Title: Oligopoly
1Oligopoly
- A market structure in which there are few firms,
each of which is large relative to the total
industry. - Key idea Decision of firms are interdependent.
2The Simple Mathematics of Oligopoly
- Given P 200 2Q
- TC 500 40Q 2Q2
- What is the profit maximizing price? 160
- If this firms current price was 150 and it
raised its price, how would its competition
respond? - IF YOU DO NOT KNOW THE COMPETITORS RESPONSE, IT
IS DIFFICULT TO PREDICT WHAT THE NEW DEMAND CURVE
WILL BE!!! THEREFORE OUR SIMPLE PROBLEM HAS
BECOME A BIT MORE COMPLICATED!!
3Game Theory
- Game Theory the study of how individuals make
decisions when they are aware that their actions
affect each other and when each individual takes
this into account. - History Introduced in 1944 by John von Neumann
and Oskar Morgenstern in The Theory of Games and
Economic Behavior. - The work of von Neuman and Morgenstern was
expanded upon by John Nash.
4Introduction to Game Theory
- A game is a situation in which a decision-maker
must take into account the actions of other
decision-makers. Interdependency between
decision-makers is the essence of a game. - In games people must make strategic decisions.
Strategic decisions are decision that have
implications for other people. - Strategy a decision rule that describes that
actions a player will take at each decision
point. - Normal form game a representation of a game
indicating the players, their possible
strategies, and the payoffs from alternative
strategies.
5Cooperative and Non-Cooperative Games
- Non-Cooperative Games are games in which players
cannot enter binding agreements with each other
before the play of the game. - Cooperative Games are games in which players can
enter binding agreements with each other before
the play of the game. - In class we only review non-cooperative games.
6Two Types of Games
- Simultaneous move game Game in which each
player makes decisions without knowledge of the
other players decision. - Examples Pitching in baseball, Calling plays in
football - Sequential move game Game in which one player
makes a move after observing the other players
move. - Example Chess
7Elements of a Game
- Set of Players.
- Order of Play.
- Description of the information available to any
player at any point during the game. - Set of actions available to each player when
making a decision. - Outcomes that result from every possible
sequence of actions by the players. - A payoff from the outcomes.
- Strategic situations with the above elements is
considered to be well defined.
8Actions, Strategies, and Payoffs
- Actions The set of choices available at each
decision in a game. - Pure strategy a rule that tells the player what
action to take at each of her information sets in
the game. - Mixed strategy when players can choose randomly
between the actions available to them at every
information set. - Example Play calling in sports is a mixed
strategy. - Payoffs, for our purposes, consist of either
profits to firms, or income to individuals.
Payoffs can also be characterized in terms of
utility.
9Solving Games Nash Equilibrium
- Solution Concept a methodology for predicting
player behavior. - Nash Equilibrium - a collection of strategies one
for each player, such that every player's
strategy is optimal given that the other players
use their equilibrium strategy. - The Opie Equilibrium Inside Business 10-1
10Dominant and Dominated Strategies
- Payoff matrix a matrix that displays the
payoffs to each player for every possible
combination of strategies the players could
choose. - Dominant Strategy a strategy that is always
strictly better than every other strategy for
that player regardless of the strategies chosen
by the other players. - Dominated Strategy a strategy that is always
strictly worse than some other strategy for that
player regardless of the strategies chosen by the
other players.
11Weakly Dominate Strategies
- Weakly dominant strategy - a strategy that is
always equal to or better than every other
strategy for that player regardless of the
strategies chosen by the other players. - Weakly Dominated Strategy a strategy that is
always equal to or worse than some other strategy
for that player regardless of the strategies
chosen by the other players.
12Prisoners Dilemma
- Scenario Two people are arrested for a crime
- The elements of the game
- The players Prisoner One, Prisoner Two
- The strategies Confess, Dont Confess
- The payoffs
- Are on the following slide
- Payoffs read Prisoner 1, Prisoner 2
13Prisoners Dilemma, cont.
- Prisoner 2
- Confess Dont Confess
- Confess 6 years, 6 years 1 year, 10 years
- Prisoner 1
- Dont Confess 10 year, 1 year 3 years, 3 years
- Dominant strategy equilibrium In this game, the
dominant strategy for each prisoner is to
confess. So the outcome of the game is that they
each get six years. - This illustrates the prisoners dilemma games in
which the equilibrium of the game is not the
outcome the players would choose if they could
perfectly cooperate.
14The Advertising Game
- Scenario Two firms are determining how much to
advertise. - The elements of the game
- The players Firm 1, Firm 2
- The strategies
- High advertising, low advertising
15Advertising Game, Cont.
- The payoffs are as follows (payoffs read 1,2)
- Firm 2
- High Low
- High 40,40 100, 10
- Firm 1
- Low 10, 100 60,60
- Dominant strategy equilibrium In this game, the
dominant strategy for firm 1 and firm 2 is high.
So the outcome of the game is 40,40. - Again, this is an example of the prisoners
dilemma. The equilibrium of the game is not the
outcome the players would choose if they could
cooperate.
16More Prisoner Dilemmas
- Industrial Organization Examples
- Cruise Ship Lines and the move towards glorious
excess. Royal Caribbean offers a cruise with an
18 hole miniature golf course. Princess Cruises
has a ship with three lounges, a wedding chapel,
and a virtual reality theater. - Owners of professional sports teams and the
bidding on professional athletes. - Non-IO Examples
- Politicians and spending on campaigns.
- Worker effort in teams. The incentive exists to
shirk, a strategy that if followed by all
workers, reduces the productivity of the team.
More on shirking later.
17Iterated Dominant Strategies
- What if a dominant strategy does not exist?
- We can still solve the game by iterating towards
a solution. - The solution is reached by eliminating all
strategies that are strictly dominated.
18Example of Iterated Dominance
- Down is Firm 1, Across is Firm 2
19Alternative Solution Strategies
- Nash Equilibrium - a strategy combination in
which no player has an incentive to change his
strategy, holding constant the strategies of the
other players. - Joint Profit Maximization This is the objective
of a cartel. - Cut-Throat A strategy where one seeks to
minimize the return to her/his opponent. - Secure Strategy A strategy that guarantees the
highest payoff given the worst possible scenario. - How does the previous game change when we change
the objectives of the players? - This is one of the advantages of game theory. We
do not have to assume profit maximization. We
still need to be able to identify the objectives
of the players.
20Infinitely Repeated Games
- A game that is played over and over again forever
in which players receive payoffs during each play
of the game.
21Present Value Across an Infinite Horizon
- If the profits earned by a firm are the same in
each period and the horizon is infinite, the
present value of a firm simplifies to the
following formula - PVFIRM PROFIT (1i)/(i)
22Trigger Strategy
- A strategy that is contingent on the past play of
a game and in which some particular past action
triggers a different action by a player. - Example Two firms charge high prices. Cheating
is a trigger which forces the non-cheating firm
to cut prices.
23Should a firm cheat?
- A firm should cheat if the one-time payoff from
cheating exceeds the present value of future
profits earned from not cheating. - Payoff from cheating vs.
- non-cheating profits (1i)/i
- Key issue
- Size of the payoff from cheating
- Interest rate earned
24Pricing Game
- The payoffs are as follows (payoffs read 1,2)
- Firm 2
- Low High
- Low 0,0 200, 10
- Firm 1
- High 10, 200 20,20
- Dominant strategy equilibrium In this game, the
dominant strategy for firm 1 and firm 2 is low.
So the outcome of the game is 20,20. - There is an incentive to cheat an earn an
one-time payoff of 100.
25Solving the Pricing Game
- Present value from cheating 200
- Present value from not cheating
- 20 (1i)/i
- At what interest rate is cheating not a good
idea? - 200 20(1i)/i
- 200i 20 20i
- 180i 20
- i 1/9 11.1
- If the interest rate is less 11.1, the payoff
from cheating is too low.
26Factors impacting collusion
- Knowing identity of rivals
- Knowing the customers of rivals
- Knowing when rivals cheat
- Be able to punish rivals who cheat
27Firm and Industry characteristics that impact
collusion
- Number of firms
- More firms increase monitoring costs
- Size of firms
- Smaller firms cannot afford monitoring
- History of the markets
- Tacit collusion cannot work if punishing is
ineffective. - Punishment mechanisms
- Can the punishing firm price discriminate?
- Price discrimination lowers the cost of punishing.
28Mixed Strategy
- Pure Strategy is a rule that tells the player
what action to take at each information set in
the game. - Mixed strategy allows players to choose randomly
between the actions available to the player at
every information set. Thus a player consists of
a probability distribution over the set of pure
strategies. - Examples of mixed strategy games
- Play calling in sports
- To shirk or not to shirk
29The Shirking Game
- Scenario A worker is hired but does not wish to
work. The firm will not pay the worker if there
is no work, but the firm cannot directly observe
the workers effort level or output. - Players The worker, the firm
- Strategy Work or not work, monitor or not
monitor - Payoffs Work pays 100, but the workers
reservation wage is 40. - Worker can produce 200 in revenue, but it costs
80 to monitor.
30The Shirking Game, Cont.
- There is no dominant strategy, or iterated
dominant strategy. - There is also no clear Nash Equilibrium. In
other words, no combination of actions makes both
sides happy given what the other side has chosen.
31The Shirking Game, cont.
- There are many mixed strategies. The worker could
work with probability (p) of 0.7, 0.6. 0.25,
etc... The same is true for the firm. Which
mixed strategy should they choose? - If the worker is most likely to shirk, the firm
should monitor. Likewise, if the firm is more
likely to monitor, the worker should work. In
any scenario, no Nash equilibrium will be found.
The key is to find a strategy that makes the
opponent indifferent to his/her potential
choices. - A person is indifferent when the expected return
from action A equals the expected return form
action B.
32The Firms Solution
- How much should the firm monitor?
- E(work) 60p 60(1-p) 60
- E(shirk) 0p 100(1-p) 100 - 100p
- 100 - 100p 60
- 40 100p
- p .40
- The worker is indifferent when the probability of
monitoring is 40 and the probability of not
monitoring is 60.
33The Workers Solution
- How much should the worker work?
- E(monitor) 20p -80(1-p) 100p - 80
- E(Not monitor) 100p -100(1-p) 200p - 100
- 100p -80 200p - 100
- 20 100p
- p .2
- The firm is indifferent when the probability of
working is 20 and the probability of not working
is 80. - How does the cost of monitoring and the workers
reservation wage impact behavior?