Catholic University College of Ghana Fiapre-Sunyani

1 / 48
About This Presentation
Title:

Catholic University College of Ghana Fiapre-Sunyani

Description:

Catholic University College of Ghana Fiapre-Sunyani DATABASE SOFTWARE DEVELOPMENT INFORMATION TECHNOLOGY II Audrey Asante, Faculty of ICST Structured programming: a ... – PowerPoint PPT presentation

Number of Views:1
Avg rating:3.0/5.0

less

Transcript and Presenter's Notes

Title: Catholic University College of Ghana Fiapre-Sunyani


1
Catholic University College of GhanaFiapre-Sunyan
i
DATABASE SOFTWARE DEVELOPMENT
  • INFORMATION TECHNOLOGY II

Audrey Asante, Faculty of ICST
2
DATABASE
  • Database is an organized collection of integrated
    files.
  • Database may be shared or distributed.
  • Shared database is shared by users in one company
    or organization in one location. Shared databases
    can be found in local area networks.

3
  • Distributed database is one that is stored on
    different computers in different locations
    connected by a client/server network. An example
    is the bank
  • Who is a database administrator?
  • A person who coordinates all related activities
    and needs for a corporations database.

4
  • What is the responsibility of a database
    administrator?
  • System Security
  • Backup and recovery
  • Performance monitoring
  • Database design, implementation and operation
  • Coordination with users

5
Database Storage Hierarchy
  • It consists of the levels of data stored in a
    computer file bits, bytes (characters), fields,
    records, files and databases.
  • Field is a unit of data consisting of one or more
    characters. Example is Name, Address, Social
    Security No
  • Record is a collection of related fields. Example
    is the persons name or address or social
    security no

6
  • File is a collection of related records. Example
    is data collected on everyone.
  • Database is an organized collection of integrated
    files. Example is a database of a company

7
Key Field
  • It is a field that is chosen to uniquely identify
    a record so that it can be easily retrieved and
    processed.

8
File Management System
  • File-based system a collection of application
    programs that perform services for the end-users
    such as the production of reports. Each program
    defines and manages its own data.

9
File Management System
  • Disadvantages
  • Data redundancy or duplication
  • Lack of data integrity
  • Separation and isolation of data
  • Incompatible file formats
  • Data dependence

10
Database Management System
  • A software system that enables users to define,
    create, maintain, and control access to the
    database.

11
Database Management System
  • Advantages
  • Control of data redundancy
  • Data consistency
  • Improved security
  • Enforcement of standards
  • Improved data accessibility and responsiveness

12
Database Management System
  • Disadvantages
  • Cost
  • Security
  • Privacy
  • Additional hardware cost
  • Complexity

13
TYPES OF DATABASE ORGANIZATION
  • Hierarchical
  • Network
  • Relational
  • Object Oriented

14
Hierarchical Database
  • In this type of database, fields or records are
    arranged in related groups resembling a family
    tree, with lower-level records subordinate to
    higher-level records. A lower-level record is
    called a child, and a higher-level record is
    called a parent. The parent record at the top of
    the database is called the root record. A parent
    in a hierarchical database may have more than one
    child, but a child always has only one parent.
    This is called a one-to-many relationship. Used
    principally on mainframes

15
Network Database
  • A network database is similar to a hierarchical
    DBMS. The difference is that each child record in
    the network database can have more than one
    parent record. In the network database, a child
    record is identified as a member whiles a parent
    is referred to as owner. This is also principally
    used with mainframes. The network database is
    more flexible than hierarchical because different
    relationships may be established between
    different branches of data.

16
Relational Database
  • Relational database relates or connects data in
    different files through the use of a key field,
    or common data element. Data elements are stored
    in different tables made up of rows and columns.
    All related fields must have a key field that
    uniquely identifies each row. It is more flexible
    than hierarchical and network database models.

17
Object Oriented Database
  • This type of database handles new data types,
    including graphics, audio, and video which can be
    combined with text into a multimedia format. An
    object oriented database system uses objects
    software written in small, reusable chunks, as
    elements within database files. An object
    consists of data in the form of text, sound,
    video and pictures and instructions on the action
    to be taken on the data.

18
Features of DBMS
  • Data Dictionary a procedures document or disk
    file that stores definitions or a description of
    the structure of data used in the database. It
    may monitor the data being entered to make sure
    it conforms to the rules defined during data
    definition such as field name, field size, type
    of data.

19
Features of DBMS
  • Query Language is an easy-to-use computer
    language for making queries to a database and for
    retrieving selected records.
  • Utilities programs that allow one to maintain
    the database by creating, editing, and deleting
    data, records and files.
  • Report Generator a program users may employ to
    produce an on-screen pr printed document from all
    or part of a database.

20
Features of DBMS
  • Access Security a feature allowing database
    administrators to specify different access
    privileges for different users of a DBMS
  • System Recovery a feature that enables database
    administrators to recover contents of the
    database in the event of a hardware or software
    failure.

21
Software development
  • Algorithms are a set of ordered steps for solving
    a problem.
  • A program is a list of instructions that the
    computer must follow in order to process data
    into information.

22
  • Application software may be packaged or
    customized.
  • Packaged software is the kind that one buys from
    a computer store or mail-order house or download
    from a vendors website, which is the kind used
    by most PC users
  • Packaged software is an off-the-shelf prewritten
    program developed for sale to the general public.
  • Share and freeware

23
Customized software
  • It is a software designed for a particular
    customer. It is an application program that is
    created or custom-made. Customized software is
    written to perform a task that cannot be done
    with packaged software.

24
Programming
  • It is a specialized form of the age old process
    of problem solving. Problem solving typically
    involves four steps
  • Understanding the problem defining the problem
    clearly
  • Devising a plan for solving the problem what
    resources are available? people? information? a
    computer? Software? Data? How might those
    resources be put to work to solve the problem?
  • Carrying out the plan this phase often overlaps
    with the previous step, since many problem
    solving schemes are developed on the fly
  • Evaluating the solution is the problem solved
    correctly? Is this solution applicable to other
    problems?

25
Programming process
  • There are four step process
  • Defining the problem
  • Devising, refining, and testing the algorithm
  • Writing the program
  • Testing and debugging the program
  • Most programming problems are far too complex to
    solve all at once. To turn a problem into a
    program, a programmer typically creates a list of
    smaller problems.

26
  • Each of these smaller problems can be broken into
    subproblems that can be subdivided in the same
    way. This process, called stepwise refinement, is
    similar to the process of developing an outline
    before writing a paper or a book. Programmers
    sometimes refer to this type of design as
    top-down design because the design process starts
    at the top, with the main ideas, and works down
    to the details

27
  • The result of stepwise refinement is an
    algorithm-a set of step-by-step instructions
    that, when completed, solves the original
    problem. Programmers typically write algorithms
    in a form called pseudocode (a cross between a
    computer language and plain english). When the
    details of an algorithm are in place, a
    programmer can translate it from pseudocode into
    a computer language.

28
Control structures
  • A computer cant understand this algorithm, but
    the pseudocode is clear to any person familiar
    with control structures (logical structures that
    control the order in which instructions are
    carried out).
  • This algorithm uses three basic control
    structures sequence, selection, and repetition

29
  • Sequence control structure is a group of
    instructions followed in order from the first
    through the last. Eg.
  • Set answer to a random value between 1 and 100
    display guess a number between 1 and 100
  • Set counter to 0
  • Repetition control structure is a looping
    mechanism. It allows a group of steps to be
    repeated several times, usually until some
    condition is satisfied.

30
  • A selection (or decision) is used to make logical
    decisions. That is to choose between alternative
    courses of action depending on certain
    conditions. It typically takes the form of
    if(some condition is true), then(do something)
    else (do something else)

31
Testing the algorithm
  • Testing the algorithm is the next step but not
    the same as testing the program. This is testing
    designed to check the logic of the algorithm. We
    can test it by following the instructions using
    different sets of numbers.

32
Programming languages and methodologies
  • Low level languages
  • Machine language
  • Assembly language a language thats functionally
    equivalent to machine language but is easier for
    people to read, write, and understand.
    Programmers use alphabetic codes that correspond
    to the machines numeric instructions.
  • High level languages it falls between natural
    human languages and precise machine languages

33
  • High level programs hides most of the nitty
    gritty details of the machine operations from the
    programmer.
  • High level language allows the programmer to
    focus on what to do, while assembly language
    forces the programmer to focus on how to do it.
  • It allows transportation from one machine to the
    other
  • They need to be partially rewritten to adjust to
    differences among hardware, compilers, operating
    systems, and user interfaces

34
  • Structured programming a technique to make the
    programming process easier and more productive.
    It breaks the big, complicated machine into more
    manageable modules, each of which has a clearly
    defined task. Modular programs are easier to
    understand and debug
  • A programmer combines the modules using sequence,
    repetition and selection (basic control
    structures)

35
  • Object oriented programming it is a collection
    of objects. Objects contain both data and
    instructions and can send and receive messages.
    OOP makes it easy to use features from one
    program in other programs, so programmers dont
    have to start from scratch with every new
    program.

36
Visual programming
  • It enables programmers to create large portions
    of their programs by drawing pictures and
    pointing to on-screen objects, eliminating much
    of the tedious coding of traditional programming.
    It saves hours of coding time, especially when
    creating user interfaces

37
Languages for users
  • Some computer languages are designed with
    nonprogrammers in mind
  • Macro languages (scripting languages) are built
    into many applications, utilities and operating
    systems eg. Macro in access, spreadsheet to build
    a program, vba in office
  • Fourth generation languages

38
Fourth Generation Languages
  • 4GLs use English-like phrases and sentences to
    issue instructions
  • They are nonprocedural, not like pascal, c and
    basic which are procedural languages.
  • Non procedural languages enable users to focus on
    what needs to be done, not on how to do it.
  • It also increases productivity because
    programmers can often get results by typing a few
    lines of code rather than a few pages.
  • Eg. Query language

39
Programming for the web
40
PROGRAMMING
  • It is also called software engineering. It is a
    multistep process for creating that list of
    instructions.
  • There are five steps
  • Clarify the problem
  • Design a solution
  • Code the program
  • Test the program
  • Document and maintain the program

41
Clarify the programming needs
  • Clarify objectives and users
  • Clarify desired outputs
  • Clarify desired inputs
  • Clarify desired processing
  • Feasibility of implementing the program
  • Document the analysis

42
Feasibility
  • Technical feasibility can the required hardware
    and software be purchased or developed? Is the
    technology reliable? Does the system provide for
    accurate, reliable and secure data?
  • Economic feasibility cost, good investment
  • Operational feasibility needs of the
    organization, changes in the work procedure,
    system be developed on a timely schedule
  • Organizational support goals and strategy, legal
    implications

43
Data collection techniques
  • Document review
  • Interview
  • Questionnaire
  • Observation
  • sampling

44
Modeling tools
  • Graphic representation of a system
  • System flowchart
  • Data flow diagram
  • Data dictionaries
  • Decision tables

45
Design the program
  • User interface design
  • Database design
  • Process design

46
3. Code the program
  • A programming language is a set of rules that
    tells the computer what operations to do.

47
4. Test the program
  • Desk checking is simply reading through or
    checking the program to make sure that its free
    of errors and that the logic works
  • Debug the program means to detect, locate and
    remove al errors in a computer program. The
    debugging step is sometimes called alpha testing
  • Run real-world data it is sometimes alled beta
    testing

48
DOCUMENT AND MAINTAIN THE PROGRAM
  • Prepare user documentaton
Write a Comment
User Comments (0)