Title: Uganda Youth IT Pilot Overview
1The Youth Information Technology Entrepreneurship
Project (Youth IT)
2Agenda
- Project Background
- Why Youth IT Project is important?
- Project interest
- Uganda Youth IT Pilot Logistics
- Next steps
3The ICT for Education Group
The mission of the ICT for Education (formerly
WorLD Program) is to promote the use of ICT in
Education systems in order to better prepare
Youth for the future digital economy. The YouthIT
project is a mainstream extension of this
approach and philosophy, linking core MDG, EFA
and Education Systems objectives by combining
educational curriculum in IT and business basics
skills development for in- and out-of-school youth
- World Links org Pre- and in-service
professional development - Professional Development for teachers in IT use
in the classroom - 3 4 year pilot projects e.g., phasing out
activities in many African countries (e.g.,
Ghana, Uganda, South Africa, Zimbabwe) - F2F and e-learning
- ICT for Education Policymakers and
School-Based Telecenters - GDLN ICT in Education Policy Dialogues
- School-based telecenters school - community
linkages - AFTQK-supported pilots in e-commerce and
telemedicine - Bank supported youth projects - AIDSWEB and
YouthIT - Partnerships international and national not
just Internet-focused
4The Youth Information Technology Entrepreneurship
Project (Youth IT)
Launch during FY 2003
Have expressed strong interest in starting Youth
IT project
Uganda
- Uganda will be the first to launch the project in
Dec 2002 - 500 Youth Participants across 10 schools over
9000 participant days - 80 hours IT training
- 80 hours entrepreneurship and business skills
training
- Relevant IT and Business Basics Skills
- Africa Regional Project
- High Scalability
Zimbabwe
- Youth Led IT-Business Creation
- Exciting Project Partnerships
- Builds Upon Existing National Programs
- www.youthit.org
- Will commence activities in early 2003
!
5Key Project Partners
- Promote the use of ICTs in Education in
developing countries - Link with existing Bank-supported Education,
Economic Livelihoods and youth-focused
development initiatives - Developer of the YouthIT project concept in 1999
- Coordinating project and fund-raising activities
- With partnership support have set up
school-based telecenters throughout countries
which will serve as training sites - Using local staff for project oversight
- Working with schools in identifying trainers and
participants
Youth IT
- Business professionals united worldwide
providing humanitarian assistance 28,000 clubs - Commitment from Rotary Altadena California,
Washington, D.C., Kampala Uganda and Hunyani,
Zimbabwe - Have committed 40,000 to project in Uganda and
Zimbabwe - Promoting project at worldwide Rotary conventions
- Helps member nations develop and implement
economic education programs for Youth - JA chapters in Uganda, Zimbabwe, Botswana, Ghana
and Nigeria serving as key partners in business
training material - Annually serves 5 million students in 108
countries
6Rotary International serving as a key project
partner
The partnership began laying the groundwork for
the Youth IT program in Jan 2002 following
participation in the World Banks Development
Marketplace competition an annual event to
highlight innovative social projects around the
world in which the Youth IT project was a
finalist
Have actively promoted projects in international
Rotary Conventions Houston 2001 Barcelona
San Diego 2002
Tony Bloome, Youth IT Project Coordinator
7National YouthIT Advisory Committees
Uganda
Zimbabwe
- Ministry of Education
- Commissioner of Secondary Education
- National Curriculum Development Center
- Headmasters Association
- Rotary Kampala
- SchoolNet-Uganda
- CEEWA Council
- Uganda ICT Outsourcing Association
- Junior Achievement
- Zimbabwe WorLD
- Rotary Harare
- World Vision Zimbabwe
- Discovery Channel Foundation - Zimbabwe
8Youth IT Timeline
2001
2002
Concept defined with JA Botswana
Partnership with Rotary Altadena
Project promoted at Rotary International
Convention in Houston
Participant countries identified with keen
interest from Rotary Clubs in Uganda and
Zimbabwe
Key Pre- Launch activities
50K raised from World Banks PREM GENFUND
Additional promotion by Rotary Club Convention in
Barcelona, Spain
Youth IT Project Manager hired in Uganda to
coordinate pilot project in Uganda
Local NGO CEEWA Hired to develop Entrepreneurship
and IT training material
Launch Dec 2002
9Agenda
- Project Background
- Why Youth IT Project is important?
- Project interest
- Uganda Youth IT Pilot Logistics
- Next steps
10Youth Employment
The issue
- Research suggests that nearly 80 population in
Sub-Saharan Africa is under 30 years old - The formal sector in many countries cannot
absorb youth from schools, let alone those with
little or no formal educational or job-related
skills. - This type of unemployment contributes to the
social and economic problems faced by communities
throughout Uganda and Zimbabwe. - The problem is further compounded for young
women, out-of-school youth, and those youth with
family distress due to the impact of the HIV/AIDS
epidemic.
11How Youth IT project can help
Millennium Development Goals (MGDs)
MGD
Eradicate Poverty and Hunger
- More community income from employment and
micro-businesses
Gender Equity and empower women
- More IT educated women and women businesses
- HIV/AIDS business impact and awareness
incorporated into training - Training for AIDS orphans
Combat HIV/AIDS
- Environmental awareness incorporated into
training material when discussing management of
businesses
Ensure environmental sustainability
Maternal health and And child mortality
- More community income from employment and
micro-businesses leads to greater awareness and
health care within communities
Develop a global partnership
- Implements the strategy of creating productive
work for youth
The most clear-cut example is Goal 8 which states
that In cooperation with developing countries,
develop and implement strategies for decent and
productive work for youth
12Education for All (EFA)
To achieve education for every citizen in every
society
- The Youth IT project directly contributes to the
EFA initiative lifelong learning, youth
livelihood development, out of school youth - More income generated by Youth in communities can
be funneled back into society encouraging more
family/communities members to go to school - Computer education is fun encouraging better
attendance - Income generated on the side can be used to fund
additional education for out of school youth
13HIV/AIDS
- In collaboration with the Education Development
Center, there are plans to have a specific Youth
IT training session dedicated to AIDS Orphans - In collaboration with Junior Achievement,
material is being developed on understanding the
impact of HIV/AIDS on business and employment - The development of IT skills provides greater
access to knowledge for Youth in respect to
reproductive health and HIV/AIDS awareness - Studies have shown that providing greater access
to employment and micro-enterprise are
preventative measure in themselves - The indirect benefits of additional income from
additional employment can have positive
externalities in Youth IT communities
14Agenda
- Project Background
- Why Youth IT Project is important?
- Project interest
- Uganda Youth IT Pilot Logistics
- Next steps
15Overall project interest
- Kayoko Shibata Knowledge Management Analyst
PRMGE - Steve Commins Senior Human Development
Specialist HDNVP - Gordon Betcherman Senior Economist HDNSP
- Marilyn Manalo- Operations Officer GSDPG
- Viviana Mangiaterra Advisor Children and Youth
HDNSP - Jon Lauglo Senior Education Specialist AFTH1
- Maman Sidikou Senior Education Specialist
HDNED - Norman Hicks Sector Manager LCSPP
- Iain Christie Lead Specialist AFTPS
- Nicolas Gorjestani Senior Advisor, AFTKL
- Mottoo Kusakabe Vice President RMCVP
World Bank
Donors
- 50,000 from Norwegian GENFUND
- 40,000 from Rotary Clubs for Uganda and
Zimbabwe - Have been selected into final round for Rotary
submitted Infodev funding (300 applicants only
30 are left) US 170,000 - Final round of Development Marketplace
competition
- US Peace Corps
- Street Kids International
- US Department of State
- Ministries of Education Botswana
- Education Tax Fund/ Schoolnet Uganda
Other organizations
Thus far, there has been tremendous interest in
the project from other members of the Bank and
outside organizations.
16Youth Employment Activities within the Bank
The Presidents Contingency Fund
The Presidents Contingency Fund released 500,000
to fund demand driven proposals on Children and
Youth the four main topic areas included
orphans and vulnerable children, disabled
children, child labor and youth employment.
Active Youth Employment Bank Projects
- Youth Development Project - Colombia
- Children and Youth Development Project
Macedonia - Technician Education Project India
- Shohag Rural Development Project Egypt
- Social Development Fund Project - Senegal
- Literature review of vocational secondary
education programs case studies of Botswana,
Ghana and Kenya (Africa Region Human Development) - Entrepreneurial skills study case studies of
Uganda and Botswana - Skills and Literacy Training for Better
Livelihoods (AFTH1) - Technology and skills development
Research papers
There is genuine interest and activities within
the bank related to Youth employment. The Youth
IT project is a great compliment to these
existing activities
17Agenda
- Project Background
- Why Youth IT Project is important?
- Project interest
- Uganda Youth IT Pilot Logistics
- Next steps
18Uganda Youth IT Pilot Overview
- 9100 participant days
- 420 unique participants with preference to women
and out of school youth - Training will take place in 3 phases
- TOT December 2002
- Phase 0 IT Intensive Training 2 wks (Jan
2003) - Phase 1 Entrepreneurship (EE) and IT business
skills training 10 wks (Feb-Apr 2003) - 200 youth will participate in Phase 0 with 100
moving on to join 200 IT trained youth for Phase
1 - 10 Participating schools across Uganda
- 2 instructors per school
- 1 IT Instructor and 1 EE-trained instructor
- Support of Rotarians during more advance
training and post training activities
19How training will work?
- Phase 0 training will consist of
- 80 hours of basic IT skills training covering
- Word, Excel, Powerpoint
- Incorporating basic EE concepts
Phase 1
Phase 0
Phase 0A
100 Youth
Application and selection process based on
performance and interests
- Phase 1 training will consist of
- 40 hours of general EE training covering
- 40 hours of hands-on IT skills training broken
out into 5-7 modules covering - Web development services
- Data processing services
- Technician skills
- Using IT to complement traditional businesses
- Research
- Graphics Design
- E-Commerce
- 40 hours of subsidized access for homework and
self learning - Each participant receives 120 hours of training
200 Youth
Track 1
- Selection Criteria
- From Phase 0
200 New Youth
- Selection Criteria
- minimum 100 women
- min 100 out of school youth
- No previous IT training
Track 2
100 Youth
- 40 hour computer lab subsidy for self training
- Selection Criteria
- 100 women
- Previous IT training
20Key activities of the project
Develop Training Material Participant
Selection
Training of Trainer workshop
Intensive IT Training Phase 0
Entrepreneur- ship Training Phase 1
Nov-Dec 2002
Dec 2002
Jan 2003
Feb - April 2003
Timing
- Incorporate EE concepts into existing IT
material - Develop EE material
- Develop TOT material
- Identify Trainers and Youth participants
- Negotiation with schools for time
- 200 in and out of school youth with no previous
IT training - 20 participants per school
- 2 instructors
- 80 hours spanning 2-4 weeks
- 10 weeks (8 hours per week)
- Each week has 4 hours of basic EE classroom
training - And 4 hours hands-on IT business training
- 300 participants (100 from Phase O)
- 20 participants (2 from each school)
- 5 day duration
Description
- 20 instructors (2 per school)
- 4 hours led by EE instructor
- 4 hours led by IT instructor
- Connections with Rotarians
- CEEWA
- Ayub
- Mike/Tony/Kayoko
- CEEWA
- Ayub
- 20 instructors (2 per school)
- 20 instructors (2 per school)
- Led by IT instructor
Inputs
The First Round of the Youth IT Pilot will span
approximately 6 months and train 400 unique in-
and out-of-school youth
21Agenda
- Project Background
- Why Youth IT Project is important?
- Project interest
- Uganda Youth IT Pilot Logistics
- Next steps
22Next Steps
- Formal part of workplan
- Identify FY03 Resources
- Recruit part-time project consultant
- Evaluation Component
- Youth Entrepreneurship Business Plan Competition
- JA Entrepreneurship, IT and HIV/AIDS Material
Development - GDLN
- Youth Livelihood Education and IT
- Women Entrepreneurship and IT
- Match Rotary Commitment - Zimbabwe
- Identify FY04 Resources
- Continue to work with operations to find support
- WBI and Bank co-financing
- Pursue Bank-Rotary Challenge Grant US1 - 5
million - Other External Fundraising
10,000 5,000 20,000 20,000
5,000 20,000 80,000
Total
23Appendix
24Develop Training Material Participant Selection
Key Activities
- Confirm participation of CEEWA (Local NGO) for
development of EE material - Identify 2 trainers for each of the 10
participating schools - Identify 20 Phase 0 participants from each
school for intensive IT training - Identify an additional 20 participants per
school for Phase 1 integrated training - Develop training material for TOT workshop
- Develop IT and EE integrated training material
- Negotiations with schools for usage of computer
facilities - TOT logistics
Inputs
- CEEWA Council for Economic Empowerment for
Women of Africa - SchoolNet-Uganda Ayub
- WBIHD ICT for Education Mike/Tony
- YouthIT-Uganda National Advisory Committee
- Rotary - Altadena
Expected Outcomes
- Hard copy material for TOT (40 hours)
- Hard copy material for EE and IT integrated
training (80 hours) CEEWA - Hard copy material for IT Intensive (80 hours)
Ayub - ICT and Women Entrepreneurs Case Study Material
- Mike - YouthIT CareerNet Handbook CEEWA
- HIV/AIDS, IT and Entrepreneurship Material JA
Zimbabwe - List of participants and instructors
25Training of trainer workshop
Key Activities
- 5 days of IT and EE training mainly focusing on
EE material for IT-trained instructors (December) - Collaboration among instructors to finalize
course content for Phase O and It
Inputs
- 20 instructors
- CEEWA
- Ayub
- Oversight by ICT for Education Mike/Tony
- Training center facility
Expected Outcomes
- Instructor readiness
- Enhancements to existing training program
- Youth IT teacher network for ongoing
collaboration
26Intensive IT training Phase 0
Key Activities
- 80 hours of general IT training spread across
2-4 weeks - Material taken primarily from Phase 0 of
existing material - Incorporation of general IT-business concepts
and assignments (EE-light)
Inputs
- 200 Youth (at least 100 women and 100 out of
school youth) - 20 instructors across 10 schools
- Oversight by CEEWA and Ayub
- Dedicated schools labs (80 hours of instruction)
Expected Outcomes
- 100 youth will have basic IT proficiency and be
ready for Phase 1 based on a selection process - 100 youth will continue their training through
self learning which is subsidized by the project
(40 hours of additional training vouchers)
27Intensive EE training Phase 1
Key Activities
- 80 hours of training (40 hours of general
entrepreneurship and 40 hours of hands on IT
services training spanning 10 weeks) - e.g., Tues and Thur - 2 hours of general EE
training in classroom - e.g., Sat - 4 hours of hands on IT training 2
sessions (15 participants each) - 5 - 7 modules covering different business
concepts (e.g., web development, data processing,
technical support, supporting existing
businesses, research support) - 40 hours of subsidized access to computer
facilities for homework (4 hours per week)
Inputs
- 300 Youth (100 from Phase 0, 200 new participant
with existing IT skills) - 20 instructors across 10 schools
- Oversight by CEEWA and Ayub
- Dedicated schools labs for Saturdays
- Dedicated classrooms for Tuesday and Thursday
afternoons/early evenings
Expected Outcomes
- 300 youth will have developed basic EE skills
- Youth will understand the type of IT-related
business opportunities - Youth are in a better position to market
themselves within the workforce (employable or
self-employed) - Youth will acquire exposure to major IT services
with the hope that they will continue to develop
skills in one or more IT-related areas
28What is expected of each participating school?
What each school gets in return?
- 80 hours Dedicated lab time during January for
Phase 0 training - Dedicated labs on Saturdays for 10 weeks for
Phase 1 IT training - Feb-April
- 8 hours per day x 10 weeks 80 hours
- Classroom for EE training
- For 30 participants
- 4 hours during after school hours (2 hours per
session) - Coupons for in school participants to use labs
- Coupons for out of school participants to use
labs - 40 hours each
- 40 coupons per school
- In school - FREE
- Out of school - Rate of .59 per hour (based on
AVG. weekly rate) x 40 hours x 20 participants
432
- Additional benefits
- Free EE training for in school participants
- Payment of school teachers
Total 1232