Title: Whats in a Name Digital Natives, Millennials, Net Generation
1Whats in a Name? Digital Natives, Millennials,
Net Generation
- Marilyn Puchalski
- Engagement Institute
- Spring 2007
2About Whom Are We Speaking?
- Born between 1982 and 2002
- Generation Y
- Digital Natives (Marc Prensky)
- Net Generation
- Millennials (William Strauss Neil Howe)
3Marc Prenskys Take
- Digital Natives
- Technologically fluent
- Digital Immigrants
- TSL technology as a second language
- Speak with a digital accent
- Prensky
- uses these terms to describe the disconnect
between todays learners and todays
teachers/parents
4Digital Natives
- Rapid access to information from multiple sources
- Multi-tasking
- Multi-media over text
- Random access to information
- Networked interactions with multiple people
- Just-in-time learning
- Immediate rewards
- Relevant, useful, fun learning
5Digital Immigrants
- Controlled information access, limited sources
- Doing one thing at a time
- Text
- Sequential information processing
- Independent work
- Deferred rewards
- Serious learners
6How do Natives use technology?
- Communication (cell/email/IM)
- Social Life (MySpace/IM)
- Research
- Productivity Applications
- Organizing life (calendars/PDAs)
- Shopping
7Quiz
- Do you check email at least 3X a day?
- Do you Google for information at least 5X a day?
- Do you use your mobile phone for more than one
thing? - Have you turned over remembering to a technology
device? - Do you shop online more than the mall?
- Do you have a wireless network at home?
- Do you text instead of calling?
- Do you IM?
8Todays Learners
are about access and interaction anytime,
anyplace.
9Informal Learning Important
- Learning ecology
- Mobility make this possible
- Social networking
- Collaboration
10What do Natives Expect?
- Mobility (wireless, power)
- Self help
- Online answers
- FAQs
- Google
- 24/7 services (tutorials, library, payments, tech
support) - Communicate online
- Use technology for learning (LMS,PPT, etc.)
11What do Natives like?
- Creativity give them opportunities
- Multimedia formats
- Varied class activities (short segments)
- Engagement with materials
- Engagement with the world
- Self help
- Immediacy
- Collaboration
12What do Natives need?
- Interaction with real people F2F
- Peers
- Faculty low stakes, one-on-one conversations
- Instruction about IL
- Warnings about MySpace, etc.
- Crash course in application software
13The Millennial GenerationBlessing or Curse in
the Classroom
Terri M. Manning, EdD
Director, Center for Applied
Research Central
Piedmont Community College
14The Millennial Childhood
- The most monumental financial boom in history.
- Steady income growth through the 1990s.
- Still great disparity between races.
- Saw their parents lose all their stocks and
mutual funds (college funds) during the early
2000s.
15Demographic Trends
- Smaller families Only
children will comprise
about 10 of the
population. - More parental education 1 in 4 has at least one
parent with a college degree. - Kids born in the late 90s are the first in
American history whose mothers are better
educated than their fathers by a small margin.
16Major Influencing Factors
- Their parents
- The self-esteem movement
- The customer service movement
- Gaming and technology
- Casual communication
17Parenting Millennials
- This generation is being parented by
well-educated, over-involved adults who
participate in deliberate
parenting. They have
outcomes in mind. - Boomers were the first
generation to be thrown
out in to an unsafe world
as adolescents. - The 60s and 70s were very scary and many of us
felt unprepared for it. - We were naïve and didnt have enough tools in our
tool box to deal with it.
18Baby Boomers as Parents
- Boomers rebelled against the parenting practices
of their parents. - Strict discipline was the order
of the day for boomers. - They made conscious decisions
not to say because I told you
so or because Im the
parent and youre the
child. - Boomers became more
friendly with their children.
They wanted to have open lines of communication
and a relationship with them.
19Baby Boomers as Parents
- They explained things to their children,
(actions, consequences, options, etc.) they
wanted them to learn to make informed decisions. - They allowed their children to have input into
family decisions, educational options and
discipline issues. - We told them just because it is on
television doesnt mean its
true or you cant
believe everything
you read. - We wanted them to question
authority.
20The Result
- Millennials have become a
master set of negotiators who
are capable of rational
thought and decision-making
skills at young ages. - They will negotiate with anyone including their
parents, teachers and school administrators. - Some call this arguing.
21Helicopter Parents
- Helicopter Parent (n) A
parent who hovers over his
or her children. - Or Snowplow parent Parents who clear the way for
their children - these (echo) boomers are confident,
achievement-oriented and used to hovering
"helicopter" parents keeping tabs on their every
move. (Anthony DeBarros, "New baby boom swamps
colleges," USA Today, January 2, 2003)
22Baby Boomer Parents have been their Biggest
Cheerleaders
- Millennials expect and need praise.
- Will mistake silence for disapproval.
- Millennials expect feedback.
23Focus on Self-esteem
- This generation was the center
of the self-esteem movement. - 9,068 books were written about
self-esteem and children during
the 80s and 90s (there were 485 in the 70s).
24Focus on Self-esteem
- The state of California spent millions studying
the construct and published a document entitled
Toward a State of Self-esteem. - Yet they cant escape the angst of adolescence
they still feel disconnected, question their
existence, purpose and the meaning of life. They
want to feel valued and cared about.
25Focus on Customer Service
- Expect access (24/7)
- Expect things to work like
they are supposed to - If they dont that is your
problem - They want what they have paid for
- Everything comes with a toll-free number or web
address - Want a system restore
option in classes
26Add the Impact of Gaming
- Gaming has impacted children
- The game endings changed based
on the decisions children made
(Role Playing Games)
impacting locus of control. - Involves a complex set of decision-
making skills. - Teaches them to take multiple
pieces of data and make
decisions quickly. - Learning more closely resembles Nintendo, a trial
and error approach to solving problems.
27We navigated our way through..
28They navigated their way through..
29Technology
- This generation has been plugged in since they
were babies. - They grew up with educational software and
computer games. - They think technology should be free.
- They want and expect
services 24/7. - They do not live in an
85 world. - They function in an
international world.
30Millennials Want to Learn
- With technology
- With each other
- Online
- In their time
- In their place
- Doing things that matter (most important)
Source Achievement and the 21st Century Learner.
31By age 21..
- It is estimated that the
average child will have - Spent 10,000 hours playing video games
- Sent 200,000 emails
- Spent 20,000 hours watching TV
- Spent 10,000 hours on their cell phone
- Spent under 5,000 hours reading
- But these are issues of income. Will a child who
grows up in a low income household have these
same experiences?
Source Educause
32What About 1st Generation Students?
- Not all students will be proficient
first-generation and students from working class
families may have less experience. - Their experience with technology has been in
arcades and minimally in school (poorer
districts.) - They have not had the exposure to educational
uses of technology.
33What About 1st Generation Students?
- We need another placement test remedial
keyboarding and technology. - Huge digital divide between the haves and the
have nots based on income levels (class). - Digital divide is appearing in pre-K.
34The Information Age Mindset
- Students have never known life without the
computer. It is an assumed part of life. - The Internet is a source of research,
interactivity, and socializing (they prefer it
over TV). - Doing is more important than knowing.
- There is zero tolerance for delays.
- The infrastructure and the
lecture tradition of colleges
may not meet the expectations
of students raised on the Internet and
interactive games.
35Cell Phone Technology
- They all have cell phones and expect
to be in contact 24/7. - Not a phone a lifestyle management tool
- Staying connected is essential.
- Communication is a safety issue for
parents. - Communication has become casual
for students (IM, email and
cell phones. - How has this changed how they
interact with faculty?
36Issues for Schools, Colleges and Universities in
an Information Age
- Plagiarism (consumer/creator blurring)
- Cheating (must define it)
- Cell Phone Policies
- Typing vs. Handwriting
- Use of paper mills
From The Information Age Mindset Changes in
Students and Implications for Higher Education.
By Jason L. Frand. Educause. Sep/Oct 2000.
37Attitudes ..
Source Educause
382004 Research Study
- Central Piedmont Community Colleges Center for
Applied Research was contracted to do this study
by the Workforce Development Board. - Data collected JanuaryMarch 2004 from the
University of NC at Charlotte, Central Piedmont
Community College and Johnson C. Smith University.
Funded By
39Some Major Themes From the Study
- They like teachers who pay attention to their
needs, schedules and interests. - They like working in teams but are not given a
lot of opportunity to do so. - Their job expectations immediately out of college
are not as high as previous generations (65
expect to earn 40K or less). - They want to do meaningful work (more important
than money)
40Some Major Themes
- They expect to have 46 jobs in their lifetime.
- They expect to someday acquire the lifestyle they
grew up with. - They expect to have a 2-income family.
- Security and time for family are the two most
important quality of life variables. - Think their parents did a great job and dont
think their generation can improve family life
over how their parents raised them.
41How They Will Push Us
- More independence in the workforce
- Consumer-based fairness
- Better technology
- Enhanced professional development
- Get rid of thats the way weve always done it
- Have more life balance
- Re-establish priorities
42So How Do We Work With Them?
- Because they have grown up in a different world,
never assume that they know certain things like - You dont want to talk to their mother when they
are having problems. - You dont get points for showing up or an A for
effort. - The definition of plagiarism and cheating.
43So How Do We Work With Them?
- Its not appropriate to call the professor at
home after 9pm. - They cant use IM language in papers.
- Its not okay to email the professor 10 times a
day. - That when they email you at 3am, youre not
sitting on the other end waiting to respond to
them. - The business office (and most others) close at
5pm.
44What Should Institutions Do?
- Develop policies and practices around appropriate
communication (by department). - Give them access to as much as is philosophically
possible. - Draw a line on negotiations.
- Stop existing in an 8-5 world.
- Look into what is known about learning.
- Try to actively engage them.
- Create alterative ways for the low-tech students
to come up to speed.
45What does this mean for engagement?How are we
defining engagement?
46Pascarella and Terenzini
- Characteristics of learning and development (6
Touchstones) - Encounter challenging ideas/people
- Engage those challenges
- Requires supportive environment
- Involves real-world activities
- Is a social activity
- Is not limited by time or space
47Rules of Engagement
- Capture their attention
- Convince them to care (WIIFM)
- Motivate them to own their learning
- Provide them with choices
- Connect them to each other and to you
- Induce them to participate
- Make it an experience to remember
48BCCC and Engagement
- What are we doing well?
- What do we need to improve?
- What do we need to move forward?
49Resources
- Marc Prensky
- http//www.marcprensky.com/writing/
- Millennials Rising http//www.williamstrauss.com/
- Educause Learning Initiative
- http//www.educause.edu/eli
- ECAR Key Findings
- http//www.educause.edu/LibraryDetailPage/666?IDE
KF0607