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Basic Referee Course

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Title: Basic Referee Course


1
Basic Referee Course
OBJECTIVES
Understand what to expect from U-10
players Successfully manage pre-game duties Know
the parts of the field Know the number of players
in each age group Recognize ball in and out of
play
2
Basic Referee Course
OBJECTIVES
Understand method of scoring Know how to start,
when to stop and how to restart play Basic
understanding of fouls, misconduct and free kicks
3
Basic Referee Course
OBJECTIVES
Understand basics of offside Use appropriate
signals Manage post-game situations Understand
the AYSO Team concept
4
AYSO Philosophies
Everyone Plays Balanced Teams Open
Registration Positive Coaching Good
Sportsmanship Player Development
5
AYSO Philosophies
  • Everyone Plays
  • Our programs goal is for kids to play soccer
    so we mandate that every player on every team
    must play at least half of every game

6
AYSO Philosophies
  • Balanced Teams
  • Each year we form new teams as evenly balanced as
    possible because it is fair and more fun when
    teams of equal ability play

7
AYSO Philosophies
  • Open Registration
  • Our program is open to all children between 4½
    and 19 years of age who want to register and play
    soccer. Interest and enthusiasm are the only
    criteria for playing
  • Some of our regions even have VIP Programs that
    provide a quality soccer experience for those
    with physical or mental disabilities

8
AYSO Philosophies
  • Positive Coaching
  • Encouragement of player effort provides for
    greater enjoyment by the players and ultimately
    leads to better-skilled and
  • better-motivated players

OSITIVE
P
I
E
NSTRUCTIONAL
NCOURAGING
9
AYSO Philosophies
  • Good Sportsmanship
  • We strive to create a positive environment based
    on mutual respect rather than a
  • win-at-all-costs attitude, and our program is
    designed to instill good sportsmanship in every
    facet of AYSO

10
AYSO Philosophies
Player Development We believe that all players
should be able to develop their soccer skills and
knowledge to the best of their abilities, both
individually and as members of a team, in order
to maximize their enjoyment of the game.
11
AYSO Philosophies
Everyone Plays Balanced Teams Open
Registration Positive Coaching Good
Sportsmanship Player Development
12
AYSO Team
PARENTS
REFEREES
KIDS
COACHES
13
AYSO Team
AYSO Team Rules
  • Work Together
  • Help Each Other
  • Protect Each Other
  • Do Our Best

14
History of the Game
Soccer is known as Football outside the
USA Earliest organized game was called
Calcio, played by the Romans. It was very
brutal. But a heck of a lot of fun !!
15
History of the Game
The modern game dates from 1863 when the Laws of
the Game were established at a London pub Two
factions split from one another. One was
Rugby. The other was Football (soccer)
16
History of the Game
FIFA (Federation International de Football
Association) governs the worldwide game
USSF (United States Soccer Federation) is the
national governing body
AYSO is a National Association member of USSF
17
History of the Game
The Laws of the Game can be summarized in three
simple words Fun Fair Safe
18
Philosophy of Refereeing
  • The Laws of the Game are intended to provide that
    games should be played with as little
    interference as possible, and in this view it is
    the duty of the referee to penalize only
    deliberate breaches of the Law.
  • Constant whistling for trifling and doubtful
    breaches produces bad feelings and loss of temper
    on the part of the players and spoils the
    pleasure of spectators.

19
Philosophy of Refereeing
  • In the younger players games, the referee is
    more of a friendly guide than policeman.
  • Young players that commit technical errors (like
    taking a restart improperly) generally should be
    given a second chance.
  • Young players should never be subjected to public
    humiliation.

20
Checking for Learning
How many Philosophies does AYSO have? SIX Name
three of the six AYSO Philosophies. Everyone
Plays, Balanced Teams, Open Registration,
Positive Coaching, Good Sportsmanship, Player
Development What acronym is used to describe how
coaches are to behave with their players?
PIE
21
Checking for Learning
What does the acronym PIE stand
for? Positive Instructional Encouraging How many
members are on the AYSO Team? THREE Name two of
the four AYSO Team rules. Work
together, Help each other, Protect each other,
Do their best
22
Checking for Learning
Which AYSO team member is the foundation of the
program? The Coach What three words embody the
Spirit of the Laws of the Game? FUN FAIR
SAFE Should a young player who misbehaves be
publicly disciplined as an example? No
23
Understanding Younger Players
24
U-6 PlayersPhysical Characteristics
Early stages of development   Can run, jump and
skip, but motor skills are still
developing   Lots of energy, but in bursts. Can
still tire easily   Cant sit still long
25
U-6 PlayersSocial/Emotional Characteristics
Craves praise and attention  Fearful of
unknowns Needs encouragement Rapid and
unpredictable mood changes Disposition to
telling tall tales
26
U-6 PlayersThought/Cognitive Characteristics
Lacks judgment regarding own safety/abilities  Do
es not think logically  Asks lots of
questions  Fond of stories
27
U-8 PlayersPhysical Characteristics
Plays hard and works at playing hard  Sense of
timing is developing Eye-hand coordination has
improved Agility and endurance much better than
U-6 U-8 can now balance on one foot
28
U-8 PlayersSocial/Emotional Characteristics
Starting to define likes and dislikes  Friendship
is important Play needs a purpose Afraid of
failure Need for honesty training Starting to
compare self to others
29
U-8 PlayersSocial/Emotional Characteristics
Self-esteem and self concept are big
issues Becoming more outgoing Peer acceptance
is very important Quick to tattle Cooperative
with adults Interested in belonging to group
30
U-8 PlayersThought/Cognitive Characteristics
Beginning to understand moral rules of
behavior  Can solve some problems Starting to
grasp the Team concept Understands the viewpoint
of others
31
U-8 PlayersThought/Cognitive Characteristics
Needs concrete reinforcement Treats every little
mistake as a major crime Rigidly interprets
ideas of justice and fair play  
32
U-10 PlayersPhysical Characteristics
More interested in competitive activities  More
interested in improving skills Attention span is
increasing May accept a physical touch, but some
will begin to reject it
33
U-10 PlayersSocial/Emotional Characteristics
Group acceptance is important Wants to be
liked  Feelings are easily hurt May blame
others to explain their own mistakes Needs
reinforcement
34
U-10 PlayersThought/Cognitive Characteristics
Can recall details with accuracy Can understand
the concept of cause and effect Enjoys
attention but their reaction to praise may be
more subdued Still takes what is said quite
literally
35
Understanding Younger Players
Implications for how we officiate these games
36
Dealing with Coaches/Spectators
Use the AYSO Team concept to enlist
cooperation Remain calm and professional Maintain
control of your emotions Intervene early to
prevent escalation (A smile, wink or look can
defuse a bad situation) Keep adults focused on
creating an enjoyable experience for the players
37
Field of Play
38
Pre-game Duties and Activities
Arrive early Check field and equipment Introduce
yourself to the Coaches Check players
equipment Brief Assistant Referees Conduct coin
toss
39
Pre-game Duties and Activities
Arrive early At least 15 minutes prior to game
time (20-30 mins if first game of the day) In
proper uniform
40
Pre-game Duties and Activities
Arrive early With required equipment
41
Pre-game Duties and Activities
Check Field and Equipment Markings Holes, glass,
rocks, debris, etc. Goals (properly secured) Nets
(secured, no holes/gaps) Corner flags Ball
42
Pre-game Duties and Activities
Introduce yourself to the Coaches Learn their
names and write them down Be approachable Not
flippant, cold or arrogant
43
Pre-game Duties and Activities
Check players equipment Team Uniform Shirt,
Shorts, Shoes, Socks, Shinguards If thermal
shorts are worn, they must be the same color as
the shorts Shinguards must be under the
socks Goalkeepers shirt must be distinguishable
from all other players and the referee
44
Pre-game Duties and Activities
Check players equipment Nothing dangerous (in
your opinion) No jewelry, watches, earrings No
casts or splints (even if padded) Knee braces
are okay, but only if padded and safe to all
players (in your opinion) Medical alert
bracelets may be worn, but must be secured to the
player with tape, cloth wristband or something
similar that is safe. The information must
remain visible
45
Pre-game Duties and Activities
Brief Assistant Referees Neutral ARs Work as
a team Follow standard signals Discuss
non-standard signals
46
Pre-game Duties and Activities
Brief Assistant Referees Club Linesmen Non-neutr
al Explain expectations Put at ease Only call
in/out of play Raise flag straight up when ball
has gone completely over the line.
47
Post-game Duties
Collect the game ball and return to
owner. Supervise team handshake Complete lineup
card and misconduct report (if any) Congratulate
referee team and seek feedback
48
I
I
X
3
X
Julie Foudy
X
7
Tiffeny Milbrett
9
Cindy Parlow
11
Abby Wambach
Post-game Duties
I
X
13
Kristine Lilly
X
15
Michelle Akers
Blue Angels
Red Devils
49
Checking for Learning
During the safety inspection of the players, the
referee notices that a player is wearing
earrings. She explains that she had her ears
pierced the previous day and if she removes the
earrings the holes will close. What should the
referee do? The referee should explain to the
player that earrings are not permitted if she
wishes to play, she must remove them. The
referee may choose to involve the coach.
50
Checking for Learning
In a U-8 game, the ball offered by the home team
is a size 4 but otherwise acceptable. What
should the referee do? Point out to the team
that provided the ball that it is the wrong size
and ask for a size 3 ball. If the team cannot
provide one, ask the other team for one. If no
size 3 ball is available, play the match with a
size 4 ball.
51
Checking for Learning
During the field inspection, the referee notices
that a goal is being held in place by two bricks
placed on the back of the structure. What should
the referee do? Bricks resting on the goal
structure are not sufficient to anchor it
securely. The referee should inform the coaches
that the goals need to be securely anchored
before the match can start.
52
Checking for Learning
The goalkeeper must wear a jersey that is
__? Different from the referee and all other
players It is not necessary to check the field
prior to the start of the match if it is the last
game of the day. (True/False) False
53
Checking for Learning
A club linesman may indicate whether a corner
kick can be awarded or not. (True/False) False.
Club linesmen can only indicate when the ball
has gone over the touchline or the goal line (not
a goal). Knee braces may be worn by a player
(T/F) True, but only if padded and if it is safe
for all players, in the opinion of the referee.
54
Now that weve finished our pre-game
activities.... How do we start the game?
55
Starting the Game
Conduct coin toss Brief introduction (no long
lectures) Doesnt matter who tosses the coin or
who calls it Winner of the coin toss chooses
which goal to attack The other team takes the
kick-off
56
Kick-Off
Verify the correct number of players on the
field (no visible/audible counting). Minimum of
seven (7) players on each team for full-sided
regulation games.
57
All players must be on their own side
Defenders must be 10 yds from the ball
A
D
A
D
A
D
A
D
D
A
A
A
D
A
D
D
58
Kick-Off
The ball is stationary in the center of the
field.
Referee blows whistle to start play. Ball is in
play when kicked and moves forward.
59
Keeping Time
Time starts when the ball has been put into play
(kicked and moves forward). The match consists
of two equal periods. The clock is stopped (or
time added) for excessive time lost due to
substitutions, time wasting or unusual
delays. The amount of time lost (if any) is
determined by the referee.
60
Checking for Learning
The team that wins the coin toss gets to choose
____ ? Which goal to attack Where should the
players be on a kick-off? Each team should be in
its own half of the field. The team that is not
taking the kick-off must be outside the center
circle.
61
Stopping the Game
  • There are seven reasons to stop play
  • Ball goes out of play
  • The referee deems it necessary
  • Goal is scored
  • Foul is committed
  • Injury
  • Substitution
  • Halftime / End of Game

62
The lines of the field are part of the area they
define
In Play
In Play
IN
OUT
In Play
Either in the air or on the ground
Out of Play
63
The balls position determines whether it is in
or out of play Not the players position
64
Play is stopped when the referee deems it
necessary
Sometimes there are outside influences that make
it necessary to stop play.
65
Play is stopped when a goal is scored
When the ball crosses wholly over the goal
line, between the goalposts and beneath the
crossbar.
It does not matter which team put it there.
66
Play is stopped when a foul is committed
This is something that is unfair or unsafe.
67
Play is stopped for injuries
ANYTIME
IMMEDIATELY
In younger players games its better to err on
the side of caution
68
Play is stopped for injuries
Blood on clothing must be neutralized. Blood on
the body must be removed.
This is the coachs responsibility
69
Play is stopped for substitutions
  • There are four opportunities for substitutions
    during a regulation match
  • Injury
  • Approx. midway through the first half
  • Halftime
  • Approx. midway through the second half

70
Play is stopped at the end of the first half and
at the end of the game
71
Checking for Learning
When can the referee stop play for an
injury? Anytime Immediately A player dribbling
the ball steps over the line. The ball is out of
play. (True/False) False. Its the position of
the ball (not the player) that determines whether
the ball is in play or not.
72
Checking for Learning
Is this ball IN or OUT of play?
OUT
IN
IN Play
73
Checking for Learning
How many substitution opportunities are there in
a regulation match? Four Name them Approx.
midway through the first half Halftime Approx.
midway through the second half Injury
74
Checking for Learning
  • A player is injured and leaves the field (with
    the referees permission). What are the coachs
    substitution options?
  • The team can play short until the player returns
    to the field (with the referees permission) or
  • A substitute can replace the injured player.

75
Checking for Learning
A player is injured and leaves the field (with
the referees permission). The coach decides to
substitute the injured player. Which player gets
credit for the quarter? The player that
started the quarter.
76
Checking for Learning
If the boundary line of the field is a rut in
the grass and the ball gets caught in the rut as
it rolls, is it in play? Yes. The lines are a
part of the area they define. The ball remains
in play until the entire ball crosses the entire
line.
77
Checking for Learning
According to the National Rules and Regulations,
what is the minimum amount of time each team
member must play? Half the game (two quarters)
78
Fouls and Misconduct
  • OBJECTIVES
  • Explain the two categories of fouls
  • Cover fouls that occur
  • in younger players games
  • Introduce the concept of misconduct

79
A foul is an unsafe or unfair act
  • Committed by a player
  • Against an opponent
  • On the field of play
  • While the ball is in play

All four elements must exist for the incident to
be a foul.
80
Fouls are categorized into two types Direct
Free Kick fouls Indirect Free Kick fouls
These categories are named for the way play is
restarted
81
Direct Free Kick fouls There are 10
  • Kicks an opponent
  • Trips an opponent
  • Strikes an opponent

Even the attempt to commit any of these three
actions is a foul.
82
Direct Free Kick fouls There are 10
  • Jumps at an opponent
  • Unfairly charges an opponent
  • Pushes an opponent
  • Tackles an opponent

83
Direct Free Kick fouls There are 10
  • Holds an opponent
  • Spits at an opponent
  • Handles the ball deliberately

84
Direct Free Kick fouls
Six of these fouls most commonly occur in U-10
and younger age groups
  • Kicks an opponent
  • Trips an opponent
  • Pushes an opponent
  • Holds an opponent
  • Unfairly charges an opponent
  • Handles the ball deliberately

85
Indirect Free Kick fouls There are 7 The first
four pertain solely to the goalkeeper in his own
penalty area.
  • Takes more than six seconds while controlling the
    ball with his hands, before releasing it from his
    possession

86
Indirect Free Kick fouls The first four pertain
solely to the goalkeeper in his own penalty area.
  • Touches the ball again with his hands after it
    has been released from his possession and has not
    touched any other player.

87
Indirect Free Kick fouls The first four pertain
solely to the goalkeeper in his own penalty area.
  • Touches the ball with his hands after it has been
    deliberately kicked to him by a team-mate.

88
Indirect Free Kick fouls The first four pertain
solely to the goalkeeper in his own penalty area.
  • Touches the ball with his hands after he has
    received it directly from a throw-in taken by a
    team-mate.

89
Indirect Free Kick fouls The remaining three
pertain to all players.
  • Plays in a dangerous manner
  • Impedes the progress of an opponent
  • Prevents the goalkeeper from releasing the ball
    from his hands

90
Indirect Free Kick
Two of these fouls most commonly occur in U-10
and younger age groups
  • Plays in a dangerous manner
  • Goalkeeper takes more than six seconds to put the
    ball into play

Be prompt with the Dangerous Play call. Dont be
too ticky-tacky with the six second call
91
MISCONDUCT
Behavior that is in serious conflict with the
spirit of the game and good sportsmanship (Someth
ing thats very rare in the U-10 game)
Two types of Misconduct Those resulting in a
Caution Those resulting in a Send-Off
92
MISCONDUCT
There are seven cautionable offences
  • Unsporting behavior
  • Dissent by word or action
  • Persistently infringes the Laws of the Game
  • Delays the restart of play
  • Fails to respect the required distance on a
    corner kick, free kick or throw-in
  • Enters/re-enters the field of play without
    permission
  • Leaves the field of play without permission

93
MISCONDUCT
There are seven send-off offences
  • Serious foul play
  • Violent conduct
  • Spits at any person
  • Denies a goal or obvious goal-scoring opportunity
    by deliberately handling the ball
  • Denies an obvious goal-scoring opportunity by an
    offense punishable by a free kick or penalty kick
  • Offensive/insulting/abusive language or gestures
  • Receives a second caution in the same match

94
Misconduct is rare in U-10 games. Referees
should deal with it informally without showing
cards.
95
Coaches and spectators can be warned and even
dismissed from the game.
But they must never be shown the red or yellow
card.
96
Checking for Learning
There are two types of fouls. Name them. Direct
Free Kick Fouls Indirect Free Kick Fouls Why are
the fouls given these names? They are named for
the way play is restarted after the referee has
stopped play because of the foul.
97
Checking for Learning
What are the six Direct Free Kick fouls most
often seen in U-10 games? Kicking an
opponent Tripping an opponent Pushing an
opponent Holding an opponent Unfairly Charging an
opponent Handling the ball deliberately
98
Checking for Learning
What are the two Indirect Free Kick fouls most
often seen in U-10 games? Dangerous
Play Goalkeeper takes more than six seconds to
put the ball into play
99
Checking for Learning
What kind of foul is Handling the ball
deliberately? Direct Free Kick Foul What kind
of foul is Pushing an opponent? Direct Free
Kick Foul
100
Checking for Learning
What kind of foul is Playing in a dangerous
manner? Indirect Free Kick Foul If a player
tries to hit another opponent but misses, the
referee cannot call a foul. (True/False) False.
Even the attempt to strike an opponent can be
a foul.
101
Checking for Learning
The ball bounces up and hits a player in the arm.
Is this a foul? No A player thats lying on
the ground kicks at the ball. No one else is
near. Is this dangerous play? No
102
Checking for Learning
The referee thinks a foul may have occurred but
hes not sure. Should he stop play? No A U-10
player is guilty of one of the types of
Misconduct. The player should be shown the
yellow or red card. (True/False) The referee
has the authority to show the card, but should
work together with the coach to resolve the
matter without displaying a card.
103
Checking for Learning
A coach is behaving badly and the referee elects
to dismiss the coach from the field. If the
coachs conduct is terribly bad, the referee may
show the coach the red card. Cards are solely
for the players. Coaches/Spectators are NEVER to
be shown the cards.
104
Restarting the Game
For some reason, the game has been
stopped. (Injury, goal, foul, ball out of play,
etc.)
How do we restart play?
105
Restarting the Game
THROW-IN When the ball passes out of play over a
touch line, play is restarted with a
Throw-in. The throw is taken by the opponents of
the team that last touched the ball. The throw
is taken from the approximate point on the line
where the ball left the field.
106
Restarting the Game
  • THROW-IN
  • At the moment of delivering
  • the ball, the thrower must
  • Face the field of play
  • Have part of each foot touching the ground either
    on or behind the line and
  • Use both hands to deliver the ball from behind
    and over the head.

107
Restarting the Game
  • THROW-IN
  • The ball is in play as soon as released and any
    portion of it is on or over the outside edge of
    the touchline.
  • Opposing players must be
  • at least 2 yds. from the
  • point of the throw-in.
  • A goal may not be scored
  • directly from a throw-in.

108
(No Transcript)
109
Restarting the Game
GOAL KICK When the whole ball passes over the
goal line, last touched by an attacker (not a
goal), play is restarted with a Goal Kick for the
defending team. The ball is placed anywhere in
the goal area.
110
GOAL KICK All of these balls are legally
placed within the goal area.
111
Restarting the Game
GOAL KICK The ball is in play when it leaves the
penalty area into the field of play The kicker
cannot touch the ball a second time until its
touched by any other player. A goal can be
scored directly from a goal kick, but only
against the opposing team.
112
Restarting the Game
CORNER KICK When the whole ball passes over the
goal line, last touched by a defender (not a
goal), play is restarted with a Corner Kick for
the attacking team.
The ball is placed anywhere within the corner
arc area.
113
Restarting the Game
CORNER KICK
All of these balls are legally placed
114
CORNER KICK Players from the opposing team must
be 10 yds. from the ball. The ball is in play
when it is kicked (with a kicking motion) and
moves. It does not have to leave the corner arc
area. The kicker cannot move the corner flag. A
goal can be scored directly from a corner kick.
115
Restarting the Game
FREE KICKS
A way to restart play when the Referee has
stopped play because of a foul.
There are two types of free kicks Direct Free
Kick Indirect Free Kick
116
Restarting the Game
Direct Free Kick (DFK) A goal can be scored
directly from the kick (against the opposing
team) Indirect Free Kick (IFK) The ball must
touch any other player before a goal can be scored
117
Restarting the Game
To signal an Indirect Free Kick, the Referee
holds his hand straight up into the air. The
hand remains in this position until the ball
either (a) touches any other player, or (b) goes
out of play.
There is no signal for a Direct Free Kick
118
Restarting the Game
The kicker may not touch the ball a second time
until it has touched another player.
Exception If a free kick taken by the defending
team in its own penalty area is touched a second
time before the ball leaves the penalty area, the
kick is retaken.
119
  • In most cases a Free Kick (both types) is
  • Taken from the location of the foul, and
  • In play once it is kicked (with a kicking motion)
    and moves.
  • All opponents must
  • be 10 yds. from the ball.
  • But there are some exceptions.

120
If a free kick of any type is awarded to the
defending team in its own goal area, the ball can
be placed anywhere in the goal area
Direction of Kick
The ball is in play once it leaves the Penalty
Area into the field of play
121
If an IFK is awarded to the attacking team in its
opponents goal area, the ball is moved out to
the goal area line.
Direction of Kick
The ball is in play once it is kicked and moves.
122
If a Direct Free Kick Foul is awarded to the
attacking team in the opponents penalty area, a
penalty kick is awarded instead.
Direction of Kick
The ball is in play when it is kicked and moves
forward.
123
  • PENALTY KICK
  • (U-10 and above, only)
  • A penalty kick is awarded when a direct free kick
    foul has been committed by a team within its own
    penalty area.
  • All players (other than the kicker and the
    goalkeeper) must be
  • Outside the penalty area and penalty arc
  • Behind the ball
  • Until the ball is played.

124
  • PENALTY KICK
  • (U-10 and above, only)
  • The goalkeeper must remain on the goal line (but
    can move side-to-side) until the ball is in play.
  • The ball is in play
  • once it is kicked
  • and moves forward.
  • The kicker may not touch the ball a second time
    until touched by any other player.

125
Restarting the Game
DROPPED BALL
A way to restart play for an unusual but neutral
reason.
Examples Injury Dog on the field Stray ball on
the field
126
DROPPED BALL
The referee drops the ball where it was when play
was stopped. The ball is dropped from the
players waist height. The ball is in play when
it hits the ground. If a player kicks the ball
before it hits the ground, the ball is dropped
again.
127
Checking for Learning
The ball goes completely over the touch line,
last touched by an attacker. What is the
restart? Throw-in for the defending team The
ball goes completely over the goal line (not a
goal), last touched by a defender. What is the
restart? Corner Kick
128
Checking for Learning
Is this ball legally placed for a corner
kick? Yes
129
Checking for Learning
What does this signal indicate? Indirect
Free Kick
130
Checking for Learning
How many players must be present for the taking
of a dropped ball? There is no requirement The
ball goes completely over the goal line (not a
goal), last touched by an attacker. What is the
restart? Goal Kick
131
OFFSIDE
The Offside Law is the only law that restricts
tactical positioning during dynamic play. The
offside law is intended to ensure that players
earn the right to shoot on goal.
132
OFFSIDE
  • Elements of the offside infraction
  • Position
  • Time of Judgment
  • Active Involvement
  • All three elements must be present or there
    cannot be an infraction

133
OFFSIDE
  • Offside Position
  • A Player is in an offside position if he is
  • In the opponents half of the field
  • Closer to the opponents goal line than at least
    two opponents and
  • Closer to the opponents goal line than the ball
  • All three elements must be present or the player
    is not in an offside position, and there cannot
    be an infraction

134
Offside Position It is not an offence to be in
an offside position It just means that player
is momentarily off his team. He cannot interfere
with play or any of the opposing players. He
cannot have any involvement in the match. Hes
off his team.
135
OFFSIDE
Time of Judgment Offside Position is judged at
the moment the ball touches or is played by one
of his team
136
OFFSIDE
  • Active Involvement
  • A player may be involved in active play by
  • Interfering with play
  • Interfering with an opponent or
  • Gaining an advantage by being in that position.

137
OFFSIDE
Once all three of these conditions have been
met POSITION TIME OF JUDGMENT ACTIVE
INVOLVEMENT An offside infraction has
occurred An indirect free kick is awarded to the
opposing team from the place the infringement
occurred.
138
OFFSIDE
Exceptions There is no offence if a player
receives the ball directly from Goal
Kick Corner Kick Throw-In
139
Direction of attack
AR
OFFSIDE
A1
D
A2
A
A
D
A
140
Direction of attack
AR
NOT OFFSIDE
D
A1
A
A2
A
D
A
141
Direction of attack
AR
NOT OFFSIDE
D
A1
A
A2
A
D
A
A
A3
142
Direction of attack
AR
NOT OFFSIDE Goal Kick
A2
A1
A
A
D
A
D
143
Direction of attack
AR
OFFSIDE
A
D
D
A
Deflection off goalpost or goalkeeper
144
Direction of attack
AR
NOT OFFSIDE
A
D
D
A
145
Direction of attack
AR
OFFSIDE
A
A
A
D
D
146
Direction of attack
AR
OFFSIDE
A
D
D
A
147
Direction of attack
AR
OFFSIDE
D
A
A
A
D
D
148
Direction of attack
AR
NOT OFFSIDE
D
A
A
D
A
D
149
Direction of attack
Corner Kick
AR
A
A
A
OFFSIDE
D
D
D
150
Key Takeaways It is not an offence to be in an
offside position Wait for Active Involvement
before penalizing for offside The player is not
required to touch the ball for the offside to
be penalized
151
Referee and Asst. Referee Mechanics
152
What are the Duties of the Referee ?
  • Keep a record of the match
  • Timekeeper
  • Scorekeeper
  • Control substitutions
  • File a written report
  • Stop play for injury
  • Restart play when it has been stopped
  • Suspend/terminate a match for cause

153
REFEREE COMMUNICATION / SIGNALS
Whistle
Voice
Hand
154
REFEREE POSITIONING
155
REFEREE POSITIONING
156
REFEREE POSITIONING
157
ASST. REFEREE DUTIES AND SIGNALS
  • Neutral Assistant Referee
  • Indicate ball out of play
  • Indicate which side gets
  • throw-in, goal kick or corner kick
  • Indicate when offside infringement has occurred
  • Indicate when substitution is desired
  • Assist the referee to control the game

158
ASST. REFEREE DUTIES AND SIGNALS
Club Linesmen Only indicate ball in-and-out of
play
159
ASST. REFEREE DUTIES AND SIGNALS
  • FLAG SIGNALS
  • Throw-in
  • Goal Kick
  • Corner Kick
  • Offside
  • Goal
  • Other

160
Key Takeaways The Referees role is to ensure
the game is Fun, Fair and Safe Assistant
Referees assist the Referee The referee team
positions themselves to box play
161
Checking for Learning
Who determines when the half is over? The
Referee Who makes the offside call? The Referee
162
Checking for Learning
What method of communication by the Referee is
most effective to say to the players Stop
playing I saw a foul? The whistle What is
the Assistant Referees signal for a throw-in
awarded to the attacking team? Faces the field
of play and raises the flag 45 degrees above the
diagonal in his right hand, parallel to the touch
line
163
Checking for Learning
What method of communication by the Referee is
most effective to announce to the players to take
a kickoff? The whistle What is the Club
Linesmans signal for a throw-in awarded to the
attacking team? None. A Club Linesman can
only indicate when the ball has gone completely
out of play (by raising the flag straight up).
He cannot indicate who gets the throw-in.
164
FUNDAMENTAL COACHING CONCEPTS
165
OBJECTIVES OF THE GAME ATTACKERS
DEFENDERS
166
OBJECTIVES OF THE GAME ATTACKERS
DEFENDERS SCORE
167
OBJECTIVES OF THE GAME ATTACKERS
DEFENDERS SCORE STOP SCORING
168
OBJECTIVES OF THE GAME ATTACKERS
DEFENDERS SCORE STOP SCORING ADVANCE
169
OBJECTIVES OF THE GAME ATTACKERS
DEFENDERS SCORE STOP SCORING ADVANCE DELAY

170
OBJECTIVES OF THE GAME ATTACKERS
DEFENDERS SCORE STOP SCORING ADVANCE DELAY
MAINTAIN POSSESSION
171
OBJECTIVES OF THE GAME ATTACKERS
DEFENDERS SCORE STOP SCORING ADVANCE DELAY
MAINTAIN POSSESSION REGAIN POSSESSION
172
OBJECTIVES OF THE GAME ATTACKERS
DEFENDERS SCORE STOP SCORING ADVANCE DELAY
MAINTAIN POSSESSION REGAIN POSSESSION
173
PRINCIPLES OF PLAY ATTACKERS DEFENDERS
174
PRINCIPLES OF PLAY ATTACKERS
DEFENDERS PENETRATION
175
PRINCIPLES OF PLAY ATTACKERS
DEFENDERS PENETRATION DELAY
176
PRINCIPLES OF PLAY ATTACKERS
DEFENDERS PENETRATION DELAY DEPTH
177
PRINCIPLES OF PLAY ATTACKERS
DEFENDERS PENETRATION DELAY DEPTH DEPTH
178
PRINCIPLES OF PLAY ATTACKERS
DEFENDERS PENETRATION DELAY DEPTH DEPTH
MOBILITY
179
PRINCIPLES OF PLAY ATTACKERS
DEFENDERS PENETRATION DELAY DEPTH DEPTH
MOBILITY BALANCE
180
PRINCIPLES OF PLAY ATTACKERS
DEFENDERS PENETRATION DELAY DEPTH DEPTH
MOBILITY BALANCE WIDTH
181
PRINCIPLES OF PLAY ATTACKERS
DEFENDERS PENETRATION DELAY DEPTH DEPTH
MOBILITY BALANCE WIDTH CONCENTRATION
182
PRINCIPLES OF PLAY ATTACKERS
DEFENDERS PENETRATION DELAY DEPTH DEPTH
MOBILITY BALANCE WIDTH CONCENTRATION CREATIVITY
183
PRINCIPLES OF PLAY ATTACKERS
DEFENDERS PENETRATION DELAY DEPTH DEPTH
MOBILITY BALANCE WIDTH CONCENTRATION CREATIVITY
COMPOSURE
184
PRINCIPLES OF PLAY ATTACKERS
DEFENDERS PENETRATION DELAY DEPTH DEPTH
MOBILITY BALANCE WIDTH CONCENTRATION CREATIVITY
COMPOSURE
185
In AYSO, Its about more than the game !
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