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Whats in a Name Digital Natives, Millennials, Net Generation

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Title: Whats in a Name Digital Natives, Millennials, Net Generation


1
Whats in a Name? Digital Natives, Millennials,
Net Generation
  • Marilyn Puchalski
  • Engagement Institute
  • Spring 2007

2
About Whom Are We Speaking?
  • Born between 1982 and 2002
  • Generation Y
  • Digital Natives (Marc Prensky)
  • Net Generation
  • Millennials (William Strauss Neil Howe)

3
Marc Prenskys Take
  • Digital Natives
  • Technologically fluent
  • Digital Immigrants
  • TSL technology as a second language
  • Speak with a digital accent
  • Prensky
  • uses these terms to describe the disconnect
    between todays learners and todays
    teachers/parents

4
Digital Natives
  • Rapid access to information from multiple sources
  • Multi-tasking
  • Multi-media over text
  • Random access to information
  • Networked interactions with multiple people
  • Just-in-time learning
  • Immediate rewards
  • Relevant, useful, fun learning

5
Digital Immigrants
  • Controlled information access, limited sources
  • Doing one thing at a time
  • Text
  • Sequential information processing
  • Independent work
  • Deferred rewards
  • Serious learners

6
How do Natives use technology?
  • Communication (cell/email/IM)
  • Social Life (MySpace/IM)
  • Research
  • Productivity Applications
  • Organizing life (calendars/PDAs)
  • Shopping

7
Quiz
  • Do you check email at least 3X a day?
  • Do you Google for information at least 5X a day?
  • Do you use your mobile phone for more than one
    thing?
  • Have you turned over remembering to a technology
    device?
  • Do you shop online more than the mall?
  • Do you have a wireless network at home?
  • Do you text instead of calling?
  • Do you IM?

8
Todays Learners
are about access and interaction anytime,
anyplace.
9
Informal Learning Important
  • Learning ecology
  • Mobility make this possible
  • Social networking
  • Collaboration

10
What do Natives Expect?
  • Mobility (wireless, power)
  • Self help
  • Online answers
  • FAQs
  • Google
  • 24/7 services (tutorials, library, payments, tech
    support)
  • Communicate online
  • Use technology for learning (LMS,PPT, etc.)

11
What do Natives like?
  • Creativity give them opportunities
  • Multimedia formats
  • Varied class activities (short segments)
  • Engagement with materials
  • Engagement with the world
  • Self help
  • Immediacy
  • Collaboration

12
What do Natives need?
  • Interaction with real people F2F
  • Peers
  • Faculty low stakes, one-on-one conversations
  • Instruction about IL
  • Warnings about MySpace, etc.
  • Crash course in application software

13
The Millennial GenerationBlessing or Curse in
the Classroom

Terri M. Manning, EdD
Director, Center for Applied
Research Central
Piedmont Community College
14
The Millennial Childhood
  • The most monumental financial boom in history.
  • Steady income growth through the 1990s.
  • Still great disparity between races.
  • Saw their parents lose all their stocks and
    mutual funds (college funds) during the early
    2000s.

15
Demographic Trends
  • Smaller families Only
    children will comprise
    about 10 of the
    population.
  • More parental education 1 in 4 has at least one
    parent with a college degree.
  • Kids born in the late 90s are the first in
    American history whose mothers are better
    educated than their fathers by a small margin.

16
Major Influencing Factors
  • Their parents
  • The self-esteem movement
  • The customer service movement
  • Gaming and technology
  • Casual communication

17
Parenting Millennials
  • This generation is being parented by
    well-educated, over-involved adults who
    participate in deliberate
    parenting. They have
    outcomes in mind.
  • Boomers were the first
    generation to be thrown
    out in to an unsafe world
    as adolescents.
  • The 60s and 70s were very scary and many of us
    felt unprepared for it.
  • We were naïve and didnt have enough tools in our
    tool box to deal with it.

18
Baby Boomers as Parents
  • Boomers rebelled against the parenting practices
    of their parents.
  • Strict discipline was the order
    of the day for boomers.
  • They made conscious decisions
    not to say because I told you
    so or because Im the
    parent and youre the
    child.
  • Boomers became more
    friendly with their children.
    They wanted to have open lines of communication
    and a relationship with them.

19
Baby Boomers as Parents
  • They explained things to their children,
    (actions, consequences, options, etc.) they
    wanted them to learn to make informed decisions.
  • They allowed their children to have input into
    family decisions, educational options and
    discipline issues.
  • We told them just because it is on
    television doesnt mean its
    true or you cant
    believe everything
    you read.
  • We wanted them to question
    authority.

20
The Result
  • Millennials have become a
    master set of negotiators who
    are capable of rational
    thought and decision-making
    skills at young ages.
  • They will negotiate with anyone including their
    parents, teachers and school administrators.
  • Some call this arguing.

21
Helicopter Parents
  • Helicopter Parent (n) A
    parent who hovers over his
    or her children.
  • Or Snowplow parent Parents who clear the way for
    their children
  • these (echo) boomers are confident,
    achievement-oriented and used to hovering
    "helicopter" parents keeping tabs on their every
    move. (Anthony DeBarros, "New baby boom swamps
    colleges," USA Today, January 2, 2003)

22
Baby Boomer Parents have been their Biggest
Cheerleaders
  • Millennials expect and need praise.
  • Will mistake silence for disapproval.
  • Millennials expect feedback.

23
Focus on Self-esteem
  • This generation was the center
    of the self-esteem movement.
  • 9,068 books were written about
    self-esteem and children during
    the 80s and 90s (there were 485 in the 70s).

24
Focus on Self-esteem
  • The state of California spent millions studying
    the construct and published a document entitled
    Toward a State of Self-esteem.
  • Yet they cant escape the angst of adolescence
    they still feel disconnected, question their
    existence, purpose and the meaning of life. They
    want to feel valued and cared about.

25
Focus on Customer Service
  • Expect access (24/7)
  • Expect things to work like
    they are supposed to
  • If they dont that is your
    problem
  • They want what they have paid for
  • Everything comes with a toll-free number or web
    address
  • Want a system restore
    option in classes

26
Add the Impact of Gaming
  • Gaming has impacted children
  • The game endings changed based
    on the decisions children made
    (Role Playing Games)
    impacting locus of control.
  • Involves a complex set of decision-
    making skills.
  • Teaches them to take multiple
    pieces of data and make
    decisions quickly.
  • Learning more closely resembles Nintendo, a trial
    and error approach to solving problems.

27
We navigated our way through..
28
They navigated their way through..
29
Technology
  • This generation has been plugged in since they
    were babies.
  • They grew up with educational software and
    computer games.
  • They think technology should be free.
  • They want and expect
    services 24/7.
  • They do not live in an
    85 world.
  • They function in an
    international world.

30
Millennials Want to Learn
  • With technology
  • With each other
  • Online
  • In their time
  • In their place
  • Doing things that matter (most important)

Source Achievement and the 21st Century Learner.
31
By age 21..
  • It is estimated that the
    average child will have
  • Spent 10,000 hours playing video games
  • Sent 200,000 emails
  • Spent 20,000 hours watching TV
  • Spent 10,000 hours on their cell phone
  • Spent under 5,000 hours reading
  • But these are issues of income. Will a child who
    grows up in a low income household have these
    same experiences?

Source Educause
32
What About 1st Generation Students?
  • Not all students will be proficient
    first-generation and students from working class
    families may have less experience.
  • Their experience with technology has been in
    arcades and minimally in school (poorer
    districts.)
  • They have not had the exposure to educational
    uses of technology.

33
What About 1st Generation Students?
  • We need another placement test remedial
    keyboarding and technology.
  • Huge digital divide between the haves and the
    have nots based on income levels (class).
  • Digital divide is appearing in pre-K.

34
The Information Age Mindset
  • Students have never known life without the
    computer. It is an assumed part of life.
  • The Internet is a source of research,
    interactivity, and socializing (they prefer it
    over TV).
  • Doing is more important than knowing.
  • There is zero tolerance for delays.
  • The infrastructure and the
    lecture tradition of colleges
    may not meet the expectations
    of students raised on the Internet and
    interactive games.

35
Cell Phone Technology
  • They all have cell phones and expect
    to be in contact 24/7.
  • Not a phone a lifestyle management tool
  • Staying connected is essential.
  • Communication is a safety issue for
    parents.
  • Communication has become casual
    for students (IM, email and
    cell phones.
  • How has this changed how they
    interact with faculty?

36
Issues for Schools, Colleges and Universities in
an Information Age
  • Plagiarism (consumer/creator blurring)
  • Cheating (must define it)
  • Cell Phone Policies
  • Typing vs. Handwriting
  • Use of paper mills

From The Information Age Mindset Changes in
Students and Implications for Higher Education.
By Jason L. Frand. Educause. Sep/Oct 2000.
37
Attitudes ..
Source Educause
38
2004 Research Study
  • Central Piedmont Community Colleges Center for
    Applied Research was contracted to do this study
    by the Workforce Development Board.
  • Data collected JanuaryMarch 2004 from the
    University of NC at Charlotte, Central Piedmont
    Community College and Johnson C. Smith University.

Funded By
39
Some Major Themes From the Study
  • They like teachers who pay attention to their
    needs, schedules and interests.
  • They like working in teams but are not given a
    lot of opportunity to do so.
  • Their job expectations immediately out of college
    are not as high as previous generations (65
    expect to earn 40K or less).
  • They want to do meaningful work (more important
    than money)

40
Some Major Themes
  • They expect to have 46 jobs in their lifetime.
  • They expect to someday acquire the lifestyle they
    grew up with.
  • They expect to have a 2-income family.
  • Security and time for family are the two most
    important quality of life variables.
  • Think their parents did a great job and dont
    think their generation can improve family life
    over how their parents raised them.

41
How They Will Push Us
  • More independence in the workforce
  • Consumer-based fairness
  • Better technology
  • Enhanced professional development
  • Get rid of thats the way weve always done it
  • Have more life balance
  • Re-establish priorities

42
So How Do We Work With Them?
  • Because they have grown up in a different world,
    never assume that they know certain things like
  • You dont want to talk to their mother when they
    are having problems.
  • You dont get points for showing up or an A for
    effort.
  • The definition of plagiarism and cheating.

43
So How Do We Work With Them?
  • Its not appropriate to call the professor at
    home after 9pm.
  • They cant use IM language in papers.
  • Its not okay to email the professor 10 times a
    day.
  • That when they email you at 3am, youre not
    sitting on the other end waiting to respond to
    them.
  • The business office (and most others) close at
    5pm.

44
What Should Institutions Do?
  • Develop policies and practices around appropriate
    communication (by department).
  • Give them access to as much as is philosophically
    possible.
  • Draw a line on negotiations.
  • Stop existing in an 8-5 world.
  • Look into what is known about learning.
  • Try to actively engage them.
  • Create alterative ways for the low-tech students
    to come up to speed.

45
What does this mean for engagement?How are we
defining engagement?
46
Pascarella and Terenzini
  • Characteristics of learning and development (6
    Touchstones)
  • Encounter challenging ideas/people
  • Engage those challenges
  • Requires supportive environment
  • Involves real-world activities
  • Is a social activity
  • Is not limited by time or space

47
Rules of Engagement
  • Capture their attention
  • Convince them to care (WIIFM)
  • Motivate them to own their learning
  • Provide them with choices
  • Connect them to each other and to you
  • Induce them to participate
  • Make it an experience to remember

48
BCCC and Engagement
  • What are we doing well?
  • What do we need to improve?
  • What do we need to move forward?

49
Resources
  • Marc Prensky
  • http//www.marcprensky.com/writing/
  • Millennials Rising http//www.williamstrauss.com/
  • Educause Learning Initiative
  • http//www.educause.edu/eli
  • ECAR Key Findings
  • http//www.educause.edu/LibraryDetailPage/666?IDE
    KF0607
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