Title: Knowledge Models and Tools
1Knowledge Models and Tools
2Finite and Infinite Games
- Finite game
- Leans toward competition.
- The object is to win the game.
- Adherence to contract terms.
- Competing for segments of existing
- markets.
Competition
product-out attitude selling what is produced
- Infinite game
- Leans toward co-operation.
- The object is to improve the plays.
- Dynamic reciprocity of relationships
- One partner does more than the
- contract specifies and obligates the
- customer to do more also.
- Creating new markets.
producing what can be sold
Co-operation Co-opetition
36
MI
MI
C
T
3
TI
TI
Ferrari
2
R
6
1
CL
Luxottica
4
Sony
5
6
4early market
very high pain
tech enthusiasts visionaries
1
chasm trap
discomfort
dead zone
CUSTOMER PAIN
mainstream market
2
modest discomfort
niche of pragmatists
4
3
painless adoption requirement
mature markets
tornado
CUSTOMER GAIN
5Leadership Cycle
1
2
the new heroes
DECLINE
INCUBATION
search for new perception (cognition)
down to the know-nothing land
P1
P2
P3
young Turks role models
tiranny of seniority
creation of myths and symbols (staging)
passage to action (conation)
3
4
emergence of titans
START-UP AND EARLY DEVELOPMENT
GROWTH AND MATURITY
6What type of leadership will transform innovation
consumption into innovation production ?
Linking dispersed resources and skills
Reconciling short-term and long-term
commitments and pressures
Encouraging and supporting extroverted
initiatives
Building a context of strong trusting
relationships
Challenging the embedded success factors by a
new vision
Creating a spirit of common purposes ambitions
Understanding of how doing new things in new
ways
Inspiring confidence creating beliefs
Ability to communicate
Insightful
Visionary-minded
Fairness
7The entrepreneur is somebody who starts a
business ..
to master his/her future
to make money
because has money
to follow a vision
8TheAutocatalytic Network Model
3
2
1
4
5
9What works and why for the emerging
nations? TheAutocatalytic Network model
Food Molecule Catalyst
Complementary talents
Brain circulation
Growth nodes as attractors propellers of new
ideas
Pollinating spin- off companies
10Organic Evolution and Co-evolution of the
Packaging Machinery Industry in Bologna
powder to add effervescence to drinking water (
Idrolitina )
PERFORMANCE
111 2 3 4
ambitious goals at the heart of the initial vision
create and manage a tension between order and
chaos
clarity of leadership
2
1
attempt to maintain clear view
avoiding flying too close to others
copy near neighbors
move towards center of perceived neighbors
12Family Business
13Experience Curve and Learning Curve
Experience Curve
cost
20 to 30 percent
Manufacturing
Efficiency increasing with experience and scale
in the manufacturing of any product
0 1 2
volume
Learning Curve
productivity
HIGH ENTROPY VS LOW ENTROPY In communications you
want unexpected news (high entropy). In
manufacturing process you want predictability
(low information uncertainty- low entropy).
Content Industry
time
14LAW OF TIPPING POINT
significance precedes momentum
path-dependence lock-in
Performances
THRESHOLD OF SIGNIFICANCE
Resources
15Knowledge Cluster Dynamics
Such changes make the timescale of the clusters
in Italy seem almost a snails pace in comparison
The latest incomers are working in Genetic
engineering Bioelectronics and Nanotechnology
2000-10s
Successive layers of innovation, each creating a
new industry
1990s The Internet
Silicon Valley
1980s PC Software
1970s Microprocessors
1960s Integrated circuits
1950s semiconductors
16Knowledge markets are a conceptual market space
in which bits are traded across the continents in
a broad range of content that would include
- Knowledge and information systems.
- Customer knowledge and support.
- Knowledge arbitrage and exchange.
- Expert exchange.
- E-learning exchange.
- Intellectual property.
- Economic and business intelligence.
17CAPITAL REQUIREMENTS
INTELLECTUAL CAPITAL Stock or Market Value -
Book Value
STRUCTURAL CAPITAL
HUMAN CAPITAL
The organisational capabilities of the
organisation to meet market requirements.
The capabilities of the individuals required
to provide solutions to customers.
- CUSTOMER CAPITAL
- ORGANISATIONAL CAPITAL
1830
80
50
70
20
50
19support to management
Seed Funds
20The Amazons case
Start-up reaching mezzanine financing or venture
capital or an IPO.
326000
x
49000
8000
937
245
54
54
20
June 96 May 98
54 54 000
May 96
June 94 - July 95
Aug 95 May 96
21There is a Dinosaur. The view that
innovation can be planned and directed and a
gazelle labelled Knowledge Pool Cluster
You dont get a gazelle by breeding dinosaurs