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Towards a poetics of Cyberpunk

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In 'cyberpunk', 'punk' means the anarchistic and anti-authoritarian part of it. ... Therefore, the words 'cyber' and 'punk' emphasize the two basic aspects of ... – PowerPoint PPT presentation

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Title: Towards a poetics of Cyberpunk


1
  • Towards a poetics of Cyberpunk

2
motto
  • We are mutating into another species from
    Aquaria to the Terrarium, and now were moving
    into Cyberia. We are creatures crawling to the
    center of the cybernetic world. But cybernetics
    are the stuff of which the world is made. Matter
    is simply frozen information.
  • Timothy Leary (Pataphysics magazine)

3
The Short History of the Internet
  • Some forty years ago, the RAND Corporation, USA's
    foremost Cold War research institute, faced a
    strange strategic problem. How could the US
    authorities successfully communicate after a
    nuclear war?
  • Paul Baran had an answer the solution is a
    computer network without a centre.

4
The Short History of the Internet
  • In fall 1969, the first network node was
    installed in an American university.
  • By winter 1969, there were four nodes on the
    infant network, which was named ARPANET.
  • Thanks to ARPANET, scientists and researchers
    could share one another's computer facilities by
    long-distance.
  • In 1971 there were fifteen nodes in ARPANET
  • by 1972, thirty-seven nodes.
  • Its decentralized structure made expansion easy.

5
The Short History of the Internet
  • During the second year of operation, however, an
    odd fact became clear. ARPANET's users had warped
    the computer-sharing network into a dedicated,
    high-speed, federally subsidized electronic post-
    office.
  • The main traffic on ARPANET was not long-distance
    computing.
  • Instead, it was news and personal messages.
  • Researchers were using ARPANET to collaborate on
    projects, to trade notes on work, and eventually,
    to downright gossip and schmooze.

6
The Short History of the Internet
  • Interestingly, one of the first really big
    mailing-lists was "SF- LOVERS," for science
    fiction fans.
  • Discussing science fiction on the network was not
    work-related and was frowned upon by many ARPANET
    computer administrators, but this didn't stop it
    from happening.

7
The Short History of the Internet
  • Details from Short History of the Internet by
    Bruce Sterling, The Magazin of Fantasy and
    Science Fiction, February 1993.

8
The History of Cyberpunk
  • The invention of Internet opened a door to a new
    dimension - the cyberworlds also known as Virtual
    Reality. The computer-synthesized worlds were the
    brand new technology, taking more and more
    victims... After those events the world could
    never be the same again... /Details from The
    cyberpunk project (www.project.cyberpunk.ru)/

9
Cyberpunk
  • The word 'cyberpunk' first appeared as the title
    of a short story Cyberpunk" by Bruce Bethke,
    published in "Amazing" science fiction stories
    magazine volume 57, number 4, in November 1983.
  • The story itself is about a bunch of teenage
    hackers/crackers.

10
Cyber
  • The word cyber comes from 'cybernetics', which is
    a science studying the various forms of control
    and communication in the animal and the
    machine./Norbert Wiener/
  • The term originates from the Greek word
    'kubernetes' which means 'pilot' or 'steersman'.
  • Originally, the cybernetic system, was a feedback
    loop that gives a controller information about
    the results of its actions.
  • Nowadays, and in 'cyberpunk', the prefix 'cyber'
    is a synonym for a kind of cybernetic machine,
    something mechanic, or something, which exists or
    is produced via a cybernetic machine.

11
Punk
  • The Punk was an anarchistic, scandalizing and
    dynamic youth movement which terrorized the world
    in the 1970's and early 1980's.
  • The word originally means 'rotten, 'junk or
    trash.
  • In terms of literature and social movements,
    'punk' refers to a 'counterculture' and a sort of
    'street-level anarchy', and tends to focus more
    on attitude and outlook than on music and
    criminal activity.
  • In 'cyberpunk', 'punk' means the anarchistic and
    anti-authoritarian part of it.

12
The Unio Mystica
  • Therefore, the words 'cyber' and 'punk' emphasize
    the two basic aspects of cyberpunk technology
    and individualism. The meaning of the word
    'cyberpunk' may be something like 'anarchy via
    machines' or 'machine/computer rebel movement'.
  • The word was coined in the early spring of 1980,
    and applied to the "bizarre, hard-edged,
    high-tech" SF emerging in the eighties.

13
The History of Cyberpunk
  • The new communities rose from the data world.
    Hackers, FreeJacks and Phreakers were the new
    rulers of this world. They brought the chaos into
    the new creation, but they also brought the
    knowledge to the masses, too. The Cyberpunks the
    offspring of the Cyber Age became the culture of
    the new world. A small community of free thinking
    people began to grow up and attract more and more
    people to the new cause - Information is power!
    Free the Information!...
  • The cyberpunk project (www.project.cyberpunk.ru)

14
The History of Cyberpunk
  • The new world was called 'Cyberspace.
  • The Cyberspace became a home for the Cyberpunks
    and the whole Cyber Underground.
  • Hackers, Phreakers and other Cyberpunks began to
    rule the new world the way they like - No laws!
    No rules!
  • Cyberpunk is a combination of high tech and low
    life.
  • The cyberpunk project (www.project.cyberpunk.ru)

15
Cyberspace
  • The year, when the high technology of the real
    life met with myth was 1984.
  • Its a symbolic year due to George Orwells
    well-known novel, 1984. (This was published in
    1948.)
  • The first cyberpunk novel, Neuromancer by William
    Gibson, was published in 1984.
  • This was a great success.

16
Cyberpunk writers
  • Cyberpunk writers Tom Maddox, Pat Cadigan, Rudy
    Rucker, Bruce Sterling, William Gibson, Jake
    Smiles.
  • Though they were different in many respects,
    these writers were mainly preoccupied by the
    changing place of media in American society,
    especially in the wake of the initial phases of
    the digital revolution.

17
Achievement of William Gibson
  • He wrote first the expression of cyberspace.
  • He inspired the cyberpunk movement.
  • He wrote 2 trilogies, books, short stories,
    screen plays and a suicide poem tittled Agrippa.
  • Idoru, Johnny Mnemonic, New Rose Hotel,
    Difference Engine etc.

18
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19
Cyberspace Trilogy
  • The Neuromancer is a first piece of the
    Cyberspace Trilogy or Sprawl Series.
  • The second is the Count Zero
  • And the last is Mona Lisa Overdrive.

20
How Gibson define the cyberspace?
  • Cyberspace. A consensual hallucination
    experienced daily by billions of legitimate
    operators, in every nation, by children being
    taught mathematical concepts...A graphical
    representation of data abstracted from the banks
    of every computer in the human system.
    Unthinkable complexity. Lines of light ranged in
    the non-space of the mind, clusters and
    constellations of data. Like city lights,
    receding... /William Gibson, Neuromancer/

21
The story of Neuromancer
  • Case, the protagonist was the sharpest data
    thief/hacker in the Cyberspace, until an
    ex-employer crippled his nervous system.
  • Now a new employer has recruited him for a
    last-chance run against an unthinkably powerful
    artificial intelligence.
  • His new employer is the same as his new enemy
  • He has to acquire the password for the artifical
    intelligence, called Neuromancer/Wintermute,

22
The schizophrenic AI Neuromancer/ Wintermute
  • It wants to crack its system, in other words, it
    wants to die.
  • But it also wants to defend its system. This
    means that it wants to stop the separation or
    death.
  • This is the main ontological aspect of the novel.

23
Wintermute and Case
  • So whats the word?
  • You might say what I am is basically defined by
    the fact that I dont know, because I _ cant _
    know. I am that which knoweth not the word. If
    you knew, man, and told me, I couldnt _ know. _
    It is hardwired in. Someone else has to learn it
    and bring it here, just when you and the Flatline
    punch through that ice and scramble the scores.
  • What happened then?
  • I dont exist after that. I cease.

24
Neuromancer and Case
  • To call up a demon you must learn its name. Men
    dreamed that, once, but now it is real in other
    way. You know that, Case. Your business is to
    learn of names of programs, the long formal
    names, names the owner seek the counceal. True
    names
  • A turing code is not your name.
  • Neuromancer, the boy said, slitting long gray
    eyes against the rising sun. The lane to the
    land of the dead. Where you are, my friend.
    Neuro from the nerves, the silver paths.
    Romancer. Necromancer. I call up the dead.

25
Neuromancer and Case
  • But now, my friend and the boy did a little
    dance, brown feet printing the sand, Im the
    dead and their land. He laughed. A gull cried.
    Stay If your woman is a ghost, she doesnt know
    it. Neither will you.
  • Youre cracking. The ice is breaking up.
  • No he said, suddenly sad, his fragile shoulders
    sagging. He rubbed his foot against the sand. It
    is more simple than that. But the choice is
    yours.

26
After the hacking
  • After Cases successful hacking the cyberspace
    could never be the same again.
  • A form of God-consciousness is now fragmented.
  • The voodoo cultist in the trilogy, who believes
    that they have contacted the voodoo pantheon
    through the Matrix, is in fact dealing with these
    fragmented elements of this God.
  • And the fragments are much more daemonic and more
    human.

27
About the storyline and characters
  • The story lines usually bend toward the world of
    the illegal and there is often a sense of moral
    ambiguity simply fighting the 'system' does not
    make these characters 'heroes' or 'good' in the
    traditional sense.

28
Cyberpunk characters
  • Case is not a hero, he is a nobody, and his
    companions too.
  • Classic cyberpunk characters are marginalized,
    alienated loners who live on the edge of society
    in generally dystopic futures where daily life is
    impacted by rapid technological change, an
    ubiquitous sphere of computerized information,
    and invasive modification of the human body.

29
Problems of the genre
  • The theorists of the cyberpunk movement declared,
    that cyberpunk literature is the most recent form
    of science fiction literature.

30
Preface of The Cyberpunk Anthology
  • The cyberpunks are perhaps the first SF
    generation to grow up not only within the
    literary tradition of science fiction, but in a
    truly science-fictional world. For them, the
    techniques of classical hard SF extrapolation,
    technological literacy are not just literary
    tools, but on aid to daily life.
  • /Bruce Sterling/ Mirrorshades, The Cyberpunk
    Anthology, ed. Sterling, Bruce, Arbor House, New
    York, 1986, xii.

31
Gibson said that
  • I'm really not in the business of inventing
    imaginary futures. Well I am ostensibly because
    I'm marketed as a science fiction writer, but
    what I really do is look at what passes for
    contemporary reality and select the bits that are
    most useful to me in terms of inducing cognitive
    dissonance. I have this fantasy that someday in
    the future, I will be written about as a
    naturalistic author. Somebody who was actually
    trying to take the pulse of the late 20th century
    and going at it in a kind of unconventional way.
    But I sometimes think going at it in the only way
    it can be gotten at this far into the game.
    GOLDBERG, Michael, Junk Collage, Nodal Points
    Cognitive Dissonance William Gibson Takes The
    Pulse Of The Late 20th Century, Cover Story,
    www/adsys/getAd

32
SF or not SF?
  • Gibson has received some famous SF awards. /Hugo,
    Nebula/
  • But the famous English SF writer, David Wingrove,
    for example does not think highly of Gibson in
    his SF history

33
SF versus CP
  • SF is a self-consciously ontological or
    world-building genre, juxtaposing the world of
    contemporary reality with an alternative that
    differs from it in certain specified ways.
  • Cyberspace is the alternative world of reality.
    But it can be as real for an average man who is
    playing with an online computer game as for Case
    in the novel.
  • So, CP is not one kind of SF. It is an other
    genre.

34
High culture versus popular culture
  • According to Dwight McDonald the culture has
    three levels, high culture, midcult and lowcult
  • His work is based on differentiating between
    three intellectual levels. The high brow, middle
    brow and low brow levels of taste. According to
    him High Culture is what the social elite likes.
    The culture of the high brow.
  • The Middle culture, Midcult is what people like
    within the middle classes. Not really and
    perfectly artistic, but not as bad as low
    culture.
  • And low culture according to McDonald is the same
    thing to mass culture. This is specifically
    intended for those people who have bad taste and
    are uneducated.

35
High culture versus popular culture
  • Dwight McDonald was an American sociologist. The
    title of his main work is The theory of mass
    culture. (Published in 1957)
  • Umberto Eco, who is a contemporary Italian
    theorist, criticised McDonalds theory.
  • The title of Umberto Ecos work is The Mass
    culture and levels of culture, published in 1974.

36
High culture versus popular culture
  • He said that the distinction between intellectual
    levels and cultural level is merely a mistaken
    preconception (prejudice). It simply isnt true,
    that is it possible nowadays that a lecturer of
    20th century English Literature, likes reading
    comics, or listening to Britney Spears. Or a
    cleaner of a museum likes watching Picassos
    paintings and hates watching Dallas. This
    distinction is only a preconception. Or for that
    matter almost everybody knows the beginning of
    Beethovens 9th symphony. This has become popular
    music and has been adapted to for example the
    tone of the cellular phone. But it is not a low
    cultural product.

37
High culture vs popular culture and mainstream vs
marginalised culture
  • What about the concept of popular culture.
  • There are two major theoretical conceptions in
    the study of popular culture.
  • Critics of popular culture, for example the
    Frankfurt School (one of the great German schools
    of sociology in the 20th century) found, that
    popular culture is trivial, commercialized and
    passive. In this perspective popular culture is
    equated with the concept of low culture.
  • However, according to John Fiske, popular culture
    is creative and authentic. From his perspective
    popular culture is a specific product of modern
    urban society.

38
High culture vs popular culture and mainstream vs
marginalised culture
  • According to Miklós Almási there are three almost
    fused parts of culture in the postmodern era. The
    classical culture, the avant-garde culture and
    the popular culture. And they effect each other
    continually in several ways. But these affects
    are not always present.
  • The postmodern culture can mix the cultural
    parts, (or the levels of culture). And can mix
    the genres, the media, the ages, the styles.
  • From this convergence we can speak about
    mainstream and marginalised culture.

39
Cyberpunk
  • Cyberpunk is a literary movement, born in the
    1980's, that seeks to completely integrate the
    realms of high tech and pop culture, both
    mainstream and underground, and break down the
    separation between the organic and the
    artificial.

40
Postmodern
  • According to a Columbia Lliterary History
    Gibsons achievement is partly the achievement of
    post-modern American Literature. .
  • Larry McCaffery wrote an article for the Columbia
    Literary History, and then he edited the most
    important casebook for the CP titled Storming
    The Reality Studio, A casebook of Cyberpunk and
    Postmodern Science Fiction.
  • According to Brian McHale the Postmodern recycled
    as Cyberpunk, and Cyberpunk recycled as
    Postmodern. (Brian McHale, Constructing
    Postmodern.)

41
Postmodern characteristic of Cyberpunk
  • Postapocalyptic statement, after the big war
  • Chaotic or paranoid world
  • Built in contradiction
  • Motive of search or seeking
  • Diffusion of self or ego
  • Fusion of fact and fiction
  • Metafictionality

42
Consequences
  • Cyberpunk is a form of Postmodern Mannerism, a
    form of speaking that we can call postmodern or
    cyberpunk romance.
  • Substituting genres
  • William Gibson is not a famous SF writer only,
    but an acknowledged postmodern writer, like
    Thomas Pynchon, Ronald Barthelme, Don DeLillo,
    Samuel R. Delany, William S. Burroughs.
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