The World of Game Audio

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Title:

The World of Game Audio

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The video game industry just keeps growing and the game audio development leads the cutting edge of pro audio. Learn tips on the subject in this past, present and future glimpse. Visit: – PowerPoint PPT presentation

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Title: The World of Game Audio


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Audio
The Final Frontier of Mobile Games
http//www.gameaudio101.com
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First Film - Black White, silent
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First Film - Black White, silent
First Animation - Black White, silent

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First Film - Black White, silent
First Animation - Black White, silent
First Game - Black White with 3 beeps
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trying to emulate reality
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emulate pop culture generate emotions
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1997------------gt 2003---------------gt 2009
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1997------------gt 2003---------------gt 2009
graphics quality increased
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1997------------gt 2003---------------gt 2009
graphics quality increased
audio went backwards! all the way to 1983
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4 Kilobytes!
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Even Closer..
Touching Sound
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Even Closer..
Touching Sound!
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Even Closer..
Touching Sound!
sense of control
accomplishment
human voice
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Never Forget where all of this started
Real money became virtual
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Never Forget where all of this started
Real money became virtual
Sound changes it from a loss to a gain
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Never Forget where all of this started
Real money became virtual
Sound changes it from a loss to a gain
Losing a quarter just got fun.
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Dialogue The missing link in mobile games
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Dialogue The missing link in mobile games
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Dialogue The missing link in mobile games
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Dialogue The missing link in mobile games
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Dialogue The missing link in mobile games
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Visuals are Limited
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Visuals are Limited (still waiting for
holograms)
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Visuals are Limited (still waiting for
holograms)
Audio is Boundless Subliminal
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Visuals are Limited (still waiting for
holograms)
Audio is Boundless Subliminal
Use the Human Voice
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iPhone Dev Tips
  • Audio

Total app size limit is 2 GB overall
Total app size limit is 50MB (over cellular
networks)
Use AAC format for background ambience and music
(if possible)
Use AIFF format (CAF) for quick events and UI
Use audio to enhance IAP offerings
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Android Dev Tips
  • Audio

OGG format natively supported on Android devices
OGG superior to MP3 in audio quality, file size
and looping
WAV and MP3 have proven to be problematic in
Android
Content music be tested on a wide range of
handsets - (but the emulator helps)
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DIY Tips
  • Use professional headphones!
  • Sony MDR 7506 are great
  • Flat frequency response and inexpensive

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DIY Tips
  • open headphone and lay them on desk!
  • use http//rogueamoeba.com/airfoil/ to monitor on
    idevice

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Future Trends?
  • Wishlist

Soundtracks sold as separate download
In game music IAP (user can sample before buying)
Use voice to engage player and showcase virtual
goods
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Audio
The Final Frontier of Mobile Games
Thank You!
Ben Long
Music Sound Design
http//www.gameaudio101.com
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