Title: What is a learning object, technically?
1What is a learning object, technically?
- Albert Ip
- Prof. Iain Morrison
- Mike Currie
2Confusing definition of Learning Object
- IEEE Learning Technology Standards Committee
(LTSC) - any entity, digital or non-digital, that can be
used, re-used, or referenced during technology
supported learning
3Confusing definition of Learning Object
- Computer-based training (CBT) vendor NETg, Inc.
- a learning objective,
- a unit of instruction that teaches the objective,
- a unit of assessment that measures the objective.
4Confusing definition of Learning Object
- Another CBT vendor, Asymetrix
- pre-scripted elements that simplify programming
provide instantaneous programming power
5Confusing definition of Learning Object
- Educational Objects Economy
- Java Applets only
6Avoid using learning object
- SCORM - content object
- David Merrill - knowledge objects
- ARIADNE - pedagogical documents
- ESCOT - educational software components
- MERLOT - resources
- Ip Canale - Virtual Apparatus
7Learning Technologists focus
- Granularity
- Metadata description (LOM)
- Internal Structure
- layers
- NETg vs Ip
8Educator focus
- Pedagogical designs review
9Tutorial, Drill and Practice
- a tutorial environment
- a testing/assessment environment
- Reuse unit
- items
- tests
10Case Method
- A teaching case is a story describing, or based
on, actual events, that justifies careful study
and analysis by students - discussion-based and experiential
- Reuse Unit
- teaching case
11Goal-based learning
- simulations in which there is a problem to
resolve, or a mission to complete. - require learners to assume the main role in the
resolution of the problem or the pursuit of their
mission - Reuse Unit
- scenario
- Supporting experience
12Learning by designing
- core learning activity is the design of an
artifact. - practice-based disciplines (engineering
architecture) - Reuse Unit
- none
13Web-based role-play simulation
- learners take on the role-profiles of specific
characters in a contrived educational game
(Linser, Naidu, Ip, 1999) - acquire the intended learning outcomes make
learning enjoyable - Reuse Unit
- scenario, role descriptions
- resources
14Distributed problem-based learning
- exemplifies authentic learning and emphasizes
solving problems in rich contexts - Reuse Unit
- problems
15Critical incident-based computer supported
learning
- A critical incident (from the workplace) presents
a learner with a learning opportunity to reflect
in and on action. - Reuse Unit
- none
- learning support needed
16Rule-based simulation
- Microworlds, or computer simulations of
restricted environments - Reuse Unit
- agents in microworlds
17Exploratory Learning
- Through the process of discovery, or guided
discovery, the student learns facts, concepts,
and procedures. - Reuse Unit
- resources and related metadata description for
discovering the resources
18Cognitive tool
- learn with interactive learning tools
- Reuse unit
- tools
19Resource-based Learning Environment
- emphasizes a transformation of meaning through
learner-centered, system-facilitated action - Reuse unit
- resources
20What was the issue again?
21Blind men the elephant
John Godfrey Saxe's ( 1816-1887) version of the
famous Indian legend
22Types of resources
- specifically written up reading material
- resources originally created for other purposes
- multimedia resource (content, situations and
authority) - structured resources (together with
interactivity) - special software
23Observations
- NOT only information shoveling
- Learning vs Teaching Resources
- Reuse
- content
- interactivity supporting software
24Relationship between communities
- Consumer / producer relationship
- Goods interactivity software
- Value-chain
- s/w content
- Other players
- discovery services .
- Standards to support interoperability