Title: CYFAR Orientation: Technology
1CYFAR Orientation Technology
- June, 2009
- Trudy Dunham Barbara Woods
2These materials are online!
- http//www1.cyfernet.org/tech/tech.html
3Geek Speak
- 3G, 4G
- App
- Augmented Reality
- Blackberry Jam
- Citizen Journalism
- Clickers
- Cloud computing
- Creative Commons
- Crowd sourcing
- Dashboard
- Defaced
- Designated Texter
- Disruptive innovation
- Kthxbi
- The Long Tail
- Lurker
- OpenID
- Produser
- Textrovert
- Wisdom of the Crowd
4You wrote Tech Use Plans for Your Grant
- What did you plan?
- Did you assume that technology meant computer-
on-the-desk? - Did you assume we wanted to know that you would
do email and word processing? - Was your plan a dragon?
- (fantasy, out of date, angry)
- Was it about tech use, or just
- acquisition?
- Did you view tech as a tool,
- a resource, and a skill?
5Did your Planning Process Consider
- Your participants use of and access to
technology? - Your staff and collaborator locations, schedules
and how they need to work together? - How tech can facilitate program development?
- How tech can be part of your marketing/PR?
- How tech can attract participants, keep them
involved? - How tech can build staff skills?
- How tech can add value to your community?
6Share What part of your technology planning
process are you proud of?
7Orientation to CYFERnet Technology
- Why CYFAR community projects should care about
technology? - What are the major ways in which CYFAR projects
can use technology? - How do community programs successfully integrate
technology for staff and participants?
8Technology Guiding Principle
- A CYFAR program has adequate information and
communication technology infrastructure, and it
models effective and innovative applications for
professional development, educational
programming, online collaboration and publishing.
- Examples strategies available online
9WHY Technology in CYFAR?
- Technology is changing society
- Citizens, workers, families, youth, staff
- The Digital Divide is real
- Slow adopters, poor access major consequences
- At- Risk most likely to be left behind
- Effective, motivating, cost time saving,
convenient - CYFAR is about enhancing technology literacy
- Consistent part of mission from the beginning
10WHAT Key Elements In Integration
- Infrastructure
- Program Management
- Program Planning Development
- Marketing Communication
- Evaluation
- Collaboration
- Professional Development
- Scholarship
- Educational Programming
11HOW-Infrastructure Management
- Hardware
- Desk top mobile
- Individual group use
- Peripherals
- Networking / Internet access
- Broadband
- Mobile
- Training and support
- Software apps for office work, budgeting and
program management
12HOW Program Planning, Marketing, Evaluation, and
Collaboration
- Search program ideas and grant opportunities
- Produce website, Twitter, text blasts
- Online collaboration on projects and grants
- Electronic publishing of program lesson plans,
tip sheets, research briefs, ideas - Promising practices learnings/eval results
- Tools web collaboration, listservs, CYFAR
reporting, professionals database, blogs,
surveys, online communities
13Professional Development-Scholarship
- Online CYFERnet seminars and opportunities
- CYFERnet informational database resources
- Other online journals, articles and reports
- Online classes, videos
- Podcasts to download and go
- Collaboration and research tools
- Writing critique aids
14Educational Programming
- Primary Focus Integrating technology into
program, to build tech literacy, other skills and
knowledge sets, and intrinsic motivation - Methods Varied!! Lots!!
- Tie technology into your logic model components
and show its impact on participants
15(No Transcript)
16HOW to Integrate Technology
- The Technology Utilization Plan
- Cover infrastructure, program management,
collaboration, professional development,
educational programming - Specify who will do what by when
- Define Roles
- State Tech Utilization Liaison
- Community Tech Utilization Contact
17Technology Plan - Infrastructure
- Number of staff members
- Number of computers with replacement cycle
- Peripherals cameras, GPS, etc.
- Wireless or wired, mobile
- Internet connection- broadband/dial-up
- Technical Support
- Training plan to ensure staff have needed skills,
what and who will provide it - Computer labs/ access to additional equipment
- Name email of your tech. staff
18Tech Plan PD Collaboration
- Professional Development
- Indicate basic staff technology competencies need
for online learning, teaching - Plan for staff participation in technology-based
program learning opportunities, as learner and
trainer - Collaboration
- Plan for sharing findings electronically, on
CYFERnet, - Join online community develop resources as part
of a team - Use online tools to do program work from a
distance
19Tech Plan Enhancing Program
- Assess Participant Demographics
- Assess Program Focus guiding principles,
content, life skills - Assess Program structure
- Assess Technology Infrastructure
- Compile this info to design how can use
technology as a component or resource of your
educational program
20Tech Plan Educational Use, Audiences
- Program to build interest and motivation
- What want to learn, to do
- What need to have in place to do this
- Program to build general knowledge and skills
- Content simulations available online
- Program to teach technology literacy skills
- Youth online communication online citizenship,
health and safety online research digital media
- Adults living in the online society (online
communication, information and research,
workforce, social networking)
21Tech Plan Educational Use, Best Practice
- Secure time in a lab or purchase mobile tech to
provide access to tools - Exploit technology's ability to teach science and
arts-based curricula through online simulations - Couple technology-based activities with related
nontech-based activities that emphasize
socialization, physical activity, and real world
experience
22Use the Tech in Your Logic Model
- Identified Needs Assets the Situation
- Resources Available the Inputs
- Activities the Outputs (by participant)
- Desired Results the Outcomes
- Consider how to use technology to collect data
- Technology as tool, resource, strategy to make
your program more effective
23What from your tech plan should you have included
in your logic model? Its not too late!
24Part 2 things to think about
25Its Not Your Parents Internet
- Social Participatory Interactive
- Tools to help you do your work
- Will fundamentally change how you do your work,
and what your work is. - Because the Internet and mobile technology, and
the capabilities to learn, create and
communicate, is fundamentally changing society
and how it works. - So if your work doesnt change, we have a
problem.
26Its Not Your Parents Internet
- Participation in "Member Communities" now
outranks email in time spent - Audience engagement around online video
- Search continues to be an indispensable tool
- Access to social networking sites via mobile
devices - Research "Listening" vs. "Asking
- Ask/surveys sense of the size or magnitude in
population, but not the passion or intensity. - Listen/mine blogs, boards, networking sites
collects the intensity, the energy around
consumer issues and beliefs, as well as issues we
wouldnt think of
27Our Audience / Participants
- Around the globe the online population is looking
more and more like the overall population. - Interpretation in a few short years, online
access has moved from being a luxury or something
cool to an essential, basic requirement. - Translation Internet is a utility.
- Americans spend the most time online (2 hrs/day)
- American online population has more age 50 than
other countries
28Our Audience / Participants
- Social media users are, in comparison with other
online users - Younger
- Lower income
- More racially diverse
- More likely to use mobile Internet devices
- More likely to text
- More likely to use Internet to get information
29From The People Formerly Known as The Audience
- There has been a shift in power
- Blogs make us the Press
- Podcasting make us Radio
- Video make us channels into homes
- We are on our own clock
- We participate, create, communicate, share,
influence, impact - Social media is not a game played from the
sidelines
30"Thanks to you and your invention, your pupils
will be widely read without benefit of a
teacher's instruction in consequence, they'll
entertain the delusion that they have wide
knowledge while they are, in fact, for the most
part incapable of real judgment."
- Plato, Phaedrus 360
- On development of the written word
31Tenets of Social Media Online Life
- All ideas compete on even footing
- Contribution counts more than credentials
- Hierarchies are natural, not prescribed
- Leaders serve rather than preside
- Tasks are chosen, not assigned
- Groups self-define, self-organize
32Tenets of Social Media Online Life
- Resources get attracted, not allocated
- Power comes from sharing information, not
hoarding it - Opinions compound, decisions are peer-reviewed
- Users can veto most policy decisions
- Intrinsic rewards matter most
- Hackers are heroes
33Doing Outreach with Social Media
- More about sociology than technology its about
conversation, dialogue - The best communication starts with good listening
skills respect - Opening up, loss of control, dynamic
- Need to get to personal, trust,
- Participatory, constancy, creative
- 24/7
34Build your Own Advocates
- In Social Networks, not all friends are created
equal - In the online chatter of social networking, be
where you can - But build Advocates clients and peers who know
your work and will talk up your services and
events, recommend you. - Relationships and trust inherent in social
networking today make your advocates an excellent
speaker for you
35Lets Play the Capital Game!
- Look at this slide and take about 5 minutes
- Your Task (its okay to cheat)
- How is (or is not) technology represented in each
component or oval ? - Is this an issue for your community, your program
participants, your program staff? - How is this incorporated in your CYFAR Technology
Plan?
36Financial Capital Income, wealth, security,
credit, investment
Built Capital Water systems, sewers,
utilities, health questions
Natural Capital Air, soils, water (quantity and
quality), landscape, biodiversity with multiple
uses
Political Capital Inclusion, voice, power
Outcomes Healthy Ecosystem Vibrant
Economy Social Equity
Social Capital Leadership, groups, bridging
networks, bonding networks,
trust, reciprocity
Cultural Capital Cosmovision, language, rituals,
traditional crops, dress
Human Capital Self-esteem, education, skills,
health
37Key Role Of CYFAR
- Sharing Information teaching our system and our
society how to work with at-risk CYF
communities - What incentives would work to encourage YOU to
share your knowledge? (to submit your work to
CYFERnet) - Knowing, remembering the system
- Ease of system use
- Comfortable with sharing
38But to Share, we need Relationship
- Our knowledge is closely tied to our identity
- Important to each of us that our peers view us as
knowledgeable and skillful - Sharing knowledge is risky people may disagree,
make a nasty remark, say not worth listening to. - Sharing knowledge is time consuming, because to
really respond to anothers question takes time
to understand the issue, explain in depth - But it is your legacy, and rationale for funding
39What can we do to ensure you are comfortable
sharing your knowledge of working with at-risk
populations?
40Pause to Do Nothing
- Dont allow tech change to stress you
- Tech is your tool youre not its tool!
- Develop habits to keep your focus
- Use the participatory nature of media to share
the burden - Be productive in ways that facilitate your
survival flourishing in todays world
41CYFERNet supports Online Community
- Ning
- Wiggio
- Facebook
- Contact cyf_at_umn.edu if you would like to start a
CYFAR online community or virtual team
42CYFERNET supports CYFAR
- Will be emailing you in the coming weeks with
suggestions for technologies you may want to try - Build it into your calendar!
43These materials are online!
- http//www1.cyfernet.org/tech/tech.html