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Design Synopsis

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... project is to create a playable prototype of a flash animated Nintendo DS game. ... The game shall be developed for the Nintendo DS. ... – PowerPoint PPT presentation

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Title: Design Synopsis


1
  • Design Synopsis
  • The idea of my game is a side scrolling
    adventure game. I didnt want to create too much
    of an action adventure game as they never work on
    hand held consoles, people who have hand held
    consoles are usually on the go so I think its
    best if the game has a simple theme. I am going
    to do it in a very personalised art style which
    gives the player a more of a light hearted
    feeling when they play the game, so hopefully
    full of nice colours.
  • The DS version game will be more challenging
    to build as I will be trying to think of
    something that the stylus for the second screen
    can be used for.
  • As for the PC version I would like to keep it
    a little more like a normal platformer.

2
  • Competitive analysis
  • Yoshi touch
    and go.
  • The duel screen for this game is a really nice
    design for this game. What you do is draw a
    course out of clouds for mini Mario to follow
    while floating down in the air on balloons.

These pictures are screen shots of the duel
screen in action. The bottom screen is used to
draw your course with the stylus which lets Mario
down safely. The bottom screen also adds up as a
normal Yoshi game once it hits the bottom of the
course. Its a really interesting way to design a
level.
The New Mario Bros DS
Super Mario Bros for the DS uses the touch screen
like a navigation bar. It shows how far you are
through the level, how many stars you have
collected for the level, and gives you an item
slot so if you pick up a mushroom or a power up
you can save it for later when you loose your
powers. On the main map screen you can touch the
bottom screen to fly you to different worlds. A
nice little throw in.
3
  • Styles Looked at.

I looked at several games and art styles I
enjoyed like the ones Above to find a style for
my characters.
4
  • Invader Zim
  • I love the style of Invader Zim. In fact
    everything about it is funny. The story of
    Invader Zim is really simple and the characters
    are unique. You have the main character Zim who
    is an alien sent to destroy Earth ( or so he
    believes) with his trusty robot side kick who was
    made out of trash parts and a pair of keys. Zims
    task should be an easy one for a person who
    struck destruction through his own land, however
    his nemesis Mandrake always manages to stop him
    one way or another but never gets recognition for
    being Earths saviour.

5
  • Goals
  • My main aim of this project is to create a
    playable prototype of a flash animated Nintendo
    DS game. I would like the game prototype to show
    the basics of the game play like how you run /
    walk, what type of platform game it would be and
    how the player will use the stylus on the DS to
    create a route around the level.
  • Side Goals
  • To create a interesting / funny opening story
    line that everyone will like the sound of.
  • I am still new to flash so one of my goals is to
    understand how flash action script works in
    games.
  • Game Goals
  • To create my game I shall be looking at how you
    can use flash to drag things around as if you
    were using a stylus on a DS. I believe the best
    and most effective way to do this would be to use
    the Drag and Drop method.

6
  • Game Goals Continued
  • The drag and drop method will be used to put
    certain items around the level that the player
    can use to complete the certain tasks in which
    they have to do to get to the next stage.
  • I would like to find some nice playful music for
    the background music. I was thinking the Zelda
    the Wind Wakers starting off tune as its playful
    and random.
  • I would like to put enemies on the demo. Enemies
    like Mario would have in their games.

7
  • Story.
  • Super Dave is a super hero, but he hasnt
    always been. He wasnt born with advanced super
    human abilities. Before he became a crime
    fighter, he was a young scientist with brilliant
    inventions inspired by his idol Dr Kiwisaki. He
    was loved by many for the good he gave to the
    community. However, he also had enemies. Manderk
    was his greatest of all rivals. He was also a
    scientist but was always in the shadow of Dave.
    This angered the second rate scientist so much
    that he finally came up with a plan to bring down
    Dave.
  • One fateful night Manderk kidnapped Dave
    and preformed an experiment that took our poor
    heroes knowledge away from him. He took the parts
    of Daves brain that held all of his knowledge on
    everything he even knew. With machines Manderk
    added Daves brain to his own which made him
    twice as smart as any human alive to this date,
    although as a side effect this sent Manderk
    insane. Not long after this Manderk threw Dave
    out into the trash where he would be left to die.

8
  • Ahh your awake Says a strange voice.
  • Dave sits up clutching the side of your face
  • Glad to see you are still alive, I was very
    unsure if the procedures in your facial
    reconstruction had worked. Any way, how do you
    feel? Can you open your eyes?
  • Opens eyes. As he opens his eyes he sees his
    idol standing in front of him, Dr Kiwisaki.
  • Good, you can see. I wish I could celebrate
    the fact that you are alive and well, but we have
    problems. The evil Manderk has been attacking our
    city and no one is powerful enough to take him
    out, apart from you. Whilst performing the
    surgery on you I noticed some things about your
    wave patterns which were different to normal
    people Dave, you, have telekinetic powers! Dr K
    explains. As he explained he also noticed that
    Dave had now become somewhat slow, and couldnt
    keep his attention for more than 10 seconds, this
    could become a problem
  • Can you control our hero and help him take out
    his rival before it is too late?

9
  • Project Concept.
  • My game idea is a 2D platformer. The player shall
    face challenges like getting to the end of the
    level performing certain tasks along the way
    which shall unlock you the next level which will
    move you along the story the game has.
  • Victory condition is simple. Defeat the bad guys
    on each level whilst finding routes to get the
    hero to the next level. At the end of each level
    the player will have to defeat a mini boss.
  • The players role is the hero. He would be your
    average super hero if he could stop causing
    half the chaos himself towards the city which he
    has to save. You will have abilities such as
    jump, fly, and various mind powers such as
    telekinesis and mind control.
  • You play through an avatar of your character,
    which runs through set levels. An advanced Mario
    as it was
  • The player shall view the game as a 2D side
    scrolling camera style.

10
  • The game will be a one player based game.
  • The genre of the game will most likely fall
    under side scrolling beat em up cartoon style
    comedy game
  • .
  • The target audience I am looking for is people
    who have not got the time for huge story based
    games, who have a sense of humour and like side
    scrolling beat em ups with a twist.
  • Everyone should be able to enjoy this game as
    the story will not be too heavy, and it will be
    simple to play, unless they put it on a harder
    difficulty setting.
  • The game shall be developed for the Nintendo DS.
    I feel like it the best idea to put it on this
    hand held console because I would like to use the
    touch screen for various mini things in the game.
    The style also looks like it belongs on this
    console. I shall also be creating the PC version.

11
  • The Stylus
  • After a lot of thought I have come to the idea
    that I shall be using the Nintendo DSs stylus
    stick to help the player move various obstacles
    either in the way, or out the way to make
    platforms so they can progress through the level.
    I like this idea. It gives the player a little
    more creativity in how they get to move around
    the level. Obviously I will only be allowing
    certain objects to be moved around, within a set
    radius.
  • Example
  • A typical example is to pick up a bin and put
    it in the way of a hole so the player can get
    across. However there would be a time limit on
    how long you can hold a platform for, or it will
    stay there for only 3 to 4 seconds. This is to
    create more of a challenge for the player.

12
  • Moves, Items, and Capsules.
  • For this game the player gets a few standard
    moves like being able to pick up and throw small
    items from the floor, the standard punches for
    close combat fights and push enemies back with
    his telekinesis.
  • Items will be Keys in the form of items which
    you may need to collect to complete a level. It
    may not take the form of a key, it could even be
    an old lady like a Save the old lady mission
    you could get as a bonus stage. There shall be
    health replenishments for your character when he
    is low on health. Capsules will replenish your
    sanity meter. All these types of items will be
    found in the levels on the map.
  • Costume Capsules
  • Costume Capsules are special character
    upgrades you can get throughout the game. There
    is Normal Form, Mage Form and Flying Form.
  • Normal Form
  • This is the typical form the player starts with
    at the beginning of every level. Being in this
    form allows the player to do the typical moves.
  • Mage Form
  • This form gives you a bigger sanity bar giving
    you longer times to hold up objects, or grab
    enemies and throw them. You can also do the
    Normal Forms skills also. Being in this form
    means you are a lot weaker and normal hits will
    hurt you twice as much.
  • Flying Form
  • Gives the player the ability to fly. Speed is
    doubled but you get less sanity bar.

13
  • The Health Bar
  • As Super Dave gets hit, or when he uses his
    powers too much, the health and sanity meter
    go down.

This is what the health and sanity bar looks
like. The red is for health, the blue is for
sanity. If you get hurt your health will go down,
if you use your powers too much your sanity will
go down. As this happens the facial expression on
Daves face also changes as well as the colour in
the background of the face.
14
  • Layout of the DS.

On the top screen the health bar, item list and
mission box will be positioned around.
The D pad will be used to walk around like usual.
B would be to jump, Y would be your psychic
abilities, A will be used to fight close combat
and X will be used to adjust the camera. While
holding down button X you press left and right on
the D pad to move the camera left and right.
The bottom screen will be for the game itself
where you get to take control of the stylus and
throw things around.
15
  • User Testing and Feedback
  • For the user testing I gave a copy of the demo
    I created to a few of the people on my course to
    get a more professional feedback. I also gave
    copies to the people I live with and to some
    friends who live close by.
  • All feedback I received was very positive,
    usually when I told them the idea and story of
    the game people would chuckle and say that they
    would play / buy the game because it sounded
    comedy. This is nice because it was the feeling I
    was after from my customers.
  • As for the user testing itself most people said
    that the game felt nice to play and didnt really
    have anything bad to say about it other than the
    fact that it was quite a small playable level.
    One big upset was that there was no music on the
    demo and people did realise this. However no one
    was really that bothered about it.

16
  • Self Appraisal
  • I have enjoyed this project. It was really
    nice to finally get my hands on actually making
    my first playable demo. I feel that the demo to
    me doesnt really feel finished as I couldnt
    figure out how to get the sound to work properly
    so I ended up pulling it out of the project. With
    that being said I do like my ideas that I have
    used in this project and I feel that I learned a
    fair amount in flash for this project. I have not
    used flash for games before so its been a really
    nice and interesting experience to be able to
    work with the program in a different way than I
    have in the past. I have learned how to animate a
    character and have control over what e can do, I
    have leaned the basics in gravity in flash and
    basic level design. I have leaned how to use the
    Drag and Drop method differently than how I would
    have thought about using it before.
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