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Review by David Odell

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Both Jazz and Spaz are playable characters. ... Original Jazz Jackrabbit was a Sonic clone with projectile weapons ... Spring platforms let Jazz (or Spaz) fly ... – PowerPoint PPT presentation

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Title: Review by David Odell


1
Review by David Odell
2
Overview - Backstory
  • Jazz Jackrabbit 2 features the adventures of Jazz
    Jackrabbit and his brother Spaz in their attempt
    to prevent a time machine from being used.
  • Both Jazz and Spaz are playable characters.
  • Returning from the original is arch-nemesis Devan
    Shell.
  • None of this actually matters.

3
Overview - Game
  • Jazz Jackrabbit 2 is a sidescroller
  • One of the few produced since the rise of 3D
    gaming
  • Game relies on fast action and attractive
    graphics
  • Original Jazz Jackrabbit was a Sonic clone with
    projectile weapons
  • Second installment follows same formula, taking
    advantage of improved technology

Depending on personal taste.
4
The game is tiny!
  • An installation of Jazz Jackrabbit 2 is only
    about 50 MB
  • Game running time is about eight hours.
  • From the ending animation there are two of these
    in the game. The other runs during game startup.

5
Gameplay
  • Gameplay in Jazz Jackrabbit 2 focuses almost
    exclusively on running, jumping, and shooting.
  • No explicit goals aside from finishing levels
  • No NPCs
  • No specialized tools (other than munitions)

6
Gameplay
  • Jazz (or Spaz) are both a particularly speedy
    breed of rabbit
  • Gameplay is fast
  • It can be very fast if the player doesn't take
    the time to find powerups and engage enemies.
  • Fast reflexes and a good frame rate are a must.

7
Level Design
  • Levels are typical for a platform game
  • Ammunition is strewn throughout each level
  • Spring platforms let Jazz (or Spaz) fly to great
    heights
  • Of course, many areas are only accessible via one
    of these springs.
  • Coins provide access to bonus areas
  • Carrots provide health

8
Enemies
  • AI is unsophisticated in all but a few cases.
  • Many enemies will simply walk back and forth
  • Only a few will actively seek out to harm the
    player
  • Following the general aesthetic of the game,
    enemies are more whimsical than menacing.
  • This isn't Doom, you know.

9
Aesthetics
  • The game has a very carefree and whimsical style
  • Art is bright, colorful, cartoon-y
  • Sound is playful. Not a whole lot of bass here.
  • Music is upbeat
  • This is in contrast with Jazz Jackrabbit 1, which
    had a more techno-themed soundtrack.
  • Spaz is disabled by some toxic gas in a
    60's-themed level. No, seriously.

10
Aesthetics
  • Of note are the parallaxing backdrops the game
    supports two layers of foreground and four layers
    of background.
  • Occasionally however, graphics can be sparse or
    repetitive.

11
System Requirements
  • Processor Intel's Pentium(R) processor,
    Pentium(R) processor with MMX(TM) technology,
    Pentium(R) II processor or compatibles.
  • OS Microsoft's Windows(R) 95.
  • RAM 16 MB.
  • Hard Drive 45 MB.
  • CD ROM 2X speed or better.
  • Controller Keyboard or Joystick (optional).
  • Users with early Pentiums may benefit from having
    2D hardware acceleration. On the other hand,
    using the ambient light feature may cause the
    game to run at sub-optimal speeds on machines as
    fast as 1 GHz. Additionally, no CD is required to
    actually play the game.

12
Summary
  • The game is short
  • Only about eight hours
  • The game is cheap
  • Final score 4.592 out of 5.000 points

13
Etc.
  • Produced by Epic MegaGames
  • Published by Gathering of DevelopersProject 2
    Interactive (Europe, Australia only)
  • Price 29.94 at Amazon.com
  • 9.99 at eBay
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