Title: The World of Game Audio
1Audio
The Final Frontier of Mobile Games
http//www.gameaudio101.com
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11First Film - Black White, silent
12First Film - Black White, silent
First Animation - Black White, silent
13First Film - Black White, silent
First Animation - Black White, silent
First Game - Black White with 3 beeps
14trying to emulate reality
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19emulate pop culture generate emotions
201997------------gt 2003---------------gt 2009
211997------------gt 2003---------------gt 2009
graphics quality increased
221997------------gt 2003---------------gt 2009
graphics quality increased
audio went backwards! all the way to 1983
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264 Kilobytes!
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28Even Closer..
Touching Sound
29Even Closer..
Touching Sound!
30Even Closer..
Touching Sound!
sense of control
accomplishment
human voice
31Never Forget where all of this started
Real money became virtual
32Never Forget where all of this started
Real money became virtual
Sound changes it from a loss to a gain
33Never Forget where all of this started
Real money became virtual
Sound changes it from a loss to a gain
Losing a quarter just got fun.
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35Dialogue The missing link in mobile games
36Dialogue The missing link in mobile games
37Dialogue The missing link in mobile games
38Dialogue The missing link in mobile games
39Dialogue The missing link in mobile games
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41Visuals are Limited
42Visuals are Limited (still waiting for
holograms)
43Visuals are Limited (still waiting for
holograms)
Audio is Boundless Subliminal
44Visuals are Limited (still waiting for
holograms)
Audio is Boundless Subliminal
Use the Human Voice
45iPhone Dev Tips
Total app size limit is 2 GB overall
Total app size limit is 50MB (over cellular
networks)
Use AAC format for background ambience and music
(if possible)
Use AIFF format (CAF) for quick events and UI
Use audio to enhance IAP offerings
46Android Dev Tips
OGG format natively supported on Android devices
OGG superior to MP3 in audio quality, file size
and looping
WAV and MP3 have proven to be problematic in
Android
Content music be tested on a wide range of
handsets - (but the emulator helps)
47DIY Tips
- Use professional headphones!
- Flat frequency response and inexpensive
48DIY Tips
- open headphone and lay them on desk!
- use http//rogueamoeba.com/airfoil/ to monitor on
idevice
49Future Trends?
Soundtracks sold as separate download
In game music IAP (user can sample before buying)
Use voice to engage player and showcase virtual
goods
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53Audio
The Final Frontier of Mobile Games
Thank You!
Ben Long
Music Sound Design
http//www.gameaudio101.com