Title: Freight Car Forwarding
1Freight Car Forwarding
- Steve Prevette
- Burnt Hills Big Flats RR
- Pasco WA
- Fluor Hanford
- City University
2Introduction
- This clinic will cover some basic methods to
designate destinations for your cars. - Car Cards and Marker on Car will be included
- This is one of the first steps to bringing
Operations to your layout
3Why Operations?
- Youve built your empire, what do you do now?
- Running trains around in a circle, switching cars
aimlessly can get boring
4Lets Bring Some OrderFreight Car Forwarding
- Where should the car go next?
- How does the operator know where the car is to
go? - What is the car carrying?
- What does the car
- do once it is
- delivered?
5What System is Best?
Thinking Mans Wheel Order Switchlist Card Order
Tab on Car Tack on Car Cargo Operation
IT DEPENDS
6Complexity and Realismversus Ease of Use
- Generally, the more realistic the freight
forwarding system is, the more complicated it
becomes - We are hear to have fun at some point the trade
off between complexity and ease, realism and fun
must be made. - Its your decision
Easiness
Realism
7No computers today
- Well stick to non-computer systems for this
talk. - Personally, I use a computer program that I wrote
in QBasic to assign destinations to cars and then
I put tacks in holes on the cars.
8What this means to you
- Youve been assigned a local train.
- You arrive at a town and are told to switch out
the industries. - How do you know which
- cars to set out (deliver)
- and to pick up?
9Thinking Mans No Paper
- Used by John Armstrong
- A train crews picks up whatever cars they would
like to, sets out as many as they want to.
Easiness
Realism
10Paperwork Systems
- These methods provide paperwork to the train crew
to tell where the cars are to be delivered - Paperwork must be handed off to and from the yard
crews - Can have problems reading reporting marks on the
cars, but some people add photos of the car to
the paperwork
11Wheel Reports One piece of paper per train
- Cards are made up for each train listing the
number of each car type for the train. - Make several card sets to give variability
- Pick up like cars to replace cars set out.
Easiness
Realism
12To be used on odd numbered days
13Basic Car Card One piece of paper per car
- Make one 3 x 5 for each car
- List about 10 destinations down the card
- Use paper clip or pencil check mark to annotate
the next destination - When at bottom, erase check marks or slide paper
clip to top
Easiness
Realism
14New Haven 40 foot plug door boxcar 45097
- Cadosia Team Track
- Erie Lackawanna Track 2, Big Flats
- Amphenol Electronics, Sidney
- Utica Staging
- C. Auter Track 1, Cadosia
- Lackawanna Tool Die, Scranton
Note Next Destination is Utica Staging
15Card Order Two pieces of paper per car
- Make one 3 x 5 for each car
- Make a pocket to hold a smaller order card
- Order cards provide up to 4 destinations
- After last destination, replace order card
Easiness
Realism
16The Car Card
Make one card per car
Graphics from Ship It
17The Order Card (can be 2 sides)
Make lots of order cards. Note HD implies
hopper
18Card Order Notes
- Make a box to store excess Order Cards in,
organized by car type - Make a pocket to hold a smaller order card
- Order cards provide up to 4 destinations
- After last destination, replace order card
- Probably the most common method used, can develop
very realistic car routing sequences
19Markers on Cars
- These methods put markers on the cars in order to
tell the train crew where they are to be
delivered - Generally incorporates color coding (though car
cards can also be color coded) - Very friendly for clubs and new operators
- Avoids having to read reporting marks
- Need supporting method to assign the markers to
the cars
20Cardstock Tabs
- Print labels on cardstock ¼ inch by ½ inch
- Bend the corners down with tweezers
- In practice, tabs have lasted years
- Watch out for Sneezing! (make out of metal?)
Acme
21Plastic Tabs
- Use plastic H-columns
- Paint and letter each side
- Can have one destination on each side
- John Allen used a long-short-long-short sequence.
Acme
22Tacks
- Use common thumbtacks, with dry transfer letters
- Advantage magnetic and stable
- Disadvantage must drill holes in cars
A
23(No Transcript)
24Other
- Magnetic strips with magnet or metal glued on
underside of car roof - Can stack these so can last for multiple op
session before putting on new markers - Sticky Dots
- Yellow Sticky Pad paper
25Assigning Tabs/Tacks to Cars
- The next slides provide some ideas on how to
assign tabs/tacks to cars - Car routings can be fairly realistic, but
probably not as realistic as can be provided by
car cards.
26Two Sided Tabs
- Put one destination on each side of a H type tab.
When delivered, flip to other side. - Car shuttles between two spots
- John Allen managed a 4 cycle routine with a
long-short / flip / long-short color coding.
Easiness
Realism
27Allowable Car Types on Back
- Mark on backside of tab or tack what car types
can receive the tab. - Randomly draw a handful of tabs/tacks and start
placing on the allowed car types - Keep going until all cars are marked
Easiness
Realism
28Cargo Operation
- From a Model Railroader Bull Session in the
early 1970s - Draw up order cards specifying the type of car,
the load, origination and destination. - The order cards are used to assign the tabs/tacks
Easiness
Realism
2940 Foot Gondola From General Electric switch
lead, Big Flats PA Load Scrap Metal To Jacks
Scrap, Oneonta NY Via Delaware and Hudson
Interchange, Sidney NY
30Cargo Operation - Empty
- Deal out a card
- Find an empty car of the type called for
- If none available, put in a hold box
- If going offline, try to find a foreign empty
- Put tab/tack in car to get it to origination
- Put card in box for that town (card is not needed
by train crew) - Car is delivered to origination
31Cargo Operation - Load
- After car is delivered, remove tab/tack
- Find the order card for the load
- Load the car (if open-top)
- Place tab/tack in car for destination
- Put order card in box for destination
- After car reaches destination, unload it by
removing tab/tack and treat as empty - Put order card back into deck
32Comment on Cargo Operation
- I used it on 2 HO layouts at a teenager
- Gives realistic traffic flows
- May need a deck for each staging origination
- Realistic job for traffic agent finding
appropriate empty cars to use - No paperwork for the train crews
- Some loss of realism if two box cars come to
the same location to be loaded which went with
which order card?
33Burnt Hills Big Flats
- I currently use tack-on-car in N scale
- Tacks are assigned by computer
- Tell the computer the car type and current
location, and computer gives next location - Empty return to home road is a destination
- Works well, I have 280 cars on the layout
34Whats Next?
- Determine what to put on the cards or tacks, how
many of each to make. - To do this, list all your destinations (including
interchanges and staging) and choose how many
cars of what type they should get per week. - May even include detail as to types of loads
- Use this table when making cards / tacks.
35Whats Next 2?
- What trains to run?
- I have a clinic given at PSX 2004 on Traffic Flow
that may help. It is available on my website at
http//users.owt.com/prevette
36Conclusion
- Freight car forwarding can be as easy or
complicated as you would like it to be - This overview of some simple systems should help
you get started - Operations is Fun!