(Non) Equilibrium Selection, Similarity Judgments and the

1 / 44
About This Presentation
Title:

(Non) Equilibrium Selection, Similarity Judgments and the

Description:

(Non) Equilibrium Selection, Similarity Judgments and the Nothing to Gain / Nothing to Lose Effect Jonathan W. Leland The National Science Foundation* – PowerPoint PPT presentation

Number of Views:4
Avg rating:3.0/5.0

less

Transcript and Presenter's Notes

Title: (Non) Equilibrium Selection, Similarity Judgments and the


1
(Non) Equilibrium Selection, Similarity Judgments
and the Nothing to Gain / Nothing to Lose
Effect
  • Jonathan W. Leland
  • The National Science Foundation
  • June 2007
  • The research discussed here was funded by an
    Italian Ministry of Education Rientro dei
    Cervelli fellowship. Views expressed do not
    necessarily represent the views the National
    Science Foundation nor the United States
    government. Not for quote without permission

2
Motivation
  • Many interesting games have more than one Nash
    equilibrium. Predicting which of these
    equilibria will be selected is perhaps the most
    important problem in behavioral game theory.
    (Camerer, 2003)

3
Games with Multiple Equilibria
The Matching Game The Matching Game The Matching Game The Matching Game The Stag Hunt Game The Stag Hunt Game The Stag Hunt Game The Stag Hunt Game
    Player 2 Player 2     Player 2 Player 2
    L R     L R
Player 1 U 80, 80 10, 10 Player 1 U 80, 80 10, 50
Player 1 D 10, 10 50,50 Player 1 D 50, 10 50,50
  • Two pure strategy equilibria
  • One pareto superior, one pareto inferior
  • Incentives are compatible problem is
    coordination
  • Stag-hunt is harder achieving pareto outcome is
    riskier

4
Equilibrium Selection Criteria
  • Payoff Dominance
  • choose the equilibrium
  • offering all players their
  • highest payoff predicts UL
  • Security-mindedness
  • choose the strategy that
  • minimizes the worst possible payoff predicts
    DR
  • Risk Dominance
  • choose the strategy that minimizes loses incurred
    by players as a consequence of unilaterally
    deviating from their eq. strategy predicts DR

The Stag Hunt Game The Stag Hunt Game The Stag Hunt Game The Stag Hunt Game
    Player 2 Player 2
    L R
Player 1 U 8, 8 1, 5
Player 1 D 5, 1 5,5
5
An Alternative Approach Similarity Judgments in
Choice
  • RX , p Y , 1-p
  • SM , q N , 1-q
  • Choose R (S) if it is favored in some comparisons
    and not disfavored in any, otherwise choose at
    random.

X similar / dissimilar M
p similar / dissimilar q
Y similar / dissimilar N
1-p similar / dissimilar 1-q
Favor R, Favor S, Inconclusive, Inconsequential
Favor R, Favor S, Inconclusive, Inconsequential
6
Similarity Judgments The Nothing to
Gain/Nothing to Lose Effect
  • R10 , .90 0 , .10
  • S9 , .90 9 , .10
  • R10 , .10 0 , .90
  • S1 , .10 1 , .90

antg
10 x 9
.90 p .90
9 gtx 0
.10 p .10
Inconsequential
Favors S
antl
.90 p .90
10 gtx 1
.10 p .10
1 x 0
Inconsequential
Favors R
7
Similarity Judgments and the Allais Paradox
a
  • S3000 , .90 0 , .10
  • R6000, .45 0 , .55
  • S3000, .02 0 , .98
  • R6000, .01 0 , .99

6000 gtx 3000 .9 gtp .45
0 x 0 .55 gtp .10
Inconclusive
Favors S
antl
6000 gtx 3000 .02 p .01
0 x 0 .99p .98
Favors R
Inconsequential
8
Similarity Judgments and Intertemporal Choice
  • T120, 1 month
  • T225 , 2 months
  • T1120, 11 month
  • T1225 , 12 months

S or D? 25 gtx 20
S or D? 2 gtt 1
Inconclusive Choose either
S or D? 25 gtx 20
S or D? 12 t 11
Nothing to lose Choose T12
9
Sources of prediction in Similarity based models
  • Intransitivity of the similarity relation
  • E.g., 20 x 17, 17 x 15 but 20 gtx 15
  • Theoretically inconsequential manipulation of
    prizes, probabilities, dates of receipt may have
    consequences if they influence perceived
    similarity or dissimilarity.
  • Framing of the choice
  • Framing determines what is compared with what
    theoretically inconsequential changes in the
    description of the choice may influence what is
    compared with what.

10
Application to Games - Preliminaries
  • Assume
  • Players all have the same Bernoullian utility
    function
  • Let
  • gtx mean is dissimilar and greater than
  • A strict partial order (asymmetric and
    transitive)
  • x mean is similar to
  • Symmetric but not necessarily transitive (e.g.,
    20 x 15, 15 x 10 but 20 gtx10.

11
Similarity Judgments in Games
  • Payoffs to Player 1 h(igh) gt m(edium) gt l(ow)
  • Payoffs to Player 2 t(op) gt c(enter) gt b(ottom)
  • Decision process
  • Do I have a dominating strategy, if so, choose
    it.
  • Do I have dominating strategy in similarity if
    so, choose it.
  • Does Other have dominating strategy, if so, best
    respond
  • Does Other have dominating strategy in
    similarity, if so, best respond
  • ?

12
Similarity Judgments in the Stag-Hunt
  • Player 1 (2)
  • Checks for dominance
  • Checks for dominance in
  • similarity
  • Checks for dominance for
  • P2 (1), and best responds
  • Checks for dominance in
  • similarity for P2(1), best responds
  • Chooses at random

    L R
Player 1 U 8, 8 2, 5
  D 5, 2 5, 5
   
13
An Example
  • If Other L and You U Y8, O8
  • D 5
    2
  • If Other R and You U Y2 O2
  • D 5
    5
  • If U(D) favored in some and not disfavored in
    any, Choose U(D), otherwise
  • If L(R ) favored in some and not disfavored in
    any, best response to L(R ), otherwise random.

Favors U,D,I
Favors L,R,I
Favors U,D,I
Favors L,R,I
14
The Nothing to Lose Effect and the Payoff
Dominant Eq.
  • Decrease m and c.
  • For Player 1
  • h gtx m x l,
  • Choose U ntl
  • For Player 2
  • t gtx c x b,
  • Choose L ntl
  • Outcome is payoff
  • dominant UL

    L R
Player 1 U 8, 8 2, 2.1
  D 2.1, 2 2.1, 2.1
   
15
The Nothing to Gain Effect and the
Security-minded Eq.
  • Increase m and c
  • For Player 1
  • h x m gtx l,
  • Choose D ntg
  • For Player 2
  • t x c gtx b,
  • Choose R ntg
  • Outcome is security-
  • minded DR

    L R
Player 1 U 8, 8 2, 7.9
  D 7.9, 2 7.9, 7.9
   
16
The Nothing to Gain/Nothing to Lose Effect and
Non-eq. Outcomes
  • Increase m, decrease c.
  • For Player 1
  • h x m gtx l,
  • Choose D ntg
  • For Player 2
  • t gtx c x b,
  • Choose L ntl
  • Outcome is non-equilibrium
  • DL

    L R
Player 1 U 8, 8 2, 2.1
  D 7.9, 2 7.9, 2.1
   
17
Predictions in the Stag Hunt
18
Testing the Ntg/Ntl Effect Experiment Details
  • 76 students at the University of Trento
  • Experiment consisted of 3 parts, 1st of which
    involved games.
  • 9 games 5 stag hunts, 3 matching pennies games,
    1 additional stag hunt (always last)
  • Order otherwise randomized
  • Subjects played 1 of games at end of session
    payouts between 1.20 and 8.00 euro.

19
Games and Individual Results
20
Results Regarding Game Outcomes
21
Performance Relative to Proposed Selection
Criteria
22
Games of Pure Conflict
  • Players interests
  • are diametrically opposed
  • No equilibrium in pure
  • strategies, only a mixed
  • strategy

    L R
Player 1 U h, b m, t
  D l, c h, b
   
23
Games of Pure Conflict and Ntg/Ntl Effects
  • Player 1 compares
  • high and low and
  • high and middle
  • Increasing m produces
  • Nothing to Gain effect
  • - choose U
  • Player 2 compares top and bottom and bottom and
    center. Decreasing c produces Nothing to Lose
    effect choose R

    L R
Player 1 U h, b m, t
  D l, c h, b
   
24
Predictions in Conflict Games
25
Results
26
Additional Results in Conflict Games
27
Across Game Results
28
Across Game Results cont.
29
Other Implications - The Relativity of Similarity
Judgments
30
Similarity Judgments and Framing Effects In
Choice Under Uncertainty
31
Framing Effects in Games - Own First vs Other
First and non-Equilibrium Outcomes
32
Framing and Question Format in Games
33
Results and Implications for Quantal Response
Models
34
What Would You Choose?
35
Level-1 Bounded Rationality vs. Similarity
36
A Speculation - the social benefit of individual
irrationality?
37
A Speculation - the social benefit of individual
irrationality? (cont.)
38
A Speculation - the social benefit of
non-strategic thinking and limits to learning
39
Some Other Speculations and Conjectures
  • Things will matter that shouldnt
  • Time, recalibration and regret
  • Differences in similarity perceptions and
    acrimony in negotiations

40
Conclusions
  • Many choice anomalies can be explained if people
    employ nothing to gain/nothing to lose
    reasoning
  • The same reasoning process applied to games
    predicts
  • play in coordination and conflict games and
  • the successes and failures of equilibrium
    selection criteria and mixed strategy choice
  • systematic differences in play as a consequence
    of theoretically inconsequential changes in the
    way strategy choices are elicited.

41
References
  • Camerer, C. Behavioral Game Theory Experiments
    on Strategic Interaction,
  • Princeton, 2003.
  • Camerer, C., Teck-Hua Ho and Juin Kuan Chong.
    Behavioral Game Theory Thinking, Learning and
    Teaching," with Teck-Hua Ho and Juin Kuan Chong.
    Forthcoming in a book edited by Steffen Huck,
    Essays in Honor of Werner Guth."
  • Goerree, J. and C. Holt. Ten Little Treasures of
    Game Theory and Ten Intuitive
  • Contradictions. American Economic Review. 2001.
    Vl. 91(5), pp 1402-1422.
  • Haruvy, E. and D. Stahl. Deductive versus
    Inductive equilibrium selection
  • experimental results. Journal of Economic
    Behavior and Organization. 2004, 53, 319-331.
  • Keser, C. and B. Vogt. Why do experimental
    subjects choose an equilibrium which
  • is neither risk nor payoff dominant? Cirano
    Working Paper. 2000. http//www.cirano.qc.ca/pdf/p
    ublication/2000s-34.pdf
  • Leland, J. "Generalized Similarity Judgments An
    Alternative Explanation for Choice Anomalies."
    Journal of Risk and Uncertainty, 9, 1994,
    151-172.
  • Leland, J. Similarity Judgments in Choice Under
    Uncertainty A Reinterpretation of Regret
    Theory. Management Science, 44(5), 1998, 1-14.
  • Leland, J. Similarity Judgments and Anomalies in
    Intertemporal Choice. Economic Inquiry Vol. 40,
    No. 4, October 2002, 574-581.
  • Lowenstein, G. and D. Prelec. "Anomalies in
    Intertemporal Choice Evidence and
    Interpretation." The Quarterly Journal of
    Economics, May 1992, 573-597.
  • Rubinstein, A. "Similarity and Decision-making
    Under Risk (Is There a Utility Theory Resolution
    to the Allais Paradox?)." Journal of Economic
    Theory, 46, 1988, 145-153.
  • Rubinstein, A. Economics and Psychology"? The
    Case of Hyperbolic Discounting,  International
    Economic Review 44, 2003, 1207-1216. 
  • Standord Encycolpedia of Philosophy.
    http//plato.stanford.edu/entries/game-theory/

42
Testing the Ntg/Ntl Effect Question Format
43
The Problem
  • existing deductive selection rules have been
    shown to do poorly in experiments (Haruvy
    Stahl, 2004)
  • Should we be surprised?
  • Game theory is the study strategic interactions
    among rational players..
  • We know people behave irrationally in risky and
    intertemporal choice situations why would we
    expect them to do better in complex strategic
    settings?

44
A Speculation - the problem with being strategic
in a non-strategic world
Write a Comment
User Comments (0)