Title: Movement is Everywhere
1Movement is Everywhere
- Playground Engineering
- in Kindergarten
Lisa Wujczyk Miller Elementary wujczykl_at_clps.org
This project is funded by the National Science
Foundation GSE/RES Award 0734091
2Engineering in Kindergarten?
- Convergence
- Education Foundation
- Igniting the creative
- potential of students
- toward engineering,
- science, and mathematics
- Initiated and funded a partnership between Miller
Elementary and Purdue University INSPIRE.
3Engineering in Kindergarten?
- INSPIREs Mission To construct theory on
engineering and learning and to inspire diverse
students to pursue engineering and science for
the benefit of humanity and the advancement of
society. - Why Miller?
- K-5 school with 359 students
- Located in Center Line, Michigan
- Racially and culturally diverse
- 74 of students qualify for free or reduced lunch
4Engineering in Kindergarten?
5What is an engineer?
- Students initial conceptions
a train engineer
a person who makes houses
a train
a car
6What is an Engineer?
A person who designs things
A person who makes cool stuff
A person who can imagine
7What is an Engineer?
- Class Definition
- An engineer is a person who uses math, science,
and the engineering design process to create
things that people use.
8Engineering Design Process
Purdue INSPIRE
9Who is an engineer?
problem solvers collaborators
researchers writers artists
10Getting There
- Creating a unit of inquiry based on kindergarten
GLCEs. - Inquiry Process, Analysis, Reflection
- Physical Science Force and Motion
- Describing and comparing the motion of objects
- Gravity
- Pushes and Pulls
- Math Measurement
11Movement is Everywhere
- Central Idea Movement is everywhere.
- Essential Questions
- What moves?
- How do you know if something is moving?
- How and why do things move?
- What are different ways to move?
- How do an objects attributes affect its
movement? - How can we affect an objects movement?
- How can we change the speed and/or direction of
motion?
12Keeping It Real
- A child-friendly context for learning.
- View the playground through a new lens to
activate knowledge. - Set a focus What moves
- on the playground?
- Everyone plays!
- Questions and ideas
- that arose from the exploration.
13Student Initial Observations
14Student Initial Observations
15Our Process of Inquiry
- Choose an area of interest.
- Research a related concept of force and motion,
learn scientific vocabulary. - Go out on the playground to try.
- Share questions and discoveries.
- Try a follow-up investigation in the classroom.
16Slide Investigations
- Students wanted to learn about slides.
- We read about different inclined planes.
17Slide Investigations
- We tried going down our
- playground slide in
- different ways.
- We discussed our experiences.
18Slide Investigations
- In class we built inclined planes and
investigated how different objects move down the
plane.
Conclusion The circle shapes will move down
faster. The square shapes will not move fast.
19More Playground Investigations
- Swings
- Pushes and Pulls
- Transfer of Energy
- Balls
- Gravity
- Teeter-Totters
- Weight and Leverage
20End with Engineering
- Ties the learning together.
- Students can apply what theyve learned in a
meaningful way. - Also exposes students
- to the career field of
- engineering.
21Engineering Design Process
- Professional Engineers Start with a meaningful
question or problem to solve, usually from a
client. - Kid Engineers Teachers provide
- a meaningful purpose for
- student work.
- The Polly Pocket Challenge
- Swings, slides, and teeter-totters.
22Engineering Design Process
- Professional Engineers Use science, math, and
creativity. - Kid Engineers Allow ideas to flow freely in the
Imagine stage.
23Engineering Design Process
24Engineering Design Process
- Professional Engineers Collaborate on detailed
plans that may include writing, sketches, and
computer models. - Kid Engineers Collaborate with a team on
detailed plans in words and pictures. Kids also
plan for materials needed. - This is the hardest stage for kids. They
naturally want to skip from Imagine to
Create. - Planning teaches the skill of thinking ahead.
25Engineering Design Process
- Everyday Materials
- Inspires students to view everyday objects in new
ways.
26Engineering Design Process
- Professional Engineers Follow plans and create a
prototype - Kid Engineers Follow their plans to create a
prototype - Another challenging step kids have to resist
the temptation to make spontaneous improvements.
27Engineering Design Process
28Engineering Design Process
29Engineering Design Process
30Engineering Design Process
- Professional Engineers Evaluate their designs
and make adjustments to improve. - Kid Engineers Learn to look at their own work
with a critical eye. They are always looking for
ways to make something better. - Improving does NOT mean starting all over!
31Engineering Design Process
- Problem
- Pollys hands can not hold tight.
- Improvement
- Added a seatbelt to keep Polly secure.
32Engineering Design Process
- Problem
- The people keep falling off.
- Improvement
- Added a molded clay seat to keep the people
steady.
33Engineering Design Process
- Problem
- The ladder is in the way.
- Improvement
- Move the ladder to the middle.
34Engineering Extravaganza
- Professional Engineers Present their improved
prototypes to their client and receive feedback. - Kid Engineers Students present their work to an
interested audience. - An opportunity to share knowledge about movement
and engineering. - A chance to learn from other students, too.
- Opens the possibility of engineering as a career
option.
35Engineering Extravaganza
36Not Just for Movement
- Engineering can be incorporated into a wide-range
of lower el. science studies. - Reframing Classic Activities
- Building marshmallow
- toothpick structures
- Other Complete Inquiry Units
- Grade 1 Matter ? Play-dough Engineering
37Lasting Impact
- Student talk about force and motion concepts on
the playground long after the units end. - A students 9 Ways to Cheer Up, September 2008.
38Lasting Impact