Title: Oligopoly and Game Theory
1Session 9
- Oligopoly and Game Theory
2Oligopoly
- Relatively few firms, usually less than 10.
- Duopoly - two firms
- Triopoly - three firms
- The products firms offer can be either
differentiated or homogeneous.
3Role of Strategic Interaction
- What you do affects the profits of your rivals
- What your rival does affects your profits
4An Example
- You and another firm sell differentiated products
- How does the quantity demanded for your product
change when you change your price?
5Key Insight
- The effect of a price reduction on the quantity
demanded of your product depends upon whether
your rivals respond by cutting their prices too! - The effect of a price increase on the quantity
demanded of your product depends upon whether
your rivals respond by raising their prices too! - Strategic interdependence You arent in
complete control of your own destiny!
6Gaming Overview
- I. Introduction to Game Theory
- II. Simultaneous-Move, One-shot Games
- III. Infinitely Repeated Games
- IV. Finitely Repeated Games
- V. Multistage Games
7Game Theory
- Price nonprice competition can be examined
- Assumes competitors choose optimal strategy
firm develops best counter strategy
8Strategic Behavior
- Plan of action taken by oligopolist after
considering all possible reactions of competitors - Because there are only a few firms, each must
consider the actions of others
9Normal Form Game
- A Normal Form Game consists of
- Players
- Strategies or feasible actions
- Payoffs
- SIMULTANEOUS-MOVE GAME - players make decisions
without knowledge of the other players decisions
10Simultaneous-Move, One-Shot Games
- Strategy - action a player will take at each
decision point - normal-form game - representation of a game
indicating the players, their possible
strategies, and the payoffs resulting from
alternative strategies - Dominant strategy - one that results in the
highest payoff to a player regardless of the
opponents action
11A Normal Form Game
Player 2
12,11
11,12
14,13
Player 1
12Normal Form GameScenario Analysis
- Suppose 1 thinks 2 will choose A.
Player 2
12,11
11,12
14,13
Player 1
13Normal Form GameScenario Analysis
- Then 1 should choose a.
- Player 1s best response to A is a.
Player 2
12,11
11,12
14,13
Player 1
14Normal Form GameScenario Analysis
- Suppose 1 thinks 2 will choose B.
Player 2
12,11
11,12
14,13
Player 1
15Normal Form GameScenario Analysis
- Then 1 should choose a.
- Player 1s best response to B is a.
Player 2
12,11
11,12
14,13
Player 1
16Normal Form GameScenario Analysis
- Similarly, if 1 thinks 2 will choose C
- Player 1s best response to C is a.
Player 2
12,11
11,12
14,13
Player 1
17Dominant Strategy
- Regardless of whether Player 2 chooses A, B, or
C, Player 1 is better off choosing a! - a is Player 1s Dominant Strategy!
Player 2
12,11
11,12
14,13
Player 1
18Putting Yourself in your Rivals Shoes
- What should player 2 do?
- 2 has no dominant strategy!
- But 2 should reason that 1 will play a.
- Therefore 2 should choose C.
Player 2
12,11
11,12
14,13
Player 1
19The Outcome
Player 2
12,11
11,12
14,13
Player 1
- This outcome is called a Nash equilibrium
- a is player 1s best response to C.
- C is player 2s best response to a.
20Key Insights
- Look for dominant strategies
- Put yourself in your rivals shoes
21Dominant Strategy
Demonstration Problem 10-1 Does Player B have a
dominant strategy?
22A Market Share Game
- Two managers want to maximize market share
- Strategies are pricing decisions
- Simultaneous moves
- One-shot game
23The Market-Share Game in Normal Form
Manager 2
Manager 1
24Market-Share Game Equilibrium
Manager 2
Manager 1
Nash Equilibrium
25Key Insight
- Game theory can be used to analyze situations
where payoffs are non monetary! - We will, without loss of generality, focus on
environments where businesses want to maximize
profits. - Hence, payoffs are measured in monetary units.
26Game Theory Example
- 2 Firms
- Decision about how much to spend for advertising
27Payoff matrix
28Payoff Matrix
- All boxes unstable except bottom right box, both
firms follow strategy of high advertising
expenditures - Each firm earns 8 in profits even though they
could earn more with low advertising
29Nash Equilibrium
- Situation where each player chooses optimal
strategy, given strategy chosen by the other
player - No player can improve her/his payoff by changing
her/his own strategy, given the other players
strategies - High advertising for Firm 1 and 2 is NASH
EQUILIBRIUM
30Nash Equilibrium
- Secure strategy - one that guarantees the highest
payoff given the worst possible scenario - Demonstration Problem 10-2
- What is the secure strategy for player B?
- Demonstration Problem 10-3
- What is Nash Equilibrium for AB?
31Applications of One-Shot Games
Advertising and Quality Decisions In
oligopolies, advertising increases the demand for
a firms product Classic example is the breakfast
cereal industry can lead to situation where each
firm advertises just to cancel out effects of
other firms advertising - lower
profits Demonstration Problem 10-4
32Cartels
- MARKET SHARING CARTEL - Each member has
exclusive right to operate in a geographical area
(DUPONT IN U.S. IMPERIAL CHEMICALS IN U.K.) - CENTRALIZED CARTEL - Formal agreement to set
monopoly price (OPEC)
33Cartel Cheating
- Prisoners dilemma
- Oligopolies face this problem
- Refers to a situation in which each firm adopts
its dominant strategy but could do better by
cooperating.
34Prisoners Dilemma
- Two suspects are arrested for robbery
- If convicted, they would each receive maximum
sentence of 10 years - Unless one or both confesses they would be
convicted on the minor charge and receive a
maximum sentence of 1 year
35Prisoners Dilemma
- Are not allowed to communicate
- Each told that if they confess, they go free and
the other receives 10 years - If both confess, each gets 5 years
- What is the dominant strategy?
36Payoff Matrix (Negative)
37Price Competition and the Prisoners Dilemma
- Prisoners dilemma can be used to analyze price
and nonprice competition in oligopolistic markets - It can also be used to illustrate cartels
incentives to cheat
38Examples of Coordination Games
- Industry standards
- size of floppy disks
- size of CDs
- etc.
- National standards
- electric current
- traffic laws
- etc.
39Applications of One-Shot Games
Coordination Decisions Where industry
coordinates their efforts to earn higher profits
(ie 120 or 90 volt) The firms do better by
coordinating their decisions Game has two Nash
equilibria
40Coordination Decisions
41Coordination Decisions
Once they agree to produce either 120-volt
appliances or 90-volt appliances, there is no
incentive to cheat on this agreement it is NOT a
game of conflicting interests Inside Business
10-1, Coordinating Activities How Hard Is It?
42A Coordination Game in Normal Form
Player 2
Player 1
43A Coordination Problem Three Nash Equilibria!
Player 2
Player 1
44Key Insights
- Not all games are games of conflict.
- Communication can help solve coordination
problems. - Sequential moves can help solve coordination
problems.
45Applications of One-Shot Games
Monitoring Employees Game between worker and a
manager Manager can (1) monitor or (2) not
monitor the worker Worker can (1) work or (2)
shirk
46Monitoring Workers
47Monitoring Workers
- Does not have a Nash equilibrium. Why?
- Workers and managers want to keep their actions
secret - Players find it in their interest to engage in
mixed, or randomized strategies. - IE manager flips a coin to decide whether or
not to monitor.
48An Advertising Game
- Two firms (Kelloggs General Mills) managers
want to maximize profits - Strategies consist of advertising campaigns
- Simultaneous moves
- One-shot interaction
- Repeated interaction
49A One-Shot Advertising Game
General Mills
Kelloggs
50Equilibrium to the One-Shot Advertising Game
General Mills
Kelloggs
Nash Equilibrium
51Extensions of Game Theory
Factors Affecting Collusion in Pricing
Games Number of Firms Firm Size History of the
Market (Tacit collusion) Punishment Mechanisms
(if a single price is charged to all customers,
it is easier to punish rival than if there are
quoted different prices)
52Infinitely Repeated Games
Agree to charge high price, provided neither has
ever cheated in the past If they cheat and
charge low price, other will punish them by
charging the low price in every period
thereafter. Because firms compete repeatedly
there is a future cost of cheating If the PV of
costs of cheating gt one-time benefit of cheating,
it does not pay for firm to cheat - high prices
sustained.
53Infinitely Repeated Games
54Infinitely Repeated Games
Firm has no incentive to cheat if PV cheat Firm
A 50 lt 10(1 I)/I PV Coop firm A This is
true if I lt 1/4 or 25 When oligopolies compete
repeatedly over time, it is possible for them to
collude and charge high prices Leads to
dead-weight loss Demonstration Problem 10-6, page
378
55Can collusion work if the game is repeated 2
times?
General Mills
Kelloggs
56No (by backwards induction).
- In period 2, the game is a one-shot game, so
equilibrium entails High Advertising in the last
period. - This means period 1 is really the last period,
since everyone knows what will happen in period
2. - Equilibrium entails High Advertising by each firm
in both periods. - The same holds true if we repeat the game any
known, finite number of times.
57Can collusion work if firms play the game each
year, forever?
- Consider the following trigger strategy by each
firm - Dont advertise, provided the rival has not
advertised in the past. If the rival ever
advertises, punish it by engaging in a high
level of advertising forever after. - In effect, each firm agrees to cooperate so
long as the rival hasnt cheated in the past.
Cheating triggers punishment in all future
periods.
58Suppose General Mills adopts this trigger
strategy. Kelloggs profits?
- ?Cooperate 12 12/(1i) 12/(1i)2 12/(1i)3
- 12 12/i
Value of a perpetuity of 12 paid at the end of
every year
?Cheat 20 2/(1i) 2/(1i)2 2/(1i)3
20 2/i
59Kelloggs Gain to Cheating
- ?Cheat - ?Cooperate 20 2/i - (12 12/i) 8
- 10/i - Suppose i .05
- ?Cheat - ?Cooperate 8 - 10/.05 8 - 200 -192
- It doesnt pay to deviate.
- Collusion is a Nash equilibrium in the infinitely
repeated game!
General Mills
Kelloggs
60Benefits Costs of Cheating
- ?Cheat - ?Cooperate 8 - 10/i
- 8 Immediate Benefit (20 - 12 today)
- 10/i PV of Future Cost (12 - 2 forever after)
- If Immediate Benefit gt PV of Future Cost
- Pays to cheat.
- If Immediate Benefit ? PV of Future Cost
- Doesnt pay to cheat.
General Mills
Kelloggs
61Key Insight
- Collusion can be sustained as a Nash equilibrium
when there is no certain end to a game.
- Doing so requires
- Ability to monitor actions of rivals
- Ability (and reputation for) punishing defectors
- Low interest rate
- High probability of future interaction
62Real World Examples of Collusion
- Garbage Collection Industry
- OPEC
- NASDAQ
- Airlines
63Garbage Collection Industry
- Homogeneous products
- Oligopoly
- Identity of customers is known
- Identity of competitors is known
64Normal Form Game
Firm 2
Firm 1
65One-Shot (Nash) Equilibrium
Firm 2
Firm 1
66Potential Repeated Game Equilibrium Outcome
Firm 2
Firm 1
672. OPEC
- Cartel founded in 1960 by Iran, Iraq, Kuwait,
Saudi Arabia, and Venezuela - Currently has 11 members
- OPECs objective is to co-ordinate and unify
petroleum policies among Member Countries, in
order to secure fair and stable prices for
petroleum producers (www.opec.com) - Oligopoly
- Absent collusion PCompetition lt PCournot lt
PMonopoly
68Current OPEC Members
69Cournot Game in Normal Form
Venezuela
Saudi Arabia
70One-Shot Cournot (Nash) Equilibrium
Venezuela
Saudi Arabia
71Repeated Game Equilibrium
Venezuela
Saudi Arabia
- (Assuming a Low Interest Rate)
72Effect of Collusion on Oil Prices
Price
30
15
World Demand for Oil
Quantity of Oil
Medium
Low
73OPECs Demise
Low Interest Rates
High Interest Rates
74Caveat
- Collusion is a felony under Section 2 of the
Sherman Antitrust Act. - Conviction can result in both fines and jail-time
(at the discretion of the court). - Some NASDAQ dealers and airline companies have
been charged with violations - OPEC isnt illegal US laws dont apply
75Simultaneous-Move Bargaining
- Management and a union are negotiating a wage
increase. - Strategies are wage offers wage demands
- Successful negotiations lead to 600 million in
surplus, which must be split among the parties - Failure to reach an agreement results in a loss
to the firm of 100 million and a union loss of
3 million - Simultaneous moves, and time permits only
one-shot at making a deal.
76The Bargaining Game in Normal Form
Union
Management
77Three Nash Equilibria!
Union
Management
78Fairness The Natural Focal Point
Union
Management
79Nash Bargaining
There are 3 Nash Equilibriums. Best to ask for
50 - 50. Why? Demonstration Problem 10-5
80Lessons in Simultaneous Bargaining
- Simultaneous-move bargaining results in a
coordination problem - Experiments suggests that, in the absence of any
history, real players typically coordinate on
the fair outcome - When there is a bargaining history, other
outcomes may prevail
81Single Offer Bargaining
- Now suppose the game is sequential in nature, and
management gets to make the union a
take-it-or-leave-it offer. - Analysis Tool Write the game in extensive form
- Summarize the players
- Their potential actions
- Their information at each decision point
- The sequence of moves and
- Each players payoff
82Step 1 Managements Move
10
5
Firm
1
83Step 2 Add the Unions Move
Accept
Union
Reject
10
Accept
5
Firm
Union
Reject
1
Accept
Union
Reject
84Step 3 Add the Payoffs
Accept
100, 500
Union
-100, -3
Reject
10
Accept
300, 300
5
Firm
Union
-100, -3
Reject
1
Accept
500, 100
Union
-100, -3
Reject
85The Game in Extensive Form
Accept
100, 500
Union
-100, -3
Reject
10
Accept
300, 300
5
Firm
Union
-100, -3
Reject
1
Accept
500, 100
Union
-100, -3
Reject
86Step 4 Identify the Firms Feasible Strategies
- Management has one information set and thus three
feasible strategies - Offer 10
- Offer 5
- Offer 1
87Step 5 Identify the Unions Feasible Strategies
- Accept 10, Accept 5, Accept 1
- Accept 10, Accept 5, Reject 1
- Accept 10, Reject 5, Accept 1
- Reject 10, Accept 5, Accept 1
- Accept 10, Reject 5, Reject 1
- Reject 10, Accept 5, Reject 1
- Reject 10, Reject 5, Accept 1
- Reject 10, Reject 5, Reject 1
88Step 6 Identify Nash Equilibrium Outcomes
- Outcomes such that neither the firm nor the union
has an incentive to change its strategy, given
the strategy of the other
89Finding Nash Equilibrium Outcomes
1
Yes
5
Yes
1
Yes
1
Yes
10
Yes
5
Yes
1
Yes
No
10, 5, 1
90Step 7 Find the Subgame Perfect Nash Equilibrium
Outcomes
- Outcomes where no player has an incentive to
change its strategy, given the strategy of the
rival, and - The outcomes are based on credible actions
that is, they are not the result of empty
threats by the rival.
91Checking for Credible Actions
Yes
No
No
No
No
No
No
No
92The Credible Union Strategy
Yes
No
No
No
No
No
No
No
93Finding Subgame Perfect Nash Equilibrium
Strategies
Nash and Credible
Nash Only
Neither Nash Nor Credible
94To Summarize
- We have identified many combinations of Nash
equilibrium strategies - In all but one the union does something that
isnt in its self interest (and thus entail
threats that are not credible) - Graphically
95There are 3 Nash Equilibrium Outcomes!
Accept
100, 500
Union
-100, -3
Reject
10
Accept
300, 300
5
Firm
Union
-100, -3
Reject
1
Accept
500, 100
Union
-100, -3
Reject
96Only 1 Subgame-Perfect Nash Equilibrium Outcome!
Accept
100, 500
Union
-100, -3
Reject
10
Accept
300, 300
5
Firm
Union
-100, -3
Reject
1
Accept
500, 100
Union
-100, -3
Reject
97Re-Cap
- In take-it-or-leave-it bargaining, there is a
first-mover advantage. - Management can gain by making a take-it or
leave-it offer to the union. But... - Management should be careful, however real world
evidence suggests that people sometimes reject
offers on the the basis of principle instead of
cash considerations.
98Pricing to Prevent Entry An Application of Game
Theory
- Two firms an incumbent and potential entrant
- The game in extensive form
99The Entry Game in Extensive Form
-1, 1
Hard
Incumbent
Enter
Soft
5, 5
Entrant
Out
0, 10
100Identify Nash and Subgame Perfect Equilibria
101Two Nash Equilibria
102One Subgame Perfect Equilibrium
103Insights
- Establishing a reputation for being unkind to
entrants can enhance long-term profits - It is costly to do so in the short-term, so much
so that it isnt optimal to do so in a one-shot
game.
104Finitely Repeated Games
Games with an Uncertain Final Period Demonstration
Problem 10-7 Repeated Games with a Known Final
Period The End-of-Period Problem Demonstration
Problem 10-8
105Applications of the End-of-Period Problem
Resignations and Quits The Snake-Oil Salesman
106Applications of Multistage Games
The Entry Game Demonstration Problem
10-9 Sequential Bargaining Demonstration Problem
10-10
107Relevant Articles
- The Race to Call the U.S. 2000 Election, pp.
5-1 5-4 - ATT To Open Door to Net Rivals, pp. 5-5 5-6
- Incompatibility Reigns in Internet War, pp. 5-7
5-8 - Stock Options at Adobe Systems, p. 5-9
- Designing a Managerial Incentive Contract, p.
5-10