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Agent Emotions in Games: Terminology

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Title: Agent Emotions in Games: Terminology


1
Agent Emotions in Games Terminology
  • Stuart Slater

The Reign of Catz and Dogz? The role of virtual
creatures in a computerised society.
2
Overview
  • Research Objective.
  • Why Emotion In Games?
  • Emotion in Games Examples.
  • The Emotion Terminology Problem.
  • A Contribution Towards Understanding Emotions.
  • Continuing The Research.

3
Research Objective
  • To develop an emotion architecture for use in
    commercial games and/or middleware solutions.
  • A critical aim was that the architecture should
    be based on a solid basis of formal psychology to
    support both
  • Human-like believable behaviour in agents.
  • Increased credibility of any such architecture
    through its strong psychology underpinning.

4
Why Choose Emotions in Games?
5
Agents Continue to Evolve
  • Agent Physiology
  • Human-like movement (Most FPS Games)(Pixar
    Movies)
  • Agent Decision Making
  • Human-like decision making (F.E.A.R).
  • Sensory Input
  • Human-like senses (Thief Thief 2).
  • Supporting Technologies Include
  • Motion capture (Sports Sims)
  • Shaders (i.e. realistic lighting effects)
  • Immersive sounds (Halo, F.E.A.R.)
  • Physics engines plug in cards (Karma,
    Havok,Half Life 2)
  • Improved AI techniques. (F.E.A.R.)
  • The above elements add to the games realism, and
    will continue to evolve as hardware and software
    technologies improve.

6
But What of Agent Emotions?
  • One aspect of realism that is lacking is,
    agents that have more realistic emotions.1
  • Agent Emotion
  • Human-like emotions.
  • Important because emotions affect human actions.

1 Slater,S.(2006) Body Mind and Emotion, An
Overview of Agent Implementation in Mainstream
Computer Games. ICAPS 2006. English Lake
District. June 2006.
7
Current Emotion Usage in Games
  • Low usage including
  • Finite state machines used in Halo for simple
    actions such as surprise and anger.
  • Some game agents have limited facial emotions
    within the game, but developers rely on cut
    scenes to add emotion.

8
Potential Hurdles
  • Difficulties constraining agents to the game
    architecture
  • Developer concerns with increased processing and
    memory storage requirements.
  • Developer knowledge.
  • Differing of scientific ideas.
  • The paper produced addresses points 3 4.

9
Emotions in games, a brief overview of
10
World Of Warcraft
  • Biggest MMORPG on the planet, over 7.5Million
    Players.
  • Seemingly scripted on screen responses as shown.
  • Animations for Rage (Fighting Frenzy) and Fear
    (Run Away) when agents suffer substantial damage.

11
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12
F.E.A.R
  • One of the top selling games of 2005/2006. FPS
    action game.
  • Uses sophisticated planning algorithms for agent
    actions (GOAP).
  • Uses subtle crafting to facilitate strong
    emotions in the user.
  • Almost an interactive horror movie.
  • One of the most anticipated games coming to the
    Playstation 3.

13
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14
Researching an Emotion Architecture
15
The Emotion Terminology Problem
  • Early discussions with Psychologists, AI
    specialists and middleware developers showed a
    major hurdle. This problem was a lack of
    agreement on emotion related terminology.
  • i.e.
  • What is the emotion jargon, such as moods,
    feelings etc?
  • How do we define emotions?
  • Many questions, and few answers.

16
  • Why Did Humans Evolve Emotions?
  • Emotions Terminology.
  • Are Emotions Innate or Learned?
  • How Many Emotions Are There?
  • Categories of Emotions
  • Category 1
  • Category 2
  • Emotion Triggers
  • Emotion Models
  • OCC
  • Ekman

17
  • Intensity of Emotion
  • Emotional Control Memory
  • What is a Mood?
  • Individual Emotions
  • Fear
  • Aggression
  • Pathological Emotions
  • Phobias-
  • Panic Disorder
  • Depression
  • Anxiety

18
  • Emotions Personality
  • Paper concludes with a quick and easy
  • Glossary of Emotion Terms
  • That can be used by developers or researchers to
    narrow and reduce background research.

19
Where to Next?
20
Ongoing Development
Industry Support
21
Comments Questions?
Contact s.i.slater_at_wlv.ac.uk
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