Title: Senior Design Project OPNET Modeler
1Senior Design ProjectOPNET Modeler
Short-Range Wireless Routing
- Erin Butler Emmy Lai
- Advisor Professor H. C. Chang
2Grant
- Funded by a grant from CRA-W, a subset of the
National Science Foundation,
3Objective of Project
- Research Existing Wireless Routing Algorithms
- Design and Implement these Algorithms
- Explore OPNET Modeler
- A network technology development environment
- Simulate a Variety of Networks, Observing
Performance Metrics
4OPNET Modeler
- Three Main Domains
- Network
- Node
- Process
5Network Domain
- Subnetworks
- Encapsulates other network objects
- Communication Nodes
- Model network objects with definable internal
structure - Communication Links
- Mechanism to transport information between nodes
- Fixed, Mobile, Satellite Variations
6Node Domain
- Node Model defines the internal structure of the
communication nodes - Node Modules
- Processor primary building block, sends/receives
packets, overall processing - Queue extended functionality of processor, array
of internal resources, subqueues - Transmitter interface between internal packet
streams external communication links - Receiver interface between external
communication links internal packet streams - Connections
- Packet Stream support flow of data between
modules - Statistic Wires support transmission of
numerical state information - Logical Associations bind two modules, allowing
them to perform function together
7Process Domain
- The Process Model defines the behavior of the
processor and queue modules - Interrupt Driven Execution
- Caused by the invocation of an event
- Alternating Blocked and Active states
- Dynamic Processes
- Processes invoked by other processes
- Share Memory Architecture
- Parent-Child establish pair establish block of
memory for two-way communication
8Process Domain (cont.)
- Dynamic Library operations
- State Transition Diagrams
- State a mode the process can enter, state
information - Enter Exit Executives
- Unforced state wait for interrupt
- Forced state continual execution of state
- Transition possible movements of a process from
state to state - Source destination state, condition executive
expression - Input Output Streams
9Data Analysis
- Analysis Tool
- Graphs
- Statistics
- Output Scalar Files data collected in vector
files during a simulation run, combine results
from multiple simulations
10OPNET Editors
- Project Editor
- Node Editor
- Process Model Editor
- Link Model
- Path Editor
- Packet Format Editor
- Antenna Pattern Editor
- Interface Control Information Editor
- Probability Density Function Editor
- Probe Editor
- Simulation Tool
- Analysis Tool
- Filter Editor
11Project Editor
- Main staging area for creating a network
simulation - Create a network model using models from the
standard library - Collect statistics about the network
- Run the simulation
- View Results
12Node Editor
- Define the behavior, which is defined by modules,
of each network object - A network object is made up of multiple modules
defining its behavior - Each module models some internal aspect of the
node behavior (ex data creation/storage)
13Process Model Editor
- Create process models which control the
underlying functionality of the node models
created in node editor - Represented by finite state machines
- Created with icons that represent states and
lines that represent transitions between states - Operations performed in each state or for a
transition are described in embedded c or c
code blocks
14Link Model
- Create new types of link objects
- Each new type of link can have different
attribute interfaces and representation
15Path Editor
- Create new path objects which define a traffic
route - Any protocol model that uses logical connections
or virtual circuits (MPLS, ATM, Frame Relayetc)
can use paths to route traffic
16Packet Format Editor
- Defines the internal structure of a packet as a
set of fields - A packet format contains one or more fields,
represented in the editor as colored rectangular
boxes - Size of the box is proportional to the number of
bits specified as the fields size
17Antenna Pattern Editor
- Models the direction dependent gain properties of
antennas - Gain patterns are used to determine gain values,
given knowledge of the relative positions of
nodes
18Interface Control Information Editor
- Defines the internal structure of ICIs (Interface
Control Information) which are used to formalize
interrupt-based inter-process communication
19Probability Density Function Editor
- Describes the spread of probability over a range
of possible outcomes - Models the likelihoods associated with packet
interarrival times - Models the probability of transmission errors
20Probe Editor
- Specifies the statistic to be collected during
simulation - Sets additional characteristics of each probe
- Different probes collect different statistics
including global statistics, link statistics,
node statistics, attribute statistics, and
several types of animation statistics.
21Simulation Tool
- Specifies additional simulation constraints
- Simulation sequences are represented by
simulation icons which contain a set of
attributes that control that simulations
run-time characteristics
22Analysis Tool
- Creates scalar graphs and parametric studies
- Defines templates to which statistical data is
applied - Creates analysis configurations
23Filter Editor
- Creates additional filters on top of the ones
that are already provided by OPNET - Built by combining existing models with each
other
24OPNET Overview Layout
25Carrier Sense Multiple Access Protocol (CSMA)
- Protocols in which stations listens for a carrier
or transmission and act accordingly - Three versions of CSMA
- 1 persistent
- non persistent
- p persistent
261 persistent CSMA
- When a station has data to send, it first listens
to the channel to see if anyone else is
transmitting at that moment - If the channel is busy, the station waits until
it becomes idle - When the station detects an idle channel, it
transmits a frame - If a collision occurs, the station waits a random
amount of time and starts all over again - Transmits with a probability of 1 whenever it
finds the channel idle
27Non-persistent CSMA
- Attempts to be less greedy than 1-persistent
- Before sending, a station senses the channel
- If no one else is sending, the station begins
doing so itself - If the channel is already in use, it waits a
random period of time and then repeats the
algorithm - Leads to a better channel utilization and longer
delays than 1-persistent
28p-persistent CSMA
- Applies to slotted channels
- When a station becomes ready to send, it senses
the channel - If it is idle, it transmits with a probability p
- A probability of q1-p is deferred until the next
slot - If that slot is also idle, it either transmits or
defers again, with the probabilities p and q - Process repeats until either the frame has been
transmitted or another station has begun
transmitting - If another station has begun transmitting, it
acts as if there had been a collision (ie, it
waits a random time and starts again) - If the station initially senses the channel busy,
it waits until the next slot and applies the
above algorithm
29OPNET CSMA
- Basic Components
- CSMA project network
- Transmitter Node Model sends packets
- Receiver Node Model performs network monitoring
30CSMA Process Model
- Verifies the channel is free before transmitting
- If channel is not free, enters the wt_free state
until a channel goes free interrupt is received
31CSMA
- At the node level, the statistic wire is
triggered when the busy statistic changes to
0.0. - The trigger is activated by enabling the wires
falling edge trigger attribute
32CSMA Scenario
- CSMA network model
- 20 transmitter nodes
- Uses transmitter nodes designed previously in
node editor - Network is ready for simulation
33CSMA Simulation
- Change attributes to run simulation
- Duration time
- Seed
- Value per statistics
- In this case, for the CSMA, seed is changed to 11
34CSMA Simulation Results
- Graph of channel throughput S vs. channel traffic
G - Achieves maximum throughput at about 0.5
35Comparing Protocols (CSMA vs. Aloha)
36Introduction to Dynamic Wireless Networks
- These networks consist of mobile hosts that
communicate to one another over wireless links
without any static network interaction - Due to the limited range of wireless
transceivers, mobile hosts communication links
only implemented in their geographic reason - Need for a complex network to handle and maintain
the forwarding of data packets
37Previous Work Routing Standards
- Set of Conventional Standards
- Simplicity
- Loop-free
- Low Convergence time
- Low computation transmission overhead
- Problems in terms of Dynamic Networks
- Frequent broadcast cause high overhead due to
changing topology - Heavy computational burden
- Limited bandwidth in wireless networks
38Temporally Ordered Routing Algorithm (TORA)
- A network routing protocol which has been
designed for use in Mobile Wireless Networks - Envisioned as a collection of routers which are
free to move about arbitrarily - Routers are equipped with wireless
receivers/transmitters - Status of communication links between routers is
a function of their positions, transmission power
levels, antenna patterns, cochannel interference
levels.etc - Designed to minimize reaction to topological
changes
39Properties that makes TORA well suited for use in
the mobile wireless networking environment
- Executes distributedly
- Provides loop-free routes
- Provides multiple routes (to alleviate
congestion) - Establishes routes quickly (so as to be used
before the topology changes) - Minimize algorithmic reactions/communication
overhead (to conserve available BW and increase
adaptability)
40Methods to minimize overhead maximize routing
efficiency
- Establish routes only when necessary by
constructing a direct acyclic graph rooted at the
destination using a query/reply process - React to link failure only when necessary (ex
when a node loses its last downstream link) - Scope of failure reactions minimized (ie the
number of nodes that must participate) - No reaction to link activation
41TORAs Link Reversal Algorithm
- When a node has no downstream links, it reverses
the direction of one or more links - Links are directed based on a metric, maintained
by nodes in the network, that can conceptually be
viewed as a height - Goals
- Discover routes on demand
- Provide multiple routes to a destination
- Establish routes quickly
- Minimize overhead
- Make shortest path routing of second importance
42TORA Basic Functions
- Creating Routes Query/Reply on demand
- Query packet (QRY) is flooded through network
- Update packet (UPD) propagates back if routes
exist - Maintaining Routes Base on link-reversal
algorithm - UPD packets reorient the route structure
- Erasing Routes
- Clear packet (CLR) is flooded through network to
erase invalid routes
43TORA FSM
44Create Route State Diagram
45Maintain Route State Diagram
46Erase Route State Diagram
47TORA Application
- A separate copy of TORA is run at each node
- Node adjust height at a discovery of an invalid
route - Node without neighbor of finite height with
respect to destination, attempts to find new
route - Sends CLR packet upon network partition
- Exchange of UPD packets
48TORA Application cont
- Complete path can be found using distance table
- Each router maintains its own information with
respect to its neighbor
49Node Height
- Each height table for a node contains the
following information - Hi (?i, oid, ri, ?i, i)
- ?I time tag
- oid originator ID
- ri bit used to divide each reference level into
2 sublevels - ?I integer used to order nodes
- I unique identifier of node
- Height of each node (except for the destination)
is initially set to NULL Hi ( -, -, -, -, i)
50Route Creation
(-,-,-,-,A)
(-,-,-,-,B)
QRY
(-,-,-,-,C)
(-,-,-,-,E)
(-,-,-,-,D)
(-,-,-,-,G)
(-,-,-,-,F)
DEST
(-,-,-,-,H)
51Route Creation
(-,-,-,-,A)
QRY
(-,-,-,-,B)
(-,-,-,-,C)
(-,-,-,-,E)
(-,-,-,-,D)
QRY
(-,-,-,-,G)
(0,0,0,0,F)
DEST
(-,-,-,-,H)
52Route Creation
(-,-,-,-,A)
(-,-,-,-,B)
(-,-,-,-,C)
(-,-,-,-,E)
(-,-,-,-,D)
(-,-,-,-,G)
(0,0,0,0,F)
DEST
(0,0,0,1,H)
53Route Creation
(-,-,-,-,A)
(-,-,-,-,B)
(-,-,-,-,C)
(0,0,0,1,E)
(0,0,0,2,D)
(0,0,0,2,G)
(0,0,0,0,F)
DEST
(0,0,0,1,H)
54Route Creation
(0,0,0,3,A)
(0,0,0,2,B)
(0,0,0,3,C)
(0,0,0,1,E)
(0,0,0,2,D)
(0,0,0,2,G)
(0,0,0,0,F)
DEST
(0,0,0,1,H)
55Route Creation Complete
(0,0,0,3,A)
(0,0,0,2,B)
(0,0,0,3,C)
(0,0,0,1,E)
(0,0,0,2,D)
(0,0,0,2,G)
(0,0,0,0,F)
DEST
(0,0,0,1,H)
56Cluster-Based Algorithm for Dynamic Network
Routing
- Main objective To replace individual nodes
(mobile hosts) with a cluster - Lower overhead during topology changes
- Basic algorithm
- Divide the graph into a number of overlapping
clusters - Change in topology change in cluster membership
57Cluster Definitions
- Graphs an organization of nodes or mobile hosts
- Node list of neighbors, list of clusters it
belongs to, list of boundary nodes - Boundary nodes connection from one cluster to
another - Clusters
- Size of cluster C, S(C) number of nodes
- Edges edges between the nodes that are members
of the clusters - Cluster-connected graph union of clusters covers
the whole graph, a path from exists from each
node to every other in the graph - Redundant cluster, if removed, does not affect
the connection between a pair
58Four Main Topology Changes
- H5 turns ON
- H6 turns OFF
- HA connects to HB
- HA disconnects from HB
59Procedures Data Structures
- Two main Procedures Switch ON, Switch OFF
- Each execute a similar algorithm of cluster
manipulation - CreateCluster
- FindEssential
- FindRedundant
- Data Structures
- Clus_List list of clusters
- Bound_List list of boundary nodes
60Performance Metrics
- Time Complexity
- Number of steps for a network to form after
topology change - Communication Complexity
- Number of messages required to form new network
- Routing Overhead
- Ratio of path length between source and
destination
61Dynamic Cluster Implementation
- Bottom-Up approach
- Process Model defines behavior of nodes, state
diagram and transitions - Node Model contains objects (receiver,
transmitter, processor) consisting of process
models - Network Model overall topology
62Process Models
- Decision Tree Switch ON or Switch OFF
63Switch ON State Diagram
64Switch OFF State Diagram
65Node Model
- Wireless LAN Model MAC sublayer, Physical Layers
66Network Model
67C Language ImplementationMain Functions Data
Structures
- Three Basic Functions
- CreateCluster
- FindEssential
- FindRedundant
- Globally Declared Data Structures
- NeighborList list of all neighbors of each node
- Clus_List contains list of clusters
68C Language ImplementationCreateCluster
- Input Parameter node ID
- Using the the node ID and its NeighborList,
determines all existing clusters
69C Language ImplementationFindEssential
- Input Parameter node ID
- Ensures that no one node, except the node ID,
exists in more than one essential class - Design series of reiterative looping and
comparisons - If all nodes are found in another essential
cluster, cluster is marked non-essential
70C Language ImplementationFindRedundant
- Input Parameter node ID
- Uses essential list
- Determines whether or not the removal of a
cluster affects the cluster-connectivity between
any pair of nodes - Output is the final Clus_List for the node ID
71C Language ImplementationSimulation (initial)
72C Language ImplementationSimulation (H5 ON,
nodeID0)
73C Language ImplementationSimulation (H2 OFF,
node 5)
74C Language ImplementationSimulation (H3
disconnect H4, node 0)
75AND NOWGRADUATION!!