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Your Customers First Five Minutes

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The truth: A few do, but for every customer who thinks like us there are probably 99 who don't ... An ugly UI means this app sucks, a good UI means that ... – PowerPoint PPT presentation

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Title: Your Customers First Five Minutes


1
Your CustomersFirst Five Minutes
Why Theyre the Only Ones that Matter
Dave Sampson July 2008
2
Whats Wrong With This Picture?
3
Whats Wrong With This Picture?
4
Basic Premise
  • A resume is not supposed to get you a job
  • Build your software with the same incremental
    selling steps in mind
  • Get customers as excited as possible during their
    first 5 minutes
  • They will motivate themselves for the next 55

5
Why Only 5 Minutes?
  • Heres a profile of a technology customer
  • Simply trying to solve a problem or fill a need
  • Types a few keywords into a search engine
  • Visits half a dozen websites, including yours
  • How much time will that person spend with your
    product before moving on to the next?
  • Maybe 8 or 10 minutes, but more likely 2 or 3
    minutes
  • In any case, probably a lot less time than you
    think

6
Our Story
  • We adopted this kindling approach (with market
    research, interface design usability testing)
  • Our results
  • sales immediately up 3x
  • dramatically increased conversion rates
  • better reviews
  • much higher word-of-mouth referrals
  • permitted positive ROI on ad campaigns
  • established valuable distribution partnerships
  • eventually led to an acquisition

7
About MixMeister Express
  • A consumer-class product for people unfamiliar
    with audio production
  • A cut-down version of our pro audio products
  • Used by dance music fans, wannabe DJs,
    choreographers, group fitness instructors, etc.
  • Your market is undoubtedly different
  • But most of these underlying lessons can work for
    many tech products services

8
My Impressions of this Product
  • If you asked me in 2004
  • It's so easy to use!
  • Customers love it!
  • If you asked me in 2006
  • "It's so easy for us who work at MixMeister
    Technology to use."
  • "Customers do love it, but we have no idea what
    our non-customers think of it."

9
The 4 Lies We All Tell Ourselves
  • Customers want to use our product
  • The truth They just want to solve a problem or
    accomplish a task
  • Customers think like us
  • The truth A few do, but for every customer who
    thinks like us there are probably 99 who don't
  • Customers want to learn
  • The truth They won't bother to learn until they
    see a likely payoff for doing so
  • Customers will read instructions if they need
    help
  • The truth You have to give your user an
    incentive to want to read it

10
Our First Uninstall Survey
11
How Could We Be So Wrong?
  • The product really was easy for US to use
  • Our existing customers had self-selected through
    a filter
  • They were tech-savvy and motivated to master our
    software
  • Learnability vs. Usability
  • Understanding the difference is crucial
  • Our product truly was usable, but not very
    learnable

12
Creating Your Kindling
  • Put the exciting features where users can't miss
    them
  • This doesn't always mean your most important
    features
  • Perhaps the features that are easiest, or the
    ones that are the most fun
  • Call them things that people will understand
  • e.g. File, Create CD Recordable vs. a big green
    Burn button
  • web forms that say Submit or Apply vs. Go

13
Zen and the Art of UI Design
  • Less is more
  • By simplifying, you get customers to use complex
    features later
  • You can have complexity under the surface, but
    keep it there
  • Motivated users will find it, but they have to be
    motivated first
  • "Perfection is achieved, not when there is
    nothing left to add, but when there is nothing
    left to take away.
  • This is a Zen-like principle, and very hard to
    achieve in practice
  • After we defeatured the main screen we actually
    had more people using advanced features
  • Remember the goal is to create self-motivated
    users
  • Light the kindling first, and let that kindling
    do the job of setting the big logs on fire

14
Your Least Competent User
  • Least Competent User the level of competence
    below which you willingly forego sales
  • Similar to user personas, with a different
    purpose
  • It's critically important to identify your LCU in
    detail
  • Our example for MixMeister Express
  • User already knows how to rip from CD
  • User hasnt done more than play songs in a media
    player
  • User has never edited digital media files
  • User unfamiliar with standard terms like crop
  • This sets formal targets that drive your dev
    decisions

15
Affordance
  • This is a term from the world of industrial
    design
  • Examples

16
Sex Appeal
  • Before and After which of the following products
    would you be more likely to buy?

17
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18
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19
Beauty Real Money
  • Design is worth paying for
  • This is hard for quantitative people to
    understand
  • But so many products claim to do the same thing
  • An ugly UI means you may never get a proper
    evaluation
  • Users are happier and so functions seem more
    pleasant
  • More patient and willing to figure something out
    when they get stuck
  • An ugly UI means this app sucks, a good UI means
    that function must be in here somewhere
  • Users are more willing to refer friends or
    colleagues to sexy products

20
Usability Testing on a Shoestring
  • 50 x 10 the best 500 you'll ever spend
  • Dont recruit your own customers!
  • We got 200 Craigslist reponses in one morning
  • Prequalify them with questions that identify
    their competence
  • Make absolutely sure you get people who represent
    your LCU in addition to power users
  • Identify the critical tasks for users to become
    self-motivated (all other tasks are secondary)
  • Give subjects written tasks in simple language,
    and watch SILENTLY (this can be excruciatingly
    painful)
  • Save some time for qualitative interviewing
  • You dont need a 12,000,000 usability lab
  • Book a conference room at a community center, a
    library, etc.
  • Use a PC with 2 monitors and a tripod-mounted
    camcorder

21
Putting Results into Action
  • Be willing to make hard changes at the last
    minute (even though it hurts)
  • Put this development time into perspective
  • There may be no coding you will ever do that
    gives you more bang for the buck
  • Have a contingency plan for retesting if you have
    to make lots of changes
  • My new mantra "test early and test often"
  • Zoom slider example

22
In-Product Tutorials
  • Even with all our improvements, some customers
    still get stuck or frustrated
  • So they fall off the path to becoming
    self-motivated
  • We built an animated 3-minute tutorial overview
  • This is NOT supposed to teach them everything
    they might want to know
  • Only the essentials that they must know to become
    self-motivated
  • Spend time, money and effort to make this great
  • Be aggressive on the first execution of the
    product and let users turn it off later

23
Our Uninstall Survey, Revisited
  • I had trouble figuring out how to use it.

24
Our Results, Revisited
  • Sales of this product were triple those of the
    previous version
  • Most of the improvement came from a much higher
    conversion rate
  • Also
  • Better word of mouth, better reviews, positive
    ROI on advertising, new distribution
    partnerships, acquisition

25
Takeaways
  • Never assume your user thinks like you
  • Dont forget to talk to non-customers
  • Do whatever it takes to get in their head at the
    moment they reject you
  • Usability is great, but learnability is better
  • Use kindling to create self-motivated users

26
Thank You
Dave Sampson (206) 769-4444 davexsampson_at_gmail.com
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