Title: Buying and
1Chapter 10
2Introduction
- Making a purchase is often not a simple, routine
matter of going to the store and quickly picking
out something. - Situational Effects on Consumer Behavior
- Consumption Situation
- Situational Self Image
3Issues Related to Purchase and Post Purchase
Activities
ANTECEDENT STATES
PURCHASE ENVIRONMENT
POSTPURCHASE PROCESSES
-
- Situational Factors
- Usage Context
- Time Pressure
- Mood
- Shopping Orientation
- Consumer Satisfaction
- Product Disposal
- Alternative Markets
- The Shopping Experience
- Point of Purchase Stimuli
- Sales Interactions
4Social and Physical Surroundings
- Temporal Factors
- Economic Time
- Timestyle
- Time poverty
- Polychronic Activity or Multi-Tasking
- Psychological Time
- Queuing Theory
- Antecedent States If It Feels Good, Buy It
- Pleasure and Arousal (see next slide)
5Dimensions of Emotional States
6Shopping Experience A Job or An Adventure?
Social Experiences
Thrill of the Chase
Understanding Shopping Motives
Sharing Common Interests
Instant Status
Interpersonal Attraction
7Shopping Experience A Job or An Adventure?
Shopping Orientation
8Shopping Experience A Job or An Adventure?
- E-Commerce Clicks Versus Bricks
- Retailing as Theater
- Malls are becoming giant entertainment centers
appealing to consumers social motives as well as
providing access to desired goods. Themed
environments for shopping and eating. - Store Image
- Location.
- Merchandise suitability.
- Knowledge and congeniality of sales staff.
- Atmospherics
- The conscious designing of space and its various
dimensions, such as colors, scents, and sounds,
to evoke certain effects in buyers.
9The Purchase Environment
- In-Store Decision Making
- Many purchases are influenced by the store
environment and contribute to - Spontaneous/Unplanned Buying - result from time
pressures or reminders. - Impulse Buying - sudden urge to purchase.
- Point-of-Purchase stimuli (POP) is increasingly
popular and sophisticated and includes - In-Store Displays that dispense products and/or
coupons. - Salesperson
- An important factor who attempts to influence the
buying behavior of the customer through - Resource Exchange, What do I get from the
salesperson? - Sales Interaction through Identity Negotiation.
10Postpurchase Satisfaction
Consumer Satisfaction/ Dissatisfaction (CS/D) is
Determined by the Overall Feelings, or Attitude,
a Person Has About a Product After It Has Been
Purchased. It is Influenced By
Perceptions of Product Quality
Price
Follow-up Letters Calls
Brand Name
Warranties
Advertising
11Quality is What We Expect It To Be
- Expectancy Disconfirmation Model
- Consumers form beliefs about product performance
based on prior experience with the product and/or
communications about the product that imply a
certain level of quality. - If performance exceeds expectations, consumers
are satisfied and pleased. - If performance falls below expectations,
consumers are dissatisfied. - This illustrates the importance of Managing
Expectations - customer dissatisfaction is
usually due to expectations exceeding the
companys ability to deliver.
12Expectation Zones
13Acting on Dissatisfaction
Marketers Should Encourage Customers to Complain
Since People Are Likely to Spread the Word About
Unresolved Negative Experiences. If a Person is
Not Happy With a Product or Service, What Can
They Do?
14Consumers Disposal Options
PRODUCT
Get Rid of Item Temporally
Get Rid of Item Permanently
Keep Item
Convert It to Serve a New Purpose
Use It to Serve Original Purpose
Store It
Rent It
Loan It
Trade It
Throw It Away
Give It Away
Sell It
Directly to Consumer
To Be (Re)sold
To Middleman
Through Middleman
To Be Used
15Product Disposal
- Lateral Cycling Junk or Junque