Experimental Design for Cognitively Impaired Wheelchair Users Evaluating a Visual Control Interface - PowerPoint PPT Presentation

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Experimental Design for Cognitively Impaired Wheelchair Users Evaluating a Visual Control Interface

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Title: Experimental Design for Cognitively Impaired Wheelchair Users Evaluating a Visual Control Interface


1
Experimental Design for Cognitively Impaired
Wheelchair Users Evaluating a Visual Control
Interface of a Robot Arm
  • Katherine Tsui and Holly Yanco
  • University of Massachusetts Lowell

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2
Collaborators
  • University of Central Florida Aman Behal
  • Crotched Mountain Rehabilitation Center David
    Kontak
  • Exact Dynamics GertWilem Römer
  • NSF IIS-0534364

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Research Question
  • What is the most effective user interface to
    manipulate a robot arm?
  • Our target audience is power wheelchair users,
    specifically
  • Physically disabled, cognitively aware people
  • Cognitively impaired people who may not have fine
    motor control

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V1 Interface Design
  • Left
  • Original image is quartered.
  • Quadrant containing the desired object is
    selected.
  • Middle
  • Selection is repeated a second time.
  • Right
  • Desired object is in 1/16th close-up view.

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V1 Demo
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V1 User Trials
  • Participants
  • 12 able-bodied participants(10 male, 2 female)
  • Age 18, 52
  • Experiment
  • AB, alternating, within subjects
  • Menu vs. computer

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Current Work
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End-User Trials
  • Evaluate current work with target population
  • Summer 2007
  • Recreation of the preliminary user trial with the
    target population

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Population
  • Crotched Mountain Rehabilitation Center
  • School
  • Brain Injury Center

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Cognitive Impairments
  • Abstraction
  • Physical object
  • Visual representation of object
  • Written representation of object
  • Multi-stepped processes
  • Prompting

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Task
  • Matching game
  • Objects
  • Size of object
  • Flash cards
  • Configuration

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Object Configuration
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Process
  • Select object from interface
  • ARM opens and moves to XY position
  • ARM drops for depth Z
  • Take picture of object

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Collecting Data
  • Quantitative
  • Automated time logging of events
  • Close-up object photos
  • Qualitative
  • User exit survey questions
  • Experimenter notes

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Collecting Data
  • Manual logs
  • Object configuration
  • Interface version
  • User settings
  • Length of reorientation
  • Amount of prompting
  • Attentiveness

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Trials
  • Conducted by Crotched Mountain Assistive
    Technologists
  • Session
  • Length 30 minutes
  • Setup
  • Training
  • 3 objects
  • 8 week trial

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Lessons Learned Mounting
  • Need to customize for users
  • Joystick placement
  • Touch screen placement

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Lessons LearnedMotivation and Interest
  • Must have appropriately challenging task
  • Task must fulfill user need
  • Education
  • Daily routine
  • Quality time

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Lessons LearnedAccessibility
  • The ability of a person to understand and
    manipulate a device
  • Considerations
  • Physical
  • Cognitive
  • Sensory / visual
  • Behavioral / social

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Future Work
  • Additional trials to be completed by December
    2008 at Crotched Mountain
  • Late Winter/Early Spring 2008
  • Summer 2008
  • Late Fall 2008

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Testing Guidelines
  • Multidisciplinary collaboration
  • Design, test, repeat
  • Clear definition of user population
  • Accessibility
  • Composition
  • Appropriately challenging task
  • Customizable
  • Qualitative and quantitative measures
  • Minimal setup time

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http//www.cs.uml.edu/robots
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