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Strategic Management

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Title: Strategic Management


1
IE 486 Work Analysis Design II
Instructor Vincent Duffy, Ph.D. Associate
Professor Lecture 4 Perception Other Senses
Information Processing Tues. Jan. 30, 2007
2
For Review of Chapter 4 Visual Sensory Systems
  • Q.1 Give an example where missed visual signals
    can contribute to human error.
  • Q.2. Briefly describe the difference between
    luminance and illuminance.
  • Q.3. What are some properties of the visual
    receptor systems?
  • Q.4 How can redundancy help in design? What can
    be reduced through this design improvement?
  • Q.5. Briefly explain top down vs. bottom up
    processing.
  • Q.6. Smaller cars are more likely to be hit from
    behind. True or false? Why?
  • Q.7. Give an example in which an understanding
    of depth perception can be used to improve road
    design.
  • Q.8. What is influenced by our limitations in
    visual sensory systems?

3
An overview other sensory systems
  • 1. An example of a workplace error noise
  • 2. Sound, an auditory stimulus
  • 3. Alarms
  • 4. The trouble with sound transmission
  • 5. Noise revisited
  • 6. Noise remediation
  • 7. Other senses touch and vestibular
  • 8. Conclusions

4
1. An example of a workplace error noise
  • Worker increasingly frustrated by noise
  • Unpleasant, stressful, and ringing in ears at the
    end of the day
  • Could not hear emergency alarm on her own
    equipment which nearly led to an injury
  • Didnt wear earplugs because
  • theyre uncomfortable
  • less likely to hear the alarm,
  • more difficulty talking with other workers
  • not a safety issue in this case, more of a social
    issue.
  • One of the few pleasures on the job.

5
2. Sound, an auditory stimulus
  • The example illustrates three different types of
    sounds
  • Undesirable noise
  • Critical tone of the alarm
  • Communications through speech
  • Discussions then included
  • The role of sound in alarm
  • The role of voice in speech communication
  • The role of noise

6
2. Sound, an auditory stimulus
  • Sound intensity can be measured by a sound
    intensity meter.
  • The C scale weights all frequencies nearly
    equally.
  • Eg. Sound pressure levels in dB
  • 140 dB jet at take-off
  • 100 dB subway train
  • 70 dB average auto loud radio
  • 60 dB normal conversation
  • 50 dB quiet restaurant
  • 20 dB whisper
  • 10 dB normal breathing
  • 0 dB threshold of hearing

7
2. Sound, an auditory stimulus
  • Intense sound can lead to hearing loss at some
    frequencies
  • Loudness maps to intensity
  • Pitch maps to frequency
  • Perceived location maps to location
  • Loudness is a psychological experience that
    correlates with physical measurement of sound
    intensity
  • but it is not identical to that measurement
  • Psychophysical scaling An 80 dB sound does not
    sound twice as loud as a 40 dB sound.
  • And an increase from 40 to 50 dB will not be
    judged as the same loudness increase as a change
    from 70 to 80 dB.

8
2. Sound, an auditory stimulus
  • However, as an approximation, we can say that
    loudness doubles with each increase of 10 dB in
    sound intensity.
  • You may also consider that 85-90 dB is a point at
    which potential danger to the ear can occur.

9
3. Alarms
  • Effectiveness of alarms depends a bit on a good
    understanding of the human auditory processing
  • (and the design context).
  • by the designer
  • Good news alarms are omnidirectional.
  • Unlike visual signals, we can sense an auditory
    alarm no matter what our physical orientation is.
  • Auditory alarms induce a greater level of
    compliance

10
3. Alarms
  • Problem with auditory alarms is illustrated in
    the following
  • Flying when peaceful revelry was shattered by
    the audio stall warning, the stick shaker and
    warning lights
  • The effect was not what was intended.
  • I was frightened for several seconds and drawn
    away from my instruments trying to cancel the
    audio/visual assault
  • rather than just taking what should have been
    instinctive actions.
  • It was impossible to talk to the other crew
    member and action had to be taken to cancel the
    alarms before addressing or fixing the problem.

11
3. Criteria for Alarms
  • Must be heard above the background noise.
  • Should not be above the danger level for hearing.
  • Should not be overly startling
  • (eg. Use a rise time)
  • Should not disrupt the processing of other
    signals or other necessary speech communication
  • Addressing this criteria necessitates a careful
    task analysis under conditions which the alarm
    might sound
  • and any necessary communications that might occur
    as a consequence of the alarm.
  • Should be informative
  • signal nature of the emergency possibly future
    actions

12
4. The trouble with sound transmission
  • Tragic illustration of communication breakdown
  • Tenerife airport in Canary Islands 500 people
    died
  • Ok, standby for takeoff and I will call
  • Was misinterpreted as
  • Okaytakeoff.
  • How does this relate to chapter 4?
  • Bottom up processing sensory quality
  • Vs. Top down processing expectations or desires
  • Here loss of signal (bottom up quality) produced
    inappropriate top-down processing
  • Heard what he wanted to hear.

13
4. The trouble with sound transmission
  • Arguably the most important type of auditory
    communication
  • Human speech
  • The female voice is more vulnerable to masking
  • Masking when one sound can not be heard due to
    presence of another
  • Consonants are more susceptible to masking, but
    transmit more information than vowels.
  • Eg. Consider mixing up fly to with fly
    through.
  • Listening to synthetic speech takes more mental
    resources than natural speech
  • Hence it could interfere with other concurrent
    tasks

14
5. Noise revisited
  • It is a potential health hazard in the workplace.
  • It is an irritant and can mask other important
    sound
  • Noise-induced hearing loss can also show up in
    the form of a temporary threshold shift.
  • A carry-over effect.
  • If a worker steps away from a machine to a
    quieter place to answer a phone, they may still
    have some difficulty hearing due to the previous
    recent noise exposure.
  • Potential for permanent hearing loss
  • Triggered the need for remediation and
    development of permissible exposure levels.

15
6. Noise remediation
  • Signal enhancement
  • Eg. Redundancy. Face to face communication is
    more effective than when the listener can not see
    the speaker
  • Listener can see the lips moving
  • Noise reduction at the source
  • Can be achieved through careful selection of
    tools
  • Environmental noise
  • Death rate from heart attacks of elderly
    residents near LAX was significantly higher than
    the rate in a demographically equivalent area
    without excessive noise from takeoff and landing
    of aircraft.

16
6. Noise remediation
  • Not all noise is bad.
  • Eg. Soft noise can help mask the loud ticking of
    a clock at night.
  • Task analysis is important in considering
  • What sounds will be present when
  • Who will listen to them
  • Who must listen to them
  • What is cost to task performance, listener health

17
7. Other senses touch and vestibular
  • Typically play less of a role in system design
  • Consider touch and feel
  • Gloves must be designed with sensitivity to
    maintain tactile feedback as needed
  • Such feedback can provide spatial and symbolic
    information for the blind eg. braille
  • Whole-body orientation motion-vestibular
  • Lets you know if you are accelerating even with
    your eyes closed
  • Important for vehicle simulators and virtual
    environments
  • Lack of body motion can create motion sickness
    and illusions

18
8. Conclusions
  • Audition, vision and other senses can provide an
    overwhelming amount of information
  • Good designers can capitalize on strengths and
    avoid the weaknesses provided by our senses.

19
Information processing model (p.122)
20
2. Information processing models
  • Perceptual Encoding
  • includes issues of chapter 4 5 on senses
  • Bring knowledge to the sensory input give it
    meaning
  • Central Processing
  • Includes concerns about attentional resources
    and issues related to perception, memory and
    thoughts about the need for decision making
    related to chapter 6
  • Responding
  • The line between decision making and problem
    solving is a bit blurred
  • Includes decision making chapter 7
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