Title: Basics of Stimuli
1Basics of Stimuli
- John H. Krantz
- Hanover College
2Outline
- The nature of the beast
- Basic Perceptual Issues
- Spatial
- Temporal
- Color
- Luminance
3The General Beast
4Screen Mosaic Triad Arrangement
5Screen Mosaic Color Strip Arrangement
6Interlaced Projection
7Progressive Projection
8The Electron Beam
9Seeing the Flicker
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10Spatial Issues
- Spatial Inhomogeneity
- Aliasing
- Edge Effects and Contrast
11Spatial Inhomogeneity
- The same output value leads to different
luminance outputs at different screen locations. - Thus, you get different outputs at different
screen locations. - In general, draw to center if critical
12CRT Change from Minimum
13How to Handle Spatial Inhomogeneity
- Keep stimuli in central region
14Aliasing
- Technical definition
- When an image contains frequencies beyond the
range of the sampling matrix, the wrap-around and
occur as lower frequencies, distorting the image
15Aliasing
- Description of aliasing
- Generally try to draw and image that has too fine
of detail or sharp edges - Causes jaggies
- And pixel artifacts
- That is you can notice the pixels
16Aliasing and Pixel Effects
17Craik-Cornsweet
18Craik-Cornsweet Described
The figure above is an exaggerated map indicating
the light levels across the image on the previous
slide. Note how the center and edges have
identical luminance. That can be seen by sitting
far enough away from the screen
19Minimal Contours
20Minimal Contours Described
There are two circles below. Both circles have
the same luminance (intensity level) at the
center. Click on your mouse and This one changes
abruptly watch as the edges are blurred to
the level at the center. and the circle
disappears.
21Anti-aliasing
- Solution to aliasing
- Bandlimiting or anti-aliasing
- Essentially blur the edges or image so fine
detail is lost - In a lot of Software
- Ideally use a gaussian filter
- This is the shape of CRT electron beam which is
why dots on screen never show up - Infante (1985) Silverstein et al. (1990)
- Many graphics software and even some languages
anti-alias (Java2D)
22Temporal Issues
- Motion reproduction
- Flicker
- Stimulus Timing
23Motion Reproduction
- Frame rates of monitors far exceed what is needed
for movement update - NTSC video 30 updates per second
- Movies 24 updates per second
- Most web video 10 to 15 frames/sec
24Computer Video
- Most Update rates are 10-15 frames/sec
- 5 fps 10 fps 15 fps
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25Flicker
- Critical threshold of flicker rates is about 60
Hz in the fovea - But gets higher for larger stimuli
- Recommended flicker rates between 66 Hz and 120
Hz (Bridgeman, 1998) - Most monitors are adequate in this value
- Notice difference between flicker and frame
update rate.
26Stimulus Duration
- Pixels are not on continuously during a frame
- In part this is necessary for clean motion
- Typical CRT phosphors last about 4 msec.
(Bridgeman, 1998) - On LCD and other technologies, persistence is
longer - Makes motion less clean but flicker less
noticeable
27Differences in Persistence
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28Determining Stimulus Duration
- Possible errors
- Not knowing which frame the stimulus is first
presented on - Assuming the stimulus is visible from the
beginning of the display - Stimuli are not visible at beginning of frame but
some time later - Delay depends upon where on frame stimulus is and
frame rate - This is a constant error
29Computer Video Architecture (Win95)
Display
Win32 Applications
GDI DDI DCI DDI 3-D DDI
GDI Video OpenGL 3-D Games
30Effects on Timing
- If no more than one frame delay
- Additional error of up to 17msec added to all
conditions - No longer msec timing but really 60 Hz timing
- If frame delay is larger effects are worse
31Example Results from Myors (1999)
32Luminance Issues
33Gamma
34Gamma Correction
- Typically well described by LL0a(V-V0)g
- g is typically near 2.3 L, L0, a, g are affected
by contrast and brightness settings - Cant be done on web
- Make sure stimuli are not sensitive to
distortions in gray scale - High contrast
- Photos may be distorted slightly and impact
results (Ruppertsberg et al., 2001) - Dont require fine distinctions
35Chromatic Issues
- The Trichromatic Theory
- Color Picker
- The Color Gamut
- Glare
- Color Blindness
36The CIE Color System
- A set of Equations that
- allow predictions of
- matching.
- Used in photo printing,
- TV and film.
- Wyszecki Stiles(1967)
37The Color Gamut
- The range of colors reproducible by any system
38The Effect of Illuminance on Gamut
In Dark With Lights on With Lights on and
30 Luminance Level
39Illuminance
- Agostini Bruno (1996)
- Accuracy of the perceived stimulus is affected by
the amount of illuminance. - D. F. Neri (1990)
- Combination of light and gamut changed
chromaticity - Request close windows and turn off unnecessary
light - Do not use subtle color differences
40Color Blindness
Description
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41Color Blindness
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42Color Blindness
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43Color Blindness
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44How to handle
- Screening questions?
- Large sample and random assignment
- Pre-test on color blind
45Summary
- Spatial
- Aliasing
- Edges
- Temporal
- Frame per second in video
- Luminance
- Gamma
- Color
- Glare
- Color deficiencies