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Introduction to Computers, the Internet and the World Wide Web

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Title: Introduction to Computers, the Internet and the World Wide Web


1
Introduction to Computers, the Internet and the
World Wide Web
  • Chapter 1

2
1.1 Introduction
  • Book is based on Suns Java 2 Platform, Standard
    Edition (J2SE).
  • Sun provides a toolkit, called the J2SE
    Development Kit (JDK), that includes the minimum
    tools for writing software in Java.
  • See java.sun.com/j2se.
  • Book uses JDK version 5.0.
  • Things change so fast, the books 6th edition
    came just 8 years after the 1st one.

3
  • Besides J2SE, there is also J2EE, The Java 2
    Platform, Enterprise Edition.
  • It is for developing large-scale, distributed
    networking and web-based applications.
  • J2ME, The Java 2 Platform, Micro Edition, is for
    developing applications for small,
    memory-constrained devices such as PDAs and cell
    phones.
  • The authors also have an advanced book, Advanced
    Java 2 Platform How to Program.

4
1.2 What Is a Computer?
  • Modern computers can make perform computations
    and make decisions millions or even billions of
    times faster than humans.
  • Todays supercomputers can perform hundreds of
    billions of additions per second.

5
1.3 Computer Organization
  • A computer has six logical pieces
  • Input unit (keyboard, mouse, etc.)
  • Output unit (monitor, printer, etc.)
  • Memory unit
  • ALU (performs math and logic operations)
  • CPU (controls activity in system)
  • Secondary storage unit (hard-drive, CD, DVD)

6
1.4 Early Operating Systems
  • Early systems ran one program at a time (batch
    processing).
  • Multiprogramming allowed more than one program to
    run at a time.
  • Time-sharing lets multiple users use the same
    computer at the same time.

7
1.5 Personal, Distributed and Client/Server
Computing
  • In the early days of computers, only businesses
    could afford them.
  • Today they are inexpensive enough that people can
    own one or more.
  • Networks have enabled communication between
    computers.
  • A client system may communicate with a server
    system.

8
1.6 The Internet and the World Wide Web
  • In the beginning, the Internet connected about a
    dozen universities to share information.
  • Now hundreds of millions of computers use the
    Internet world-wide.
  • World Wide Web is the part of the Internet for
    finding and viewing documents.

9
1.7 Machine Languages, Assembly Languages and
High-Level Languages
  • Machine language is the natural language of the
    machine.
  • It is in fact the only thing the machine can run
    directly.
  • Assembly language uses mnemonics to represent
    machine instructions, thus making programming
    easier.
  • High-level languages allow us to write code in a
    way very similar to our own language.

10
1.8 History of C and C
  • C language was developed from an earlier language
    by Dennis Ritchie at Bell labs in 1972. It found
    wide use in Unix systems.
  • C is an extension of C by Bjarne Stroustrup in
    the early 1980s at Bell labs that added
    object-oriented capability to C.

11
1.9 History of Java
  • Sun recognized that microprocessors were finding
    there way into consumer-electronic devices, and
    thus funded a project that resulted in a
    C-based language.
  • Its creater, James Gosling, first called it Oak,
    but finding that name already in use, Sun changed
    it to Java while meeting at a local coffee shop.

12
  • The consumer-electronics market needing such a
    language did not develop as fast as Sun expected
    and the project was in danger of being canceled.
  • In 1993, the World Wide Web began to explode in
    growth, and Sun saw an opportunity to use Java to
    add dynamic content to web pages.
  • Java was formally announced in May of 1995.

13
1.10 Java Class Libraries
  • In Java, programmers create classes to build a
    program.
  • Java also provides a rich set of existing classes
    in the Java class library, also called the Java
    API.
  • Thus, there are two areas of knowledge needed to
    program in Java the first is the language
    itself, the second is the set of classes in the
    class libraries.

14
1.11 FORTRAN, COBOL Pascal and Ada
  • Previous mainstream languages include
  • FORTRAN for science and engineering
  • COBOL for business applications
  • Pascal for structured programming
  • Ada for US DOD projects.

15
  • FORTRAN and COBOL are still widely used.
  • Pascal found acceptance in academics but lacks
    features needed for commercial use.
  • Ada is still used by the US DOD.

16
1.12 BASIC, Visual Basic, Visual C, C and .NET
  • BASIC (Beginners All-Purpose Symbolic
    Instruction Code) was for learning programming.
  • Visual Basic is Microsofts language for easily
    creating Windows programs.
  • .NET is Microsofts platform for developing
    Internet and Web applications.

17
  • Visual C is Microsofts tool for C
    development.
  • Microsoft supports 3 languages for .NET
    development
  • Visual Basic .NET
  • Visual C .NET
  • Visual C .NET
  • .NET components written in different languages
    can be integrated together into a single
    application.

18
1.13 Typical Java Development Environment
  • There are 5 phases in Java Development
  • Phase 1 Create the program
  • Phase 2 Compile it
  • Phase 3 Load it
  • Phase 4 Verify
  • Phase 5 Execute

19
  • There are many ways to create and edit a program
    (we will look at later).
  • The compile step translates the source into
    byte-code, which is understandable to the Java
    virtual machine.
  • The load step loads classes into memory.
  • The verify step ensures the bytecode is valid and
    does not violate Javas security rules.
  • In the execute step, the Java virtual machine
    (JVM) translates the bytecode to machine code for
    the particular machine it is run on.

20
1.14 Notes about Java and Java How to Program,
Sixth Edition
  • Java is a portable language, but portability is
    not always perfect.
  • Always test programs on all systems in which you
    intend them to run.
  • Suns Java documentation
  • java.sun.com/j2se/5.0/docs/api/index.html
  • java.sun.com/j2se/5.0/download.html
  • java.sun.com/reference/docs/index.html
  • You can view the source for Javas own classes.

21
1.15 Test-Driving a Java Application
  • Run the ATM application.

22
1.16 Software Engineering Case Study
Introduction to Object Technology and the UML
  • The ATM application serves as a case study in
    object-oriented software engineering.
  • This will be an ongoing case study throughout the
    text.

23
  • Thinking in objects is easy because humans also
    think of the world as having objects.
  • OOD (Object-oriented design) models the
    application domain using objects.
  • OOAD (Object-oriented analysis and design) uses
    object-oriented thinking in both phases.

24
  • UML is the Unified Modeling Language for OO
    projects.
  • Previously, there were different modeling
    approaches by different authors.
  • The three main authors joined to create a single
    modeling language that combined the best of each.
  • The authors are Grady Booch, James Rumbaugh, and
    Ivar Jacobson.
  • Today the Object Management Group (OMG) oversees
    the UML standard.

25
End of Slides
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