Title: Instructional Technology
1Instructional Technology
- Psychological Foundations, Learning Environments,
Learner Motivation, Philosophical Beliefs - Mary Ann Larsen
- Fall 2005
2Content
- Psychological Foundations
- Learning Environments
- Learner Motivation
- Philosophical Beliefs
3 Psychological Foundations
4Behaviorism
- Behaviorism is a theory of animal and human
learning that only focuses on objectively
observable behaviors and discounts mental
activities. Behavior theorists define learning as
nothing more than the acquisition of new
behavior. - Behaviorism (Definition, Discussion, and Impact)
http//www.funderstanding.com/behaviorism.cfm
5 There are two different types of conditioning,
each yielding a different behavioral pattern
- Classic conditioning occurs
- when a
- natural
- reflex
- responds to a stimulus.
- Behavioral or operant conditioning occurs
- when a response to a stimulus is reinforced.
Pavlov, Ivan (Classical Conditioning)http//www.p
sy.pdx.edu/PsiCafe/KeyTheorists/Pavlov.htm
6Cognition
- Cognitive science is the interdisciplinary study
of mind and intelligence, embracing philosophy,
psychology, artificial intelligence,
neuroscience, linguistics, and anthropology. - Stanford Encyclopedia of Philosophy c/o Paul
Thagard, 2002, paragraph 1, http//plato.stanford.
edu/entries/cognitive-science/
7Cognitive Psychology Emerged
- The modern development of cognitive psychology
was due to the WWII focus on research on human
performance and attention, developments in
computer science, especially those in artificial
intelligence, and the renewal of interest in the
field of linguistics. -
- How Cognitive Psychology Developed
- http//www.uwinnipeg.ca/7Eepritch1/amdvlop.htm
8Cognition and Scripts
- The notion of scripts could be used in order to
make computers understand the way humans actually
talk. If a computer was provided with a number of
scripts, it could then infer the things that are
omitted in everyday conversation because everyone
knows about them.
Cognitive Science in Pieces http//lucs.fil.lu.s
e/People/David.de.Leon/Papers/Pieces.html
9Cognitive Information Processing
- The basic CIP model is concerned with fundamental
mental operations, mainly how we perceive and
remember events and information. - Three basic components of memory are proposed
the sensory register, short-term or working
memory, and long-term memory. - The meaning we assign to sensory impressions
depends on both our background knowledge and the
context in which we experience something. As
we've all experienced, our attention can be very
selective. - Cognitive Information Processing (David Perry)
http//education.indiana.edu/7Ep540/webcourse/ci
p.html
10Concept Mapping
- To structure large bodies of knowledge requires
an orderly sequence of iterations between working
memory and long-term memory as new knowledge is
being received. - We believe one of the reasons concept mapping is
so powerful for the facilitation of meaningful
learning is that it serves as a kind of template
to help to organize knowledge and to structure
it, even though the structure must be built up
piece by piece with small units of interacting
concept and propositional frameworks. - Novak (1992) The Theory Underlying Concept Maps
and How To Construct Them http//cmap.coginst.uwf
.edu/info/
Mental Maps are used to,
Organize Information and
Reconstruct ideas
11Situated Learning
- Social interaction is a critical component of
situated learning -- learners become involved in
a "community of practice" which embodies certain
beliefs and behaviors to be acquired. As the
beginner or newcomer moves from the periphery of
this community to its center, they become more
active and engaged within the culture and hence
assume the role of expert or old-timer.
Furthermore, situated learning is usually
unintentional rather than deliberate. - Situated Learninghttp//tip.psychology.org/lave.h
tml
12Cognitive Apprenticeship
- A method of teaching aimed primarily at teaching
the processes that experts use to handle complex
tasks. This method includes -
- Collis, Brown, Newman, (1989).
- Modeling
- Coaching
- Articulation
- Reflection
- Exploration
13 Learning Environments
14The Intelligent Learning Environment
- The term intelligent learning environment' (ILE)
refers to a category of educational software in
which the learner is put into a problem solving
situation. A learning environment is quite
different from traditional courseware based on a
sequence of questions, answers and feedback. The
best known example of a learning environment is a
flight simulator the learner does not answer
questions about how to pilot an aircraft, he
learns how to behave like a "real" pilot in a
rich flying context. - Dillenbourg, Hilario, Mendelsohn, Schneider, and
Boric (1994) Intelligent Learning
Environmentshttp//tecfa.unige.ch/tecfa/tecfa-res
earch/memolab/report93.book.html
15One ILE The MUD
- MUD or "Multi-User Dungeon, an example of
constructionism," was developed in 1979 as a
multi-player Dungeons and Dragons game. - There is no score or goal, but instead a
gathering of people who enjoy one another's
virtual company and actively engage in creating
something that is meaningful to themselves and to
others around them. - MUDs are examples of the application of
constructionist ideas to virtual reality design
active processes, in which people actively
construct knowledge from their experiences in the
world. - Bruckman and Resnick The MediaMOO Project
Constructionism and Professional Community
http//asb.www.media.mit.edu/people/asb/convergen
ce.html
16Constructivist Learning Environment
- There are as many interpretations of the
constructivist theory drawing research in
cognition and instruction. Each theoretical
framework investigated reflects some notion of
constructivist values, particularly Lebow's set
of "seven core values" cited in two studies
(collaboration, personal autonomy, generativity,
reflectivity, active engagement, personal
relevance, and pluralism). It seems that
constructivist learning environments share only
the broadest of similarities All are places
designed to engage students into constructing
knowledge meaningfully. - review (by Denise Herman) http//carbon.cudenver.
edu/public/education/edschool/cog/bibs/denise2.htm
l
17Mental Models
- Mental models are the conceptual and operational
representations that humans develop while
interacting with complex systems. Being able to
reliably and validly operationalize users' mental
models will help us to assess advanced knowledge
and problem solving skills acquired while
interacting with constructivist learning
environments. - Univ. Colorado Denver, Instructional Technology
Program, Theoretical Sources http//carbon.cudenv
er.edu/mryder/itc_data/theory.html
18Schema Theory
- All human beings possess categorical rules or
scripts that they use to interpret the world. New
information is processed according to how it fits
into these rules, called schema. These schema can
be used not only to interpret but also to predict
situation occurring in our environment.
Information that does not fit into these schema
may not be comprehended, or may not be
comprehended correctly. Most schema theorists
postulate that there is not just one body of
knowledge available to learners at any given
stage of development, but rather a network on
context-specific bodies of knowledge that
learners apply to specific situations. - Schema Theory (Greg Kearsley) http//tip.psycholo
gy.org/schema.html
19Schemas and Culture
- Our minds are made up of schemas, organized into
stories, in which the elements are invested with
value and emotion, which are about who we are
essentially as people. A collection of minds,
with similarities in these schemas, is part of
what makes up cultures and subcultures. - Sanes (1999) Schemas and Stories
http//transparencynow.com/news/schemastories.htm
20Social Learning Theory
- Current conceptualizations of Sociocultural
theory draw heavily on the work of Vygotsky
(1986), as well as later theoreticians (see, for
example, Wertsch, 1991, 1998). According to Tharp
and Gallimore (1988) "This view the
Sociocultural perspective has profound
implications for teaching, schooling, and
education. - A key feature of this emergent view of human
development is that higher order functions
develop out of social interaction. - Socio-Cultural Theory http//carbon.cudenver.edu/
mryder/itc_data/soc_cult.html
21Andragogy
- Knowles' theory of andragogy is an attempt to
develop a theory specifically for adult learning.
Knowles emphasizes that adults are self-directed
and expect to take responsibility for decisions.
Adult learning programs must accommodate this
fundamental aspect. - andragogy (Patrick Mendelsohn)
http//tecfa.unige.ch/themes/sa2/act-app-dos2-fic
-andragog.htm
22Designing Learning Environments For Adults
- The Instructor should focus more on the process
and less on the content being taught. - Strategies such as case studies, role playing,
simulations, and self-evaluation are most useful.
Instructors adopt a role of facilitator or
resource rather than lecturer or grader. - Instruction should take into account the wide
range of different backgrounds of learners
learning materials and activities should allow
for different levels/types of previous experience
with computers. - andragogy (Patrick Mendelsohn) http//tecfa.unige
.ch/themes/sa2/act-app-dos2-fic-andragog.htm
23 Learner Motivation
24ARCS Motivation Theory According to John
Keller, there are four major categories of
motivational strategies
- Attention
-
- Confidence
- Integrating Instructional Design in Distance
Education - http//ide.ed.psu.edu/idde/ARCS.htm
25Gaining Attention
- According to Keller attention can be gained in
two ways-perceptual arousal and inquiry arousal. - Perceptual arousal comes from using surprise or
uncertainty to gain interest. - Inquiry arousal stimulates curiosity by posing
challenging questions or problems to be solved. - Kellers ARCS Model Attentionhttp//coe.sdsu.ed
u/eet/Articles/attention/start.htm
26Self-Regulation
- Self-regulation refers to the use of processes
that activate thoughts, behaviors, and affects in
order to attain goals. - http//education.calumet.purdue.edu/vockell/EdPsyB
ook/Edpsy7/edpsy7_self.htm
27Three Components of Self-regulation
- Self-observation. Deliberate attention to
specific aspects of ones own behaviors. - Self-judgment. Comparing ones current progress
toward a goal with a standard. - Self-reaction. Making evaluative responses to
judgments of ones own performance. - (Author unknown, 2003, paragraph 5,
http//education.calumet.purdue.edu/vockell/EdPsyB
ook/Edpsy7/edpsy7_self.htm)
28Goal Setting
- Two of the key elements of self-regulated
learning strategies are goal setting and
self-evaluation. - Goal setting is essential to learning because it
sets the standards for students to evaluate
their performance, and students are motivated to
keep exerting efforts to adjust their behaviors
to achieve optimal outcomes because they want to
reach their goals. - Self-Regulation Through Goal-Settinghttp//www.er
icfacility.net/databases/ERIC_Digests/ed462671.htm
l
29Self-Regulated LearnersWhen faced with a
learning task, self-regulated learners typically
do the following
- They begin by analyzing the task and interpreting
task requirements in terms of their current
knowledge and beliefs. - They set task-specific goals, which they use as a
basis for selecting, adapting, and possibly
inventing strategies that will help them
accomplish their objectives. - After implementing strategies, they monitor their
progress toward goals, thereby generating
internal feedback about the success of their
efforts. - They adjust their strategies and efforts based on
their perception of ongoing progress. - They use motivational strategies to keep
themselves on task when they become discouraged
or encounter difficulties. - Self-Regulation of Learninghttp//education.calum
et.purdue.edu/vockell/EdPsyBook/Edpsy7/edpsy7_self
.htm
30My Philosophical Beliefs
- I believe that learning requires showing that
you can analyze and apply knowledge. Contrary to
behaviorism, which only focuses on observable
behavior and cognitive science which neglects the
role of emotions in human thought. The sensory
register holds information that you receive
through your senses. Students make connections
with examples in their environment that support
themes and sensory impressions. In doing so,
they move information from the sensory register
into working memory and eventually long-term
memory for processing and retrieval. Concept
mapping is an activity that helps organize and
structure knowledge. For doing so, we have the
ability to pull it from long-term memory.
31My Philosophical Beliefs continued
- Meaning making is seldom accomplished
individually. Information is represented in
multiple ways and modeling is critical to
understanding. We naturally tend to share meaning
with others and rely on feedback from others to
help us determine our identity and personal
beliefs. I believe that in order to realize a
goal, one must first have the ability to regulate
and judge oneself.
32My Philosophical Beliefs continued
- I believe that people actively construct
knowledge from their experiences in the world.
The constructivist learning environment
collaborates, enjoys personal autonomy,
generativity, reflectivity, active engagement,
and applies personal relevance, and pluralism to
projects. If I were to develop an instructional
product, this is the design model I would
implement.
33My Philosophical Beliefs continued
- Defining mental models will help us measure
problem solving skills acquired during the
learning environment interaction. Results can be
used to activate behaviors in response to
performance and goal setting. The excitement
generated by students while they construct
understanding using technology is a rewarding
experience.
34References
- Andragogy (Patrick Mendelsohn) http//tecfa.unig
e.ch/themes/sa2/act-app-dos2-fic-andragog.htm - Author unknown, 2003, paragraph 5,
- http//education.calumet.purdue.edu/vockell/EdPsy
Book/Edpsy7/edpsy7_self.htm - Behaviorism (Definition, Discussion, and Impact)
- http//www.funderstanding.com/behaviorism.cfm
- Bruckman and Resnick The MediaMOO Project
Constructionism and Professional Community
http//asb.www.media.mit.edu/people/asb/converge
nce.html - Cognitive Information Processing (David Perry)
- http//education.indiana.edu/7Ep540/webcourse/c
ip.html - Cognitive Science in Pieces http//lucs.fil.lu.s
e/People/David.de.Leon/Papers/Pieces.html - Collins, Brown, Newman (1989). Methods and
skills to teach students to learn on their own. - Cognitive Apprenticeship, p. 457-548.
- Dillenbourg, Hilario, Mendelsohn, Schneider, and
Boric (1994) Intelligent Learning
Environments http//tecfa.unige.ch/tecfa/tecfa-re
search/memolab/report93.book.html - Herman, Denise (review)
- http//carbon.cudenver.edu/public/education/edsc
hool/cog/bibs/denise2.html - How Cognitive Psychology Developed
http//www.uwinnipeg.ca/7Eepritch1/amdvlop.htm
- Integrating Instructional Design in Distance
Education - http//ide.ed.psu.edu/idde/ARCS.htm
- Kellers ARCS Model Attention http//coe.sdsu.e
du/eet/Articles/attention/start.htm
35References Continued
- Novak (1992) The Theory Underlying Concept Maps
and How To Construct Them http//cmap.coginst.uw
f.edu/info - Pavlov, Ivan (Classical Conditioning) http//www.
psy.pdx.edu/PsiCafe/KeyTheorists/Pavlov.htm - Sanes (1999) Schemas and Stories
http//transparencynow.com/news/schemastories.ht
m - Schema Theory (Greg Kearsley) http//tip.psychol
ogy.org/schema.html - Self-Regulation of Learning http//education.calu
met.purdue.edu/vockell/EdPsyBook/Edpsy7/edpsy7_sel
f.htm - Self-Regulation Through Goal-Setting
http//www.ericfacility.net/databases/ERIC_Digest
s/ed462671.html - Situated Learning http//tip.psychology.org/lave.
html - Socio-Cultural Theory http//carbon.cudenver.edu
/mryder/itc_data/soc_cult.html - Stanford Encyclopedia of Philosophy c/o Paul
Thagard, 2002, paragraph 1, http//plato.stanford
.edu/entries/cognitive-science - Univ. Colorado Denver, Instructional Technology
Program, Theoretical Sources - http//carbon.cudenver.edu/mryder/itc_data/theo
ry.html