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The Role of Computer Games within the eLearning Systems

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How can we find the key-elements of knowledge development by interactive computer games? ... Games for Kids. Word games. Education games. Etc. ... – PowerPoint PPT presentation

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Title: The Role of Computer Games within the eLearning Systems


1
The Role of Computer Games within the e-Learning
Systems
  • Fekete Zsombor
  • MicroCad Conference 2003, március

2
Main Research
  • Main approach
  • How can we find the key-elements of knowledge
    development by interactive computer games?
  • Sub-approach
  • How should we interpret the relation between
    v-games, and e-learning?
  • Why cannot we find this topic in the mainstream
    of research?

3
How should we interpret the relation between
v-games, and e-learning?
4
Sociological functions of computer games
  • Primary functions
  • Entertainment
  • Technology transfer
  • Secondary functions
  • User enhancement
  • Cultural transfer
  • Social contact, etc.

5
Sociological functions of learning-systems
  • Primary functions
  • Education information, skills
  • Education social, cultural competences
  • Secondary functions
  • Social contact
  • Entertainment
  • Social differences etc.

6
Matches
E
L
L
E
E-Learning
V-Games
7
Historical background
  • Learning
  • Project-learning
  • Drama-pedagogy
  • Etc.
  • Gaming
  • Games for Kids
  • Word games
  • Education games
  • Etc.

8
Why cannot we find this topic in the mainstream
of research?
9
Original concept of e-learning
  • Cheap (computer)
  • Easy-to-use edition
  • Cheap (collecting material)
  • New-structured knowledge
  • Cheap (send, copy)
  • Breaking the borders of distance and time
  • Cheap (tutoring)
  • Comfortable learning anytime, anywhere
  • New environment is mostly mentioned as challenge,
    not as a goal!

10
What environment can a computer afford?
  • Text (damages eyes, but temporally useful)
  • Hypertext (requires non-linear reading skills)
  • Picture (useful)
  • Audio (really useful)
  • Video (really useful)
  • Multimedia (really useful)
  • Communication by the mentioned media
  • Virtual Environments (new media)

11
Problem is
  • Content is mostly implementation of traditional
    media (text, picture, audio, video)
  • Interactivity is mostly only reduced to following
    links, controlling media, and solving tests
  • E-learning is concentrated on adopting
    traditional learning methods

12
What is the e-learning?
13
What is e-learning?
IRC, MUD
V-Games
14
Main problem within Video-Games
  • Many stereotypes
  • Violence
  • Health risks
  • Social connections risks
  • Associating on homogeny group of video-games

15
What kind of Video-Games are there?
  • Action
  • Labyrinth
  • 2D / 3D Racing
  • Jump and run
  • Japanese style top-view action
  • 2D / 3D Fighting
  • 2D / 3D Arcade flight / shooter
  • 2D / Movie aim and shoot
  • 3D First Person Shooter
  • 3D Third Person
  • 3D Hack and Sash

16
What kind of Video-Games are there?
  • Adventure
  • Text-based
  • Point and click
  • Interactive-Movie Adventure
  • 3D Adventure

17
What kind of Video-Games are there?
  • Role Playing
  • Text-based RPG
  • Action RPG
  • Japanese RPG
  • First Person RPG
  • MUD
  • MMORPG

18
What kind of Video-Games are there?
  • Strategy
  • God-Simulator
  • Builder / Manager
  • Real-Time Strategy
  • Round-divided Strategy

19
What kind of Video-Games are there?
  • Simulation
  • Flight
  • Racing
  • Fiction simulation
  • Human / Animal simulation

20
What kind of Video-Games are there?
  • Sports
  • Card-Games
  • Logical Games
  • Logical game
  • Logical action game

21
What kind of Video-Games are there?
  • Media
  • Text
  • 2D
  • 3D
  • Audio / Movie
  • Offline
  • Online

22
Only a few types used for learning
  • and we dont even know what could we expect
    from the other types

23
But still needs a lot of analysis
  • Computer games should be analysed by
  • Psychology
  • Cognitive-science
  • Social-psychology
  • Pedagogy
  • Informatics,
  • Programming

24
Future goalsBring theory to life!
25
Thanks for the attention!
  • Fekete Zsombor
  • jab-en_at_jab-en.net
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