Title: Chapter 1 outline
1Chapter 1 outline
- 1.1 Multimedia Networking Applications
- 1.2 Audio and Video Basics, Formats,
andStructures - 1.3 Streaming Stored Audio and Video
- RTSP
- 1.4 Real-time Multimedia Internet Phone Case
Study
- 1.5 Protocols for Real-Time Interactive
Applications - RTP,RTCP
- SIP
- 1.6 Beyond Best Effort
- 1.7 Scheduling and Policing Mechanisms
- 1.8 Integrated Services
- RSVP
- 1.9 Differentiated Services
2Real-Time Protocol (RTP)
- RTP specifies a standardized packet structure for
packets carrying audio and video data. - Found in RFC 1889.
- RTP packet provides
- payload type identification
- packet sequence numbering
- time-stamping
- RTP runs in the end systems.
- RTP packets are encapsulated in UDP segments.
- A key goal of RTP is interoperability if two
Internet phone applications run over RTP, then
they may be able to work togetherwithout
problems.
3RTP Runs on Top of UDP
- RTP libraries provide a transport-layer interface
that extends UDP - port numbers, IP addresses
- payload type identification
- packet sequence numbering
- time-stamping
4RTP Example
- Consider sending 64 kbps PCM-encoded voice over
RTP. - Application collects the encoded data in chunks.
For example, every 20 msec or 160 bytes in a
chunk. - The audio chunk along with the RTP header
(normally 12 bytes) form the RTP packet, which is
encapsulated into a UDP segment.
- The RTP header indicates the type of audio
encoding in each packet. - The sender can change the encoding during a
conference. - RTP header also contains sequence numbers and
timestamps.
5RTP and QoS
- RTP does not provide any mechanism to ensure
timely delivery of data or to provide other
quality of service guarantees. - RTP encapsulation is only seen at the end
systems it is not seen by intermediate routers. - Routers providing best-effort service do not make
any special effort to ensure that RTP packets
arrive at the destination in a timely matter. - In fact, routers make no distinction between UDP
packets carrying RTP payloads and those that are
not. They are all treated the same! - So, you can get packet loss, corruption, and
ordering problems, just like UDP.
6RTP Header
- Payload Type (7 bits) Indicates type of
encoding currently being used. If the
sender changes encoding in middle of conference,
it - informs the receiver through this payload
type field. - Payload type 0 PCM µ-law, 64 kbps
- Payload type 3, GSM, 13 kbps
- Payload type 14, MPEG Audio
- Payload type 26, Motion JPEG
- Payload type 31. H.261
- Payload type 33, MPEG2 video
- Sequence Number (16 bits) Increments by one for
each RTP packet - sent, and may be used to detect packet loss
and to restore packet - sequence. (For example, detecting a gap in
sequence numbers can cause loss concealment
algorithms to kick in.)
7RTP Header (2)
- Timestamp field (32 bits long). Reflects the
sampling instant of the first byte in the RTP
data packet. Each timestamp is derived from a
sampling clock at the sender. - For audio, timestamp clock typically increments
by one for each sampling period (for example,
each 125 usecs for a 8 KHz sampling clock). - If an application generates chunks of 160 encoded
samples, then the timestamp increases by 160 for
each RTP packet when the source is active. The
timestamp clock continues to increase at a
constant rate even when the source is inactive. - Synchronization Source (SSRC) field (32 bits
long). Identifies the source of the RTP stream.
Each stream in a RTP session should have a
distinct SSRC. This is not the IP address of the
sender, but a number that the source assigns
randomly when a new stream is started.
8Writing RTP-Aware Applications
- Two Main Approaches
- The application developer writes the code to do
the RTP encapsulation at the sender side and
extraction at the receiver side. - Use existing RTP libraries!
- Libraries and packages exist for most languages
(C, C, Java, and so on) - Why reinvent the wheel?
9Real-Time Control Protocol (RTCP)
- Works in conjunction with RTP (its also defined
in RFC 1889 with RTP). - Each participant in an RTP session periodically
transmits RTCP control packets to all other
participants using IP multicasting. - Each RTCP packet contains sender and/or receiver
reports and is encapsulated in a UDP segment. - These reports provide statistics and information
that might be useful to the application.
- Statistics include number of packets sent, number
of packets lost, interarrival jitter, etc. - The RTCP standard does not dictate what should be
done with this feedback it is up to the
application developer to decide. - For example, this feedback can be used to control
performance. - A sender in the application may modify its
transmissions based on this feedback.
10RTCP - Continued
- For an RTP session, there is typically a single
multicast address all RTP and RTCP packets
belonging to the session use the multicast
address. - RTP and RTCP packets are distinguished from each
other through the use of distinct port numbers
(the RTCP port number is set to be equal to the
RTP port number, plus one). - To limit traffic, each participant reduces its
RTCP traffic as the number of conference
participants increases.
11RTCP Packets
- Source description packets
- E-mail address of sender, sender's name, SSRC of
associated RTP stream. - Provide mapping between the SSRC and the
user/host name.
- Receiver report packets
- SSRC of the RTP stream, fraction of packets lost,
last sequence number, average interarrival
jitter. - Sender report packets
- SSRC of the RTP stream, the current timestamp and
wall clock time, the number of packets sent, and
the number of bytes sent.
12Synchronization of Streams Using RTCP
- RTCP can synchronize different media streams
within a RTP session. - Consider a video conferencing application for
which each sender generates one RTP stream for
video and one for audio. - Timestamps in RTP packets are tied to the
individual video and audio sampling clocks. - They are not tied to the wall-clock time, or each
other!
- Each RTCP sender-report packet contains (for the
most recently generated packet in the associated
RTP stream) - The timestamp of the RTP packet.
- The wall-clock time for when the packet was
created. - Receivers can use this association to synchronize
the playout of audio and video.
13RTCP Bandwidth Scaling
- Problem
- What happens when there is one sender and many
receivers? RTCP reports scale linearly with the
number of participants and would match or exceed
the amount of RTP data! More overhead than
useful data! - Solution
- RTCP attempts to limit its traffic to 5 of the
session bandwidth to ensure it can scale! - RTCP gives 75 of this rate to the receivers and
the remaining 25 to the sender.
- Example
- Suppose one sender, sending video at a rate of 2
Mbps. Then RTCP attempts to limit its traffic to
100 Kbps. - The 75 kbps is equally shared among receivers
- With R receivers, each receiver gets to send
RTCP traffic at 75/R kbps. - Sender gets to send RTCP traffic at 25 kbps.
- Participants determine their RTCP packet
transmission period by calculating the average
RTCP packet size (across the entire session) and
dividing by their allocated rate.
14Session Initiation Protocol (SIP)
- Comes from the IETF (RFC 3261).
- SIP long-term vision
- All telephone calls and video conference calls
take place over the Internet. - People are identified by names or e-mail
addresses, rather than by phone numbers. - You would like to be able to reach the callee, no
matter where the callee roams, no matter what IP
device the callee is currently using. - Doing this in practice is quite difficult!
15SIP Services
- Setting up a call
- Provides mechanisms for a caller to let the
callee know that the caller wants to establish a
call. - Provides mechanisms so that caller and callee can
agree upon the media type and encoding to be used
in the call. - Provides mechanisms to end calls when done.
- Determines the current IP address of callee.
- Maps mnemonic identifier (name, e-mail address,
etc.) to the current IP address. - Call management
- Add new media streams during call.
- Change encoding during call.
- Invite others.
- Transfer and hold calls.
16Setting Up a Call to a Known IP Address
- Alices SIP invite message indicates her port
number IP address. Indicates encoding that
Alice prefers to receive (PCM µlaw). - Bobs 200 OK message indicates his port number,
IP address preferred encoding (GSM) - SIP messages can be sent over TCP or UDP here
sent over RTP/UDP. - Default SIP port number is 5060.
17Setting Up a Call (More)
- Codec negotiation
- Suppose Bob doesnt have PCM µlaw encoder.
- Bob will instead reply with 606 Not Acceptable
Reply and list encoders he can use. - Alice can then send a new INVITE message,
advertising an appropriate encoder.
- Rejecting the call
- Bob can reject with replies busy, gone,
payment required, forbidden. - Media can be sent over RTP or some other protocol.
18Example of SIP Message
- INVITE sipbob_at_domain.com SIP/2.0
- Via SIP/2.0/UDP 167.180.112.24
- From sipalice_at_hereway.com
- To sipbob_at_domain.com
- Call-ID a2e3a_at_pigeon.hereway.com
- Content-Type application/sdp
- Content-Length 885
- cIN IP4 167.180.112.24
- maudio 38060 RTP/AVP 0
- Notes
- HTTP/SMTP like message syntax.
- sdp session description protocol
- Call-ID is unique for every call.
- Here we dont know
- Bobs IP address.
- Intermediate SIPservers will be necessary.
- Alice sends and receives SIP messages using
the SIP default port number 5060. - Alice specifies in Viaheader that SIP client
sends and receives SIP messages over UDP.
19Name Translation and User Location
- Caller wants to call callee, but only has
callees name or e-mail address. - Need to get IP address of callees current host
- User can be mobile.
- DHCP protocol may be dynamically assigning
different addresses for each session. - User can have multiple IP devices (PC at home or
work, PDA, etc.).
- Result can be based on
- Time of day (work, home).
- Caller (dont want boss to call you at home).
- Status of callee (calls sent to voicemail when
callee is already talking to someone). - Service provided by SIP servers
- SIP registrar server
- SIP proxy server
20SIP Registrar
- When Bob starts a SIP client, the client sends a
SIP REGISTER message to Bobs registrar server
(similar function needed by Instant Messaging). - The SIP registrar is very much like a DNS
authoritative name server (translates fixed human
identifiers to potentially dynamic IP addresses).
Register Message
- REGISTER sipdomain.com SIP/2.0
- Via SIP/2.0/UDP 193.64.210.89
- From sipbob_at_domain.com
- To sipbob_at_domain.com
- Expires 3600
21SIP Proxy
- Alice sends INVITE message to her proxy server.
- This message contains the address
sipbob_at_domain.com. - This proxy is somehow responsible for routing SIP
messages to the callee. - Possibly through multiple proxies.
- The callee sends its response back through the
same set of proxies. - Proxy returns SIP response message to Alice
- This response contains Bobs IP address.
- Note proxy is analogous to local DNS server.
22SIP Example
Caller jim_at_umass.edu with places a call to
keith_at_upenn.edu (1) Jim sends INVITEmessage to
umass SIPproxy. (2) Proxy forwardsrequest to
upenn registrar server. (3) upenn server
returnsredirect response,indicating that it
should try keith_at_eurecom.fr
(4) umass proxy sends INVITE to eurecom
registrar. (5) eurecom registrar forwards INVITE
to 197.87.54.21, which is running keiths SIP
client. (6-8) SIP response sent back (9) media
sent directly between clients. Note There is
also a SIP ACK message, which is not shown.
23Comparison with H.323
- H.323 is another signaling protocol for
real-time, interactive multimedia. - H.323 is a complete, vertically integrated suite
of protocols for multimedia conferencing
signaling, registration, admission control,
transport and codecs. - SIP is a single component. It works with RTP, but
does not mandate it. It can be combined with
other protocols and services.
- H.323 comes from the ITU (telephony).
- SIP comes from IETF, so it borrows many of its
concepts from HTTP. SIP has a Web flavor,
whereas H.323 has a telephony flavor. - H.323 is large and complex (because it is
complete), whereas SIP uses the KISS principle
Keep it simple stupid.
24Chapter 1 outline
- 1.1 Multimedia Networking Applications
- 1.2 Audio and Video Basics, Formats,
andStructures - 1.3 Streaming Stored Audio and Video
- RTSP
- 1.4 Real-time Multimedia Internet Phone Case
Study
- 1.5 Protocols for Real-Time Interactive
Applications - RTP,RTCP
- SIP
- 1.6 Beyond Best Effort
- 1.7 Scheduling and Policing Mechanisms
- 1.8 Integrated Services
- RSVP
- 1.9 Differentiated Services
25Improving QoS in IP Networks
- Thus far making the best of best effort
- Future next generation Internet with QoS
guarantees - Integrated Services firm guarantees
- RSVP signaling for resource reservations
- Differentiated Services differential guarantees
- simple model for sharing and congestion
studies
26Principles for QoS Guarantees
- Example 1Mbps IP phone and FTP share 1.5 Mbps
link. - Bursts of FTP can congest the router and cause
audio loss. - We want to give priority to audio over FTP.
Principle 1
Packet marking is needed for the router to
distinguish between different classes, and a new
router policy is needed to treat packets
accordingly.
27Principles for QoS Guarantees (More)
- What if applications misbehave (for example,
audio sends its data higher than its declared
rate). - Policing force source adherence to bandwidth
allocations. - Marking and policing at network edge
- Similar to ATM UNI (User Network Interface).
Principle 2
Provide protection (isolation) for one flow from
others.
28Principles for QoS Guarantees (More)
- Allocating fixed (non-sharable) bandwidth to
flow inefficient use of bandwidth if a flow
doesnt use its allocation.
Principle 3
While providing isolation, it is desirable to use
resources as efficiently as possible.
29Principles for QoS Guarantees (More)
- Basic fact of life a network cannot support
traffic demands beyond its link capacity.
Principle 4
Call Admission flow declares its needs, network
may block call (e.g., busy signal) if it cannot
meet needs.
30Summary of QoS Principles
Next, we look at mechanisms for achieving this .