Prototyping and Proofing a Design. - PowerPoint PPT Presentation

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Prototyping and Proofing a Design.

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Title: Prototyping and Proofing a Design.


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Prototyping and Proofing a Design
MEC
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Contents
  • Prototypes.
  • Models.
  • Proof of Concept.
  • Testing Prototypes and Models.
  • 3D Representation.
  • Constructing Models and Prototypes.

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Prototypes, models, and proof-of-concept testing
have different roles in engineering design
because of their intents and test environments.
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Prototypes
  • Original models on which something is patterned.
  • First full-scale and usually functional forms of
    a new type or design of a construction.
  • Working models of designed artifacts.
  • To be tested in the same operating environments
    in which theyre expected to function.

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Models
  • A miniature representation of something, or a
    pattern of something to be made, or an example
    for imitation or emulation.
  • Represent some devices or processes.
  • May be paper models or computer models or
    physical models.
  • Illustrate certain behaviors or phenomena as we
    try to verify the validity of an underlying
    (predictive) theory.

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Models
  • Smaller and made of different materials than are
    the original artifacts they represent.
  • Tested in a laboratory or in some other
    controlled environment to validate their expected
    behavior.

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Proof of Concept
  • A model of some part of a design.
  • Used specifically to test whether a particular
    concept will actually work as proposed.
  • Doing proof-of-concept tests means doing
    controlled experiments to prove/disprove a
    concept.

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Prototype Model
To demonstrate that a product will function as designed. Tested in actual/similar operating environments/ uncontrolled environments close to the relevant real worlds as possible. Made of same materials, size, shape, configuration. First of its kind. Allow the model builder/ designer, to understand the particular behavior or phenomenon. Tested in controlled environments. Likely be much smaller, part of a large system. Represents a device or a process.
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Testing Prototypes and Models
  • Proof of concept testing - a new concept, or a
    particular device or configuration, can be shown
    to work in the designed manner.
  • Laboratory demonstrations of wing structures and
    building connections can be considered as
    proof-of-concept tests.
  • Market surveys of new products (samples mailed
    out or stuffed into sacks) conceived of as
    proof-of-concept tests.

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Proof of Concept Testing
  • Turning on a new artifact and seeing whether or
    not it works not a proper proof-of-concept
    demonstration.
  • Reasoned and supported hypotheses tested,
    validated or disproved.
  • Experiment to be designed, hypotheses to be
    disproved if certain outcomes result.
  • Controlled tests for models, prototypes.
  • Doing controlled experiments, failure to disprove
    a concept may be key.

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3D Representation
  • To translate design ideas into models and
    prototypes that can be used to test design
    concepts and communicate ideas to the client.
  • Sketching or drawing representations to create
    the prototype or model.
  • A three-dimensional (3D) representation of the
    designed object using a software program.

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Use of 3D Representation
  • as an input to a computational modeling
  • program to simulate the designs performance
    under specified conditions.
  • (2) as an input into a variety of rapid
    prototyping technologies, such as 3D printing.
  • (3) to generate detailed engineering drawings of
    the design.
  • (4) to guide the tool path in computer
    numerical-controlled (CNC) machining.

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When to build a Prototype?
  • Decision depends on
  • size and type of the design space.
  • costs of building a prototype.
  • ease of building that prototype.
  • role a full-size prototype might play in ensuring
    the widespread acceptance of a new design.
  • number of copies of the final artifact expected
    to be made or built.

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Prototypes
  • No obvious correlation between the size and cost
    of prototypingor the decision to build a
    prototypeand the size and type of the design
    space.
  • Strongly influenced by the relative ease of
    building.
  • Project schedule and budget to reflect plans for
    building them.
  • May be instances in which resources or time are
    not available.

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Prototypes
  • To model behavior that needed to be understood as
    part of completing the overall design.
  • Good idea to build a prototype if cheap and easy
    to do.
  • Prototypes of parts of large, complex systems to
    use as models to check how well those parts
    behave or function.
  • Computer-aided design and analysis to replace
    some elements of prototype development with
    sophisticated simulation.

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Who will build Prototype?
  • Choice of assemble in-house or outsource.
  • Decision to depend on expertise, expense, and
    time.
  • Need machinists, electronics technicians, and
    programmers on staff for building models.
  • Need to own machine shop and machine it urgently,
    say in an hour.

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Who will build Prototype?
  • Good idea to try to give the machinists
    meaningful lead times, to ask their advice often,
    and to not ask for things that are silly or
    impossible.
  • May still be cheaper and/or faster to have
    specific items outsourced.
  • Will go much more smoothly with detailed
    specifications for what we are outsourcing.

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Parts and Components
  • Parts and components best bought from suppliers,
    unless we happen to be in the business of
    designing and making those particular items.
  • Common mass-produced items should always be
    bought.
  • Good idea to check the institutions stockroom(s)
    to see if parts are already available before
    buying.

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Parts and Components
  • Fasteners and common mechanical parts or devices
    may be bought.
  • Electronic, electromechanical and optical
    components may be bought.
  • Online orders to ensure speedy delivery.
  • Can make use of search capabilities and real time
    inventories to place orders.

23
Constructing Prototypes
  • Need for detailed, annotated drawings and plans
    before we start cutting or machining.
  • Ensuring that things fit together the very first
    time they are assembled.
  • Minimize reworking the problem or the parts.
  • Preparing bill of materials during a virtual or
    paper assembly.
  • Identify all of the necessary parts before
    everything has been done.

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Constructing Prototypes
  • Checking the availability of the parts to help
    scheduling.
  • Constructing a process router, a list of
    instructions for fabricating and assembling
  • prototypes.
  • True prototypes made from same materials intended
    for the final design.
  • Materials may change for the final design.

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Constructing Models
  • Model can be constructed from whatever material
    will assist in answering the questions the model
    was designed to pose.
  • Materials include paper, cardboard, wood,
    plywood, polymers (such as PVC, ABS, polystyrene,
    and acrylic), aluminum, and mild steel.

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Constructing Models and Prototypes
  • Choice to depend on the cost, timing, and
    complexity of the design.
  • Choices include
  • Mockups of a design from 2D shapes.
  • Machine parts directly.
  • CNC machine parts.
  • Use rapid prototyping technologies.

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Mockups
  • Constructing a mockup of a 3D part from 2D
    cutouts.
  • For making basic models or prototypes.
  • 2D parts can be made using a vinyl cutter or a
    laser cutter.
  • Parts then assembled into 3D mock-ups of a
    design.
  • Materials used for mock-ups might be foam, thin
    plastic, or wood.

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Machining
  • Separate machine shops for woodworking and
    metalworking.
  • Woodworking machines include drill presses for
    making holes, band saws for cutting at various
    angles, and lathes for reducing diameter and
    creating parts with symmetric curved surfaces.

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Machining
  • Metal shop includes lathes for reducing diameter
    of a part, tapping a hole or facing an end, and
    mills for creating slots, holes, and flat
    surfaces.
  • Simpler to use CNC machining to produce complex
    parts.
  • CNC machines to produce very small objects or
    very large objects in a range of materials.

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Machining
  • CNC machines to use 3D computer-aided design
    (CAD) models and/or drawings of the part to
    create a step-by-step machine log in.
  • A software program to input into the CNC machine.
  • Safety in the workshop critically important.
  • Power tools may cause dismemberment and death.

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Injection Moulding

To produce parts by injecting molten material
into a mould or mold. Can be performed with
metals (process called die-casting), glasses,
elastomers, confections, thermoplastic and
thermosetting polymers.
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Rapid Prototyping
  • Faster and cheaper alternative to injection
    moulding for creating prototypes.
  • Use of 3D CAD models as inputs.
  • Converting 3D files into thin 2D layers to build
    the 3D part.
  • Includes stereo-lithography and selective laser
    sintering.
  • Laser sintering to use lasers to harden either a
    resin bath or a polymer powder in a particular
    configuration to build each layer.

33
Fused Deposition Modeling
  • Uses standard engineering thermoplastics.
  • Eg acrylonitrile butadienestyrene (ABS)
    impact resistant and tough 3D Printing.
  • A heated filament of a particular material
    squeezed out of a tube one layer at a time onto a
    stage.
  • Stage then moved down a fixed increment and
    another layer completed.
  • More than one material can be used at once.

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3D Printing

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Reference
  • Clive L Dim, Patrick Little and Elizabeth J
    Orwin, Engineering Design, A Project Based
    Introduction, 4th Edition, Wiley, U.S.A, 2014.

38
Thank You
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