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Prototyping

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Prototyping. Or how to build software in 6 days and rest on the 7th ... What the client wants you to build in 12 months and in budget. Marius Mates, Non ... – PowerPoint PPT presentation

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Title: Prototyping


1
Prototyping
  • Or how to build software in 6 days and rest on
    the 7th

2
Agenda
  • Short definition
  • Why prototypes?
  • Prototyping techniques
  • Prototyping tools
  • Demonstration

3
Short definition of prototype (1)
  • What the client wants you to build in 12 months
    and in budget.

4
Short definition of prototype (2)
  • What you have to show after 10 months and 1.5
    times the budget.

5
Short definition of prototype (3)
  • This is the final product, after 26 months and 3
    times the budget.

6
Software prototype
  • It is supposed to work
  • It does not have a generalized lifetime
  • May serve different purposes
  • Must be built quickly and cheaply

7
Why prototypes? (1)
  • Because
  • users dont always understand the technical
    documentation
  • users dont always know exactly what they want
  • developers dont always understand what the users
    want
  • get faster feedback on design
  • experiment
  • with alternative
  • designs
  • fix problems
  • before writing code

8
Why prototypes? (2)
  • The developers are working closely with the user
    on getting information about
  • the functionality of the system
  • operation sequences
  • user support needs
  • required representations
  • look and feel of the interface

9
Prototyping techniques (1)
  • Requirements animation
  • Rapid prototyping
  • Incremental prototyping
  • Evolutionary prototyping

10
Prototyping techniques (2)
  • Full prototype
  • Horizontal prototyping
  • Vertical prototyping
  • High fidelity prototyping
  • Low fidelity prototyping
  • Chauffeured prototyping
  • Wizard of Oz prototyping

11
Prototyping to support design
  • Product conceptualization
  • Task level prototyping
  • Screen design prototyping

12
Software prototyping tools
  • Visio
  • Visual Basic
  • FrontPage
  • Dreamweaver
  • Cool
  • RationalRose
  • Etc.

13
Demonstration
14
Summary
15
References
  • http//www.acm.org/sigchi/chi95/proceedings/panels
    /mt_bdy.htm
  • Human-Computer Interaction, Jenny Preece, rogers,
    Sharp, Benyon, Holland and Carey, Addison Wesley,
    1994
  • The Visual Display of Quantitative Information,
    Tufte, Edward R, Graphics Press, 1992
  • http//bmrc.berkeley.edu/courseware/cs160/fall97/l
    ectures/09-12-97/sld010.htm
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