Title: The ARCS Model of Motivational Design
1The ARCS Model of Motivational Design
QIM 501 Instructional Design and Delivery
by Thina agran Thannimalai S-QM0036/10 Lecturer
Dr Balakrishnan Muniandy
2Overview
- Learners learn better when they are motivated.
- Keller suggests that planning for student
motivation should be first and foremost. - A teacher has to know his/her audience to gauge
potential motivational pitfalls.
3Biography
- After graduating from high school in 1956, he
went to college in California, leaving after one
semester when he realized he was not ready for
serious study. - Keller joined the U.S. Marines in 1957 and was
assigned to an aviation wing where his
responsibilities included the delivery of strict
one-on-one instruction for flight simulator
procedures. - B.A. degree in philosophy and English, Keller
became a secondary school teacher to earn a
living. From 1965 to 1971, - Keller received his Ph.D. from Indiana University
in 1974 with a major in instructional systems
technology - and minors in research evaluation and
organizational behavior. His doctoral research
led to his being - named Outstanding Young Researcher by the
Association for Educational Communications and
Technology in 1975. He was the first recipient of
this award. Keller was appointed as an assistant
professor in instructional technology at Syracuse
University in 1974 - While at Syracuse, Keller developed into both a
respected scholar and practitioner of
instructional systems design. He was one of first
to imply that designers should assume
responsibility for motivation. Keller focused on
motivation to account for different achievement
NOT on learner ability. This was an important
shift in focus.
4The ARCS Model of Motivational Design
5Attention
- Perceptual arousal
- Use novel, surprising, incongruous and uncertain
events. Something as simple as slamming a book on
the table can achieve this
- Inquiry arousal
- Use challenging questions or problems to
- stimulate curiosity or information-seeking
behavior - Direct the learner to generate questions or
- problems to solve.
ARCS
6Attention
ARCS
7Attention
ARCS
8Attention
ABZ
2 2 9
ARCS
9Attention
ARCS
10Attention
ARCS
11Attention
ARCS
12Attention
VariabilityAn instructor may use variability by
incorporating a combination of methods in
presenting instructional material. An example
would be to have the learners read an article,
watch a video or TV, then divide the classroom
into groups to review what had been presented and
to answer questions that were presented earlier
ARCS
13Relevance
ARCS
14Relevance
- Present worth ((Whats In It For Me))
ARCS
15Relevance
- It helps if the learners can have an opportunity
to use prior knowledge in order to comprehend the
new skill(s) and understand what prior knowledge
is important to the current learning.Â
ARCS
16Relevance
- Present worth(Whats In It For Me)
- relevance strategy suggests explicitly tying
instructional goals to the learner's future
activities and having learners participate in
activities where they relate the instruction to
their own future goals. For example To try for a
job promotion, learners are taking professional
development classes to gain more skills that will
qualify them for the position.
ARCS
17Relevance
- Future usefulness
- relevance strategy suggests explicitly tying
instructional goals to the learner's future
activities and having learners participate in
activities where they relate the instruction to
their own future goals. For example To try for a
job promotion, learners are taking professional
development classes to gain more skills that will
qualify them for the position.
ARCS
18Relevance
- Needs matching
- Needs matching relates to Maslows Hierarchy of
needs that says everyone has a graduated level of
needs that range from simple survival needs
(food, shelter) up to self-actualization. Once a
need has been satisfied, the next higher need
becomes the driving force. The instruction might
address what needs the learner is trying to meet
by participating in the instruction for example,
a raise that results from the training would meet
a security need. Â
ARCS
19Relevance
- Modeling
- Some activities that use this strategy include
use of graduates as guest speakers, and allowing
students who finish work first to serve as tutors
to their peers. The goal is to use modeling to
show learners how the desired outcome relates to
them. Â
ARCS
20Relevance
- Choice
- Allowing learners to use different methods to
pursue their work or allowing learners a choice
in how they organize the work is using choice as
a relevance-building strategy. - SUMMARY
- These strategies work to produce motivational
effects of how something is taught, as opposed to
producing effects of whats taught.
ARCS
21Confidence
ARCS
22Confidence
- Increasing levels of difficulty
ARCS
23Confidence
- PrerequisitesLearners should have a clear
understanding of what it is they are going to
learn and how they will be evaluated. - Incorporating learning goals and/or objectives
into lessons can help students estimate the
probability of success by presenting performance
requirements and evaluation criteria.
ARCS
24Confidence
- Providing examples of exemplary and acceptable
work along with grading criteria can also be a
big help in making learning objectives more
obvious. - Reduce the possibility that your learners become
frustrated by ensuring that the prerequisites for
your instruction are clear. An entry-level test
or prerequisite course listings can often help
learners determine whether or not they are
qualified to enroll in a course that is built on
prerequisite knowledge and skills. - Â
25Confidence
- DifficultyLearners will be more motivated to
continue if small successes are experienced along
the way. Start with a simple, but challenging
instructional elements, and continue with
elements that are increasingly more difficult. - Each successive piece of the instruction can be
made more challenging by building on the
knowledge and skills acquired in the previous
section. - Contrarily, if you make things too difficult, no
one will want to continue. Small successes along
with increasing levels of difficulty will build
learner confidence and keep the learners engaged. - Provide plenty of opportunities for learners to
practice the application of new knowledge and
skills in a controlled environment with
sufficient feedback before placing them in more
challenging situations. It is important that they
experience successes in each successive level of
difficulty, as this will build self-confidence.
Increasing the level of learner self-reliance in
each step will also encourage learner
independence. - Â
ARCS
26Confidence
- Increasing levels of difficulty
- Each successive piece of the instruction can be
made more challenging by building on the
knowledge and skills acquired in the previous
section. - Contrarily, if you make things too difficult, no
one will want to continue. Small successes along
with increasing levels of difficulty will build
learner confidence and keep the learners engaged.
27Confidence
Provide plenty of opportunities for learners to
practice the application of new knowledge and
skills in a controlled environment with
sufficient feedback before placing them in more
challenging situations. It is important that
they experience successes in each successive
level of difficulty, as this will build
self-confidence. Increasing the level of learner
self-reliance in each step will also encourage
learner independence.
28Confidence
- Feedback
- Use feedback to help learners clearly
understand what information they understand and
where they may need additional help. Use feedback
to increase learners confidence in their ability
to be successful.
ARCS
29Confidence
- Learner control Learners should understand that
there is a direct correlation between the amount
of energy put into a learning experience and the
amount of skill and knowledge gained from that
experience. - They should believe that their success is a
direct result of the amount of effort they put
forth. This is another feature that is especially
important for adult learners.
ARCS
30Satisfaction
ARCS
31Satisfaction
ARCS
32Satisfaction
- Natural Consequences
- Provide the learner with realistic or authentic
situations that require the application of the
newly learned skill. - The more immediate the opportunity is for the
learner to use the new skill, the better.
ARCS
33Satisfaction
- Natural Consequences
- Some examples of this strategy would be case
studies, role-plays, simulations, and games. - Simulations let students apply their newly
acquired skills immediately in a semi-authentic
situation. - Satisfied learners are motivated to continue
learning because they see value in what they are
doing.
34Satisfaction
Positive Consequences Provide rewards or
feedback that will encourage the learner to
continue target behavior. Motivational feedback
can vary from positive comments to extrinsic
rewards. Extrinsic rewards can be as varied as
prizes, parties, travel awards, and even cash.
Cautions
ARCS
35Satisfaction
Positive consequences
- Don't annoy the learner by over-rewarding simple
behavior. - Don't overuse extrinsic rewards as they may
overshadow instruction. - Don't make the negative consequences too
entertaining. You don't want the learner to
purposely choose the wrong answer
36Satisfaction
- Design and maintain consequences and feedback
that - are consistent and fair.
- Make expectations clear so as not to disappoint
or - discourage learners.
- Feedback needs to be balanced and fair to keep
- students motivated to continue learning.
- Rewards and feedback should be provided in a
timely - fashion and should be appropriate to the
level of - difficulty of the task. Â
ARCS
37The ARCS Model of Motivational Design
38References