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Instructional Technology

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Title: Instructional Technology


1
Instructional Technology
  • Psychological Foundations, Learning Environments,
    Learner Motivation, Philosophical Beliefs
  • Mary Ann Larsen
  • Fall 2005

2
Content
  • Psychological Foundations
  • Learning Environments
  • Learner Motivation
  • Philosophical Beliefs

3
Psychological Foundations
4
Behaviorism
  • Behaviorism is a theory of animal and human
    learning that only focuses on objectively
    observable behaviors and discounts mental
    activities. Behavior theorists define learning as
    nothing more than the acquisition of new
    behavior.
  • Behaviorism (Definition, Discussion, and Impact)
    http//www.funderstanding.com/behaviorism.cfm

5
There are two different types of conditioning,
each yielding a different behavioral pattern
  • Classic conditioning occurs
  • when a
  • natural
  • reflex
  • responds to a stimulus.
  • Behavioral or operant conditioning occurs
  • when a response to a stimulus is reinforced.

Pavlov, Ivan (Classical Conditioning)http//www.p
sy.pdx.edu/PsiCafe/KeyTheorists/Pavlov.htm
6
Cognition
  • Cognitive science is the interdisciplinary study
    of mind and intelligence, embracing philosophy,
    psychology, artificial intelligence,
    neuroscience, linguistics, and anthropology.
  • Stanford Encyclopedia of Philosophy c/o Paul
    Thagard, 2002, paragraph 1, http//plato.stanford.
    edu/entries/cognitive-science/

7
Cognitive Psychology Emerged
  • The modern development of cognitive psychology
    was due to the WWII focus on research on human
    performance and attention, developments in
    computer science, especially those in artificial
    intelligence, and the renewal of interest in the
    field of linguistics.
  • How Cognitive Psychology Developed
  • http//www.uwinnipeg.ca/7Eepritch1/amdvlop.htm

8
Cognition and Scripts
  • The notion of scripts could be used in order to
    make computers understand the way humans actually
    talk. If a computer was provided with a number of
    scripts, it could then infer the things that are
    omitted in everyday conversation because everyone
    knows about them.

Cognitive Science in Pieces http//lucs.fil.lu.s
e/People/David.de.Leon/Papers/Pieces.html
9
Cognitive Information Processing
  • The basic CIP model is concerned with fundamental
    mental operations, mainly how we perceive and
    remember events and information.
  • Three basic components of memory are proposed
    the sensory register, short-term or working
    memory, and long-term memory.
  • The meaning we assign to sensory impressions
    depends on both our background knowledge and the
    context in which we experience something. As
    we've all experienced, our attention can be very
    selective.
  • Cognitive Information Processing (David Perry)
    http//education.indiana.edu/7Ep540/webcourse/ci
    p.html

10
Concept Mapping
  • To structure large bodies of knowledge requires
    an orderly sequence of iterations between working
    memory and long-term memory as new knowledge is
    being received.
  • We believe one of the reasons concept mapping is
    so powerful for the facilitation of meaningful
    learning is that it serves as a kind of template
    to help to organize knowledge and to structure
    it, even though the structure must be built up
    piece by piece with small units of interacting
    concept and propositional frameworks.
  • Novak (1992) The Theory Underlying Concept Maps
    and How To Construct Them http//cmap.coginst.uwf
    .edu/info/

Mental Maps are used to,
Organize Information and
Reconstruct ideas
11
Situated Learning
  • Social interaction is a critical component of
    situated learning -- learners become involved in
    a "community of practice" which embodies certain
    beliefs and behaviors to be acquired. As the
    beginner or newcomer moves from the periphery of
    this community to its center, they become more
    active and engaged within the culture and hence
    assume the role of expert or old-timer.
    Furthermore, situated learning is usually
    unintentional rather than deliberate.
  • Situated Learninghttp//tip.psychology.org/lave.h
    tml

12
Cognitive Apprenticeship
  • A method of teaching aimed primarily at teaching
    the processes that experts use to handle complex
    tasks. This method includes
  • Collis, Brown, Newman, (1989).
  • Modeling
  • Coaching
  • Articulation
  • Reflection
  • Exploration

13
Learning Environments
14
The Intelligent Learning Environment
  • The term intelligent learning environment' (ILE)
    refers to a category of educational software in
    which the learner is put into a problem solving
    situation. A learning environment is quite
    different from traditional courseware based on a
    sequence of questions, answers and feedback. The
    best known example of a learning environment is a
    flight simulator the learner does not answer
    questions about how to pilot an aircraft, he
    learns how to behave like a "real" pilot in a
    rich flying context.
  • Dillenbourg, Hilario, Mendelsohn, Schneider, and
    Boric (1994) Intelligent Learning
    Environmentshttp//tecfa.unige.ch/tecfa/tecfa-res
    earch/memolab/report93.book.html

15
One ILE The MUD
  • MUD or "Multi-User Dungeon, an example of
    constructionism," was developed in 1979 as a
    multi-player Dungeons and Dragons game.
  • There is no score or goal, but instead a
    gathering of people who enjoy one another's
    virtual company and actively engage in creating
    something that is meaningful to themselves and to
    others around them.
  • MUDs are examples of the application of
    constructionist ideas to virtual reality design
    active processes, in which people actively
    construct knowledge from their experiences in the
    world.
  • Bruckman and Resnick The MediaMOO Project
    Constructionism and Professional Community
    http//asb.www.media.mit.edu/people/asb/convergen
    ce.html

16
Constructivist Learning Environment
  • There are as many interpretations of the
    constructivist theory drawing research in
    cognition and instruction. Each theoretical
    framework investigated reflects some notion of
    constructivist values, particularly Lebow's set
    of "seven core values" cited in two studies
    (collaboration, personal autonomy, generativity,
    reflectivity, active engagement, personal
    relevance, and pluralism). It seems that
    constructivist learning environments share only
    the broadest of similarities All are places
    designed to engage students into constructing
    knowledge meaningfully.
  • review (by Denise Herman) http//carbon.cudenver.
    edu/public/education/edschool/cog/bibs/denise2.htm
    l

17
Mental Models
  • Mental models are the conceptual and operational
    representations that humans develop while
    interacting with complex systems. Being able to
    reliably and validly operationalize users' mental
    models will help us to assess advanced knowledge
    and problem solving skills acquired while
    interacting with constructivist learning
    environments.
  • Univ. Colorado Denver, Instructional Technology
    Program, Theoretical Sources http//carbon.cudenv
    er.edu/mryder/itc_data/theory.html

18
Schema Theory
  • All human beings possess categorical rules or
    scripts that they use to interpret the world. New
    information is processed according to how it fits
    into these rules, called schema. These schema can
    be used not only to interpret but also to predict
    situation occurring in our environment.
    Information that does not fit into these schema
    may not be comprehended, or may not be
    comprehended correctly. Most schema theorists
    postulate that there is not just one body of
    knowledge available to learners at any given
    stage of development, but rather a network on
    context-specific bodies of knowledge that
    learners apply to specific situations.
  • Schema Theory (Greg Kearsley) http//tip.psycholo
    gy.org/schema.html

19
Schemas and Culture
  • Our minds are made up of schemas, organized into
    stories, in which the elements are invested with
    value and emotion, which are about who we are
    essentially as people. A collection of minds,
    with similarities in these schemas, is part of
    what makes up cultures and subcultures.
  • Sanes (1999) Schemas and Stories
    http//transparencynow.com/news/schemastories.htm

20
Social Learning Theory
  • Current conceptualizations of Sociocultural
    theory draw heavily on the work of Vygotsky
    (1986), as well as later theoreticians (see, for
    example, Wertsch, 1991, 1998). According to Tharp
    and Gallimore (1988) "This view the
    Sociocultural perspective has profound
    implications for teaching, schooling, and
    education.
  • A key feature of this emergent view of human
    development is that higher order functions
    develop out of social interaction.
  • Socio-Cultural Theory http//carbon.cudenver.edu/
    mryder/itc_data/soc_cult.html

21
Andragogy
  • Knowles' theory of andragogy is an attempt to
    develop a theory specifically for adult learning.
    Knowles emphasizes that adults are self-directed
    and expect to take responsibility for decisions.
    Adult learning programs must accommodate this
    fundamental aspect.
  • andragogy (Patrick Mendelsohn)
    http//tecfa.unige.ch/themes/sa2/act-app-dos2-fic
    -andragog.htm

22
Designing Learning Environments For Adults
  • The Instructor should focus more on the process
    and less on the content being taught.
  • Strategies such as case studies, role playing,
    simulations, and self-evaluation are most useful.
    Instructors adopt a role of facilitator or
    resource rather than lecturer or grader.
  • Instruction should take into account the wide
    range of different backgrounds of learners
    learning materials and activities should allow
    for different levels/types of previous experience
    with computers.
  • andragogy (Patrick Mendelsohn) http//tecfa.unige
    .ch/themes/sa2/act-app-dos2-fic-andragog.htm

23
Learner Motivation
24
ARCS Motivation Theory According to John
Keller, there are four major categories of
motivational strategies
  • Relevance
  • Attention
  • Confidence
  • Integrating Instructional Design in Distance
    Education
  • http//ide.ed.psu.edu/idde/ARCS.htm
  • Satisfaction

25
Gaining Attention
  • According to Keller attention can be gained in
    two ways-perceptual arousal and inquiry arousal.
  • Perceptual arousal comes from using surprise or
    uncertainty to gain interest.
  • Inquiry arousal stimulates curiosity by posing
    challenging questions or problems to be solved.
  • Kellers ARCS Model Attentionhttp//coe.sdsu.ed
    u/eet/Articles/attention/start.htm

26
Self-Regulation
  • Self-regulation refers to the use of processes
    that activate thoughts, behaviors, and affects in
    order to attain goals.
  • http//education.calumet.purdue.edu/vockell/EdPsyB
    ook/Edpsy7/edpsy7_self.htm

27
Three Components of Self-regulation
  • Self-observation. Deliberate attention to
    specific aspects of ones own behaviors.
  • Self-judgment. Comparing ones current progress
    toward a goal with a standard.
  • Self-reaction. Making evaluative responses to
    judgments of ones own performance.
  • (Author unknown, 2003, paragraph 5,
    http//education.calumet.purdue.edu/vockell/EdPsyB
    ook/Edpsy7/edpsy7_self.htm)

28
Goal Setting
  • Two of the key elements of self-regulated
    learning strategies are goal setting and
    self-evaluation.
  • Goal setting is essential to learning because it
    sets the standards for students to evaluate
    their performance, and students are motivated to
    keep exerting efforts to adjust their behaviors
    to achieve optimal outcomes because they want to
    reach their goals.
  • Self-Regulation Through Goal-Settinghttp//www.er
    icfacility.net/databases/ERIC_Digests/ed462671.htm
    l

29
Self-Regulated LearnersWhen faced with a
learning task, self-regulated learners typically
do the following
  • They begin by analyzing the task and interpreting
    task requirements in terms of their current
    knowledge and beliefs.
  • They set task-specific goals, which they use as a
    basis for selecting, adapting, and possibly
    inventing strategies that will help them
    accomplish their objectives.
  • After implementing strategies, they monitor their
    progress toward goals, thereby generating
    internal feedback about the success of their
    efforts.
  • They adjust their strategies and efforts based on
    their perception of ongoing progress.
  • They use motivational strategies to keep
    themselves on task when they become discouraged
    or encounter difficulties.
  • Self-Regulation of Learninghttp//education.calum
    et.purdue.edu/vockell/EdPsyBook/Edpsy7/edpsy7_self
    .htm

30
My Philosophical Beliefs
  • I believe that learning requires showing that
    you can analyze and apply knowledge. Contrary to
    behaviorism, which only focuses on observable
    behavior and cognitive science which neglects the
    role of emotions in human thought. The sensory
    register holds information that you receive
    through your senses. Students make connections
    with examples in their environment that support
    themes and sensory impressions. In doing so,
    they move information from the sensory register
    into working memory and eventually long-term
    memory for processing and retrieval. Concept
    mapping is an activity that helps organize and
    structure knowledge. For doing so, we have the
    ability to pull it from long-term memory.

31
My Philosophical Beliefs continued
  • Meaning making is seldom accomplished
    individually. Information is represented in
    multiple ways and modeling is critical to
    understanding. We naturally tend to share meaning
    with others and rely on feedback from others to
    help us determine our identity and personal
    beliefs. I believe that in order to realize a
    goal, one must first have the ability to regulate
    and judge oneself.

32
My Philosophical Beliefs continued
  • I believe that people actively construct
    knowledge from their experiences in the world.
    The constructivist learning environment
    collaborates, enjoys personal autonomy,
    generativity, reflectivity, active engagement,
    and applies personal relevance, and pluralism to
    projects. If I were to develop an instructional
    product, this is the design model I would
    implement.

33
My Philosophical Beliefs continued
  • Defining mental models will help us measure
    problem solving skills acquired during the
    learning environment interaction. Results can be
    used to activate behaviors in response to
    performance and goal setting. The excitement
    generated by students while they construct
    understanding using technology is a rewarding
    experience.

34
References
  • Andragogy (Patrick Mendelsohn) http//tecfa.unig
    e.ch/themes/sa2/act-app-dos2-fic-andragog.htm
  • Author unknown, 2003, paragraph 5,
  • http//education.calumet.purdue.edu/vockell/EdPsy
    Book/Edpsy7/edpsy7_self.htm
  • Behaviorism (Definition, Discussion, and Impact)
  • http//www.funderstanding.com/behaviorism.cfm
  • Bruckman and Resnick The MediaMOO Project
    Constructionism and Professional Community
    http//asb.www.media.mit.edu/people/asb/converge
    nce.html
  • Cognitive Information Processing (David Perry)
  • http//education.indiana.edu/7Ep540/webcourse/c
    ip.html
  • Cognitive Science in Pieces http//lucs.fil.lu.s
    e/People/David.de.Leon/Papers/Pieces.html
  • Collins, Brown, Newman (1989). Methods and
    skills to teach students to learn on their own.
  • Cognitive Apprenticeship, p. 457-548.
  • Dillenbourg, Hilario, Mendelsohn, Schneider, and
    Boric (1994) Intelligent Learning
    Environments http//tecfa.unige.ch/tecfa/tecfa-re
    search/memolab/report93.book.html
  • Herman, Denise (review)
  • http//carbon.cudenver.edu/public/education/edsc
    hool/cog/bibs/denise2.html
  • How Cognitive Psychology Developed
    http//www.uwinnipeg.ca/7Eepritch1/amdvlop.htm
  • Integrating Instructional Design in Distance
    Education
  • http//ide.ed.psu.edu/idde/ARCS.htm
  • Kellers ARCS Model Attention http//coe.sdsu.e
    du/eet/Articles/attention/start.htm


35
References Continued
  • Novak (1992) The Theory Underlying Concept Maps
    and How To Construct Them http//cmap.coginst.uw
    f.edu/info
  • Pavlov, Ivan (Classical Conditioning) http//www.
    psy.pdx.edu/PsiCafe/KeyTheorists/Pavlov.htm
  • Sanes (1999) Schemas and Stories
    http//transparencynow.com/news/schemastories.ht
    m
  • Schema Theory (Greg Kearsley) http//tip.psychol
    ogy.org/schema.html
  • Self-Regulation of Learning http//education.calu
    met.purdue.edu/vockell/EdPsyBook/Edpsy7/edpsy7_sel
    f.htm
  • Self-Regulation Through Goal-Setting
    http//www.ericfacility.net/databases/ERIC_Digest
    s/ed462671.html
  • Situated Learning http//tip.psychology.org/lave.
    html
  • Socio-Cultural Theory http//carbon.cudenver.edu
    /mryder/itc_data/soc_cult.html
  • Stanford Encyclopedia of Philosophy c/o Paul
    Thagard, 2002, paragraph 1, http//plato.stanford
    .edu/entries/cognitive-science
  • Univ. Colorado Denver, Instructional Technology
    Program, Theoretical Sources
  • http//carbon.cudenver.edu/mryder/itc_data/theo
    ry.html
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