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ECE 796896 Human Factor Engineering

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Title: ECE 796896 Human Factor Engineering


1
ECE 796/896Human Factor Engineering
  • Chapters 16,17,18,19
  • Light,climate,noise,motion

2
Illumination
  • 380-780 nm spectrum
  • Eyes are most sensitive to about 550nm
  • 2 sources luminescent incandescent bodies
  • Natural color - color of an object under white
    light.
  • An objects color - dominant wavelength,
    luminance, and saturation

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4
Measurement of Light
  • Photometry - is the measurement of light.
  • Unit is Candela (cd) 1 cd 12.57 lm
  • 100W bulb 1740 lm
  • 1lm/sq.ft. 1 (fc) foot candle
  • Lluminance(lx) (cd)/D2
  • Dist. In meters D

5
Cont.
  • Reflectance luminance(fl)/illuminance(fc)

6
Tab16.1
7
Lamps and Luminaires
  • Luminaire is a device that consists of lamps and
    components for distributing the light.
  • Lamp is an artificial light source.

8
Lamps
  • Two types, Incandescent filament lamp and
    gas-discharge lamp.
  • Gas discharge have three types - high-intensity
    discharge (HID), mercury, metal halide, high
    pressure sodium, low pressure sodium and
    fluorescent lamps.
  • Fluorescent lamps produce ultraviolet that excite
    a phosphor coating.

9
Cont.
  • Lamp Color CRI (color rendering index)
  • As CRI increases color judgment errors decrease.
  • Energy Considerations lamp efficacy amount of
    light produced per unit of power consumed.
  • Fluorescent vs. incandescent lasts 20 times
    longer, uses 41 less energy, and give 30 more
    light.

10
Tab16.2
11
Effect of Lighting on Performance
  • Both field and laboratory studies.
  • Visually difficult tasks are effected more by
    lighting levels than visually easy tasks.
  • Speed improvement noted by over 50 with lighting
    level changes.

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16
Luminance - Glare
  • Glare is caused by brightness in the field of
    view that is greater than the luminance to which
    the eye is adapted, so as to cause discomfort and
    annoyance.
  • Direct or reflected glare
  • Reflected - spread,specular, diffuse,compound.

17
Glare - Cont.
  • Discomfort, disability and blinding.
  • Discomfort A measure Borderline between comfort
    and discomfort (BCD)
  • The higher the BCD the less glaring was the
    source or less sensitive was the person.
  • DGR Discomfort Glare Rating- can be converted
    to VCP (visual comfort prob)

18
Disability glare
  • Glare the directly effects visibility and visual
    performance is Disability glare.

19
Reducing Glare
  • Reduce direct glare from luminaires.
  • Select with low DGR, reduce the luminance of
    sources, position far from line-of-sight,
    increase luminance around glare source
  • Reduce direct glare from windows
  • Set above floors, overhang above window outside
  • Reduce reflected glare
  • Keep luminance level low as possible for
    luminaries, small light sources, diffuse light,
    use surfaces that diffuse light

20
Computer terminals
  • 1. Frosting or etching of front surface to reduce
    specular reflections.
  • 2. Quarter wave thin-film coatings
  • 3. Neutral-density filters
  • 4. Circular polarizers
  • 5. Micromesh filters

21
Chapter 17
  • Climate

22
Heat Exchange
  • Avenues of Heat Exchange
  • 1. Conduction Heat transfer by direct contact.
  • 2. Convection Transfer of heat by currents of
    air.
  • 3. Radiation Transmission of heat between
    objects by electromagnetic radiation.
  • 4. Evaporation perspiration converted to vapor.

23
Heat Exchange Equation
  • DS (M-W) - R - C - E
  • Where
  • DS change in body heat content.
  • M metabolism, W work performed, R radiative
    heat exchange, C Convective, and E evaporative
    heat loss
  • If the body is in equilibrium -gt DS0

24
Fig 17.1
25
Environmental Factors Influencing Heat Exchange
  • Air temperature, air flow, humidity, temperature
    of the surroundings.
  • Effects of clothing Insulation provided by air
    trapped inside the weavings of the fabric.
  • CLO measure of insulation necessary to maintain
    comfort - 70F and 50. 1 CLO can effect a 16
    degree temp change. Eskimo 12.

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Measurement of Thermal conditions
  • Dry-bulb temperature, relatively humidity,
    hydrometer, wet-bulb temperature, mean radiant
    temperature, and air velocity.

28
Cont.
  • Effective Temperature (et - et) two indices,
    combinations of temperature, humidity, air
    movement that has equal sensation of warmth. ET
    has a more complex equation shown on the
    following graph.

29
17.2
30
Other Factors
  • Oxford Index WD.85WB.15DB
  • WB wet bulb, DB Dry bulb
  • Wet-Bulb Globe Temperature
  • WBGT .7NWB .3GT
  • Botsball BB WBGT - 3 degrees

31
The effect of Heat on Work
  • As external temperature increases, heart rate
    increases to increase blood flow to the skin to
    cool.
  • This can also cause a shortage of blood to
    muscles and essentially cause a longer amount of
    time to recovery from work.
  • Sweat is necessary when convection and radiation
    does not cool a person.

32
Heat Illness
  • 1. Heat rash prickly heat
  • 2. Heat Cramps salt loss
  • 3. Heat Exhaustion dehydration
  • 4. Heat Stroke sweat production loss
  • Fitness,aging,gender,body fat, alcohol

33
Cognitive and Perceptual Motor Performance
  • As temperature - WBGT increases the performance
    decreases steadily.

34
17.11
35
17.12
36
Reducing Heat Stress
  • Easiest way to reduce heat stress is cool the
    environment and lower the humidity.
  • Reducing the energy needed for a task is another
    way of lowering heat stress.

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Cold Stress
  • Most workers that work outside in cool weather
    can dress properly. Most people who have work
    related cold weather usually have problems when
    vehicles break down or they are somehow stranded
    in the weather without protection.

39
Index of cold Stress - wind chill
  • Wind chill Index or its derivative, equivalent
    wind chill index temperature.
  • Index not used , the modified temp used.

40
Tab17.3
41
Cold Performance
  • Manual Performance is related to skin
    temperature.
  • Tactile Sensitivity adversely effected by cold.

42
Chapter 18
  • Noise

43
Sound Level Meter Scales
  • Meters have scales A,B,C,D
  • Psychophysical Indicies
  • Physical properties
  • Psychological properties
  • Phon decibel level of the 1000 hz tone
  • Ex 60db sound at 1000Hz 60 phons

44
Noise and Loss of Hearing
  • Deafness Nerve and Conduction.
  • Nerve deafness is a deterioration of the hairs in
    the organ of Corti.
  • Conduction some blockage of the transmission of
    sound to the inner ear.

45
Measuring Hearing
  • 500,1000,2000,3000,4000,6000,8000hz
  • Presbycusis hearing loss due to aging.
  • Sociocusis hearing due to non-normal cause.

46
Occupational Hearing Loss
  • Temporary loss from continuous noise
  • 2 min after the exposure, temporary shift
    (TTS)
  • . Permanent loss from continuous noise
  • (PTS) permanent threshold shift

47
Effects of Noise on Performance
  • General Conclusions
  • With the exception of tasks requiring the use of
    short-term-memory it takes noise in excess of
    95db.
  • Performance of routine tasks show no effect of
    noise.
  • If a person has to react to a signal at a
    definite time, performance will be good even at
    high noise.

48
Cont.
  • Visual acuity are not effected by noise.
  • Motor performance is rarely effected.
  • Simple reaction time is unimpaired.
  • Noise tends to have the most effect on continuous
    tasks without rest.

49
Noise Exposure Limits
  • OSHA has established noise guidelines
  • TWA 8h time weighted average sound level.
  • Noise dose level of 50 percent ( TWA85dba) as
    the ACTION level.

50
Tab 18.3
51
Tab 18.4
52
Noise Control
  • Control at the Source
  • Selecting quieter equipment, damping out noise
  • Control along the Path
  • High frequency noise can be controlled through
    barriers
  • Control at the ReceiverHearing protection devices

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55
Chapter 19
  • Motion

56
Motion Senses
  • Exteroceptors - eyes, ears
  • Proprioceptors a class of these are Kinesthetic
    receptors.
  • Semi-circular canalsIn each ear that form a
    rough 3D coordinate system.
  • Utricle and Saccule Utricle(V), Saccule(H),
    triggers nerve impulses via hair cells.

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58
Motion - Vibration
  • Visual data will override other motion/position
    senses.
  • Vibration Attenuation/Amplification and
    Resonance.
  • Human resonance 3-5hz (neck,back,shoulder),
    20-30(head-shoulders),60-90 eyes.

59
Health Effects of Vibration
  • Long term effects
  • Pain in chest and abdomen (4-10hz)
  • Backaches, (8-12hz)
  • Headaches,eyestrain (10-20hz)
  • Visual performance (10-25hz)
  • Whole body

60
19.6
61
Limits of Body Exposure
  • ISO 2631 (1978,1982a,1982b) Fatigue decreased
    proficiency at tasks.
  • Standard has criticisms the details

62
Acceleration
  • Acceleration can cause vision distortion and
    blackout.
  • Measured in Gs ( times the force of gravity)
  • 2G - increase in wt. (Z)
  • 3-4 Impossible to raise oneself, hard to raise
    legs and arms.
  • 5-6, tunnel vision, after 5 secs loss of
    consciousness, convulsions if continued.

63
Cont.
  • Forward acceleration
  • 2-3 abdominal pressure
  • 3-6 tightness in chest, hard to breath,blurring
    of vision
  • 6-9 increased chest pain, body parts cant be
    lifted
  • 9-12 fatigue, loss of peripheral vision
  • 12-15 loss of vision, speaking difficult

64
19.13
65
Motion Sickness
  • Connected to most forms of travel.
  • People who are motion sick with one form of
    transportation are most likely susceptible to all
    others except space sickness.
  • Symptoms Headaches, nausea.
  • Cause Sensory rearrangement theory, incongruity
    among the spatial senses.

66
Cont.
  • For it to be considered motion sickness the
    vestibular (semicircular canals, etc) must be
    implicated and that implies acceleration.
  • 2 classes of sensory rearrangement
  • Visual-inertia and canal-otolith
  • Both these do two things to cause the sickness .
  • 1. Both systems simultaneously signal
    contradictory information.
  • 2. One system signals the absence of an expected
    signal.

67
Cont.
  • Simulator Sickness
  • Non-moving simulators (driving , flying), exhibit
    motion sickness like symptoms in users.
  • Appears to be connected to wide-field-of-view,
    realistic out-of-window scenes and visual and
    simulator-system delays.
  • Incongruity between visual and vestibular senses,
    or what is experienced by the sense vs. what is
    expected-by-the senses.
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