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Computer Vision

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Computer Vision Stereo Vision Pinhole Camera Perspective Projection Stereo Vision Two cameras. Known camera positions. Recover depth. Correspondences Matrix form of ... – PowerPoint PPT presentation

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Title: Computer Vision


1
Computer Vision
  • Stereo Vision

2
Pinhole Camera
3
Perspective Projection
4
Stereo Vision
  • Two cameras.
  • Known camera positions.
  • Recover depth.

scene point
p
p
image plane
optical center
5
Correspondences
p
p
6
Matrix form of cross product
aaxiayjazk
ababsin(?)u
bbxibyjbzk
7
The Essential Matrix
Essential matrix
8
Stereo Constraints
M
Image plane
Y1
p
O1
Z1
X1
Focal plane
9
A Simple Stereo System
LEFT CAMERA
RIGHT CAMERA
baseline
Right image target
Left image reference
Zw0
10
Stereo View
Right View
Left View
Disparity
11
Stereo Disparity
  • The separation between two matching objects is
    called the stereo disparity.

12
Parallel Cameras
P
Z
xl
xr
pl
f
pr
Ol
Or
Disparity
T
T is the stereo baseline
13
Finding Correspondences
14
Correlation Approach
LEFT IMAGE
  • For Each point (xl, yl) in the left image, define
    a window centered at the point

15
Correlation Approach
RIGHT IMAGE
(xl, yl)
  • search its corresponding point within a search
    region in the right image

16
Correlation Approach
RIGHT IMAGE
(xl, yl)
dx
(xr, yr)
  • the disparity (dx, dy) is the displacement when
    the correlation is maximum

17
Comparing Windows
18
Comparing Windows
Minimize
Sum of Squared Differences
Maximize
Cross correlation
19
Correspondence Difficulties
  • Why is the correspondence problem difficult?
  • Some points in each image will have no
    corresponding points in the other image.
  • (1) the cameras might have different fields of
    view.
  • (2) due to occlusion.
  • A stereo system must be able to determine the
    image parts that should not be matched.

20
Structured Light
  • Structured lighting
  • Feature-based methods are not applicable when the
    objects have smooth surfaces (i.e., sparse
    disparity maps make surface reconstruction
    difficult).
  • Patterns of light are projected onto the surface
    of objects, creating interesting points even in
    regions which would be otherwise smooth.
  • Finding and matching such points is simplified by
    knowing the geometry of the projected patterns.

21
Stereo results
  • Data from University of Tsukuba

Ground truth
Scene
(Seitz)
22
Results with window correlation
Estimated depth of field (a fixed-size window)
Ground truth
(Seitz)
23
Results with better method
A state of the art method Boykov et al., Fast
Approximate Energy Minimization via Graph Cuts,
International Conference on Computer Vision,
September 1999.
Ground truth
(Seitz)
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