Title: Projectbased Learning in Unified Engineering
1Project-based Learning in Unified Engineering
- Thu 13-Nov-03
- Charles P Coleman, MIT
2Today
- Unified Engineering
- Project-based Learning
- Concepts We Teach and Student Experiences
- Comments and Data
3Project-based Learning
4Unified Engineering Structure
- 4.5 Disciplines
- Materials Structures
- Dynamics
- Thermodynamics Propulsion
- Fluids
- Signals and Linear Systems
- Plus System Problems
- Projects and Laboratories
- 4 subjects worth of time
- 2 Fall 2 Spring
- http//web.mit.edu/16.unified/www/
5Project-based Learning
- Project-based Learning Opportunities
6Project Educational Spiral
16.8X
16.62X
R/C Aircraft
Rocket
Glider
16.00
7Structure of System Problems
2.5 Professional Skills
2.4 Personal Skills
3.1Teamwork
2.1 Problem Solving 2.2 Knowledge
Discovery 2.3 System Thinking
3.2 Communication
8Fall 2001 System Problem Objectives
- Formulate multi-disciplinary models.
- Plan and conduct experimental investigations.
- Use models to evaluate designs.
- Evaluate and explain the effects of engineering
in a wider social context. - Communicate engineering results in oral
presentations and written reports - Objectives are to be achieved through class
assignments
9Spring 2002 System Problem Objectives
- Apply lecture disciplines to CDIO of an aerospace
system. - Develop engineering design, reasoning, teamwork,
and communication skills. - Develop engineering product development skills.
- Measure and meter assignments to avoid past
student time over runs. - HAVE FUN!
- Objectives are to be achieved through class
project
10System Problem Assignments
Fall 2001
Spring 2002
11Project-based Learning
- Unified Aerial Competition
122001 Requirements and Resources
- Develop a system to participate in an aerial
competition - System must be ready by early May 2001
- Fly four laps two empty and two with payload
- Complete laps in shortest time
- Carry as much weight as possible
- 5 people, 9 weeks, 4hrs/person/week, kit,
supplies, flight training
132002 Requirements and Resources
- Develop a system to participate in an aerial
competition - System must be ready by late April 2002 - early
May 2002 - Fly two laps empty and then as long as possible
with egg payload - Dont crack or break egg during handling,
loading, flight, landing - 5 people, 9 weeks, 4hrs/person/week, kit,
supplies, flight training
142003 Requirements and Resources
- Develop a system to participate in an aerial
competition - System must be ready by late April 2003 - early
May 2003 - Endurance flight with operations and egg payload
- Dont crack or break egg during handling,
loading, flight, landing - 5 people, 9 weeks, 4hrs/person/week, kit,
supplies, flight training
15Kit Diversity Aircraft Dragonfly
http//www.flydma.com/old/planes.html
16Spring 2002System Problem Process
- Flying lessons in Fall01 and Jan02.
- Gave kit and offered flying lessons.
- Assembled and flew kit. Took data.
- Modify design to meet functional requirements.
- Build.
- Test.
- Fly in pre-competition and competition.
- Conduct project post-mortem.
17Spring 2002System Problem Schedule
18Spring 2003System Problem Schedule
19Project-based Learning
- Concepts We Teach
-
- Student Experiences
20CDIO
Mens et Manus Conceive, Design Implement, Operate
21Systems
- People,
- Product,
- Process
- Deliver
- functionality
22CDIO
- Groups of people
- conceive
- design
- implement and
- operate
- systems
23CDIO
- Getting groups
- of people to
- conceive
- design
- implement and
- operate
- systems isnot easy
24Keys for Success
- Project Mgmt
- Time
- Resources
- Risk
- Teamwork
- Communication
- Coordination
- Roles Responsibilities
- Motivation!
- Tools
- Comm Plan
- Roles Resp
- Ground Rules
- Effective Mtgs
25Teamwork Communication Plan
- Communication Plan
- Where is everyone?
- How can I contact you?
- What is the best way to contact you?
- When are you available?
- How are we all going to keep in touch?
- Where is our project information going to be
stored?
26Teamwork Roles ResponsibilitiesGround Rules
- Roles Responsibilities
- Who is doing what?
- Ground Rules
- How do we interact with each other?
- How are we going to treat each other?
- Any undisclosed assumptions about behavior?
- How would I like for you to communicate with me?
- Roles decided at beginning of meeting
- Be on time for arrival and breaks
- Be prepared for discussion and decisions
- Dont shoot the messenger
- Turn your cellular phone off
27Teamwork Effective Meetings
- Effective Meetings
- Never meet without an agenda!
- If you are meeting w/o an agenda make one up
first thing! - Try facilitation.
- Assign facilitator, note taker, and timekeeper
for every meeting. - Rotate responsibilities!
- Keep it simple!!
28Expectations
- We decided we'd try doing without a
"facilitator", "time-keeper", and "note-taker"
for now and see how it goes. If meetings aren't
being productive, we can always add them in
later, but we don't think we'll need them for
now. - The main expectation/assumption we came up with
was that everyone should show up on time to our
meetings.
29Expectations
- We expect from each member not only to put in the
required amount of work each week but to follow
through with what they say they will do, respect
team members, and be able to trust each member of
the team. - We decided as a team that winning isnt
everything, we will give winning a fair shot, but
do not expect to say up nights, and burn
ourselves out in order to win.
30Ground Rules in Action
- Communication
- Youre ugly.
- I feel that you are communicating in an
insulting manner. - Okay, I feel that you are ugly.
- Thats much better.
31Teamwork
Which one was your team? Why?
32When its good
- I am so proud of our plane and my group! We made
an excellent plane that actually flew and we were
able to keep our sanity throughout it all. We
didnt fight (too much) and I made some really
great friends. ? So our plane didnt carry as
much payload as we expected it to, but it flew
happily and I was happy with it.
33When its good
- Yes Im proud of the system, especially the
ability of our team to work together to
accomplish what we set out to do. We could have
spent a little more time but instead we decided
to stay sane. That was also a primary goal, and
Im glad we ended up not being at each others
throats.
34When its good
- I believe that as a team we worked extremely well
together. We were tolerant with each other,
always trying to maintain constructive criticism
and respect each others opinion, in every
situation. We learned to depend on each other
very much and had to pull each other out of the
hole
35When its bad
- Uh, you have to ask? Group dynamics.
36When its bad
- There were frustrating momentsThe dynamic of my
group when we sat together to do a System Problem
did not work the way I like. Basically it was a
disorganized meeting, with everybody giving ideas
but without really reaching a consensus. We could
spend 1 or 2 hours without doing any productive
work
37When its bad
- When we had to divide up the work on the design
problems, it seemed like we all just did our
stuff and attached it in one ugly mess to turn
itAnother period of unorganization was
building the plane. We never knew exactly when we
were going to meet.I guess thats more of a
problem of communication, though
38When its bad
- Trying to get our group together to work on the
plane/assignments earlier than the Thursday night
before it was due. Nobody was willing to work on
Friday night (especially me). Saturdays were
filled with other commitments people had such as
sports, sleep, etc. Sunday, we worked on the
Unified problem set, which took all of that day
and Monday. Tuesdays were always shot because of
a 16.070 problem set due the next day. Wednesdays
were usually used to study for the usual Unified
test on Thursday. This left Thursday nights to
complete the entire assignment.
39Teamwork
Which one was your team? Why?
40(Mis) Communication
41(Mis) Communication
42(Mis) Communication
43Communication
- What was the most gratifying or professionally
satisfying part of the project? - Winning, especially when no one else believe we
could.
44Project-based Learning
452001 - 2003 Performance
462001-2003 UAC Performance
47CDIO
- Getting groups
- of people to
- conceive
- design
- implement and
- operate
- systems isnot easy
48Project-based Learning
492001 Metric
- Metric
- L1 L2/(1mp/ma)L3
- L1 empty lap time sec
- L2 weighted lap time sec
- mp/ma mass of payload/mass of empty aircraft
- L3 pit crew time and/or repair time. 3min max
regardless of actual. sec
502001 Performance
51 2001 Performance
522002 Performance
532003 Performance
54SP6 Designs
55System Problem Project Pictures
56System Problem Project Pictures
57System Problem Project Pictures
58System Problem Project Pictures
59System Problem Project Pictures
60System Problem Project Pictures
61System Problem Project Pictures
62System Problem Project Pictures
63System Problem Pictures
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