Slackers - PowerPoint PPT Presentation

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Slackers

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Boss fights will initially be tested in a level in which they are they only ... April 11 First boss fight implemented. April 18 First level completed/tested ... – PowerPoint PPT presentation

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Title: Slackers


1
Slackers
2
Presents
  • Noroi Kujira

Turbo Edition
3
DESIGNERS/PROGRAMERS/R0X0RS0ERS
  • Peter Bingel
  • Steven Espinosa
  • David He
  • Jonathan Fomby

4
Description
  • 3D Top Down Shooter (TDS)
  • PEW PEW!!!

5
Gameplay ie.(PEW PEW!!!)
  • TDS
  • Arcade Style
  • Pickup and Play
  • HARD Tons of ships
  • Good Music
  • PEW PEW!!!'s
  • Goals
  • DON'T DIE
  • GET WEAPON UPGRADES
  • KILL EVERYTHING
  • GET THE HIGHSCORE

6
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9
VIDEO
10
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11
System Requirement
  • Processor Modern AMD or Intel processor
  • O/S Windows 2000/2003/XP
  • RAM 128 MB
  • Disk 10 MB?
  • Driver package Direct X 9.0
  • Display 800x600 res
  • Audio speakers

12
Audience
  • Criteria
  • Violence mild
  • Language none
  • Sexuality none
  • Gambling none
  • Alcohol/Drugs none
  • Required skill persistence
  • Suggested rating

13
Level Design
  • Level basics
  • New boss ship
  • New enemy ships
  • New terrain/backdrop
  • Flexibility
  • Levels stored in external files.

14
Interface/Camera
  • Player sees the game via a top down camera
  • Hud overlay on screen provides information
    necessary to player
  • Player health
  • Boss health, when applicable
  • Current/High scores
  • Power-ups remaining
  • Lives remaining
  • May implement a panning camera that takes
    advantage of the full 3D nature of the game
    during level/boss transitions

15
Input/Output
  • All control will be done via the keyboard
  • Either WASD or arrow keys may be used for primary
    movement
  • Other keys will be bound for firing, special
    moves as is deemed fit
  • May make customizable controls in order to
    accommodate as many people as possible
  • Players will have the ability to control their
    ship through massive PEW PEW battles

16
Premise
  • Simply to survive
  • Kill Enemy Ships
  • Manage ammunition and weapon upgrades
  • Evade Enemy Fire
  • Counter-maneuvering
  • Weapon based counter-measures
  • PEW PEW!!!

17
Limitations, Choices Resources
  • Limitations
  • Limited health and ammunition
  • Choices
  • Player constantly making decisions
  • How to allocate resources (health, ammo)
  • How to evade enemy fire
  • Resources
  • Health and Ammo
  • Weapon upgrades (primary, secondary, and
    defensive)

18
Content Design
  • 2D texture for background
  • 3D player and enemy models
  • Created in Wings, 3D Canvas Pro, Photoshop

19
Ship Examples
The Coolest Ship
The Metal Ship
The Flyswatter Ship
20
Ship Examples (cont.)
The Fork Ship
The Seahorse Ship
The Ugly Ship
21
Audio
  • Techo beats provided by Andrell Shaw
  • Sound FX
  • PEW PEW!!!
  • Ka-Pow!

22
3D Graphic Engines
23
  • Good Docs
  • Works with both OpenGL and DirectX
  • Lots and Lots of Online help
  • Only Does 3DGraphics
  • OpenAL for Audio
  • Going to build our own Physics or find a Download
    Solution.

24
Class Diagram (rough)
25
Testing
  • We will be developing the game incrementally and
    testing as much as possible at each stage
  • Boss fights will initially be tested in a level
    in which they are they only enemy in order to
    ensure that they are working as intended
  • Extensive test plan to be implemented when we
    have one complete level to ensure it is of the
    highest quality before continuing

26
Timeline
March 7 Initial presentation and models March
21 Initial test demo w/ scrolling background
texture, simple model April 4 Play test
with hud, simple enemies pathing on screen April
11 First boss fight implemented April 18
First level completed/tested May 2 Finished
polishing/addition levels possibly implemented
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