Title: Towards a poetics of Cyberpunk
1 - Towards a poetics of Cyberpunk
2motto
- We are mutating into another species from
Aquaria to the Terrarium, and now were moving
into Cyberia. We are creatures crawling to the
center of the cybernetic world. But cybernetics
are the stuff of which the world is made. Matter
is simply frozen information. - Timothy Leary (Pataphysics magazine)
3The Short History of the Internet
- Some forty years ago, the RAND Corporation, USA's
foremost Cold War research institute, faced a
strange strategic problem. How could the US
authorities successfully communicate after a
nuclear war? - Paul Baran had an answer the solution is a
computer network without a centre.
4The Short History of the Internet
- In fall 1969, the first network node was
installed in an American university. - By winter 1969, there were four nodes on the
infant network, which was named ARPANET. - Thanks to ARPANET, scientists and researchers
could share one another's computer facilities by
long-distance. - In 1971 there were fifteen nodes in ARPANET
- by 1972, thirty-seven nodes.
- Its decentralized structure made expansion easy.
5The Short History of the Internet
- During the second year of operation, however, an
odd fact became clear. ARPANET's users had warped
the computer-sharing network into a dedicated,
high-speed, federally subsidized electronic post-
office. - The main traffic on ARPANET was not long-distance
computing. - Instead, it was news and personal messages.
- Researchers were using ARPANET to collaborate on
projects, to trade notes on work, and eventually,
to downright gossip and schmooze.
6The Short History of the Internet
- Interestingly, one of the first really big
mailing-lists was "SF- LOVERS," for science
fiction fans. - Discussing science fiction on the network was not
work-related and was frowned upon by many ARPANET
computer administrators, but this didn't stop it
from happening.
7The Short History of the Internet
- Details from Short History of the Internet by
Bruce Sterling, The Magazin of Fantasy and
Science Fiction, February 1993.
8The History of Cyberpunk
- The invention of Internet opened a door to a new
dimension - the cyberworlds also known as Virtual
Reality. The computer-synthesized worlds were the
brand new technology, taking more and more
victims... After those events the world could
never be the same again... /Details from The
cyberpunk project (www.project.cyberpunk.ru)/
9Cyberpunk
- The word 'cyberpunk' first appeared as the title
of a short story Cyberpunk" by Bruce Bethke,
published in "Amazing" science fiction stories
magazine volume 57, number 4, in November 1983. - The story itself is about a bunch of teenage
hackers/crackers.
10Cyber
- The word cyber comes from 'cybernetics', which is
a science studying the various forms of control
and communication in the animal and the
machine./Norbert Wiener/ - The term originates from the Greek word
'kubernetes' which means 'pilot' or 'steersman'. - Originally, the cybernetic system, was a feedback
loop that gives a controller information about
the results of its actions. - Nowadays, and in 'cyberpunk', the prefix 'cyber'
is a synonym for a kind of cybernetic machine,
something mechanic, or something, which exists or
is produced via a cybernetic machine.
11Punk
- The Punk was an anarchistic, scandalizing and
dynamic youth movement which terrorized the world
in the 1970's and early 1980's. - The word originally means 'rotten, 'junk or
trash. - In terms of literature and social movements,
'punk' refers to a 'counterculture' and a sort of
'street-level anarchy', and tends to focus more
on attitude and outlook than on music and
criminal activity. - In 'cyberpunk', 'punk' means the anarchistic and
anti-authoritarian part of it.
12The Unio Mystica
- Therefore, the words 'cyber' and 'punk' emphasize
the two basic aspects of cyberpunk technology
and individualism. The meaning of the word
'cyberpunk' may be something like 'anarchy via
machines' or 'machine/computer rebel movement'. - The word was coined in the early spring of 1980,
and applied to the "bizarre, hard-edged,
high-tech" SF emerging in the eighties.
13The History of Cyberpunk
- The new communities rose from the data world.
Hackers, FreeJacks and Phreakers were the new
rulers of this world. They brought the chaos into
the new creation, but they also brought the
knowledge to the masses, too. The Cyberpunks the
offspring of the Cyber Age became the culture of
the new world. A small community of free thinking
people began to grow up and attract more and more
people to the new cause - Information is power!
Free the Information!... - The cyberpunk project (www.project.cyberpunk.ru)
14The History of Cyberpunk
- The new world was called 'Cyberspace.
- The Cyberspace became a home for the Cyberpunks
and the whole Cyber Underground. - Hackers, Phreakers and other Cyberpunks began to
rule the new world the way they like - No laws!
No rules! - Cyberpunk is a combination of high tech and low
life. - The cyberpunk project (www.project.cyberpunk.ru)
15Cyberspace
- The year, when the high technology of the real
life met with myth was 1984. - Its a symbolic year due to George Orwells
well-known novel, 1984. (This was published in
1948.) - The first cyberpunk novel, Neuromancer by William
Gibson, was published in 1984. - This was a great success.
16Cyberpunk writers
- Cyberpunk writers Tom Maddox, Pat Cadigan, Rudy
Rucker, Bruce Sterling, William Gibson, Jake
Smiles. - Though they were different in many respects,
these writers were mainly preoccupied by the
changing place of media in American society,
especially in the wake of the initial phases of
the digital revolution.
17Achievement of William Gibson
- He wrote first the expression of cyberspace.
- He inspired the cyberpunk movement.
- He wrote 2 trilogies, books, short stories,
screen plays and a suicide poem tittled Agrippa. - Idoru, Johnny Mnemonic, New Rose Hotel,
Difference Engine etc.
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19Cyberspace Trilogy
- The Neuromancer is a first piece of the
Cyberspace Trilogy or Sprawl Series. - The second is the Count Zero
- And the last is Mona Lisa Overdrive.
20How Gibson define the cyberspace?
- Cyberspace. A consensual hallucination
experienced daily by billions of legitimate
operators, in every nation, by children being
taught mathematical concepts...A graphical
representation of data abstracted from the banks
of every computer in the human system.
Unthinkable complexity. Lines of light ranged in
the non-space of the mind, clusters and
constellations of data. Like city lights,
receding... /William Gibson, Neuromancer/
21The story of Neuromancer
- Case, the protagonist was the sharpest data
thief/hacker in the Cyberspace, until an
ex-employer crippled his nervous system. - Now a new employer has recruited him for a
last-chance run against an unthinkably powerful
artificial intelligence. - His new employer is the same as his new enemy
- He has to acquire the password for the artifical
intelligence, called Neuromancer/Wintermute,
22The schizophrenic AI Neuromancer/ Wintermute
- It wants to crack its system, in other words, it
wants to die. - But it also wants to defend its system. This
means that it wants to stop the separation or
death. - This is the main ontological aspect of the novel.
23Wintermute and Case
- So whats the word?
- You might say what I am is basically defined by
the fact that I dont know, because I _ cant _
know. I am that which knoweth not the word. If
you knew, man, and told me, I couldnt _ know. _
It is hardwired in. Someone else has to learn it
and bring it here, just when you and the Flatline
punch through that ice and scramble the scores. - What happened then?
- I dont exist after that. I cease.
24Neuromancer and Case
- To call up a demon you must learn its name. Men
dreamed that, once, but now it is real in other
way. You know that, Case. Your business is to
learn of names of programs, the long formal
names, names the owner seek the counceal. True
names - A turing code is not your name.
- Neuromancer, the boy said, slitting long gray
eyes against the rising sun. The lane to the
land of the dead. Where you are, my friend.
Neuro from the nerves, the silver paths.
Romancer. Necromancer. I call up the dead.
25Neuromancer and Case
- But now, my friend and the boy did a little
dance, brown feet printing the sand, Im the
dead and their land. He laughed. A gull cried.
Stay If your woman is a ghost, she doesnt know
it. Neither will you. - Youre cracking. The ice is breaking up.
- No he said, suddenly sad, his fragile shoulders
sagging. He rubbed his foot against the sand. It
is more simple than that. But the choice is
yours.
26After the hacking
- After Cases successful hacking the cyberspace
could never be the same again. - A form of God-consciousness is now fragmented.
- The voodoo cultist in the trilogy, who believes
that they have contacted the voodoo pantheon
through the Matrix, is in fact dealing with these
fragmented elements of this God. - And the fragments are much more daemonic and more
human.
27About the storyline and characters
- The story lines usually bend toward the world of
the illegal and there is often a sense of moral
ambiguity simply fighting the 'system' does not
make these characters 'heroes' or 'good' in the
traditional sense.
28Cyberpunk characters
- Case is not a hero, he is a nobody, and his
companions too. - Classic cyberpunk characters are marginalized,
alienated loners who live on the edge of society
in generally dystopic futures where daily life is
impacted by rapid technological change, an
ubiquitous sphere of computerized information,
and invasive modification of the human body.
29Problems of the genre
- The theorists of the cyberpunk movement declared,
that cyberpunk literature is the most recent form
of science fiction literature.
30Preface of The Cyberpunk Anthology
- The cyberpunks are perhaps the first SF
generation to grow up not only within the
literary tradition of science fiction, but in a
truly science-fictional world. For them, the
techniques of classical hard SF extrapolation,
technological literacy are not just literary
tools, but on aid to daily life. - /Bruce Sterling/ Mirrorshades, The Cyberpunk
Anthology, ed. Sterling, Bruce, Arbor House, New
York, 1986, xii.
31Gibson said that
- I'm really not in the business of inventing
imaginary futures. Well I am ostensibly because
I'm marketed as a science fiction writer, but
what I really do is look at what passes for
contemporary reality and select the bits that are
most useful to me in terms of inducing cognitive
dissonance. I have this fantasy that someday in
the future, I will be written about as a
naturalistic author. Somebody who was actually
trying to take the pulse of the late 20th century
and going at it in a kind of unconventional way.
But I sometimes think going at it in the only way
it can be gotten at this far into the game.
GOLDBERG, Michael, Junk Collage, Nodal Points
Cognitive Dissonance William Gibson Takes The
Pulse Of The Late 20th Century, Cover Story,
www/adsys/getAd
32SF or not SF?
- Gibson has received some famous SF awards. /Hugo,
Nebula/ - But the famous English SF writer, David Wingrove,
for example does not think highly of Gibson in
his SF history
33SF versus CP
- SF is a self-consciously ontological or
world-building genre, juxtaposing the world of
contemporary reality with an alternative that
differs from it in certain specified ways. - Cyberspace is the alternative world of reality.
But it can be as real for an average man who is
playing with an online computer game as for Case
in the novel. - So, CP is not one kind of SF. It is an other
genre.
34High culture versus popular culture
- According to Dwight McDonald the culture has
three levels, high culture, midcult and lowcult - His work is based on differentiating between
three intellectual levels. The high brow, middle
brow and low brow levels of taste. According to
him High Culture is what the social elite likes.
The culture of the high brow. - The Middle culture, Midcult is what people like
within the middle classes. Not really and
perfectly artistic, but not as bad as low
culture. - And low culture according to McDonald is the same
thing to mass culture. This is specifically
intended for those people who have bad taste and
are uneducated.
35High culture versus popular culture
- Dwight McDonald was an American sociologist. The
title of his main work is The theory of mass
culture. (Published in 1957) - Umberto Eco, who is a contemporary Italian
theorist, criticised McDonalds theory. - The title of Umberto Ecos work is The Mass
culture and levels of culture, published in 1974.
36High culture versus popular culture
- He said that the distinction between intellectual
levels and cultural level is merely a mistaken
preconception (prejudice). It simply isnt true,
that is it possible nowadays that a lecturer of
20th century English Literature, likes reading
comics, or listening to Britney Spears. Or a
cleaner of a museum likes watching Picassos
paintings and hates watching Dallas. This
distinction is only a preconception. Or for that
matter almost everybody knows the beginning of
Beethovens 9th symphony. This has become popular
music and has been adapted to for example the
tone of the cellular phone. But it is not a low
cultural product.
37High culture vs popular culture and mainstream vs
marginalised culture
- What about the concept of popular culture.
- There are two major theoretical conceptions in
the study of popular culture. - Critics of popular culture, for example the
Frankfurt School (one of the great German schools
of sociology in the 20th century) found, that
popular culture is trivial, commercialized and
passive. In this perspective popular culture is
equated with the concept of low culture. - However, according to John Fiske, popular culture
is creative and authentic. From his perspective
popular culture is a specific product of modern
urban society.
38High culture vs popular culture and mainstream vs
marginalised culture
- According to Miklós Almási there are three almost
fused parts of culture in the postmodern era. The
classical culture, the avant-garde culture and
the popular culture. And they effect each other
continually in several ways. But these affects
are not always present. - The postmodern culture can mix the cultural
parts, (or the levels of culture). And can mix
the genres, the media, the ages, the styles. - From this convergence we can speak about
mainstream and marginalised culture.
39Cyberpunk
- Cyberpunk is a literary movement, born in the
1980's, that seeks to completely integrate the
realms of high tech and pop culture, both
mainstream and underground, and break down the
separation between the organic and the
artificial.
40Postmodern
- According to a Columbia Lliterary History
Gibsons achievement is partly the achievement of
post-modern American Literature. . - Larry McCaffery wrote an article for the Columbia
Literary History, and then he edited the most
important casebook for the CP titled Storming
The Reality Studio, A casebook of Cyberpunk and
Postmodern Science Fiction. - According to Brian McHale the Postmodern recycled
as Cyberpunk, and Cyberpunk recycled as
Postmodern. (Brian McHale, Constructing
Postmodern.)
41Postmodern characteristic of Cyberpunk
- Postapocalyptic statement, after the big war
- Chaotic or paranoid world
- Built in contradiction
- Motive of search or seeking
- Diffusion of self or ego
- Fusion of fact and fiction
- Metafictionality
42Consequences
- Cyberpunk is a form of Postmodern Mannerism, a
form of speaking that we can call postmodern or
cyberpunk romance. - Substituting genres
- William Gibson is not a famous SF writer only,
but an acknowledged postmodern writer, like
Thomas Pynchon, Ronald Barthelme, Don DeLillo,
Samuel R. Delany, William S. Burroughs.