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Chapter 6: Learning Lecture 8&9

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Title: Chapter 6: Learning Lecture 8&9


1
Chapter 6 LearningLecture 89
2
Learning Outcomes
  • Describe the learning process according to
    classical conditioning.
  • Describe the learning process according to
    operant conditioning.
  • Describe cognitive factors in learning.

3
Truth or Fiction?
  • A single nauseating meal can give rise to a taste
    aversion that lasts for years.
  • Psychologists helped a young boy overcome his
    fear of rabbits by having him eat cookies while a
    rabbit was brought closer and closer.

4
Truth or Fiction?
  • During World War II, a psychologist created a
    missile that would use pigeons to guide the
    missile to its target.
  • Slot machine players pop coins into the machines
    most rapidly when they have no idea when they
    might win.

5
Truth or Fiction?
  • You can train a rat to climb a ramp, cross a
    bridge, climb a ladder, pedal a toy car, and do
    several other tasks all in proper sequence.

6
Truth or Fiction?
  • You have to make mistakes to learn.
  • Despite all the media hoopla, no scientific
    connection has been established between violence
    in the media and real-life aggression.

7
1. What is Learning?
  • A relatively permanent change in behavior,
    knowledge, capability, or attitude that is
    acquired through experience and cannot be
    attributed to illness, injury, or maturation.
  • Behaviorist Perspective
  • A relatively permanent change in behavior that
    arises from practice or experience
  • Cognitive Perspective
  • Mental change that may or may not be associated
    with changes in behavior

8
2. Classical Conditioning
  • Basic types of learning CC OC
  • CC-Simple form of associative learning that
    enables organisms to anticipate events, or to
    associate one stimulus with another.
  • Previously neutral stimulus (CS) comes to elicit
    the response evoked by a second stimulus (UCS) as
    a result of repeatedly being paired with the
    second stimulus (e.g., thunder storm)

9
3. Contribution of Ivan Pavlov
  • While studying salivation in dogs, Pavlov
    happened upon the principles of conditioning
  • Reflex- involuntary response to a particular
    stimulus can be unlearned (or unconditioned) and
    learned (or conditioned) through association
  • Unconditioned Reflexes
  • -food (UCS) -salivations (UCR)
  • -loud noise -startle response
  • -light in eye -contraction of
    pupil
  • -puff of air in eye -eyeblink response

10
Features and Phases of Classical Conditioning
PLAY VIDEO
11
4. Stimulus and Response in Classical Conditioning
  • Unconditioned stimulus (UCS)
  • Unconditioned response (UCR)
  • Orienting response
  • Conditioned stimulus (CS)
  • Conditioned response (CR)

12
5. A Schematic Representation of Classical
Conditioning
13
6. Taste Aversionstudents learn the concept on
their own
  • Example of classical conditioning
  • Adaptive motivate organism to avoid harmful
    foods
  • Only one association may be required time
    between unconditioned and conditioned stimulus
    can occur hours apart

14
7. Extinction and Spontaneous Recovery
  • Extinction
  • CS no longer followed by an UCS - no longer
    elicits CR
  • Spontaneous Recovery
  • CS once again elicits CR
  • A function of time that has elapsed since
    extinction occurred

15
8. Generalization and Discrimination
  • Generalization
  • Tendency for CR to be evoked by stimuli similar
    to the stimulus to which the response was
    conditioned
  • Discrimination
  • CR evoked by limited range of stimuli due to
    pairing only the limited stimulus with the US

16
9. Higher-Order Conditioning
  • Previously neutral stimulus becomes a conditioned
    stimulus after being repeatedly paired with a
    stimulus that has already become a conditioned
    stimulus
  • Condition dog to salivate to tone
  • Repeatedly pair light with tone
  • Light evokes salivation

17
10. Classical Conditioning of Emotional Responses
  • Little Albert conditioning for fear
  • Counterconditioning
  • Flooding
  • Systematic desensitization

18
Little Albert
PLAY VIDEO
19
11. Classical Conditioning in Everyday Life
20
Operant Conditioning Learning What Does What to
What
21
12. Operant Conditioning
  • Learn to do, or not do, things based on the
    consequences of the behavior
  • Thorndike (1874-1949)- the law of effect states
    that the consequence, or effect, of a response
    will determine whether the tendency to respond in
    the same way in the future will be strengthen or
    weakened. (puzzle box experiment with a cat)
  • Behavior operates on, or manipulates, the
    environment
  • Voluntary responses are acquired or conditioned

22
13. B.F. Skinners Contributions
  • Skinner focused on measurable behaviors
  • Behavior modification and programmed learning
  • Skinner box
  • Experimental conditions can be maintained

23
Rat in a Skinner Box
PLAY VIDEO
24
14. Types of Reinforcements
  • Reinforcer is any stimulus or event that
    increases the probability that responses
    preceding it will be repeated
  • Positive reinforcer
  • Increase probability behavior will occur when it
    is added (the money you get when you use the
    correct ATM procedure is positive R
  • Negative reinforcer
  • Increase probability behavior will occur when it
    is removed (turn the air conditioner to avoid the
    heat)

25
Positive Versus Negative Reinforcers
26
15. Immediate versus Delayed Reinforcers
  • Immediate reinforcers are more effective than
    delayed
  • Short-term consequences are more of incentive
    than long-term

27
16. Primary and Secondary Reinforcers
  • Primary reinforcer effective because of
    biological makeup of organism
  • Food, water, warmth, pain (negative reinforcer)
  • Secondary reinforcer acquire value through
    association with established reinforcers
  • Conditioned reinforcers
  • Money learn it may be exchanged for primary
    reinforcer

28
17. Extinction and Spontaneous Recovery in
Operant Conditioning
  • Extinction
  • Learned responses are extinguished after repeated
    performance without reinforcement (we may get
    frustrated or even rage, e.g. vending machine,
    etc)
  • Spontaneous Recovery
  • Occurs as a function of time

29
18. Reinforcers versus Rewards and Punishment
  • Reinforcers are known by their effect (increase
    response)
  • Rewards are pleasant events that affect behavior
    (are known by how they feel)
  • Punishment are aversive events that decrease the
    frequency of the behavior they follow

30
19. Negative Reinforcers Versus Punishment
31
20. Generalization and Discrimination
  • Generalization in Operant Conditioning, the
    tendency to make the learned response to a
    stimulus similar to that for which the response
    was originally reinforced (e.g., Daddy!)
  • Discriminative stimulus that indicates whether
    behavior will be reinforced
  • Behavior not reinforced will be extinguished

32
21. Schedules of Reinforcement
  • Continuous reinforcement
  • Most rapid acquisition
  • Most easily extinguished
  • Partial reinforcement (slot machine type)-
  • -- Some, but not all responses are reinforced
  • There are 4 basic schedules FI, VI and FR, VR

33
22. Interval Schedules of Reinforcement
  • Fixed-interval schedule (FI)- e.g., salary
  • Fixed amount of time
  • Response rate falls off after each reinforcement
    and then picks up as reinforcer approaches
  • Variable-interval
  • schedule (VI)
  • Unpredictable
  • time elapses
  • Steadier but lower
  • response rate
  • (than fixed-interval)
  • e.g., random Drug testing

34
23. The Fixed-Interval Scallop
35
24. Ratio Schedules of Reinforcement
  • Fixed-ratio schedule (FR)
  • Fixed of correct responses (farm)
  • High response rate higher immediately after
    reinforcement
  • Variable-ratio sch. (VR)
  • Unpredictable number of correct responses
  • High response rate (Casino)
  • Based on average ratio

36
25. Shaping
  • Reinforce progressive steps toward the behavioral
    goal, used for teaching complex behaviors
  • As training proceeds, reinforce successive
    approximations of the goal
  • (e.g., table manners, disruptive kids in
    class)
  • Superstitious behaviors (Skinners pigeons,
    rewarded every 15 sec. regardless of their
    behavior)

37
26. Applications of Operant Conditioning
  • Biofeedback Training (control autonomic system)
  • Behavior Modification
  • Programmed Learning

38
Cognitive Factors in Learningmental structures,
schemas, templates, info processing
39
27. Latent Learning and Cognitive Maps
  • Edward Tolman
  • Rats formed a cognitive map
  • Learning was hidden, or latent, until food
    motivated them

40
28. Observational Learning
  • Acquire skills by observing others (Bandura)
  • Paying attention to the behavior is sufficient
  • Learning may be latent
  • Model person who engages in response that is
    imitated
  • Models age, status power, etc.
  • Modeling effect (math problems)
  • Inhibitory effect (slow down, when we see a cop)
  • Vicarious reinforcement

41
29. Violence in the Media and Aggression
  • Bandura and colleagues classic study of media
    violence Bobo and preschool children
  • Children who saw aggressive model showed
    significantly more aggressive behavior toward the
    doll themselves

42
30. Consensus on the Effects of Violence in the
Media
  • Depictions of violence contribute to aggression
  • Observational learning
  • Disinhibition (can get away w/it)
  • Increased arousal
  • Priming of aggressive thoughts and memories
  • Habituation (used to)
  • Circular relationship between exposure to media
    violence and aggressive behavior

43
31. What Are the Connections Between Media
Violence and Aggressive Behavior?
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