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CHAPTER 2 A DIGITAL WORLD

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Title: CHAPTER 2 A DIGITAL WORLD


1
CHAPTER 2- A DIGITAL WORLD
2
DIGITAL TECHNOLOGY
  • Everything on the Internet is digital I.e. all of
    its text and pictures are stored as a string of
    zeros and ones (or bits).
  • A bit is a single piece of information
  • 3 factors make the translation into bits such a
    powerful process
  • 1) Moores law
  • 2) Ability to create digital environments
  • 3) Convergence

3
1) MOORES LAW
  • Noticed by Gordon Moore, a co-founder of Intel
    Corporation, based on engineering practices.
  • The falling cost of digital technology.
  • Each new generation of chip technology, which
    has been released about every 18 months, can pack
    the same number of elements into half the space

4
Using Moores Law
  • Input substitution- When an input to production
    gets cheaper, we substitute that cheaper input
    for other inputs that have stayed the same or
    gotten more expensive.
  • E.g. the switch to bits from atoms
  • Digital technology helps offset increasing costs
    (e.g. marketing and customer support) for
    organisations.

5
Language and Digital Substitution
  • Substituting bits for atoms saves money and
    creates new capability's
  • For example, the internet allows global companies
    to send messages and text to a variety of
    cultural audiences as language options are
    offered, as well as online translation services
    made available.
  • E.g. disneyland.go.com/disneylandresort

6
Will Moores Law continue?
  • Skeptics say that the doubling period would need
    to be adjusted to keep the law going.
  • Also, factories making the chips are becoming
    more expensive.
  • Conversely, supporters of Moores Law, such as
    industry commentators, argue that costs will
    continue to fall exponentially, reflecting the
    cost decrease of Mainframes
  • The future of Moores Law has been
    controversially debated over the past couple of
    years
  • Robertson, j. (2002) Moores Law Namesake
    Predicts IC Density Growth could Slow Available
    online (proquest)

7
2) DIGITAL ENVIRONMENTS
  • The use of computers has extended from making
    simple calculations to creating entire digital
    worlds.
  • Digital environments are
  • a) Procedural
  • b) Participatory
  • c) Spatial
  • d) Encyclopedic

8
a) Procedural
  • Computers are logical, pre-programmed engines
    that follow (procedural) rules.
  • Internet marketing allows consumers to interact
    directly and independently with the digital
    environments.
  • Procedural rules Participation
    Interactivity

9
b) Participatory
  • Participation online is encouraged, and provides
    feedback between the user and the computer.
  • Participation helps users find the information
    needed, thus ease of use is important.
  • Helps create personalization

10
c) Spatial
  • Digital environments can make participants loose
    track of time and dismiss the real world
  • Providing familiarity and comfort to users makes
    spatial environments seem less daunting, and
    more realistic.
  • E.g. disney.go.com

11
d) Encyclopedic
  • Digital environments allow large amounts of
    information to be stored cheaply and easily.
  • Cheap bits allow marketers, for example, to
    avoid costly multiple product versions or ignore
    small markets e.g. a book publisher allowing
    various formats to be offered online.

12
The Future of Digital Environments
  • Digital environments are dynamic and are
    continually increasing in size.
  • Improvements are continuously being made to
    existing sites, including the ability to offer
    not only two but also three dimensional
    capabilities.
  • E.g. e-toys

13
DIGITAL CONVERGENCE
  • the merging of industries, technologies and
    content which used to be separate but now
    overlap... (Hanson, 2000)
  • The merging of computing, communications and
    media content make up the Interactive
    Multimedia triangle.
  • Companies composing the Multimedia triangle are
    merging e.g. Disneys Go Network

14
HOW DIGITIZING WORKS
  • In order to take advantage of Moores Law,
    digital environments and digital convergence,
    text and images need to be made digital.
  • Digitizing text- Each letter of the alphabet is
    assigned a code.
  • Digitizing images- Each colour/shade of an object
    is assigned a number which is then represented by
    a binary code.
  • Text and images are then stored digitally as a
    set or string of binary codes (I.e. 0s and
    1s).

15
DIGITIZING MARKETING PROCESSES
  • 3 step process followed by firms to take
    advantage of digital environments
  • 1) Archive- Retain and digitalize material
  • 2) Substitute- Substitute digital materials into
    marketing processes e.g. Allowing staff at
    Levis to globally view customer focus groups
    over an intranet
  • 3) Redesign- Change marketing practices to better
    use digital features e.g. e-tickets

16
SUMMARY
  • The Internet is compiled of digital images and
    text, stored as a string of 0s and 1s.
  • Moores Law identifies the falling cost of
    digital technology.
  • Digital Environments are procedural,
    participatory, spatial and encyclopedic.
  • The Internet has allowed industries, technologies
    and content to converge.
  • Taking advantage of digital environments involves
    the Archive and Substitution of digital
    material, and Redesign of marketing processes
  • Due to the rapidly growing, improving and dynamic
    nature of the technological industry, who knows
    what it will bring tomorrow??
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