Title: Using Directionality in Wireless Routing
1Using Directionality in Wireless Routing
- Bow-Nan Cheng
- Advisors
- Dr. Shivkumar Kalyanaraman
- Dr. Partha Dutta
2Motivation
- Infrastructure / Wireless Mesh Networks
- Characteristics Fixed, unlimited energy,
virtually unlimited processing power - Dynamism Link Quality
- Optimize High throughput, low latency,
balanced load
- Mobile Adhoc Networks (MANET)
- Characteristics Mobile, limited energy
- Dynamism Node mobility Link Quality
- Optimize Reachability
- Sensor Networks
- Characteristics Data-Centric, extreme limited
energy - Dynamism Node State/Status (on/off)
- Optimize Power consumption
Main Issue Scalability
3Scaling Networks OSI Model
Transport Layer Handles reliable transmissions
end-to-end
Network Layer Manages routing from end-to-end
Layers 5-7
4 Transport Layer
3 Network Layer
2 Link Layer
Link Layer Manages node-to-node transmissions
1 Physical Layer
Physical Layer Handles transmission of bits
through a medium
Application/Presentation/Session Layers Deal
with the actual programs/data
4Scaling Networks Trends in Layer 3
Flood-based
Hierarchy/Structured
Unstructured/Flat Scalable
Mobile Ad hoc / Fixed Wireless Networks
WSR (Mobicom 07) ORRP (ICNP 06)
DSR, AODV, TORA, DSDV Partial Flood OLSR, HSLS
LGF, VRR, GPSRGLS Hierarchical Routing,
Kazaa, DHT Approaches CHORD, CAN
BubbleStorm (Sigcomm 07) LMS (PODC 05)
Peer to Peer / Overlay Networks
Gnutella
Ethernet
Routers (between AS)
SEIZE
Wired Networks
5Trends Directional Antennas
B
B
B
B
D
D
A
D
A
D
C
C
A
A
C
C
Omni-directional Transmission
Directional Transmission
- Directional Antennas Capacity Benefits
- Theoretical Capacity Improvements - factor of
4p2/sqrt(ab) where a and b are the spreads of the
sending and receiving transceiver 50x capacity
with 8 Interfaces (Yi et al., 2005) - Sector Antennas in Cell Base Stations Even only
3 sectors increases capacity by 1.714 (Rappaport,
2006) - Directional Antennas Simulations show 2-3X more
capacity (Choudhury et al., 2003)
6Trends Hybrid FSO/THz FSO/RF MANETs
- Current RF-based Ad Hoc Networks
- 802.1x with omni-directional RF antennas
- High-power typically the most power consuming
parts of laptops - Low bandwidth typically the bottleneck link in
the chain - Error-prone, high losses
Free-Space-Optical (FSO) Communications
Mobile Ad Hoc Networking
- High bandwidth
- Low power
- Dense spatial reuse
- License-free band of
- operation
- Mobile communication
- Auto-configuration
- Spatial reuse and angular diversity in nodes
- Low power and secure
- Electronic auto-alignment
- Optical auto-configuration (switching, routing)
- Interdisciplinary, cross-layer design
7Research Objectives
- Wireless Mesh Context
- Can directionality be used to address issues with
scalability at higher throughput in layer 3
routing? - Mobile Ad Hoc Context
- Can directionality be used to address issues with
high mobility and throughput in layer 3 routing? - Overlay Network Context
- Can directionality be used to scale flat,
unstructured networks?
8Orthogonal Rendezvous Routing Protocol
?
(4,6)
D
By removing position information, can we still
efficiently route packets?
(8,5)
(15,5)
S
D(X,Y)?
(0,4)
(12,3)
(5,1)
Issues in Position-based Schemes
L3 Geographic Routing using Node IDs (eg. GPSR, TBF etc.)
L2 ID to Location Mapping (eg. GHT, GLS etc.)
L1 Node Localization
ORRP
N/A
9ORRP Big Picture
Orthogonal Rendezvous Routing Protocol
ORRP Primitive 1 Local sense of direction leads
to ability to forward packets in opposite
directions
A
98
180o
S
T
Up to 69
B
2 Forwarding along Orthogonal lines has a high
chance of intersection in area
10ORRP Design Considerations
- Considerations
- High probability of connectivity without position
information Reachability - Scalability O(N3/2) total state information
maintained. (O(N1/2) per node state information) - Even distribution of state information leading to
no single point of failure State Complexity - Handles voids and sparse networks
- Trade-offs
- Path Stretch
- Probabilistic Reachability
11ORRP Proactive and Reactive Elements
Node B Fwd Table Node B Fwd Table Node B Fwd Table
Dest Next Hops
A A 1
Node C Fwd Table Node C Fwd Table Node C Fwd Table Node C Fwd Table
Dest Next Hops Dir
A F 3 120o
D D 1 230o
North
North
North
120o
North
Node F Fwd Table Node F Fwd Table Node F Fwd Table
Dest Next Hops
A B 2
A to D
North
- ORRP Announcements (Proactive) Generates
Rendezvous-to-Destination Routes - ORRP Route Request (RREQ) Packets (Reactive)
Generates Source-to-Rendezvous Rts - ORRP Route Reply (RREP) Packets (Reactive)
- Data path after route generation
12Reachability Numerical Analysis
Punreachable Pintersections not in
rectangle
Probability of Unreach highest at perimeters and
corners
NS2 Simulations with MAM show around 92
reachability
4 Possible Intersection Points
57
98.3
99.75
67.7
13Path Stretch Analysis
- Average Stretch for various topologies
- Square Topology 1.255
- Circular Topology 1.15
- 25 X 4 Rectangular 3.24
- Expected Stretch 1.125
x 1.255
x 1.15
x 3.24
14State Complexity Analysis/Simulations
GPSR DSDV XYLS ORRP
Node State O(1) O(n2) O(n3/2) O(n3/2)
Reachability High High 100 High (99)
Name Resolution O(n log n) O(1) O(1) O(1)
Invariants Geography None Global Comp. Local Comp.
ORRP states are distributed fairly evenly in an
unstructured manner (no single point of failure)
ORRP state scales with Order N3/2
15ORRP Simulation Results Summary
- Base Case
- Reach 99 for Square topologies, 92 for
Rectangular topologies (MAM helped) - Path Stretch Roughly 1.2
- Goodput About 30x more aggregate network
goodput than AODV, 10x more aggregate network
goodput than OLSR and 35x more aggregate network
goodput than GPSR with GLS (due to better usage
of medium) - Network Voids
- Average path length fairly constant (Reach and
State not different) - Additional Lines
- Reach/Path Stretch All showed large gains from
1 to 2 lines but diminishing returns thereafter - Goodput Higher average network throughput with
additional lines (better paths and higher reach)
but not by much - Varying Number of Interfaces
- Significant increase in reachability from 4 to 8
interfaces, but gains trail off
16ORRP Summary
- ORRP achieves high reachability in random
topologies - ORRP achieves O(N3/2) state maintenance
scalable even with flat, unstructured routing - ORRP achieves low path stretch (Tradeoff for
connectivity under relaxed information is very
small!) - ORRP achieves roughly 30X in aggregate network
goodput compared to AODV, 10X the aggregate
network goodput compared to OLSR, and 35X the
aggregate network goodput compared to GPSR with
GLS. - Relevant Papers
- B. Cheng, M. Yuksel, and S. Kalyanaraman,
Rendezvous-based Directional Routing A
Performance Analysis, In Proceedings of IEEE
International Conference on Broadband
Communications, Networks, and Systems
(BROADNETS), Raleigh, NC, September 2007.
(invited paper) - B. Cheng, M. Yuksel, and S. Kalyanaraman,
Directional Routing for Wireless Mesh Networks A
Performance Evaluation, Proceedings of IEEE
Workshop on Local and Metropolitan Area Networks
(LANMAN), Princeton, NJ, June 2007. - B. Cheng, M. Yuksel, and S. Kalyanaraman,
Orthogonal Rendezvous Routing Protocol for
Wireless Mesh Networks, Proceedings of IEEE
International Conference on Network Protocols
(ICNP), pages 106-115, Santa Barbara, Nov 2006.
17Mobile-ORRP (MORRP) Motivation
- ORRP
- High reach, O(N3/2) State complexity, Low path
stretch, high goodput, unstructured - BUT.. What happens with mobility?
- Issues with Mobility
- Interface Handoff Issue
- Nodes closer seemingly incur MORE dynamism than
nodes farther away
A
1.2 vs. SP
Increasing Mobility
98
R
65
55
42
B
18MORRP Introduction
- What can we do?
- Replace intersection point with intersection
region. - Shift directions of send based on local movement
information - Route packets probabilistically rather than based
on rigid next-hop paths. (No need for route
maintenance!) - Solution a NEW kind of routing table
Directional Routing Table (DRT)
a
A
R
B
19MORRP Basic Example
R Near Field DRT Region of Influence
R
S
Original Direction (a1)
S Near Field DRT Region of Influence
New Direction (a2)
D
D Near Field DRT Region of Influence
- Proactive Element Generates Rendezvous to Dest
Paths - Reactive Element Generates Source to Rendezvous
Paths
20The Directional Routing Table
Routing Tables viewed from Node A
Routing Table
RT w/ Beam ID
Directional RT (DRT)
Dest ID
Next Hop
Dest ID
Next Hop
Beam ID
Dest IDs ( of Certainty)
Beam ID
C
4
B C D Z
B B Z Z
B C D Z
B B Z Z
1 1 3 3
B(90), C(30) . Z(90), D(40) .
1 2 3 4
B
1
3
A
Z
2
D
ID ID
ID set of IDs
Set of IDs set of IDs
- Destination ID of Certainties for each Beam ID
stored within a Decaying Bloom Filter - Bloom Filter A space-efficient probabilistic
data structure that is used to test whether an
element is a member of a set. - Consist of a bit array and a set of k linearly
independent hash functions - Storage IDs are hashed to each of the k hash
functions ? stores a 1 in position in the bit
array for each hash function. - Search IDs are hashed through each of the k hash
functions ? if all positions have a 1, then the
ID is in the set. Otherwise, the ID is not in the
set
21DRT Decaying Bloom Filter Primer
ID 1
ID 2
ID 6
4 Hash Funcs
h1(x) (x2 20) 32
h2(x) x 32
h3(x) (x 5) 32
h4(x) (x3 25) 32
h2(1) 1
h3(1) 6
h4(1) 26
h1(2) 24
h2(2) 2
h3(2) 7
h4(2) 1
h1(6) 24
h2(6) 6
h3(6) 11
h4(6) 17
h1(1) 21
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32 Bit Array
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
1
1
1
1
1
DRT
What policies For decaying bits can we employ?
Traditional Bloom Filter
Search ID 1 4 of 4 bits match (IN set)
Search ID 6 2 of 4 bit match (Not in set)
Decaying Bloom Filter (DBF)
Search ID 1 4 of 4 bits match (100 chance in
set)
Search ID 6 2 of 4 bit match (50 chance in set)
22DRT Inter-Node Decay
A
S
Strong Info
C
A
B
Decay 50 of Bits
B is now 100 sure A is 1 hop away while only 50
sure C can be reached through sending out
interface 1
23DRT Intra-node Decay
Time Decay with Mobility
Spread Decay with Mobility
a
q2 gt q1 gt q3
q2
7
q3
x
x
q1
8
a
As node moves in direction x, bits in DBF of
region 8 should decay faster than of region 7
depending on speed
As node moves in direction x, bits in DBF of
region 2 should be SPREAD to region 1 and 3
faster than the opposite direction
Beam ID 1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Beam ID 2
0
1
0
0
0
0
1
0
0
0
0
0
0
1
0
0
0
0
1
0
0
0
0
Beam ID 3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
24MORRP Fields of Operation
S
R
- Near Field Operation
- Uses Near Field DRT to match for nodes 2-3 hops
away - Far Field Operation
- RREQ/RREP much like ORRP except nodes along path
store info in Far-Field DRT
D
25Performance Evaluation of MORRP
- Metrics Evaluated
- Reachability Percentage of nodes reachable by
each node in network (Hypothesis high
reachability) - Delivery Success Percentage of packets
successfully delivered network-wide - Scalability The total state control packets
flooding the network (Hypothesis higher than
ORRP but lower than current protocols out there) - Average Path Length
- End to End Delay (Latency)
- Aggregate Network Goodput
- Scenarios Evaluated
- Affect of Time Decay Factor on Reach for various
mobility speeds - Affect of Distance Decay Factor on Reach for
various mobility speeds - Affect of NF and FF Threshold on Reach for
various mobility speeds - Evaluation of metrics vs. AODV (reactive), OLSR
(proactive), GPSR with GLS (position-based), and
ORRP under various node velocities, densities,
topology-sizes, transmission rates. - Evaluation of metrics vs. AODV and OLSR modified
to support directional antennas.
26MORRP Aggregate Goodput Results
- Aggregate Network Goodput vs. Traditional Routing
Protocols - MORRP achieves from 10-14X the goodput of AODV,
OLSR, and GPSR w/ GLS with an omni-directional
antenna - Gains come from the move toward directional
antennas (more efficient medium usage)
- Aggregate Network Goodput vs. AODV and OLSR
modified with directional antennas - MORRP achieves about 15-20 increase in goodput
vs. OLSR with multiple directional antennas - Gains come from using directionality more
efficiently
27MORRP Simulations Summary
- MORRP achieves high reachability (93 in
mid-sized, 1300x1300m2 and 87 in large-sized,
2000x2000 m2 topologies) with high mobility
(30m/s). - With sparser and larger networks, MORRP performs
fairly poorly (83 reach) suggesting additional
research into proper DRT tuning is required. - In lightly loaded networks, MORRP end-to-end
latency is double of OLSR and about 7x smaller
than AODV and 40x less than GPSR w/ GLS - MORRP scales well by minimizing control packets
sent - MORRP yields over 10-14X the aggregate network
throughput compared to traditional routing
protocols with one omnidirectional interface ?
gains from using directional interfaces - MORRP yields over 15-20 the aggregate network
goodput compared to traditional routing protocols
modified with 8 directional interfaces ? gains
from using directionality constructively
28MORRP Key Contributions
- The Directional Routing Table
- A replacement for traditional routing tables that
routes based on probabilistic hints - Gives a basic building block for using
directionality to overcome issues with high
mobility in MANET and DTNs - Using directionality in layer 3 to solve the
issues caused by high mobility in MANETs - MORRP achieves high reachability (87 - 93) in
high mobility (30m/s) - MORRP scales well by minimizing control packets
sent - MORRP shows that high reach can be achieved in
probabilistic routing without the need to
frequently disseminate node position information. - MORRP yields high aggregate network goodput with
the gains coming not only from utilizing
directional antennas, but utilizing the concept
of directionality itself. - MORRP is scalable and routes successfully with
more relaxed requirements (No need for coordinate
space embedding) - Relevant Papers
- B. Cheng, M. Yuksel, and S. Kalyanaraman, Using
Directionality in Wireless Routing, Under Review
in IEEE International Conference on Mobile Ad-hoc
and Sensor Systems (MASS) 2008.
29Wireless Nets Key Concepts to Abstract
- Directionality CAN be used to provide high reach,
high goodput, low latency routing in wireless
mesh (ORRP) and highly mobile adhoc networks
(MORRP) - Primitives
- Local directionality is enough to maintain
forwarding along a straight line - Two sets of orthogonal lines intersect with a
high probability in a bounded region - Overlay Networks
- Can we take these concepts to scale unstructured,
flat, overlay networks?
30Virtual Direction Routing Introduction
- Structured vs. Unstructured Overlay Networks
- Unstructured P2P systems make little or no
requirement on how overlay topologies are
established and are easy to build and robust to
churn - Typical Search Technique (Unstructured Networks)
- Flooding / Normalized Flooding
- High Reach
- Low path stretch
- Not scalable
- Random Walk
- Need high TTL for high reach
- Long paths
- Scalable, but hard to find rare objects
- Virtual Direction Routing
- Globally consistent sense of direction (west is
always west) ? Scalable interface to neighbor
mapping - Routing can be done similarly to ORRP
- Focus (for now)
- Small world approximations
Virtual Direction Routing
Random Walk
31VDR Neighbor to Virtual Interface Map
Example Neighbor IDs used Instead Of SHA-1
Hashes
30 8 6
26
15 8 7
30
15
10
10 8 2
10
1
15
68
26
30
26 8 2
68
68 8 4
- Neighbors are either physical neighbors connected
by interfaces or neighbors under a certain RTT
latency away (logical neighbors) - Neighbor to Virtual Interface Mapping
- Each neighbor ID is hashed to 160 bit IDs using
SHA-1 (to standardize small or large IDs) - The virtual interface assigned to the neighbor is
a function of its hashed ID (Hashed ID number
of virtual interfaces)
32VDR State Seeding and Route Request
State Seeding State info forwarded in
orthogonal directions, biasing packets toward IDs
that are closer to SOURCE ID. Packets are
forwarded in virtual straight lines.
10 1 9 26 1 25
10
14 1 13 22 1 21
5 1 4 13 1 12
5
14
Ex Seed Source Node 1
10
Route Request RREQ packets are forwarded in
orthogonal directions, biasing packets towards
REQUESTED ID
10 12 2 26 12 15
6
5 12 7 13 12 1
6 12 6 38 12 26
Ex Route Request Node 12 RREQ Source Node 1
13
33VDR Simulation Parameters
46
Flooding
68
5
RREQ Path
Normalized Flooding
Rendezvous Node
10
6
30
13
1
26
38
RREP Path
2
Virtual Direction Routing
RREQ Node 12
48
Seed Path
VDR Route Request
12
Virtual View
VDR Random NB Send (VDR-R)
- Simulation of VDR vs. RWR, VDR-R
- VDR-R VDR with random neighbor forwarding (no
biasing) - RWR Data is seeded in 4 random walks and 4
walkers are sent for search - PeerSim 50,000 Nodes, Static Dynamic Network
- Reach Probability High (98 w/ TTL of 100)
- Average Path Stretch High (16)
- State and Load Spread Not evenly distributed
Random Walk Routing (RWR)
Random Walk
34VDR Robustness Results
- State Distribution Network-wide
- Average States maintained relatively equal for
VDR, VDR-R and RWR at 350-390 - VDR States are not very evenly distributed, with
some nodes having more state than others. This is
due to the sending bias
- Robustness to Network Churn
- VDR drops only 5 compared to VDR-R and RWR which
drop 12-15 reach when going from 0 to 50
network churn - Even with a TTL of 50, VDR reaches a good amount
of the network
5 drop
15 drop
12 drop
35VDR Key Contributions
- Introduction of the concept of Virtual Directions
to eliminate need for structure (coordinate
space, DHT structures) to scale flat,
unstructured overlay networks - A flat, highly scalable, and resilient to churn
routing algorithm for overlay networks - VDR provides high reach (98 even only for a TTL
of 100 in a 50,000 node network) - VDR drops only 2-5 going from 0 churn to 50
churn - Relevant Papers
- B. Cheng, M. Yuksel, and S. Kalyanaraman, Virtual
Direction Routing for Overlay Networks, In
preparation for submission to IEEE Peer to Peer
Computing (P2P) 2008.
36Conclusion / Future Work
- Used Directionality to scale wireless networks
(ORRP, MORRP) - Used concept of Virtual Directions to scale
overlay networks (VDR) - Future Work Extensions
- Virtual direction abstraction analysis
- Hybrid ORRP (that works with omnidirectional and
directional antennas) - Analysis of Effect of knobs in MORRP
- New Directions with Directionality
- Multi-path / multi-interface diversity
- Directional Network Coding
- Destination-based routing based on local
directions
37Thank You!
- Questions and Comments?
- Papers / Posters / Slides / Code
- http//networks.ecse.rpi.edu/bownan
- bownan_at_gmail.com