Game Design and Tuning Workshop - PowerPoint PPT Presentation

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Game Design and Tuning Workshop

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... involve everyone at the party or only those people interested in playing? ... How long do people play? Can people play intermittently? When does the game end? ... – PowerPoint PPT presentation

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Title: Game Design and Tuning Workshop


1
Game Design and Tuning Workshop
  • Party Game Elective

Marc MAHK LeBlanc GDC 2004
2
What Youll be Doing
  • Design
  • Consider constraints
  • Declare aesthetic goals
  • Design a game (in groups)
  • Test
  • Play your game
  • Analyze your game
  • Tune
  • Revise your game

3
The MDA Framework
4
MDA Terms
  • Mechanics The rules and concepts that formally
    specify the game-as-system.
  • Dynamics The run-time behavior of the
    game-as-system.
  • Aesthetics The desirable emotional responses
    evoked by the game dynamics.

5
Eight Kinds of "Fun"
  • 1. Sensation
  • Game as sense-pleasure
  • 2. Fantasy
  • Game as make-believe
  • 3. Narrative
  • Game as drama
  • 4. Challenge
  • Game as obstacle course
  • 5. Fellowship
  • Game as social framework
  • 6. Discovery
  • Game as uncharted territory
  • 7. Expression
  • Game as self-discovery
  • 8. Submission
  • Game as pastime

6
Party Constraints
  • What constraints are you operating under?

7
Some Constraints
  • Lots of party goers
  • Standing room only
  • Limited attention span
  • Food in hand
  • People arriving late
  • Alcohol
  • Limited resources
  • Cocktail napkins, ballpoint pens

8
Considerations
  • Should the game involve everyone at the party or
    only those people interested in playing?
  • What is the ideal complexity level for a party
    game?
  • Structure When are rules explained? How long do
    people play? Can people play intermittently? When
    does the game end?
  • Interface Materials? Access to rules? Scoring?

9
Aesthetic Goals
  • 1. Sensation
  • Game as sense-pleasure
  • 2. Fantasy
  • Game as make-believe
  • 3. Narrative
  • Game as drama
  • 4. Challenge
  • Game as obstacle course
  • 5. Fellowship
  • Game as social framework
  • 6. Discovery
  • Game as uncharted territory
  • 7. Expression
  • Game as self-discovery
  • 8. Submission
  • Game as pastime
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