Title: Effects of Media Violence
1Effects of Media Violence
- Wong Renhao
- Graham Choo
- Heng Hailee
- Kenny Yeo
- Roshni Rawla
- Hans Yamin
2 It seems to be an inevitable human reaction
to search for a cause for everything, to find
something responsible (be it to be blamed on or
to be used as an excuse) for any
happenings.Throughout the entire history of
humanity, for as long as humans have roamed this
earth, violence has been a part of our daily
activities. It has been prevalent since the days
media had not even existed, and yet today the
mass media is being blamed for promoting
violence. As we walk into an era where humans
have become (and are still becoming) more and
more dependent on the mass media, it seems to
have become a consensus among people that the
mass media indeed carries an inalienable impact
on violence in our society today. In this
paper, we would uncover more about the
relationship between media and violence, and
discover the real truth behind it.
3The Copycat Phenomenon
- Imitation of exact behaviors depicted in the
media - The Doomsday Flight (1966)
- Altitude bomb (5000 feet above sea level)
- The Burning Bed (1984)
- An estranged housewife murdering her husband
while he slept
4The Copycat Phenomenon
- MTVs Jackass
- The fire stunt
- The World Wrestling Federation
- Children have died, imitating wrestling moves on
each other - As many as 1/3 of convicted male felonies admit
to copycatting crimes (Centerwall, 1992)
Lionel Tate
5The Copycat Phenomenon
- Are the murder and mayhem on television really to
blame for the increased violence in society?
6Statistics
- The presence of violent content on television
- ? in ownership of television sets from 1/10 homes
having 1 (1950) to 1/10 homes NOT having 1 (1960) - The average child spends gt3 hrs each day in front
of the tube (Minow, 1996) - According to the APA, the typical child will view
gt8,000 murders and over 100,000 acts of TV
violence in the course of a lifetime
7Statistics
- BUT these studies have nothing to say about how
the violence may be affecting people - Content ? effect
- Humans react differently to media messages
8Research Studies
- The causal link between viewing violence and
behaving aggressively
9Research Studies
- Albert Banduras social learning theory
- Emphasized the importance of rewards and
punishments - 2 groups of children watched 2 different videos
- Video 1 The leading characters acted
aggressively and received rewards for his actions - Video 2 The leading characters acted
aggressively and received punishment for his
actions - The children played in the room and their actions
were monitored - 2 findings
- Children who saw aggressive behavior rewarded
were more likely to imitate the aggression - The effects emerged most strongly for boys
(predisposition to behave more aggressively)
10Research Studies
- BUT not every child who saw the aggression being
rewarded behaved aggressively after the video
11Research Studies
- Leonard Eron and Rowell Huesmanns long term
studies - Studied over 800 children under the age of 10,
during the 1960s - Tendency for children who watched higher levels
of TV violence to have higher scores on the
ratings of aggressive behavior
12Research Studies
- BUT there is no way to tell which came first
the TV viewing or the aggressive behavior?
13Research Studies
- Leonard Eron and Rowell Huesmanns long term
studies - Longitudinal investigation (2003) that followed
children into adulthood - Boys and girls in the upper 20 on TV viewing
were significantly higher on the measures of
adult aggression
14Research Studies
- BUT not every child who watched large amounts of
TV violence ended up getting involved in crimes - Was childhood viewing a causal factor in the
later commission of crimes? - Research potentially links media violence with
real-life violence
15Research Studies
- Brandon Centerwalls research
- ? in U.S. crime statistics from 3 homicides per
100,000 people (1945 Just before TV emerged) to
6 (1974) - Claimed that TV was the major culprit in the rise
of homicides
16Research Studies
- Brandon Centerwalls research
- But the homicide rate in South Africa dropped by
7 from 1945 1974 - As a result of a ban on TV
- When the ban was lifted in 1974, the murder rate
i ? by 56 by 1983 - If we adopt a conservative estimate, the numbers
still have to be taken seriously
17Research Studies
- Seymour Feshbachs Catharsis Hypothesis
- Viewing TV violence could be therapeutic for a
person filled with anger - Catharsis To cleanse or purge to get rid of
- Media violence was actually a ve thing
18Research Studies
- Seymour Feshbachs Catharsis Hypothesis
- The detention facility for boys experiment
- Nonviolent TV diet vs. violent TV diet for
several weeks - The boys who had watched TV violence behaved less
aggressively - BUT we should be slow to arrive at definitive
conclusions from any single study - Only demonstrated that people will act more
violently if they cant watch their favorite TV
programs than if they can watch them
19Research Studies
- Leonard Berkowitz and associates priming
analysis - Angry people and media violence make for volatile
mix - Offered the explanation of the facilitating /
priming effect of media violence - Understood in terms of association
- Process whereby one thing you think about reminds
you of other thins in your mind that you
associate with the first thing
20Research Studies
- Leonard Berkowitz and associates priming
analysis - 3 findings
- Violence can prime thoughts that are related to
hostility - Media violence might prime thoughts that lead one
to believe that aggressive behavior might be
warranted in certain situations and might bring
about certain benefits - Media violence might prime action tendencies that
cause people to be more inclined to act violently
21Desensitization
22Desensitization
- making us numb to violence in real life so that
we dont react to it as we should if we had never
seen it on the screen
23Evidence
24Anecdotal Evidence
- sequels have more violence than previous movie
- Increased violence to give viewers who have seen
the previous movie heightened emotional charge - There is no easy way to go backwards
- Ever-increasing level of violence
25Evidence from Research
- Ronald Drabman and Margaret Thomas
- Children watch violent/non-violent film
- Asked children to watch TV monitor to observe
children interacting in another room while
researcher went to adjacent room, to report if
there was any trouble - Monitor was actually playing video of children
fighting - Children who watched violent video were far less
likely than other children to actually make an
attempt to notify the experimenter about the
fight that they observed on the monitor
26Funny Violence
- From the concept of desensitization
- Viewers experience desensitization particularly
when the violence is in a comical context - Effects of funny violence gt Effects of regular
violence?
27Funny Violence
28Family Guy
- 9 clips from Best of compilation videos, 1
standalone clip - Played in ascending order of level of (funny)
violence
29Trend of Increasing Violence
- Best of Stewie
- 4 violent clips
- Average Level of Violence 3
- Best of Stewie 2
- 8 violent clips
- Average Level of Violence 3
- Best of Stewie 3
- 9 violent clips
- Average Level of Violence 3.78
30Games Violent Games
31Living with violent games
- Plenty of violent games in the market
- Guns, machine guns, bombs and all sorts of
weapons - Realistic
- Technology improves, game graphics improves as
well - Close to life-like.
32Violence
- Grand Theft Auto
- Counter-Strike
- Evil Dead
- all are rated Mature(M) blood and gore
33Banned
- Because they are too violent
- In 2000, Singapore banned a PC game, Half-Life
- Parents supported the act because they see these
sort of game as a bad influence. (Marcus Yam,
2000)
34Columbine Massacre
- Littleton, Colorado, 1999
- Eric Harris and Dylan Klebold
- Fans of Doom
- Playing violent games
- Aggressive behavior?
35Professional Opinions
- Lt. Col. Dave Grossman, 2000s
- Author of a book about killing
- The urge to kill is unnatural
- Convinced that violent gaming is the cause
- AVIDS (acquired violence immune deficiency
syndrome)
36Coincidently
- 50 years ago, Dr. Frederic Wertham, a
psychiatrist wrote a book on harmful effects of
comics - Very much like Grossman
- Perhaps in the 1950s, comics were the most
popular entertainment - Thus the only bad influence.
37Researchers Nicola Schutte and colleagues (1988)
- Targets Children 5-7 years old
- Karateka (violent) vs. Jungle Hunt (non-violent)
-
- Result Kids who played Karateka showed
aggressive behavior towards other kids. Jungle
Hunt kids were more gentle at play.
38Researchers Craig Anderson and Catherine Ford
- Targets College students
- Zaxxon (high-aggression) vs. Centipede
(mild-aggression). - Result Students were asked to check off words
that describe their feelings. Zaxxon players felt
hostile, Centipede players were less hostile.
Control group least hostile.
39Researchers Karen Dill and Craig Anderson
- Targets College students
- 1st study Students habits of playing video
games vs. aggressive delinquent. Measurement of
trait of aggression. - 2nd study Wolfenstein 3D (violent game) vs.
Myst (non-violent game) Both games generate the
same amount of physiological arousal. After that,
all students play a reaction game which they did
not know it is part of the study. Winners get to
blast the losers. - Result
- 1st study Violent games players have been
involved in more aggressive delinquents and those
who played are more aggressive according to the
trait of aggressive. - 2nd study Students who played the Wolf 3D tend
to blast their opponents louder and louder.
40Researcher Ron Tamborini
- Some guys played violent games, observers were
placed beside them. - Result Players were more hostile after the game,
compared to the observers.
41Researcher John Sherry
- Meta-analysis
- Result Significant effect of video game play on
aggression, however, the effect found was smaller
than violent TV on aggression. - Meta-analysis is the combination of the results
of several studies that address a set of related
research hypotheses. In short, meta-analysis is
the studies with small sample sizes analyzing
the results from a group of studies can allow
more accurate data analysis.
42(No Transcript)
43IRL (In Real Life)
442005s Top 10 Most Violent Games
- Resident Evil 4
- Grand Theft Auto San Andreas
- God of War
- NARC
- Killer 7
- The Warriors
- 50 Cent Bulletproof
- Crime Life Gang Wars
- Condemned Criminal Origins
- True Crime New York City
- (Family Media Guide, 2005)
45Grand Theft Auto
- Game-play revolves around gang warfare
- Heavily influenced by gangster films (Scarface,
Miami Vice, Boyz N the Hood) - Free-form sandbox play
- Steal
- Rob
- Kill
- Mass destruction
46Case 1
- Shylo Kujawski caught stealing a car
- History of convictions
- Hardcore GTA fan (tattoo on the back)
- Is he really influenced by
- the game?
- Recidivism mental or crime
- issue?
- (Gamespot, 2006)
47Case 2
- William and Joshua Buckner
- Shot at cars with .22 caliber rifle
- They told the police who arrested them that they
were bored, and decided to mimic their favorite
videogame, Grand Theft Auto - Blame Game (Other issues to consider)
- Access to firearms
- Massive sales around the world
- Or perhaps the answer to the perennial problem
of delinquent teenagers dropping bricks from
motorway and railway bridges is to sue the
creators of Tetris. - (The Register, 2003)
48Case 3
- Devin Moore, 18
- Killed 2 police-men and 1 dispatcher
- Sentenced to death by lethal injection in 2005
- Life is a videogame. Everybodys got to die
sometime. - Again, an isolated case in the US
- In the 50s, comic books were blamed for juvenile
delinquency (scapegoatism) - Retailers selling games to minors.
- David Walsh, child psychologist, believes that
teenage brains are wired differently. - (Fox News, 2005)
49Media Violence- MOVIES
- In a crowded marketplace, where everyone is
trying to be heard and where there's an amazing
number of choices, the loudest, coarsest, most
shocking voice does tend to be the one that at
least grabs your attention for a
moment.(Seabrook, J.,2001)
50Top 10 Most Violent Movies
- 1) Taxi Driver
- 2) Blood Simple
- 3) Natural Born Killers
- 4) A Clockwork Orange
- 5) Blood In Blood Out
- 6) True Romance
- 7) Fight Club
- 8) Gang Related
- 9) The Shield
- 10) Hannibal
51Did You Know?
- When Hollywood Movies Producers make a sequel
to a violent movie, they pack it up with more
violence than they did the original film.
52Interesting Facts
- RoboCop featured 32
- bodies
- RoboCop 2 featured 81!
- Similarly,
- Die Hard 2 264 deaths
- Rambo 3 106 deaths
- Total Recall 74 deaths!
53Action Sells
- Action Movies
- Dont require complex plots or characters
- Rely on fights, killings, special effects and
explosions to hold their audiences - Theyre simple and universally understood
- Short-on-dialogue, high-on-testosterone" makes
their dubbing or translation relatively
inexpensive
54Desensitization to Movie Violence
- The level of violence in popular media is both
hard to miss and easy to ignore. Studies have
shown excessive exposure can result in - - Violence desensitization and lower levels of
empathy toward others - - Increased levels of fear due to perceiving the
world as violent - - Acceptance of violence as a way of settling
conflict - - Higher tolerance and threshold of violence
leading to a desire to experience more violence
in both movies and real life.
55Effects of Violence in Movies
- Some violent movies may result in
- Increased Aggression
- Increased Crime
- Influence and Effect
- Cognition
- Create Hostile Feelings
56Movie Ratings
- G- General Audiences
- PG- Parental Guidance
- R- Restricted
- A movie is strongly
- violent if it has a rating
- of 8 or above (Hannibal),
- and mildly violent if it has
- a rating of 5 to 7 (Spider-Man).
57WARNINGS
- VIOLENT KILLING SCENES IN THIS MOVIE?MAY DIRECTLY
OR INDIRECTLY CONTRIBUTE TO?THE INSIDENCE OF
VIOLENCE.? - VIEWER DISRETION IS ADVISED.
58VIDEO URL
- http//www.youtube.com/watch?vNL0SILzGs4g
59Music
- Music is another form of media people like to
point finger on, with regard to the effects of
media violence - Previously, the accusation mainly points mostly
to underground extreme music, e.g. Hardcore,
Punk, Metal - However, researchers and scientists were not able
to find any solid evidence on this. (Columbine
incident, remember?) - As of recently, we can also see Hip-hop (i.e.
Gangsta Rap) becoming the new scapegoat
60Music
- It seems that the blame on Music is no longer
just on the audio itself, but rather, music
videos - A lot of researchers look into music videos and
what kind of impacts it brings about on youths
today, e.g. the relationship between sexually
violent rock music videos and males acceptance
of violence against women JS Lawrence, DJ
Joyner. 1991 - However, instead of proving the effect of music,
such studies actually adds on to the fact that
music itself do not really carry any harmful
effects towards listeners, and that
visual-oriented media are the ones really
affecting people as far as violent behaviors are
concerned
61Conclusion
- We have looked into the possible impacts of
violent contents in different forms of media on
people, be it TV, Music, Movies, Games, etc. - Each affects people differently in different
degrees, and different individuals react to it
differently as well - It seems that it may really affect people in
certain ways, but cases discussed are still
pretty much the minority, or idiosyncratic - Is media really that big an influence where
violence is concerned? - people tend to point fingers on media alone when
something happens, undermining the impact of long
years of education we have had, as well as
natural instinct and instilled integrity/morality
that people may possess - There has got to be a better way in explaining
violent behaviors in people, perhaps it is time
to look away from the media and re-assess the
whole thing with a fresh point of view