Title: ECE 417/617: Elements of Software Engineering
1Introduction
ECE 417/617Elements of Software Engineering
Stan Birchfield Clemson University
2Why does this course exist?
- Software is becoming more and more
- important
- complex
- Software is everywhere, at multiple levels
System, application, scientific, embedded,
ubiquitous, web, AI, - We still do not know how to do it
- Techniques that we have been using for 60 years
are inadequate - Software engineering is an attempt to solve this
problem - Expect several generations for new
habits/principles/procedures to be - discovered
- transmitted (education)
- Adopted (replacing old habits)
3The Software Crisis
- Standish Group (1995) studied S/W projects
- 16 successful (fully functional, on-time, and
on-budget) - 53 challenged (reduced functionality, late,
over-budget) - 31 failed (cancelled)
- More recent data (2006) suggests an improvement
35, 46, and 19
4Famous Bugs
- 1997 Mars Pathfinder
- three tasks low-priority (weather data),
medium-priority (communications), high-priority
(information bus) - priority inversion Med interrupted Low before
High could execute - watchdog timer repeatedly rebooted system because
High had not executed in time - on-board debugging fixed the problem
- http//www.ece.cmu.edu/raj/mars.html
- 1999 Mars Climate Orbiter
- Smashed into planet because units were not
converted from English to metric - 125 million spacecraft lost
- 2004 Mars rover Spirit
- Just after launch (June 2003), bug found in S/W,
new version uploaded - This caused side-effect, so another version
uploaded - After a few days, rover went into infinite reboot
- Longest trial for file system testing was 9 days
- 2004 Air traffic controller in Southern
California - Microsoft server timed to shut down automatically
every 49.7 days to prevent data overload (232
milliseconds) - Technicians normally reboot system every 30 days
to avoid this - One technician forgot ? system shut down on its
own - 800 planes were left in the air without contact
5 near misses
5Another glitch
- "Last year in South Africa an anti-aircraft had a
'software glitch' during a training exercise," he
says. "It was supposed to fire upwards into the
sky, instead it lowered and it fired in a circle
and killed nine soldiers, all because of a
software glitch." - http//www.cnn.com/2009/WORLD/americas/07/23/wus.w
arfare.remote.uav/index.html
6S/W in automobiles
- Average automobile has
- 70 to 100 microprocessor-based electronic control
units (ECUs), running - 100 million lines of software code
- Control software logic analyzes vehicle load,
engine operations, battery parameters,
temperatures, ... - Software development is the single most important
consideration in new product development
engineering - 35-40 of the cost of a car is software and
electronics (13-15 of that cost is software
development) - 50 of car warranty costs are related to
electronics and embedded software - Bugs
- 2005 Toyota recalled gt160000 Prius hybrids due
to S/W problem - May 2008 Chrysler recalled gt20000 Jeep
Commanders b/c bug in automatic transmission S/W - June 2008 Volkswagen recalled 4000 Passats and
Tiguans for bug in engine-control-module S/W - November 2008 GM recalled gt12000 Cadillacs that
toggled air bag enable/disable bit
from Robert N. Charette, This Car Runs on Code,
IEEE Spectrum, Feb. 2009
7What is Software Engineering?
- The IEEE Computer Society defines software
engineering as - (1) The application of a systematic, disciplined,
quantifiable approach to the development,
operation, and maintenance of software that is,
the application of engineering to software. - (2) The study of approaches as in (1)
- If you do not find this helpful, you are not
alone - A better definition S/W engineering is
applying sound engineering principles to develop
reliable, efficient, economic S/W Pressman
8What is S/W engineering?
- S/W engineering is about managing complexity and
change - complexity many different conflicting
objectives, lack of modularity - change requirements updated when
developers/clients get better understanding of
application, staff turn-around is high, time b/w
technological changes shorter than duration of
projectThe only constant is change - S/W engineering
- focuses on quality (foundation)
- involves
- Process defines framework in which S/W is
developed and managed - Methods activities involved
- Tools support the work
9What is S/W engineering?
- Modeling one of the basic methods of science
- Problem solving lack of fundamental theory
leads to empirical methods to find solutions - Knowledge acquisition knowledge acquisition is
a non-linear process addition of new piece of
knowledge may invalidate all previous knowledge
all activities are interrelated - Rationale-driven assumptions change
continually must capture context in which each
decision was made
10Product and process
- Product end result
- Process how to get there
- Often seen as dichotomy (either-or). Field has
vascillated back and forth over the years between
the two. - In truth, there is a duality. Both are true,
both are important, need to keep them in balance
Margaret Davis
11Balance, balance, balance!
- If you learn nothing else, remember this
Balance - Lone-ranger mentality has a tendency to reject
discipline (distrust theory) - Academia has a tendency to over-emphasize
discipline (theory more important than practice) - Common sense usually works
- Be wary of absolutes (in software)
- Even very good programmers can be trapped by
adherence to rules rather than focusing on the
end product
12The Controversy
- The term S/W engineering originated in 1968 at a
conference in Germany - But is the term meaningful?
- S/W is fundamentally different from traditional
engineering disciplines - Not bound by laws of physics
- Nearly anything can change (plans, people,
funding, milestones requirements, designs, tests) - Metrics have no atomic units and are highly
subjective - Software development is more akin to movie
production - Produces complex web of intellectual property
- Limited only by vision and creativity
- It is a blend of science and art
- Some prefer software development, or software
economics
Walter Royce, Successful Software Management
Style Steering and Balance, IEEE Software,
20(5)40-47, 2005
13Other differences
- Unlike traditional engineering,
- S/W is developed, not manufactured
- Most S/W is still custom-built, not
component-based construction - S/W does not wear out, but it does deteriorate
- H/W failure curve vs. S/W failure curve
- S/W projects cannot be managed as if they were
manufacturing projects
14S/W Engineering is Management
- S/W Engineering is about instilling discipline
into the development process - Will make you a better programmer
(self-management) - Is necessary for managing teams of programmers
(especially large teams) - S/W Engineering is a collection of
- management techniques
- wisdom and advice gained from past projects
(successes and failures) - abstractions to mediate between low-level code
and high-level human language
15What, A Management Course?
- No, you will not be able to manage a large S/W
project with hundreds of people by the end of
this course - Management skills take years to develop
- But, if we are successful, you will
- Be better able to manage your own code
development - Be equipped to work in (and perhaps lead) a small
team of programmers - Be alert to the struggles and issues faced by
software managers
16The Purpose of this Course
- Encounter the concepts / terms / methods of S/W
Engineering - Some of these are useful
- Even those that are not You should be familiar
with them, because you will encounter them - Almost all are subject to change / disagreements
- Understanding the historical context and key
players is important - Gain practical experience
- Only way to master a craft is to do it
Learning by doing - (Imagine a painting class without paint)
- Apply concepts as needed
- Non-linear learning (just in time learning)
Many concepts will not be taught until after you
need them - Develop proficiency with some additional tools
- C, VC, CVS,
- Learn to learn
- Field is constantly changing
- Habit and ability to continue learning is
essential to success
17Course Mechanics
- Entire class will work on one project. Class
will be divided into groups - groups will be self-directed, defining own
milestones and tracking progress - Weekly progress updates and goals (in class)
- Each group will present progress, issues
- Other groups will offer suggestions
- Code will be inspected, reviewed
- Individually,
- Attendance expected
- Individual project provides chance to develop
individual programming skills - Weekly written assignments
- Final exam will cover primarily textbook
knowledge
18Certification
- IEEE Computer Society offers two levels of
software certification - CSDA Certified Software Development Associate
(introduced in 2008 for those at an entry
level)http//www.computer.org/csda - CSDP Certified Software Development Professional
(introduced in 2002 for midcareer software
development practitioners) http//www.computer.or
g/csdp - Both comply with the ISO/IEC 24773 standard
- ISO/IEC 247732008 is calledSoftware
EngineeringCertification of Software Engineering
ProfessionalsComparison Framework - uses the IEEE Computer Societys Guide to the
Software Engineering Body of Knowledge (SWEBOK)
as its description of the profession
19SWEBOK
- Guide to the Software Engineering Body of
Knowledge (SWEBOK) is the benchmark for defining
and comparing certifications in software
engineering, Jim Moore, 2008 chair of the IEEE
Computer Societys Professional Practices
Committee, the group that oversees the
certification programs. - http//www.swebok.org/
20S/W Engineer
- A good software engineer
- knows how to identify requirements
- can properly categorize project risk
- can accurately estimate
- These skills are critical to providing customers
with the correct product, on time, within
budget. Susan K. (Kathy) Land