.
  • DOUBLE-TEAM BLOCK When two players on offense
    are assigned to block one defender.
  • CHIP BLOCK When a player on offense makes a
    high partial shoulder block on one defender to
    help a teammate before going to block another
    defender.
  • SWITCH BLOCK An exchange in blocking
    assignments between to linemen on offense. This
    call is normally made when a lineman that cant
    reach a defender that is too far outside/inside
    to block.
  • TAG A cross-block with the Tackle And Guard on
    offense.
  • EAT A cross-block with the End And Tackle on
    offense.
  • KICK-OUT BLOCK When a player on offense blocks
    the first defender on his outside shoulder away
    from the play.
  • DOWN BLOCK When a player on offense blocks the
    first defender on his inside down toward the
    Center.
  • READ-UP BLOCK When a lineman is DOWN blocking
    and no defender is on the LOS to his inside, he
    reads up and blocks the first inside LB.
  • SEAL BLOCK When an offensive lineman occupies
    space vacated by another offensive lineman to
    prevent a defender from crossing the line of
    scrimmage.
  • CUT (Shoe Shine) BLOCK When a lineman on
    offense blocks down toward the Center and forces
    a defender to trip over him.
  • REACH BLOCK When a lineman on offense blocks a
    lineman on defense that is positioned on his
    inside or outside shoulder.
  • FIRE BLOCK A pass blocking technique used by
    the linemen on offense where they cross the line
    of scrimmage and low block at the defenders
    knees.
  • STALK BLOCK A blocking technique used by a wide
    receiver on a deep defender during a running
    play.
  • SCHEME PATTERN A fake pass pattern executed by
    a wide receiver to take a defender away from a
    ball carrier.
  • COMBO BLOCK When two linemen work together to
    block a defensive lineman and a linebacker in
    tandem alignment.
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