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Social Choice and Social Norms

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Social Choice and Social Norms. Anabela Botelho, Glenn W. Harrison, Ligia C. Pinto, and me ... Theory of Public Goods and Voluntary Contributions. Max U(x, y) ... – PowerPoint PPT presentation

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Title: Social Choice and Social Norms


1
Social Choice and Social Norms
  • Anabela Botelho, Glenn W. Harrison, Ligia C.
    Pinto, and me

2
Theory of Public Goods and Voluntary Contributions
  • Max U(x, ?y) s.t. px x py y Y
  • x private good
  • y public good
  • ?y total contributions by everyone
  • Assume linear utility MUxMUy
  • and px 1 pygt1
  • MUx/ px gt MUy / py
  • Prediction nobody will contribute to y
  • Social return from contributions depend on number
    of participants
  • MSy nMUy
  • MUx/ px gt MSy / py

3
Experimental design
  • Initial endowment for spendings on x and y 10
    tokens
  • MU(x)MU(y)
  • px1 and py1/0.61.67
  • If everyone contributes all tokens, utility for
    each individual is n10/1.67, for n4 it is 24
  • If nobody contributes all tokens, utility is 10,
    obviously less
  • What comparative statics could be investigated?
  • Theory prediction is independent of the parameter
    values
  • Testing theory comparing decisions over two
    private goods to those over one private and one
    public
  • Auxiliary factors
  • Propensity to signal and cooperate should be
    decreasing in n since it is harder to generate
    and sustain cooperation in larger groups
  • Return to risky action of signaling and
    cooperating is increasing in n since total gain
    is larger
  • Return is also decreasing in py
  • Confounds
  • Identify the first and second effects of n

4
Treatments
  • Increase n keeping nE/py constant (i.e. decrease
    E or increasy py)
  • Increase n keeping E and py constant
  • Increase py keeping n and E constant
  • Provision points?

5
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6
Phenomena
  • Reject the standard theory prediction
  • Voluntary contributions significantly higher than
    0 particularly in early rounds
  • Contributions decay over rounds
  • Contributions do not disappear
  • How can we reject that subjects are not just
    picking choices randomly?
  • On average half of tokens should be contributed
    if risk neutral
  • If risk averse should contribute less than half
    since contributions are riskier than private
    account
  • Alternative hypotheses?
  • Extend the theory

7
Extensions to theory
  • Reciprocity U(y,ry-i)
  • Altruism U(y,a)
  • Inequality aversion Ua(y-y-i)b(y-i-y)
  • b gt a
  • b is envy
  • a is guilt
  • Random choice plus risk aversion
  • Maximize expected earnings
  • Max EU(Y) where Yx?y and
  • E(?y) increasing in y
  • If preferences are based on reciprocity they
    should generate actions such as Punishments and
    Rewards if they are allowed

8
Theory with VCM and punishment
  • Max U(x, ?y,r(y-i)) s.t. px x py y prrY
  • r is the punishment action
  • MU(r)gt0 if y-i0
  • MU(r)0 if y-igt 0 for all others

9
Experimental design
  • Reciprocity vs. random choice, or altruism, or
    inequality aversion
  • The latter do not generate utility from
    punishment and prediction should be zero
    punishment
  • Use same VCM design
  • Add a subsequent stage where each subject has a
    choice to punish, but this is a costly act

10
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11
Phenomena
12
New Question
  • Contributions are higher and more sustained when
    voluntary punishments are allowed
  • So what?
  • Is society better because contributions are
    higher?
  • Punishment is costly in terms of net resources
    perhaps we are worse off

13
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14
State Hypothesis
  • In societies with voluntary punishments
  • Voluntary contributions will be higher and more
    sustained
  • The cost of punishment will exceed the benefits
    of the contributions
  • When given a choice participants will prefer the
    institution with higher earnings, not higher
    contributions
  • Than in societies that lack punishment
    opportunities
  • Will punishments work as well when there is no
    perceived repeated game effect?

15
Design
  • What to keep from previous designs?
  • VCM mechanism
  • Punishment mechanism the same
  • Remove repeated game effects
  • Necessitates small groups
  • Groups of 2
  • Vary returns as before
  • Add a stage to elicit preferences over societies
    with and without punishment
  • What information or experience is needed when
    giving them the choice?

16
Our design
  • 10 rounds of no punishment
  • 10 rounds with punishment
  • Matching rule?
  • Majority vote over these two options
  • One more round at 10 times the payoffs
  • Training and instructions?
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