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GOLF RULES, ETIQUETTE,

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Title: GOLF RULES, ETIQUETTE,


1
GOLF RULES, ETIQUETTE, EQUIPMENT
2
USGA GOLF RULES
  • MATCH PLAY
  • WIN OR LOSE THE HOLE
  • MEDAL PLAY
  • TOTAL STROKES

3
STROKE PLAY
  • ON THE TEE
  • MUST TEE BETWEEN OR BEHIND TEE MARKERS
  • IF THE BALL FALLS OFF THE TEE, WHEN NOT IN PLAY,
    IT IS NOT A STROKE
  • WHEN DOES IT COST A STROKE?
  • A WIFF IS A STROKE

4
ON THE FAIRWAY OR IN THE ROUGH
  • YOU MUST PLAY THE BALL WHERE IT LIES
  • YOU CANNOT IMPROVE YOUR LIE BY MOVING, BREAKING,
    OR BENDING GROWING VEGETATION (2 STROKES OR LOSS
    OF HOLE)
  • YOU CAN MOVE LOOSE NATURAL OBJECTS WITHOUT
    PENALTY BUT IF YOU MOVE THE BALL (1 STROKE)

5
FAIRWAY/ROUGH (CONTINUED)
  • IF YOU PLAY THE WRONG BALL (2 STROKES OR LOSS OF
    HOLE)
  • PLAY OUT HOLE WITH CORRECT BALL
  • LOST BALL
  • 5 MINUTES AND/OR PLAY THRU
  • DROP (PROVISIONAL BALL)FROM SPOT LAST PLAYED (1
    STROKE)
  • MAY BE RETEED IF LOST FROM THE TEE SHOT (HITTING
    3)

6
RULES FOR HAZARDS
7
WATER HAZARDS
  • IF YOUR BALL LANDS IN WATER
  • IF YOU THINK YOU HAVE A SHOT GO FOR IT LUCKY
    (CANT GROUND CLUB)
  • PLAY A PROVISIONAL BALL FROM THE SPOT LAST PLAYED
    (1 STROKE)
  • DROP BEHIND THE HAZARD (1 STROKE)
  • LATERAL WATER HAZARD
  • PLAY FROM LAST SPOT OR
  • DROP WITHIN 2 CLUB LENGTHS OF HAZARD MARGIN

8
SAND BUNKERS
  • CANNOT GROUND CLUB (2 STROKES)
  • IF BALL IS COMPLETELY BURIED OR COVERED
  • YOU CAN REMOVE ENOUGH OF THE IMPEDIMENT TO SEE
    THE BALL

9
CASUAL WATER, GROUND UNDER REPAIR, OR....
  • OTHER THAN A HAZARD OR THE GREEN
  • ONE CLUB LENGTH RELIEF
  • NO CLOSER TO THE HOLE
  • NO PENALTY
  • IN A HAZARD
  • PLAY IT AS IT LIES
  • LIFT WITHOUT PENALTY AND DROP IN THE HAZARD NO
    CLOSER TO THE HOLE
  • LIFT AND DROP OUTSIDE THE HAZARD PENALTY 1 STROKE

10
CASUAL WATER, GROUND UNDER REPAIR, OR....
  • ON THE GREEN
  • LIFT WITHOUT PENALTY AND PLACE TO GET MOST RELIEF
    POSSIBLE NO CLOSER TO THE HOLE
  • LOST BALL
  • NO PENALTY FOR LOST BALL IN THIS SITUATION

11
RELIEF FROM OBSTRUCTION
  • MOVABLE OBSTRUCTION
  • IF THE BALL DOES NOT LIE IN OR ON THE OBSTRUCTION
    MOVE THE OBSTRUCTION
  • BALL LIES IN OR ON OBSTRUCTION, LIFT AND PLACE
  • IMMOVABLE OBSTRUCTION
  • ONE CLUB LENGTH RELIEF

12
RULES ON THE GREEN
13
ON THE GREEN
  • IF YOU HIT THE FLAGSTICK WHILE PUTTING (2 STROKES
    OR LOSS OF HOLE)
  • HITTING THE FLAGSTICK WHEN IT LIES ON THE GREEN
    (2 STROKES, PLAY IT WHERE IT LIES LOSS OF HOLE)
  • HITTING AN ATTENDED STICK OR THE ATTENDEE (SAME
    AS PREVIOUS)

14
ON THE GREEN (CONT.)
  • TOUCHING THE GROUND ON YOUR LINE OF PUTT (2
    STROKES OR HOLE) EXCEPT
  • TO REPAIR BALL MARK
  • CLEAN BALL
  • REMOVE LOOSE IMPEDIMENT, ETC....
  • IF YOUR BALL LANDS ON THE WRONG GREEN (1 CLUB
    LENGTH RELIEF, NO PENALTY)

15
ON THE GREEN (CONT.)
  • OPPONENTS BALL IN THE LINE OF YOUR PUTT
  • ASK THAT IT BE MARKED LIFTED
  • MARKER MAY BE PLACED 1 OR MORE PUTTERHEAD-LENGTHS
    TO THE SIDE
  • STROKE PLAY THE PLAYER IN THE LINE CAN PUT FIRST

16
ON THE GREEN (CONT.)
  • HITTING ANOTHER PLAYERS BALL
  • REPLACE IT
  • STROKE PLAY 2 STROKE PENALTY
  • MATCH PLAY NO PENALTY
  • IN MATCH PLAY YOU CAN CONCEDE THE HOLE/MATCH
    BEFORE ITS CONCLUSION
  • IN STROKE PLAY EVERY PLAYER MUST HOLE OUT ON
    EVERY HOLE

17
HANDICAPS
18
THE HANDICAP SYSTEM
  • PAR FOR THE COURSE
  • THE TOTAL OF THE PAR VALUES FOR ALL HOLES
  • THE COURSE RATING
  • A MEASURE OF THE DIFFICULTY OF THE COURSE
  • JUST BECAUSE A HOLE IS A PAR 5 DOESNT MEAN IT
    PLAYS TO THAT SCORE

19
HANDICAPPING CONT.
  • THE AVERAGE SCORE ON A PAR 5 MAY ACTUALLY BE A
    4.6----AND ON SOME PAR 3 THE HOLE MAY PLAY LIKE A
    3.4
  • THE COURSE RATING IS
  • THE TOTAL OF THE AVERAGE SCORES FOR ALL THE HOLES
  • SLOPE RATING
  • BETWEEN 100 AND 140 HIGHER IS MORE DIFFICULT

20
HOW TO ESTABLISH A HANDICAP
  • EVERY TIME AN 18-HOLE ROUND IS COMPLETED (OR
    COMBINING 9S) IT IS ENTERED INTO THE COMPUTER
  • WHEN 20 SCORES ARE ENTERED, THE COMPUTER
    CALCULATES
  • BEST 10 OF 20 SCORES ARE AVERAGED THE HANDICAP
    IS THE DIFFERENCE BETWEEN AVG. AND THE COURSE
    RATING 87 - 72 15

21
SOLVE THE PROBLEM?
  • HOW MANY STROKES DOES A 10 HANDICAPPER GIVE TO A
    16 HANDICAPPER TO CREATE A FAIR GAME?
  • 6 STROKES ALL RIGHT!_at_!!

22
HANDICAP SCORING
  • SCRATCH GOLFERS HAVE NO HANDICAP
  • A 2-HANDICAP GOLFER SHOULD AVERAGE 2 SHOTS MORE
    PER ROUND THAN A SCRATCH GOLFER
  • A 18-HANDICAPPER WOULD AVERAGE 18 MORE SHOTS THAN
    A SCRATCH GOLFER

23
HOW THE HANDICAP WORKS
  • IN STROKE PLAY , PLAYERS HANDICAPS ARE
    SUBSTRACTED FROM THEIR GROSS SCORES
  • SCRATCH PLAYER SHOOTS A 78
  • 78 - 0 78
  • 2-HANDICAPPER SHOOTS A 79
  • 79 - 2 77
  • 18-HANDICAPPER SHOOTS A 90
  • 90 - 18 72
  • WHO WINS?

24
ENJOY THE GAME!
  • BE PATIENT
  • PRACTICE OFTEN
  • READ AND LEARN
  • KEEP THE GAME IN PERSPECTIVE
  • HAVE FUN
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