Title: Content is King
1- Content is King
- Is content really that important?
- Scott Werlein
- Creative Director
- Spinitar
- Jeff Porter
- EVP of Experts Group
- Scala
2Corporate Capabilities
- Founded in 1986
- Leading Systems Integrator in California
- Headquartered in Los Angeles
- Specializing in
- Audiovisual Systems Integration
- Visual Products
- Integrated IT Services
- Digital Signage
- Managed Services
- Outsourcing Services
- Streaming Media
- Presentation Products
- Support Services
3- Is Content Really That Important?
4Is Content Really That Important?
- If you think its expensive to hire a
professional - to do the job, wait until you hire an amateur.
5Is Content Really That Important?
- Quality content for DS networks brings value
- To business
- To users
- Conveys Corporate values
- Convey longevity
- Strength
- Design is the glue that brings these things
together.
6Is Content Really That Important?
- Can you spot good design?
- Good Design or Poor Design?
7Is Content Really That Important?
- Can you spot good design?
- Good Design or Poor Design?
8Is Content Really That Important?
- But isnt content subjective?
- Always understand what the clients idea of
good content is - What is the clients idea of poor content
- It is human nature for us to easily point out
what we dont like - Educate the client by explaining why their
design looks a certain way - Above all have a reason for why a design looks
that way it does
9- Digital Signage Design Basics
10Digital Signage Design Basics
- Digital Signage is not TV. Think of is as a
billboard or movie poster - There are 5 basic principles of design
- Color
- Contrast
- Typography
- Layout
- Motion and timing
11Digital Signage Design Basics
- Monochromatic
- Color Scheme
- Complementary
- Color Scheme
- Split Complementary
- Color Scheme
12Digital Signage Design Basics
- Complementary color scheme
- Additional Resource
- www.color-wheel-pro.com
13Digital Signage Design Basics
14Digital Signage Design Basics
Dont forget. Its all about readability
- Dont use multiple font faces
- Dont use all caps
- Dont stack lines of text. Keep it short and
sweet - Dont abuse colored text
- Dont skew text
- Use sans-serif fonts whenever possible
- Always make you text big enough
15Digital Signage Design Basics
- Always tell a story
- Use imagery to help tell that story
- Emulate the clients brand and vision
- Use negative space
- Dont use too much text
- Dont throw a PowerPoint presentation on the
screen
16Digital Signage Design Basics
- Always focus the attention to the product or the
brand - Make sure that the duration of the content
coincides with the dwell time of the viewer - Only use enough motion to attract attention
- Allow for the viewer to read and comprehend the
message - Digital Signage is not the medium for you to
become the next Spielberg
17Is Content Really That Important?
- Simplicity is the ultimate sophistication.
18- Deployment Considerations
19Deployment ContentConsiderations
- Content should be produced considering these
important points - Client Goal What is the client trying to
achieve (brand, uplift, employee communication,
corporate culture, decrease perceived wait time. - Display Placement
- Dwell Time
- Traffic Flow
- Loop Length
- Frequency of updates
- Should it be interactive or have audio?
20Deployment Technical Considerations
- Content is King and Network is Queen
- Get IT involved up front
- Your team must speak the language and openly
communicate - Some software requires you have certain ports
open on the router - Understand the clients corporate computer build
and policies - Bandwidth considerations for content
distribution - Just how secure is the content
- Graphic standards
- Video standards
- Know what formats your software supports
21 22Content Pricing
- As a general rule, content is 15 to 20 percent of
the overall deployment cost of a project. - Manage client content expectations vs. budget
23- Spinitars Digital Signage Philosophy
24Spinitars Digital SignagePhilosophy
- Begin with content
- Be Mindful of the clients resistance
- Needs analysis
- Push the client for project ownership
- Match software to clients needs and ability
- Develop a content strategy
- Sell the solution not the hardware
- Support, support, support
25Do It Yourself or Partner?
- Develop a core in-house team of top tier creative
professionals - Develop relationships with the job placement
department for creative universities and clearly
define the type of talent you are scouting for - Develop an in-house mentoring program between
your experienced core team and entry level
designers - Know each team members creative strengths and
weaknesses, then match each projects creative
team accordingly for balance - Become involved with creative industry
associations
26Do It Yourself or Partner?
- Spend time with potential partner
- Visit the company
- View deployments
- Speak with references
- Clearly understand their pricing model
27 28- LOS ANGELES SAN FRANCISCO SACRAMENTO
SAN DIEGO