Title: The Role of Computer Games within the eLearning Systems
1The Role of Computer Games within the e-Learning
Systems
- Fekete Zsombor
- MicroCad Conference 2003, március
2Main Research
- Main approach
- How can we find the key-elements of knowledge
development by interactive computer games? - Sub-approach
- How should we interpret the relation between
v-games, and e-learning? - Why cannot we find this topic in the mainstream
of research?
3How should we interpret the relation between
v-games, and e-learning?
4Sociological functions of computer games
- Primary functions
- Entertainment
- Technology transfer
- Secondary functions
- User enhancement
- Cultural transfer
- Social contact, etc.
5Sociological functions of learning-systems
- Primary functions
- Education information, skills
- Education social, cultural competences
- Secondary functions
- Social contact
- Entertainment
- Social differences etc.
6 Matches
E
L
L
E
E-Learning
V-Games
7Historical background
- Learning
- Project-learning
- Drama-pedagogy
- Etc.
- Gaming
- Games for Kids
- Word games
- Education games
- Etc.
8Why cannot we find this topic in the mainstream
of research?
9Original concept of e-learning
- Cheap (computer)
- Easy-to-use edition
- Cheap (collecting material)
- New-structured knowledge
- Cheap (send, copy)
- Breaking the borders of distance and time
- Cheap (tutoring)
- Comfortable learning anytime, anywhere
- New environment is mostly mentioned as challenge,
not as a goal!
10What environment can a computer afford?
- Text (damages eyes, but temporally useful)
- Hypertext (requires non-linear reading skills)
- Picture (useful)
- Audio (really useful)
- Video (really useful)
- Multimedia (really useful)
- Communication by the mentioned media
- Virtual Environments (new media)
11Problem is
- Content is mostly implementation of traditional
media (text, picture, audio, video) - Interactivity is mostly only reduced to following
links, controlling media, and solving tests - E-learning is concentrated on adopting
traditional learning methods
12What is the e-learning?
13What is e-learning?
IRC, MUD
V-Games
14Main problem within Video-Games
- Many stereotypes
- Violence
- Health risks
- Social connections risks
- Associating on homogeny group of video-games
15What kind of Video-Games are there?
- Action
- Labyrinth
- 2D / 3D Racing
- Jump and run
- Japanese style top-view action
- 2D / 3D Fighting
- 2D / 3D Arcade flight / shooter
- 2D / Movie aim and shoot
- 3D First Person Shooter
- 3D Third Person
- 3D Hack and Sash
16What kind of Video-Games are there?
- Adventure
- Text-based
- Point and click
- Interactive-Movie Adventure
- 3D Adventure
17What kind of Video-Games are there?
- Role Playing
- Text-based RPG
- Action RPG
- Japanese RPG
- First Person RPG
- MUD
- MMORPG
18What kind of Video-Games are there?
- Strategy
- God-Simulator
- Builder / Manager
- Real-Time Strategy
- Round-divided Strategy
19What kind of Video-Games are there?
- Simulation
- Flight
- Racing
- Fiction simulation
- Human / Animal simulation
20What kind of Video-Games are there?
- Sports
-
- Card-Games
- Logical Games
- Logical game
- Logical action game
21What kind of Video-Games are there?
- Media
- Text
- 2D
- 3D
- Audio / Movie
- Offline
- Online
22Only a few types used for learning
- and we dont even know what could we expect
from the other types
23But still needs a lot of analysis
- Computer games should be analysed by
- Psychology
- Cognitive-science
- Social-psychology
- Pedagogy
- Informatics,
- Programming
24Future goalsBring theory to life!
25Thanks for the attention!
- Fekete Zsombor
- jab-en_at_jab-en.net