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The ARCS Model of Motivational Design

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The ARCS Model of Motivational Design QIM 501 Instructional Design and Delivery by: Thina agran Thannimalai S-QM0036/10 Lecturer: Dr Balakrishnan Muniandy – PowerPoint PPT presentation

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Title: The ARCS Model of Motivational Design


1
The ARCS Model of Motivational Design
QIM 501 Instructional Design and Delivery
by Thina agran Thannimalai S-QM0036/10 Lecturer
Dr Balakrishnan Muniandy
2
Overview
  • Learners learn better when they are motivated.
  • Keller suggests that planning for student
    motivation should be first and foremost.
  • A teacher has to know his/her audience to gauge
    potential motivational pitfalls.

3
Biography
  • After graduating from high school in 1956, he
    went to college in California, leaving after one
    semester when he realized he was not ready for
    serious study.
  • Keller joined the U.S. Marines in 1957 and was
    assigned to an aviation wing where his
    responsibilities included the delivery of strict
    one-on-one instruction for flight simulator
    procedures.
  • B.A. degree in philosophy and English, Keller
    became a secondary school teacher to earn a
    living. From 1965 to 1971,
  • Keller received his Ph.D. from Indiana University
    in 1974 with a major in instructional systems
    technology
  • and minors in research evaluation and
    organizational behavior. His doctoral research
    led to his being
  • named Outstanding Young Researcher by the
    Association for Educational Communications and
    Technology in 1975. He was the first recipient of
    this award. Keller was appointed as an assistant
    professor in instructional technology at Syracuse
    University in 1974
  • While at Syracuse, Keller developed into both a
    respected scholar and practitioner of
    instructional systems design. He was one of first
    to imply that designers should assume
    responsibility for motivation. Keller focused on
    motivation to account for different achievement
    NOT on learner ability. This was an important
    shift in focus.

4
The ARCS Model of Motivational Design
  • Attention
  • Relevance
  • Confidence
  • Satisfaction

5
Attention
  • Perceptual arousal
  • Use novel, surprising, incongruous and uncertain
    events. Something as simple as slamming a book on
    the table can achieve this
  • Inquiry arousal
  • Use challenging questions or problems to
  • stimulate curiosity or information-seeking
    behavior
  • Direct the learner to generate questions or
  • problems to solve.

ARCS
6
Attention
  • Examples
  • Incongruity and conflict
  • Active Participation
  • Inquiry
  • Humor
  • Variability

ARCS
7
Attention
  • Examples

ARCS
8
Attention
  • Incongruity and conflict

ABZ
2 2 9
ARCS
9
Attention
  • Active participation

ARCS
10
Attention
  • Inquiry

ARCS
11
Attention
  • Humor

ARCS
12
Attention
  • Variability

VariabilityAn instructor may use variability by
incorporating a combination of methods in
presenting instructional material. An example
would be to have the learners read an article,
watch a video or TV, then divide the classroom
into groups to review what had been presented and
to answer questions that were presented earlier
ARCS
13
Relevance
ARCS
14
Relevance
  • Experience
  • Present worth ((Whats In It For Me))
  • Future usefulness
  • Needs matching
  • Modeling
  • Choice

ARCS
15
Relevance
  • It helps if the learners can have an opportunity
    to use prior knowledge in order to comprehend the
    new skill(s) and understand what prior knowledge
    is important to the current learning. 

ARCS
16
Relevance
  • Present worth(Whats In It For Me)
  • relevance strategy suggests explicitly tying
    instructional goals to the learner's future
    activities and having learners participate in
    activities where they relate the instruction to
    their own future goals. For example To try for a
    job promotion, learners are taking professional
    development classes to gain more skills that will
    qualify them for the position.

ARCS
17
Relevance
  • Future usefulness
  • relevance strategy suggests explicitly tying
    instructional goals to the learner's future
    activities and having learners participate in
    activities where they relate the instruction to
    their own future goals. For example To try for a
    job promotion, learners are taking professional
    development classes to gain more skills that will
    qualify them for the position.

ARCS
18
Relevance
  • Needs matching
  • Needs matching relates to Maslows Hierarchy of
    needs that says everyone has a graduated level of
    needs that range from simple survival needs
    (food, shelter) up to self-actualization. Once a
    need has been satisfied, the next higher need
    becomes the driving force. The instruction might
    address what needs the learner is trying to meet
    by participating in the instruction for example,
    a raise that results from the training would meet
    a security need.  

ARCS
19
Relevance
  • Modeling
  • Some activities that use this strategy include
    use of graduates as guest speakers, and allowing
    students who finish work first to serve as tutors
    to their peers. The goal is to use modeling to
    show learners how the desired outcome relates to
    them.  

ARCS
20
Relevance
  • Choice
  • Allowing learners to use different methods to
    pursue their work or allowing learners a choice
    in how they organize the work is using choice as
    a relevance-building strategy.
  • SUMMARY
  • These strategies work to produce motivational
    effects of how something is taught, as opposed to
    producing effects of whats taught.

ARCS
21
Confidence
ARCS
22
Confidence
  • Objectives prerequisites
  • Increasing levels of difficulty
  • Feedback
  • Learner control

ARCS
23
Confidence
  • PrerequisitesLearners should have a clear
    understanding of what it is they are going to
    learn and how they will be evaluated.
  • Incorporating learning goals and/or objectives
    into lessons can help students estimate the
    probability of success by presenting performance
    requirements and evaluation criteria.

ARCS
24
Confidence
  • Providing examples of exemplary and acceptable
    work along with grading criteria can also be a
    big help in making learning objectives more
    obvious.
  • Reduce the possibility that your learners become
    frustrated by ensuring that the prerequisites for
    your instruction are clear. An entry-level test
    or prerequisite course listings can often help
    learners determine whether or not they are
    qualified to enroll in a course that is built on
    prerequisite knowledge and skills.
  •  

25
Confidence
  • DifficultyLearners will be more motivated to
    continue if small successes are experienced along
    the way. Start with a simple, but challenging
    instructional elements, and continue with
    elements that are increasingly more difficult.
  • Each successive piece of the instruction can be
    made more challenging by building on the
    knowledge and skills acquired in the previous
    section.
  • Contrarily, if you make things too difficult, no
    one will want to continue. Small successes along
    with increasing levels of difficulty will build
    learner confidence and keep the learners engaged.
  • Provide plenty of opportunities for learners to
    practice the application of new knowledge and
    skills in a controlled environment with
    sufficient feedback before placing them in more
    challenging situations. It is important that they
    experience successes in each successive level of
    difficulty, as this will build self-confidence.
    Increasing the level of learner self-reliance in
    each step will also encourage learner
    independence.
  •  

ARCS
26
Confidence
  • Increasing levels of difficulty
  • Each successive piece of the instruction can be
    made more challenging by building on the
    knowledge and skills acquired in the previous
    section.
  • Contrarily, if you make things too difficult, no
    one will want to continue. Small successes along
    with increasing levels of difficulty will build
    learner confidence and keep the learners engaged.

27
Confidence
Provide plenty of opportunities for learners to
practice the application of new knowledge and
skills in a controlled environment with
sufficient feedback before placing them in more
challenging situations. It is important that
they experience successes in each successive
level of difficulty, as this will build
self-confidence. Increasing the level of learner
self-reliance in each step will also encourage
learner independence.
28
Confidence
  • Feedback
  • Use feedback to help learners clearly
    understand what information they understand and
    where they may need additional help. Use feedback
    to increase learners confidence in their ability
    to be successful.

ARCS
29
Confidence
  • Learner control Learners should understand that
    there is a direct correlation between the amount
    of energy put into a learning experience and the
    amount of skill and knowledge gained from that
    experience.
  • They should believe that their success is a
    direct result of the amount of effort they put
    forth. This is another feature that is especially
    important for adult learners.

ARCS
30
Satisfaction
ARCS
31
Satisfaction
  • Natural consequences
  • Positive consequences
  • Equity

ARCS
32
Satisfaction
  • Natural Consequences
  • Provide the learner with realistic or authentic
    situations that require the application of the
    newly learned skill.
  • The more immediate the opportunity is for the
    learner to use the new skill, the better.

ARCS
33
Satisfaction
  • Natural Consequences
  • Some examples of this strategy would be case
    studies, role-plays, simulations, and games.
  • Simulations let students apply their newly
    acquired skills immediately in a semi-authentic
    situation.
  • Satisfied learners are motivated to continue
    learning because they see value in what they are
    doing.

34
Satisfaction
  • Positive consequences

Positive Consequences Provide rewards or
feedback that will encourage the learner to
continue target behavior. Motivational feedback
can vary from positive comments to extrinsic
rewards. Extrinsic rewards can be as varied as
prizes, parties, travel awards, and even cash.
Cautions
ARCS
35

Satisfaction
Positive consequences
  • Don't annoy the learner by over-rewarding simple
    behavior.
  • Don't overuse extrinsic rewards as they may
    overshadow instruction.
  • Don't make the negative consequences too
    entertaining. You don't want the learner to
    purposely choose the wrong answer

36
Satisfaction
  • Equity
  • Design and maintain consequences and feedback
    that
  • are consistent and fair.
  • Make expectations clear so as not to disappoint
    or
  • discourage learners.
  • Feedback needs to be balanced and fair to keep
  • students motivated to continue learning.
  • Rewards and feedback should be provided in a
    timely
  • fashion and should be appropriate to the
    level of
  • difficulty of the task.  

ARCS
37
The ARCS Model of Motivational Design
  • Attention
  • Relevance
  • Confidence
  • Satisfaction

38
References
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