Title: Prototyping and Proofing a Design.
1Prototyping and Proofing a Design
MEC
2Contents
- Prototypes.
- Models.
- Proof of Concept.
- Testing Prototypes and Models.
- 3D Representation.
- Constructing Models and Prototypes.
3Prototypes, models, and proof-of-concept testing
have different roles in engineering design
because of their intents and test environments.
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7Prototypes
- Original models on which something is patterned.
- First full-scale and usually functional forms of
a new type or design of a construction. - Working models of designed artifacts.
- To be tested in the same operating environments
in which theyre expected to function.
8Models
- A miniature representation of something, or a
pattern of something to be made, or an example
for imitation or emulation. - Represent some devices or processes.
- May be paper models or computer models or
physical models. - Illustrate certain behaviors or phenomena as we
try to verify the validity of an underlying
(predictive) theory.
9Models
- Smaller and made of different materials than are
the original artifacts they represent. - Tested in a laboratory or in some other
controlled environment to validate their expected
behavior.
10Proof of Concept
- A model of some part of a design.
- Used specifically to test whether a particular
concept will actually work as proposed. - Doing proof-of-concept tests means doing
controlled experiments to prove/disprove a
concept.
11Prototype Model
To demonstrate that a product will function as designed. Tested in actual/similar operating environments/ uncontrolled environments close to the relevant real worlds as possible. Made of same materials, size, shape, configuration. First of its kind. Allow the model builder/ designer, to understand the particular behavior or phenomenon. Tested in controlled environments. Likely be much smaller, part of a large system. Represents a device or a process.
12Testing Prototypes and Models
- Proof of concept testing - a new concept, or a
particular device or configuration, can be shown
to work in the designed manner. - Laboratory demonstrations of wing structures and
building connections can be considered as
proof-of-concept tests. - Market surveys of new products (samples mailed
out or stuffed into sacks) conceived of as
proof-of-concept tests.
13Proof of Concept Testing
- Turning on a new artifact and seeing whether or
not it works not a proper proof-of-concept
demonstration. - Reasoned and supported hypotheses tested,
validated or disproved. - Experiment to be designed, hypotheses to be
disproved if certain outcomes result. - Controlled tests for models, prototypes.
- Doing controlled experiments, failure to disprove
a concept may be key.
143D Representation
- To translate design ideas into models and
prototypes that can be used to test design
concepts and communicate ideas to the client. - Sketching or drawing representations to create
the prototype or model. - A three-dimensional (3D) representation of the
designed object using a software program.
15Use of 3D Representation
- as an input to a computational modeling
- program to simulate the designs performance
under specified conditions. - (2) as an input into a variety of rapid
prototyping technologies, such as 3D printing. - (3) to generate detailed engineering drawings of
the design. - (4) to guide the tool path in computer
numerical-controlled (CNC) machining.
16When to build a Prototype?
- Decision depends on
- size and type of the design space.
- costs of building a prototype.
- ease of building that prototype.
- role a full-size prototype might play in ensuring
the widespread acceptance of a new design. - number of copies of the final artifact expected
to be made or built.
17Prototypes
- No obvious correlation between the size and cost
of prototypingor the decision to build a
prototypeand the size and type of the design
space. - Strongly influenced by the relative ease of
building. - Project schedule and budget to reflect plans for
building them. - May be instances in which resources or time are
not available.
18Prototypes
- To model behavior that needed to be understood as
part of completing the overall design. - Good idea to build a prototype if cheap and easy
to do. - Prototypes of parts of large, complex systems to
use as models to check how well those parts
behave or function. - Computer-aided design and analysis to replace
some elements of prototype development with
sophisticated simulation.
19Who will build Prototype?
- Choice of assemble in-house or outsource.
- Decision to depend on expertise, expense, and
time. - Need machinists, electronics technicians, and
programmers on staff for building models. - Need to own machine shop and machine it urgently,
say in an hour.
20Who will build Prototype?
- Good idea to try to give the machinists
meaningful lead times, to ask their advice often,
and to not ask for things that are silly or
impossible. - May still be cheaper and/or faster to have
specific items outsourced. - Will go much more smoothly with detailed
specifications for what we are outsourcing.
21Parts and Components
- Parts and components best bought from suppliers,
unless we happen to be in the business of
designing and making those particular items. - Common mass-produced items should always be
bought. - Good idea to check the institutions stockroom(s)
to see if parts are already available before
buying.
22Parts and Components
- Fasteners and common mechanical parts or devices
may be bought. - Electronic, electromechanical and optical
components may be bought. - Online orders to ensure speedy delivery.
- Can make use of search capabilities and real time
inventories to place orders.
23Constructing Prototypes
- Need for detailed, annotated drawings and plans
before we start cutting or machining. - Ensuring that things fit together the very first
time they are assembled. - Minimize reworking the problem or the parts.
- Preparing bill of materials during a virtual or
paper assembly. - Identify all of the necessary parts before
everything has been done.
24Constructing Prototypes
- Checking the availability of the parts to help
scheduling. - Constructing a process router, a list of
instructions for fabricating and assembling - prototypes.
- True prototypes made from same materials intended
for the final design. - Materials may change for the final design.
25Constructing Models
- Model can be constructed from whatever material
will assist in answering the questions the model
was designed to pose. - Materials include paper, cardboard, wood,
plywood, polymers (such as PVC, ABS, polystyrene,
and acrylic), aluminum, and mild steel.
26Constructing Models and Prototypes
- Choice to depend on the cost, timing, and
complexity of the design. - Choices include
- Mockups of a design from 2D shapes.
- Machine parts directly.
- CNC machine parts.
- Use rapid prototyping technologies.
27Mockups
- Constructing a mockup of a 3D part from 2D
cutouts. - For making basic models or prototypes.
- 2D parts can be made using a vinyl cutter or a
laser cutter. - Parts then assembled into 3D mock-ups of a
design. - Materials used for mock-ups might be foam, thin
plastic, or wood.
28Machining
- Separate machine shops for woodworking and
metalworking. - Woodworking machines include drill presses for
making holes, band saws for cutting at various
angles, and lathes for reducing diameter and
creating parts with symmetric curved surfaces.
29Machining
- Metal shop includes lathes for reducing diameter
of a part, tapping a hole or facing an end, and
mills for creating slots, holes, and flat
surfaces. - Simpler to use CNC machining to produce complex
parts. - CNC machines to produce very small objects or
very large objects in a range of materials.
30Machining
- CNC machines to use 3D computer-aided design
(CAD) models and/or drawings of the part to
create a step-by-step machine log in. - A software program to input into the CNC machine.
- Safety in the workshop critically important.
- Power tools may cause dismemberment and death.
31Injection Moulding
To produce parts by injecting molten material
into a mould or mold. Can be performed with
metals (process called die-casting), glasses,
elastomers, confections, thermoplastic and
thermosetting polymers.
32Rapid Prototyping
- Faster and cheaper alternative to injection
moulding for creating prototypes. - Use of 3D CAD models as inputs.
- Converting 3D files into thin 2D layers to build
the 3D part. - Includes stereo-lithography and selective laser
sintering. - Laser sintering to use lasers to harden either a
resin bath or a polymer powder in a particular
configuration to build each layer.
33Fused Deposition Modeling
- Uses standard engineering thermoplastics.
- Eg acrylonitrile butadienestyrene (ABS)
impact resistant and tough 3D Printing. - A heated filament of a particular material
squeezed out of a tube one layer at a time onto a
stage. - Stage then moved down a fixed increment and
another layer completed. - More than one material can be used at once.
343D Printing
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37Reference
- Clive L Dim, Patrick Little and Elizabeth J
Orwin, Engineering Design, A Project Based
Introduction, 4th Edition, Wiley, U.S.A, 2014.
38Thank You