Title: Types of Activity
1Types of Activity
- Team Individual Activities
- An individual activity is performed by one
person. - Task Write down all the individual activities
that you will cover in Standard Grade. - A team activity involves you working with other
people. - Task Write down all the team activities that
you will cover in Standard Grade.
2Types of Activity
- Competitive Non-Competitive Activities
- A Competitive activity is a contest involving
two or more rivals. - Task Write down all the competitive activities
that you will cover in Standard Grade. - A Non-Competitive activity involves performers
who take part for self satisfaction and enjoyment
i.e. Aerobics and Jogging
3Directly Indirectly competitive Activities
- Directly competitive means that you have a
direct influence on what your opponent does. -
-
-
- Indirectly competitive means that your
performance does not affect the performance of
your opponent.
4A
B
C
D
E
F
Put the following headings in your jotter and put
the letters which match these headings underneath
them.
TEAM ACTIVITY INDIVIDUAL ACTIVITY COMPETITIVE
ACTIVITY
DIRECTLY COMPETITIVE INDIRECTLY COMPETITIVE
5Subjective Activities
- Are based on how the performance looks. They can
also be described as aesthetic. The result
depends on the opinion of the judges. Performers
competing in a subjective activity need to use
their imagination and be creative.
6Objective Activities
- Performers achieve a definite score that can be
measured in some way. This could be the number of
goals scored in a game, the distance achieved,
the fastest time or the number of points won in a
match. -
7A
B
C
D
E
F
G
I
H
- PUT THE LETTERS DOWN THE SIDE OF YOUR JOTTER
- NAME EACH ACTIVITY
- 3. WRITE DOWN IF IT IS A SUBJECTIVE OR OBJECTIVE
ACTIVITY - 4. WRITE DOWN THE SCORING SYSTEM USED FOR EACH
ACTIVITY
8Different Roles
- Throughout the course you will adopt different
roles other than a performer
Give examples from your course when you adopted
these roles, use a different activity for each
role. Explain what you did.
9ACTIVITIES Equipment
- There are two main reasons why wearing the
proper clothing, footwear or equipment is
important - SAFETY
- TO HELP
- YOUR
- PERFORMANCE
10ACTIVITIES Equipment
- SAFETY Some activities you must wear certain
items for safety e.g. - leg pads
- Shin Guards
- Helmet
11ACTIVITIES Equipment
- Helping performance Improvements in design and
technology can help improve performance e.g. - Reducing the weight of a piece of equipment
- Improving grip or friction
- Reducing friction (improving slide or glide)
- Task Get into groups of 4 and discuss these 3
points. Give a minimum of 2 examples for each
point. - E.g. Improving friction Football, Longer studs
when playing on a soft mudding park. Allows me
to turn and keep my balance.
12ACTIVITIES Official/Formal Unwritten Rules
- Written rules
- Found in a rule book
- Rules ensure that the activity is fair
- Shape the way we perform in an activity
- E.g. in basketball you're not allowed to run
with the ball in your hands. So, players have to
move by dribbling the ball or by passing and then
moving. - Help keep an activity safe
- E.g. in rugby, you can't tackle an opponent
around the neck or head. Another is the 100-metre
sprint, where athletes must stay in their lane.
This prevents them making contact with each other
at high speed.
13ACTIVITIES Official/Formal Unwritten Rules
- Unwritten rules
- Informal codes of conduct which you won't find in
a rulebook. They say how a team or player should
behave, and are sometimes called 'etiquette' (or
'sportsmanship'). These rules recognise the
importance of co-operation, showing respect, and
consideration for others. - In rugby, players line up to clap the opposition
off of the park. - If a player is injured during a football match,
it is common to see the ball put out of play
by the opposition. - Many activities end with players shaking hands at
the end of the game.
14Rules Shaping the Game
- Rules restrict movement i.e. NETBALL You are
only allowed in certain parts of the court. - Games are usually split into halves, thirds or
quarters. - Most team games start with in the middle i.e.
jump ball in basketball and centre in
football. - When an opponent breaks a rule (foul,
infringement) your team receive the ball i.e.
Football penalty or free kick. - All activities have a restricted playing areas
i.e. pitch, court etc. - If a player deliberately breaks the rules they
can be cautioned, sin binned or sent off.
15Subjective Activities
- Are based on how the performance looks. They can
also be described as aesthetic. The result
depends on the opinion of the judges. Performers
competing in a subjective activity need to use
their imagination and be creative.
16Objective Activities
- Performers achieve a definite score that can be
measured in some way. This could be the number of
goals scored in a game, the distance achieved,
the fastest time or the number of points won in a
match. -
17A
B
C
D
E
F
G
I
H
- PUT THE LETTERS DOWN THE SIDE OF YOUR JOTTER
- NAME EACH ACTIVITY
- 3. WRITE DOWN IF IT IS A SUBJECTIVE OR OBJECTIVE
ACTIVITY - 4. WRITE DOWN THE SCORING SYSTEM USED FOR EACH
ACTIVITY
18ACTIVITIES Tactics
- Tactics (Game Plan)
- Competitors hope to make the most of their own
strengths whilst exploiting the weaknesses of the
opposition to win. - Tactics are used both in team and individual
activities. And they can be adapted during the
course of a competitive situation.
19FORMATIONS IN FOOTBALL
20ACTIVITIES Tactics in a Team Game
- Teams can use a variety of formations to utilise
your teams strengths and exploit your opponents
weaknesses. Tactics are you used both in attack
and in defence. Lets look at basketball - Formations 122, 212, 131 (Attacking tactics)
- Defensive Tactics Man to Man defence Zone
21PRINCIPLES OF PLAY
- In competitive team games strategies and tactics
can be improved by applying principles of play. - Width in attack players spread out across the
area in order to pull defenders out and create
space to play through the middle. - Depth in attack players spread out up and down
the area in order to pull defenders out of
position and create passing options and support
for each other. -
- Delay in defence a player puts pressure on the
ball carrier to slow down their play. This
provides more time for their team-mates to get
organised. -
- Depth in defence a second defender moves behind
the defender who is pressuring the ball to
support them if they're beaten.
22ACTIVITIES Tactics in a Individual Game
- It is important to realise that tactics are used
in individual games. - What tactic would you use in the following
scenario? - Badminton Opponents weakness is backhand
- 1500m Opponents strength is their sprint
finish
23Tactics TASKS
- Give the definition of a tactic?
- Name an individual activity, what tactic did you
use to try and win? - Name a team activity, what tactic did you use to
try and win? - Name an individual activity, what skills are
needed in this activity for your tactics to be
effective? - Name a team activity, what skills are needed in
this activity for your tactics to be effective? - Why would you consider changing your tactics
during the course of a competitive situation? - Once you have completed the questions. Take a
double page of your jotter and put TACTICS in the
centre. Now draw a mind map with everything you
know about Tactics.
24TACTICS Physical Qualities
- To fulfil a particular role in an activity, we
require different qualities. - Physical qualities can dictate the role we take.
E.g. - A goal-shooter in netball needs height.
- A prop forward in rugby needs strength.
- To perform successfully in gymnastics you need
flexibility. - Many sports require a level of skill.
- Choose two team and two individual activities.
Explain what physical qualities you need to do
well in that activity?
25- Look closely at the following performers. What
Physical qualities does each of activities
require? (Some activities will have more than
one)
26Physical Qualities Body Shape
- Many activities have their own characteristic
body shape. In other words certain body shapes
are suited to specific activities.
ENDOMORPH
MESOMORPH
ECTOMORPH
27- Draw a table with three columns. Put the
following headings in the top of each column
MESOMORPH, ENDOMORPH ECTOMORPH. Look closely
at the following performers. Place each one on
the table.
28TACTICS Personal Qualities
- Personal qualities may also have an affect on
the roles we take. They relate to our character
and how we treat other people. E.g. - Team members need to be able to co-operate with
others to make tactics work. - Some individuals are highly motivated.
- Depending on the situation, a player may be
chosen for their ability to concentrate under
pressure. - Think of a team you know that dont have the
best players but seem to do well. Why is this
the case?
29POINTS TO REMEMBER
- Tactics will depend on your skill level,
strengths and weaknesses (physical personal) - Tactics will depend on your opponents strengths
and weaknesses - Tactics will adapt and change depending on the
situation, i.e. defending a lead. - Realise specific positions needs specific
qualities for tactics to be effective - Tactics will be used in defence and attack
- TACTICS ARE DEPENDANT ON THE SKILL LEVEL AVAILABLE
30Creativity
- All movement can be analysed in terms of weight,
time, flow and space. This is the case for both
individual and team activities. Creativity can
make the difference between winning and losing. - Weight The degree of power
- Firm movement Fine touch
- Time How quickly an action is performed
- Sudden Sustained
- Flow The way in which one action links to the
next - Free Bound
- Space Where the action takes place
31Creativity Individual Activities
- Creativity is paramount in subjective activities
as performance is judged on weight, time, flow
space. - Activity Gymnastics
- Weight The degree of power
- Firm movement Fine touch
- How you control your movements. The greater the
control the higher the points total. - Soft, light, firm, delicate, strong, heavy
32Creativity Individual Activities
- Activity Gymnastics
-
- Time How quickly an action is performed
- Sudden Sustained
- Some movements should be sudden/quick like a
head spring. Others should be held/sustained
like a balance. -
- Fast, held, quick, sustained
33Creativity Individual Activities
- Activity Gymnastics
-
- Flow The way in which one action links to
another - Free Bound
- A sequence of movements should flow together and
not be stopping and starting all the time. - Smooth, jerky, fluent, stopping
34Creativity Individual Activities
- Activity Gymnastics
-
- Space Where the action takes place
- A forward somersault. The technique could be
fine, however, the higher you are in the air, the
better it looks and the more time it allows for
you to land on your feet. If you dont go high
enough it will make it difficult to land on your
feet. - High, sideways, low, wide, deep
35Creativity Team Activities
- Creativity is also paramount in objective
activities. - Activity Football (Attacking)
- Weight The degree of power
- Firm movement Fine touch
- The weight of pass to create a goal scoring
opportunity. - The power of the shot needed to beat the goal
keeper. -
- Soft, light, firm, delicate, strong, heavy
36Creativity Team Activities
- Activity Football (Attacking)
-
- Time How quickly an action is performed
- Sudden Sustained
- The speed of controlling the ball.
- Holding up play to lay off a pass or shoot at
goal. -
- Fast, held, quick, sustained
37Creativity Team Activities
- Activity Football (Attacking)
-
- Flow The way in which one action links to
another - Free Bound
- Passing moves flow together to create openings
and chances for your team. - When a winger drifts past opponents as if they
werent there. - Smooth, jerky, fluent, drift, stopping
38Creativity Team Activities
- Activity Football (Attacking)
-
- Space Where the action takes place
-
- Passing movements create space for team mates to
use. - Making runs off the ball to create space for team
mates. - Creating an angle for the shot.
- High, sideways, low, wide, deep
39Creativity Team Activities (Defensive)
- Activity Football (Defensive)
- Weight The degree of power
- Firm movement Fine touch
- The weight of the tackle needed to win the ball
back. - The power required to clear the ball to safety.
-
- Soft, light, firm, delicate, strong, heavy
40Creativity Team Activities (Defensive)
- Activity Football (Defensive)
-
- Time How quickly an action is performed
- Sudden Sustained
- Timing of a tackle
- Holding an attacker up while waiting on support
- As a defensive unit, timing of catching opponents
offside
41Creativity Team Activities (Defensive)
- Activity Football (Defensive)
-
- Flow The way in which one action links to
another - Free Bound
- Team mates work together to mark opponents and
try to win the ball back. -
- Smooth, jerky, fluent, drift, stopping
42Creativity Team Activities (Defensive)
- Activity Football (Defensive)
-
- Space Where the action takes place
-
- Narrowing opponents space by showing them
towards team mates or to the sides of the pitch.
43CREATIVITY TASK
- Pick TWO different activity from your standard
grade your course. Describe how you were
creative in each activity. - REMEMBER TO USE
- WEIGHT
- TIME
- FLOW
- SPACE
44ADAPTATION
Activities can be adapted in many ways. The
intention in making any of the changes to
activities is that your skill development can
benefit from the changes.
45ADAPTATION
46ADAPTATION
- Give examples of how you would adapt both
individual and Team activities using all of the
examples on the previous page. What is the
benefit of the adaptation you have made? - E.g. Basketball limit the sides to 3 v 3.
Players get more touches of the ball, thus giving
them a chance to improve their skills. - Badminton increase the amount of players 1 v 2.
I played against 2 players to work on trying to
improve my smash. I had to be accurate or my
smash would be returned.
47CONDITIONED GAMES
- Sometimes the normal rules of an activity can be
changed in order to make some important points
clearer. This is sometimes referred to as a
conditioned game. -
- The condition should help you practise in a game
setting the skills and technique which you have
developed in practice.
48CONDITIONED GAMES
- Example
- Lay-up practice in Basketball.
- During the game 4 points could be given to a
team if they score with a lay-up. - This would encourage players to try and use what
they developed during their practice in a game
situation.
49CONDUCT BEHAVIOUR
50CONDUCT BEHAVIOUR
Draw this diagram. Put an activity of your
choice in the centre. Using the examples of good
conduct behaviour on the previous slide, relate
these specifically to your activity. Choose 6
examples.
51(No Transcript)