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Kinect H4x

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Title: Kinect H4x


1
Kinect H4x
  • Gesture Recognition and Playback Tools
    (Inspiration)

2
SDK Version 1.0 - Out TODAYWhat's New?
  • Ability to control which user(s) are under full
    skeletal tracking.
  • "Near mode" enables interaction as close as 40cm
    from the device. Includes "too far" and "too
    close"
  • depth indicators
  • Better everything
  • Mother of All Kinect Demos - Kinect Explorer
    sample app shows off all features (camera tilt,
    audio beam angles, etc).

3
Gesture Recognition Dynamic Time Warping
  • A sequence matching algorithm that can adapt to
    sequences that vary in speed and time. (think
    Levenshtein distances, but generalized to
    matching any sort of input to stored data)
  • It measures the similarity between two sequences
    based on a cost function of how much it needs to
    "warp" the points forward/backward in time to
    have them line up.
  • In Kinect-land, this means an algorithm that can
    take streaming joint data and quickly find the
    closest match to a gesture 'on record'.

4
There's an App for that -- DEMO
5
But how does it work?And how can I work into my
own project?
  • Three classes
  • Skeleton2DDataExtract.cs -- Takes in Kinect SDK
    joint data, spits out normalized 2d skeleton
    points.
  • Skeleton2DdataCoordEventArgs.cs -- Defines the
    event args that get emitted from the
    Skeleton2DDataExtract event handler once
    processed.
  • DtwGestureRecognizer.cs - Parse the 2d skeleton
    data and call Recognize() to match against loaded
    gestures (see code for loading/saving example).

6
Recognizing A Gesture -- Code
7
Really Advanced Hacks
The DtwGestureRecognizer can flexibly match any
vectorized data stream. We happened to use
skeleton data in our example, but it should be
fairly simple to incorporate a depth stream or
color stream. Just ensure that each of the
sequence objects you pass into AddOrUpdate and
Recognize is an array of doubles (e.g. double
observationPoint).
8
Working on P4 CollaborativelyRecording and
Replaying Skeleton Data
  • In light of the fact that many teams share a
    single Kinect, it might be of use to you to be
    able to record a sequence of skeleton data, write
    it to a file, and replay it back through a dummy
    nui.SkeletonFrameReady handler.
  • Fortunately, the Kinect Toolbox (not to be
    confused with the Coding4Fun Kinect Toolkit),
    allows us to do just that.
  • Get it at http//kinecttoolbox.codeplex.com/

9
Demo -- Sample Code Walkthrough -- Saving and
Playing Back Gestures
10
Candescent NUI (Demo)
  • The Cool News Hand Finger Tracking!
  • The Bad News Behemoth, undocumented code library
  • Project available at http//candescentnui.codeplex
    .com
  • Kinect SDK only provides depth values from 800mm
    out. The finger tracking code only works in the
    range of .8 - 1m, so using this project in
    conjunction with the Kinect SDK will prove
    difficult. 
  • UPDATE NEW SDK 1.0 provides depth values from
    400mm out!
  • Compatible With Candescent Alternative OpenNI
    NITE uses the raw point cloud to make best-guess
    tracking estimates lt 800mm away. Good community,
    documentation at OpenNI.org / OpenKinect.org

11
Anant - Shape Game Walkthrough
12
Inspirational Project
  • Deixis Application To Children's Education Games
  • Main Idea Ask children to point and verbally
    identify ("this one!") a subset of objects
    (numbers, colors, animals).
  • Description Video
  • http//www.cs.utoronto.ca/uzmakhan/HCIProject.htm

13
Inspirational Hacks
  • Gesture Enabled Garden Hose
  • Main Idea Use servos (simple motors) in
    conjunction with netduinos (network-enabled
    microcontrollers) to control the servo via Kinect
    gestures 
  • http//channel9.msdn.com/coding4fun/kinect/Kinect-
    to-Netduino-Cross-post
  • In Practice http//channel9.msdn.com/coding4fun/k
    inect/A-Kinect--Netduino-controlled-squirt-gun
  • http//www.youtube.com/watch?vFWINsKcP8oQ 

14
Inspirational Hacks Pt. 2
  • Gesture Based Electronic Music Performance
  • http//vimeo.com/channels/pulseproject30301433 

15
Inspirational Hacks Pt. 3
  • EDEN Interactive Ecosystem Simulation Software
  • http//vimeo.com/31940579  
  • Main Idea Create a topographical landscape on
    the iPad, fill it with (simulated) water, project
    it onto a sandscape via depth data with an
    overhead Kinect projector. Play with the sand
    to change the climate and topography to terraform
    your own sandscape.

16
More
  • Kinect Telepresence - http//www.youtube.com/watch
    ?vecMOX8_GeRY
  • Home Security Camera - http//www.youtube.com/watc
    h?vUfGOR1Eg_qQ
  • Living Paintings - http//www.youtube.com/watch?v
    UjDaHMKwQl4
  • Visually Impaired Navigation Tool- http//www.yout
    ube.com/watch?vl6QY-eb6NoQ
  • ZigFu Single bundle install NITE, OpenNI,
    PrimeSense Sensor, everything you need to work
    outside of the official SDK http//zigfu.com/devt
    ools.html
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