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Evolutionary Robotics

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Title: Evolutionary Robotics


1
Evolutionary Robotics
  • Gabriela Ochoa

2
Robotics - Introduction
  • Robots in the movies (C3P0, Terminator)
    fantastic, intelligent, even dangerous forms of
    artificial life
  • Robots of today are not walking, talking
    intelligent machines
  • Today, we find most robots working for people in
    factories, warehouses, and laboratories
  • In the future, robots may show up in other
    places our schools, our homes, even our bodies.

3
Mainstream Robotics
  • Most robots a helping hand. Help people with
    tasks that would be difficult, unsafe, or boring
    for a real person
  • A robot have 5 main components
  • Controller
  • Arm
  • Drive
  • End-Effector
  • Sensor

4
Autonomous Robotics
  • Robot A versatile mechanical device equipped
    with effectors and sensors under the control of a
    computing system
  • Human eyes, ears (sensors) hands, legs, mouth
    (effectors)
  • Robot cameras, infrared range finders (sensors)
    various motors (effectors)
  • Autonomous Robots those that make decisions on
    their own, guided by the feedback they get from
    their physical sensors

5
Classic AI Approach
PERCEPTION
REPRESENTATION IN WORLD MODEL --
REASONING
ACTION
Divide Conquer a complex problem is
decomposed into separate, less daunting
subproblems Clasical approaches tu robotics,
assume a primary decomposition into Perception,
Planning and Action Modules
6
Subsumtion Architecture (Rodney Brooks)
  • Problems with the classical approach
  • It is not clear how a robot control system should
    be decomosed
  • Complex Interactions between subsystems, not only
    direct links, also mediated via the environment
  • Subsumtion Architecture slow and and careful
    building up of a robot control system layer by
    layer
  • Get something simple working (debugged) first
  • Then try and add extra 'behaviours'

7
The Evolutionary Approach
  • Brooks' subsumption architecture is
    'design-by-hand', but inspired by an incremental,
    evolutionary approach
  • Alternative explicitly use evolutionary
    techniques to incrementally evolve increasingly
    complex robot control systems
  • When evolving robot 'nervous systems' with some
    form of GA, then the genotype ('artificial DNA')
    will have to encode
  • The architecture of the robot control system
  • Also maybe some aspects of its body/motors/sensors

8
Evolutionary Robotics
  • The use of evolutionary (genetic) algorithms to
    develop artificial nervous systems' for robots.
  • ER can be done
  • for Engineering purposes - to build useful robots
  • for Scientific purposes - to test scientific
    theories
  • It can be done
  • for Real or
  • in Simulation

9
Approaches to Evolutionary Robotics
  • R. D. Beer Agent control using NNs
    (continuous-time recurrent NNs) Tasks
    Chemotaxis, locomotion control 6-legged
    insect-like
  • M. Colombeti, M. Dorigo Classifier Systems
  • D. Floreano Kephera robots, simple recurrent NNs
  • J. Koza, C. Raynolds GP to develop S. Arch.
  • R. Watson Embodied Evolution
  • I. Harvey, P. Husband U. Sussex continuous-time
    recurrent NNs CTRNN

10
Sussex Approach to ER
  • Robot as a whole body, sensors, motor and
    control system (or nervous system) as a
    dynamical system coupled with a dynamic
    environment
  • Continuos time recurrent NN, with temporal delays
    on links
  • Genotypes specify the architecture of the NN

11
A top-down view of the simulated agent, showing
bilaterally symmetric sensors (photoreceptors).
Reversing the sensor connections will initially
have a similar effect to moving the light source
as shown.
12
Dynamic Recurrent Neural Networks DRNNs
  • DRNNs, or CTRNNs
  • Convenient way of specifying a class of
    dynamical systems
  • Different genotypes will specify different DSs,
    giving robots different behaviours.

This is just ONE possible DRNN, which ONE
specific genotype specified.
13
DRNN Basics
The basic components of a DRNN are these (1 to 4
definite, 5 optional)
14
NNs Equations
  • CTRNNs (continuous-time recurrent NNs), where for
    each node (i 1 to n) in the network the
    following equation holds
  • yi activation of node i
  • ?i time constant, wji weight on connection
    from node j to node i
  • ?(x) sigmoidal (1/1e-x)
  • i bias,
  • Ii possible sensory input.

15
Genotypes
  • Finite number of nodes
  • Thresholds or details of non linear activatation
    function
  • Links and connections between nodes sepecifying
    weights and time-delays on the links
  • Optional Weight-changing rules
  • Subset of the nodes, designed as input nodes,
    receiving sensory inputs
  • Output or motor nodes
  • Other nodes (hidden) arbitrary number

16
Genetic Encoding Scheme
17
Example of an Experiment
  • Simulation round, two-wheeled, mobile robot with
    touch sensors and two visual sensors
  • Task robot need to reach the centre of a
    simulated circular arena (white walls and black
    floor and ceiling)
  • Fitness function
  • robots are rated on the basis of how much time
    they spent at or near the centre.
  • Measuring the distance d of the robot from the
    centre, and weighting this distance by a Gaussian
    G
  • Over 100 time steps, G is summed to give a final
    score
  • Robot starts near the perimeter, facing in a
    random direction

18
Evaluating a robot
  • When you evaluate each robot genotype, you
  • Decode it into the network architecture and
    parameters
  • Possibly decode part into
  • body/sensor/motor parameters
  • Create the specified robot
  • Put it into the test environment
  • Run it for n seconds, scoring it on the task.
  • Any evolutionary approach needs a selection
    process, whereby the different members of the
    population have different chances of producing
    offspring according to their fitness

19
Results
Typical path of a succesfully evolved robot wich
heads fairly directly for the centre of the room
and circles there, using input from 2
photoreceptors. The direction the robot is
facing is indicated by arrows for each time step
20
Real Robot vs. Simulation
  • Evaluate on a real robot, or Use a Simulation ?
  • On a real robot it is expensive, time-consuming
    -- and
  • for evolution you need many many evaluations.
  • On a simulation it should be much faster
  • BUT AI (and indeed Alife) has a history of toy,
    unvalidated simulations, that 'assume away' all
    the genuine problems that must be faced.
  • Eg grid worlds "move one step North, Magic
    sensors "perceive food"

21
Principled Simulations ?
  • How do you know whether you have included all
    that is necessary in a simulation?
  • -- only ultimate test, validation, is whether
    what works in simulation ALSO works on a real
    robot.
  • How can one best insure this, for Evolutionary
    Robotics ?
  • Noise put an envelope-of-noise, (through
    variations driven by random numbers), around
    crucial parameters whose real values you are
    unsure of.
  • Evolve for more robustness than strictly
    necessary"
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