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Product Management

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The Customer is the source of all revenue. The Customer is the evaluator of your product ... AK47 vs M16. Shape makes it easier for the user to identify ... – PowerPoint PPT presentation

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Title: Product Management


1
Product Management
  • The Customer

2
References
  • Marketing - Australia New ZealandP Kotler, P
    Chandler, L Brown, S Adam3rd Ed. 1994 Chapter 1

3
Why is this important?
  • The Customer is the source of all revenue
  • The Customer is the evaluator of your product
  • The Customer is the reason you have a job

4
Who is the Customer?
  • Someone who pays to derive benefit from the
    Product.
  • Who makes the decision?
  • Who pays?
  • Who uses?

5
Who is the Customer?
  • The End User
  • The Purchasing Officer
  • The Reseller
  • The Company Management

6
Example - Computer Software
  • End User - clerk in large enterprise
  • No face-to-face contact
  • Product sold to MIS Dept
  • Purchaser - MIS officer
  • User - clerk

7
Example - Computer Software
  • Needs of Purchaser-
  • Meets performance spec
  • Fits into computer environment
  • Provides required management data and reports
  • good technical support
  • established and viable supplier
  • cost
  • easy to use

8
Example - Computer Software
  • Needs of User-
  • Easy to use
  • Provides required management data and reports
  • Good technical support
  • High reliability

9
Example - in-tractor computer
  • End user is farmer
  • Product introduced through local agent, but
  • likely direct contact between developer and user

10
Example - in-tractor computer
  • Needs of User-
  • Does the job
  • Improves productivity
  • Reliable
  • Good technical support
  • Low cost

11
Example - in-tractor computer
  • Needs of Agent-
  • No hassles (the farmer is happy)
  • Good profit margin
  • Sell and forget
  • Gives good reputation

12
The Customer as a System
The CustomersEnvironment
Our Environment
Specs
User
Agents
Specifier
Purchaser
Re-sellers
Consultants
The CustomersOrganisation
Our Organisation
13
The Customer and the Product
  • The Customer knows what he/she wants
  • In their own terms
  • Often in a vague way
  • Often only after being shown what is possible

14
The Customer and the Product
  • The Supplier must show the Customer that the
    Product is what they want, by
  • Demonstration
  • Education
  • Convincing
  • Changing the Product

15
The Customers Right
  • Can always refuse to buy the Product
  • Can be ignorant, ill-advised, lacking in taste or
    stupid BUT NOT WRONG!
  • 10 The Customer is always right
  • 20 IF(the Customer is wrong) GOTO 10
  • 30 Continue

16
The Happy Customer
  • Your best advertisement
  • Provides repeat business
  • Helps with product development

17
The End User
  • Good performance from the Product
  • Ease of use
  • Reliability
  • Quality
  • Image
  • Enduring and helpful support

18
The Re-seller
  • No hassles
  • No complaints
  • No returns
  • Easy follow-on sales
  • Good profit margin
  • Good support

19
Inside the Customers Mind
  • Designing a product for the Customer
  • Need to know how the Customer thinks
  • Think of the Customer system
  • How does this lead to product specification?

20
Needs
  • Needs of End user and Re-seller for-
  • Pesticide spray controller
  • Anti-tank missile
  • Ghetto blaster radio
  • Sports shoe

21
Specifying the Product
  • Function
  • Behaviour
  • Ilities
  • Commercial issues
  • Other issues-
  • Legal
  • OHS

22
Environment of Use
  • Everything which happens to the product, from
    leaving the factory to arriving on the scrap heap
    to ultimate degradation.
  • See also discussion of Product Life Cycle.

23
Warehousing
  • Components
  • Finished goods
  • Transport trauma
  • Exposure to weather
  • Damage from other goods
  • Pilferage
  • Pressure and temperature extremes

24
User commissioning
  • Product ineffective
  • Wrong assembly
  • Wrong user actions
  • Wrong power supply
  • In Use
  • Vibration, dust, water, humidity, sunlight
  • Abuse

25
Product in Use
  • Servicing, accessibility
  • Ease of assembly/disassembly
  • Traps for the unwary
  • Spares availability and fitment
  • Re-calibration

26
End of life
  • Toxic waste
  • Sharps/danger
  • Bulk
  • Biodegradability
  • Unsightly
  • Smells
  • Environmental damage

27
Effect on Product Design
  • Ergonomics
  • Clear and logical layout
  • Tie-down, protection
  • Modular design
  • Short-life parts readily replaced
  • Strength and impact resistance
  • Benign failure modes
  • Foolproof connections
  • Dont outsmart service people

28
Custom vs Commercial
  • Custom products
  • Made to Order (Specification)
  • Low commercial risk
  • RD recouped immediately
  • Generally low volume
  • Off the shelf components
  • Labour and skill intensive
  • Low tooling and set-up

29
Typical Company
  • Small to Medium
  • Mainly skilled, technical people
  • Low financial mass
  • Technology company
  • Laboratory more than factory
  • Emphasis on Product rather than Production

30
Commercial Products
  • Made for general sale
  • High commercial risk
  • RD recouped from sales (long term)
  • High volume purpose designed components
  • Capital intensive
  • Less skill intensive
  • High tooling and set-up low part cost

31
Typical Company
  • Medium to Large
  • Factory employing low tech skilled people
  • Large financial mass
  • Marketer company
  • Emphasis on Production rather than Product

32
Value for Money
  • The Quality is remembered long after the price
    is forgotten.

33
Value for Money
  • The User expects
  • Function
  • Reliability
  • Ease of Use
  • Quality
  • All depend upon Engineering but the User is
    unaware of the engineering factors.
  • How does User perceive quality
  • Appearance
  • Brand name
  • Feel
  • Response/feedback

34
Points to Ponder
  • Dont expect engineering cleverness to mean much
    to the Customer
  • Dont under-rate or denigrate appearance, feel
    and related aesthetic factors.

35
Competition
  • Competitors in the marketplace represent Threats
    and Opportunities

36
Competition
  • Threats
  • Eats into sales reduced numbers sold
  • Can force price reduction lower profit
  • Can lead to premature obsolescence

37
Competition
  • Opportunities
  • Contributes to customer education
  • Advances common areas of technology
  • Reinforces need for engineers in our company
  • Provides an additional training ground
  • Helps develop a support industry
  • Helps develop political recognition of industry

38
Industrial Design
  • Industrial Design is a profession
  • Can get a B.Des(Industrial) at UniSA
  • Industrial Designer - Product Architect
  • Bridge between end user and product engineer
  • Blend of
  • Art
  • Aesthetics
  • Ergonomics
  • Technology

39
Art in Product Design
  • Art presents ideas in new form greater meaning
  • Picture omits irrelevant to highlight important
  • Sculpture reflects feeling - no regard for
    structure
  • Art extracts essence and presents it to observer

40
Art in Product Design
  • Can be used to help User understand Product
  • Presents important info in culturally meaningful
    way
  • Controls
  • Disassembly cues
  • Output displays
  • Product shape

41
Aesthetics
  • One step on from art application
  • Art not always meant to make observer feel good
  • Applied Aesthetics generally does, through
  • Artistic harmony
  • Comfort
  • Good feelings

42
Shape
  • Presents a statement of the Product
  • American cars vs European
  • Bang Olufsen vs Technix
  • AK47 vs M16
  • Shape makes it easier for the user to identify
    the product with his/her needs and image

43
Colour
  • Complements shape to make Product look nice
  • Identifies and highlights significant features
  • Reflects fashion
  • Helps place the product in today
  • Subtle elements have a great effect on feelings
    of quality, often at no cost penalty to the
    Product

44
Feel
  • Much design and development goes into feel
  • Door closing on Mercedes
  • Feel of computer keyboard operation
  • Instrument control knobs
  • Telephone
  • Applied aesthetics help product blend with use
    environment. Helps User to feel comfortable with
    the Product. Enhances self-image.

45
Ergonomics
  • Engineering for People
  • Physical issues
  • Psychological issues

46
Ergonomics
  • Physical issues
  • Can I fit?
  • Can I reach?
  • Can I see?
  • Is it within my strength capability?
  • People shapes and sizes well documentedvary
    with populations and between sexes.CAD packages.

47
Ergonomics
  • Related to ease of use
  • Comfort
  • RSI
  • Safety
  • Effective working

48
Ergonomics
  • Psychological Issues
  • Clues and cues recognisable to user warnings
  • Controls and their meanings
  • Sounds
  • Feedback
  • Very culturally affected (Tech, not National)
  • Users expect feedback
  • Users expect things to work in expected ways

49
I D Technology
  • Product Implementation Technologies
  • Basically, what is achievable with electronics
  • Display technology
  • Manufacturing technology affecting the Product
  • Finishing and decorating

50
I.D. Technology
  • User related factors
  • Colour range
  • Surface finish and feel
  • Smell
  • Scuff and mar resistance

51
Special I D Skills
  • In addition to product design, ID has a special
    toolkit related to the work.
  • User Interfacing
  • Specifying the Product as the User sees it
  • Specifying the way the User wants to use it
  • Providing link between Marketing and Engineering

52
Special I D Skills
  • Graphic Presentation
  • Realistic, artistic product sketches
  • Helps non-engineers understand the Product
    quickly
  • Presentation to Board, Management, Marketing
  • Model Making
  • Physical equivalent of sketches
  • Working model - appearance model
  • Materials wood, plastics, metal, cardboard

53
Special I D Skills
  • Presentation Skills - getting the message across
  • Reporting
  • Speaking
  • Personal presentation
  • Presentation media and methods
  • Graphics

54
Special I D Skills
  • ID forms essential link between engineering and
    people-oriented products
  • All product designers do industrial design
  • Trained IDs usually do it better

55
Working with Industrial Designer
  • Bring in early to the Product Team
  • Use to develop product concept
  • Use to present concepts for Mgmt approval
  • Use developing concept to guide team efforts
  • Accept ID advice in special skill areas

56
Conclusions
  • The Customer is the reason you are employed
  • Customers react less to Engineering than to
    Feelings
  • Different products and markets require different
    approaches to Product Design
  • Industrial Design can provide an important link
    between Engineering and the Customer
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