Title: Chapter 4: Designing for collaboration and communication
1Chapter 4 Designing for collaboration and
communication
2Overview
- What is communication?
- Conversational mechanisms
- Coordination mechanisms
- Awareness mechanisms
- Examples of technologies designed to extend how
people - talk and socialise
- work together
- play and learn together
3What is communication?
- Along with intelligence ,communication is the one
which gives us edge from other animals. - It is a mean of transferring knowledge.
- Language is a tool of communication.
- Invention of printing press was the greatest
single discovery in the field of communication
before internet.
4Social communication
- Verbal communication.
- Face to face.
- Over phone.
- Voice chat and Video Conferencing.
- Non-verbal communication.
- Mails.
- Emails.
- Instant Messenger
- Text messaging.
(Video).
5Conversational mechanisms
- Various mechanisms and rules are followed when
holding a conversation, e.g. mutual greetings - A Hi there
- B Hi!
- C Hi
- A All right?
- C Good, hows it going?
- A Fine, how are you?
- C OK
- B So-so. Hows life treating you?
6Conversational mechanism cont..
- Turn-taking used to coordinate conversation
- A Shall we meet at 8?
- B Um, can we meet a bit later?
- A Shall we meet at 8?
- B Wow, look at him?
- A Yes what a funny hairdo!
- B Um, can we meet a bit later?
- Back channelling to signal to continue and
following - Uh-uh, umm, ahh
7Conversational mechanism cont..
- farewell rituals
- Bye then, see you, see you later.
- implicit and explicit cues
- e.g., looking at watch, fidgeting with coat and
bags - explicitly saying Oh dear, must go, look at the
time, Im late
8Conversational rules
- Sacks et al. (1978) work on conversation analysis
describe three basic rules - Rule 1 the current speaker chooses the next
speaker by asking an opinion, question, or
request - Rule 2 another person decides to start speaking
- Rule 3 the current speaker continues talking
9Breakdowns in conversation
- When someone says something that is
misunderstood - Speaker will repeat with emphasis
- A this one?
- B no, I meant that one!
- Also use tokens
- Eh? Quoi? Huh? What?
-
10What happens in technology-mediated conversations?
- Do same conversational rules apply?
- Are there more breakdowns?
- How do people repair them for
- Phone?
- Email?
- IM?
- Text Messaging?
11Designing collaborative technologies
- Challenges confronting the designers is to
consider how to facilitate different kinds of
communication where there are obstacles
preventing it from happening naturally.
12- The main aim is to develop systems that allow
people to communicate with each other when they
are in physically different locations. - The key issue is how to allow people to carry on
communicating as if they are in same place. - How to design collaborative technologies to help
co-located groups to communicate.
13Communicating in physically different locations
- Video Example
- Emails, Videoconferencing,
- Videophones, Computer Conferencing, Chat rooms
and IM. - Online MUDs and MOOs (text based) were created to
allow users communicate exclusively using text.
14Activity how do the conversations differ for the
same game of ZORKI?
153D virtual worlds
The rooftop garden in BowieWorld Users take
part by dressing up as an avatar, including
penguins and real people Once an avatar has
entered a world they can explore it and chat to
other avatars Source www.worlds.com/bowie
16Massive 3D virtual worlds
- Second Life (2003)
- Over 2 million users
- Habbo Hotel (2000)
- Over 7 million players
- Massively multiplayer online game
- What kinds of conversation take place in these
environments?
17Media spaces
- They combine audio,video and computer systems to
extend the world of desks,chairs,walls ad
ceilings. - Example
- Xerox Media Space, Hydra, Cruiser and Video
window system.
18A typical media space node
19Sketch of VideoWindow