Title: (Non) Equilibrium Selection, Similarity Judgments and the
1(Non) Equilibrium Selection, Similarity Judgments
and the Nothing to Gain / Nothing to Lose
Effect
- Jonathan W. Leland
- The National Science Foundation
- June 2007
- The research discussed here was funded by an
Italian Ministry of Education Rientro dei
Cervelli fellowship. Views expressed do not
necessarily represent the views the National
Science Foundation nor the United States
government. Not for quote without permission
2Motivation
- Many interesting games have more than one Nash
equilibrium. Predicting which of these
equilibria will be selected is perhaps the most
important problem in behavioral game theory.
(Camerer, 2003)
3Games with Multiple Equilibria
The Matching Game The Matching Game The Matching Game The Matching Game The Stag Hunt Game The Stag Hunt Game The Stag Hunt Game The Stag Hunt Game
  Player 2 Player 2   Player 2 Player 2
  L R   L R
Player 1 U 80, 80 10, 10 Player 1 U 80, 80 10, 50
Player 1 D 10, 10 50,50 Player 1 D 50, 10 50,50
- Two pure strategy equilibria
- One pareto superior, one pareto inferior
- Incentives are compatible problem is
coordination - Stag-hunt is harder achieving pareto outcome is
riskier
4Equilibrium Selection Criteria
- Payoff Dominance
- choose the equilibrium
- offering all players their
- highest payoff predicts UL
- Security-mindedness
- choose the strategy that
- minimizes the worst possible payoff predicts
DR - Risk Dominance
- choose the strategy that minimizes loses incurred
by players as a consequence of unilaterally
deviating from their eq. strategy predicts DR
The Stag Hunt Game The Stag Hunt Game The Stag Hunt Game The Stag Hunt Game
  Player 2 Player 2
  L R
Player 1 U 8, 8 1, 5
Player 1 D 5, 1 5,5
5An Alternative Approach Similarity Judgments in
Choice
- RX , p Y , 1-p
- SM , q N , 1-q
- Choose R (S) if it is favored in some comparisons
and not disfavored in any, otherwise choose at
random.
X similar / dissimilar M
p similar / dissimilar q
Y similar / dissimilar N
1-p similar / dissimilar 1-q
Favor R, Favor S, Inconclusive, Inconsequential
Favor R, Favor S, Inconclusive, Inconsequential
6Similarity Judgments The Nothing to
Gain/Nothing to Lose Effect
- R10 , .90 0 , .10
- S9 , .90 9 , .10
- R10 , .10 0 , .90
- S1 , .10 1 , .90
antg
10 x 9
.90 p .90
9 gtx 0
.10 p .10
Inconsequential
Favors S
antl
.90 p .90
10 gtx 1
.10 p .10
1 x 0
Inconsequential
Favors R
7Similarity Judgments and the Allais Paradox
a
- S3000 , .90 0 , .10
- R6000, .45 0 , .55
- S3000, .02 0 , .98
- R6000, .01 0 , .99
6000 gtx 3000 .9 gtp .45
0 x 0 .55 gtp .10
Inconclusive
Favors S
antl
6000 gtx 3000 .02 p .01
0 x 0 .99p .98
Favors R
Inconsequential
8Similarity Judgments and Intertemporal Choice
- T120, 1 month
- T225 , 2 months
- T1120, 11 month
- T1225 , 12 months
S or D? 25 gtx 20
S or D? 2 gtt 1
Inconclusive Choose either
S or D? 25 gtx 20
S or D? 12 t 11
Nothing to lose Choose T12
9Sources of prediction in Similarity based models
- Intransitivity of the similarity relation
- E.g., 20 x 17, 17 x 15 but 20 gtx 15
- Theoretically inconsequential manipulation of
prizes, probabilities, dates of receipt may have
consequences if they influence perceived
similarity or dissimilarity. - Framing of the choice
- Framing determines what is compared with what
theoretically inconsequential changes in the
description of the choice may influence what is
compared with what. -
10Application to Games - Preliminaries
- Assume
- Players all have the same Bernoullian utility
function - Let
- gtx mean is dissimilar and greater than
- A strict partial order (asymmetric and
transitive) - x mean is similar to
- Symmetric but not necessarily transitive (e.g.,
20 x 15, 15 x 10 but 20 gtx10.
11Similarity Judgments in Games
- Payoffs to Player 1 h(igh) gt m(edium) gt l(ow)
- Payoffs to Player 2 t(op) gt c(enter) gt b(ottom)
- Decision process
- Do I have a dominating strategy, if so, choose
it. - Do I have dominating strategy in similarity if
so, choose it. - Does Other have dominating strategy, if so, best
respond - Does Other have dominating strategy in
similarity, if so, best respond - ?
12Similarity Judgments in the Stag-Hunt
- Player 1 (2)
- Checks for dominance
- Checks for dominance in
- similarity
- Checks for dominance for
- P2 (1), and best responds
- Checks for dominance in
- similarity for P2(1), best responds
- Chooses at random
  L R
Player 1 U 8, 8 2, 5
 D 5, 2 5, 5
 Â
13An Example
- If Other L and You U Y8, O8
- D 5
2 - If Other R and You U Y2 O2
- D 5
5 - If U(D) favored in some and not disfavored in
any, Choose U(D), otherwise - If L(R ) favored in some and not disfavored in
any, best response to L(R ), otherwise random.
Favors U,D,I
Favors L,R,I
Favors U,D,I
Favors L,R,I
14The Nothing to Lose Effect and the Payoff
Dominant Eq.
- Decrease m and c.
- For Player 1
- h gtx m x l,
- Choose U ntl
- For Player 2
- t gtx c x b,
- Choose L ntl
- Outcome is payoff
- dominant UL
  L R
Player 1 U 8, 8 2, 2.1
 D 2.1, 2 2.1, 2.1
 Â
15The Nothing to Gain Effect and the
Security-minded Eq.
- Increase m and c
- For Player 1
- h x m gtx l,
- Choose D ntg
- For Player 2
- t x c gtx b,
- Choose R ntg
- Outcome is security-
- minded DR
  L R
Player 1 U 8, 8 2, 7.9
 D 7.9, 2 7.9, 7.9
 Â
16The Nothing to Gain/Nothing to Lose Effect and
Non-eq. Outcomes
- Increase m, decrease c.
- For Player 1
- h x m gtx l,
- Choose D ntg
- For Player 2
- t gtx c x b,
- Choose L ntl
- Outcome is non-equilibrium
- DL
  L R
Player 1 U 8, 8 2, 2.1
 D 7.9, 2 7.9, 2.1
 Â
17Predictions in the Stag Hunt
18Testing the Ntg/Ntl Effect Experiment Details
- 76 students at the University of Trento
- Experiment consisted of 3 parts, 1st of which
involved games. - 9 games 5 stag hunts, 3 matching pennies games,
1 additional stag hunt (always last) - Order otherwise randomized
- Subjects played 1 of games at end of session
payouts between 1.20 and 8.00 euro.
19Games and Individual Results
20Results Regarding Game Outcomes
21Performance Relative to Proposed Selection
Criteria
22Games of Pure Conflict
- Players interests
- are diametrically opposed
- No equilibrium in pure
- strategies, only a mixed
- strategy
  L R
Player 1 U h, b m, t
 D l, c h, b
 Â
23Games of Pure Conflict and Ntg/Ntl Effects
- Player 1 compares
- high and low and
- high and middle
- Increasing m produces
- Nothing to Gain effect
- - choose U
- Player 2 compares top and bottom and bottom and
center. Decreasing c produces Nothing to Lose
effect choose R
  L R
Player 1 U h, b m, t
 D l, c h, b
 Â
24Predictions in Conflict Games
25Results
26Additional Results in Conflict Games
27Across Game Results
28Across Game Results cont.
29Other Implications - The Relativity of Similarity
Judgments
30Similarity Judgments and Framing Effects In
Choice Under Uncertainty
31Framing Effects in Games - Own First vs Other
First and non-Equilibrium Outcomes
32Framing and Question Format in Games
33Results and Implications for Quantal Response
Models
34What Would You Choose?
35Level-1 Bounded Rationality vs. Similarity
36A Speculation - the social benefit of individual
irrationality?
37A Speculation - the social benefit of individual
irrationality? (cont.)
38A Speculation - the social benefit of
non-strategic thinking and limits to learning
39Some Other Speculations and Conjectures
- Things will matter that shouldnt
- Time, recalibration and regret
- Differences in similarity perceptions and
acrimony in negotiations
40Conclusions
- Many choice anomalies can be explained if people
employ nothing to gain/nothing to lose
reasoning - The same reasoning process applied to games
predicts - play in coordination and conflict games and
- the successes and failures of equilibrium
selection criteria and mixed strategy choice - systematic differences in play as a consequence
of theoretically inconsequential changes in the
way strategy choices are elicited.
41References
- Camerer, C. Behavioral Game Theory Experiments
on Strategic Interaction, - Princeton, 2003.
- Camerer, C., Teck-Hua Ho and Juin Kuan Chong.
Behavioral Game Theory Thinking, Learning and
Teaching," with Teck-Hua Ho and Juin Kuan Chong.
Forthcoming in a book edited by Steffen Huck,
Essays in Honor of Werner Guth." - Goerree, J. and C. Holt. Ten Little Treasures of
Game Theory and Ten Intuitive - Contradictions. American Economic Review. 2001.
Vl. 91(5), pp 1402-1422. - Haruvy, E. and D. Stahl. Deductive versus
Inductive equilibrium selection - experimental results. Journal of Economic
Behavior and Organization. 2004, 53, 319-331. - Keser, C. and B. Vogt. Why do experimental
subjects choose an equilibrium which - is neither risk nor payoff dominant? Cirano
Working Paper. 2000. http//www.cirano.qc.ca/pdf/p
ublication/2000s-34.pdf - Leland, J. "Generalized Similarity Judgments An
Alternative Explanation for Choice Anomalies."
Journal of Risk and Uncertainty, 9, 1994,
151-172. - Leland, J. Similarity Judgments in Choice Under
Uncertainty A Reinterpretation of Regret
Theory. Management Science, 44(5), 1998, 1-14. - Leland, J. Similarity Judgments and Anomalies in
Intertemporal Choice. Economic Inquiry Vol. 40,
No. 4, October 2002, 574-581. - Lowenstein, G. and D. Prelec. "Anomalies in
Intertemporal Choice Evidence and
Interpretation." The Quarterly Journal of
Economics, May 1992, 573-597. - Rubinstein, A. "Similarity and Decision-making
Under Risk (Is There a Utility Theory Resolution
to the Allais Paradox?)." Journal of Economic
Theory, 46, 1988, 145-153. - Rubinstein, A. Economics and Psychology"? The
Case of Hyperbolic Discounting, Â International
Economic Review 44, 2003, 1207-1216. - Standord Encycolpedia of Philosophy.
http//plato.stanford.edu/entries/game-theory/
42Testing the Ntg/Ntl Effect Question Format
43The Problem
- existing deductive selection rules have been
shown to do poorly in experiments (Haruvy
Stahl, 2004) - Should we be surprised?
- Game theory is the study strategic interactions
among rational players.. - We know people behave irrationally in risky and
intertemporal choice situations why would we
expect them to do better in complex strategic
settings?
44A Speculation - the problem with being strategic
in a non-strategic world