Title: Outcomes from the Design for Learning Programme
1Outcomes from the Design for Learning Programme
- Sarah Knight, JISC e-Learning Programme
-
Joint Information Systems Committee
Supporting education and research
2e-Learning Programme 2008-2012
- The aim of the JISC e-learning programme is to
enable UK further and higher education to create
a better learning environment for all learners,
wherever and however they study, in order to
realise the vision
- The vision is of a world where learners,
teachers, researchers and wider institutional
stakeholders use technology to enhance the
overall educational experience by improving
flexibility and creativity and by encouraging
comprehensive and diverse personal, high quality
learning, teaching and research.
3The context
- While the students expect to be able to set
themselves up, technologically they will not
expect the technology to encroach on what they
see as the key benefits from university
interaction and learning. - I prefer to learn face to face with a teacher
helping me understand any problems that I have. - Traditional teacher/pupil learning methods are
preferred as the backbone for everyday learning.
Technology needs to be used as a tool to
complement this way of learning. - (JISC Student Expectations study, November 2007)
- Consultations carried out with children, parents
and other citizen juries to determine preferred
scenarios for education in 2025 and beyond
(Beyond Current Horizons) find a strong
preference for relationships with teachers to
remain at the heart of the learning experience.
(FutureLab, February 2008)
4Design for Learning 2005-06
- a set of practices carried out by learning
professionals defined as designing, planning and
orchestrating learning activities which involve
the use of technology, as part of a learning
session or programme - The idea of design embraced
- New educational roles
- New ways of guiding others to learn
- The need to represent and share educational ideas
more explicitly - Design-type professional practices innovation,
(re)interpretation in new contexts, iterative
approach to solutions, continuous evaluation - Design-based systems to support practice
5Lessons learned phase 1
- Existing design practice is very varied,
depending on departmental and personal
preferences and historical precedents - Educational design tools are rarely experienced
by practitioners as pedagogically neutral or as
flexible enough to accommodate their existing
practice - There is a need for tools that support
collaborative design, contingent/responsive
design, and effective sharing of design processes
and outcomes - Practitioners want rich (e.g. graphical,
narrative) expressions of their pedagogical
intentions, but also bite-sized curriculum
elements (e.g. LOs) that can easily be
re-purposed and re-used - Design processes need to be integrated with other
processes and resources (e.g. VLEs,
learner-related data) if design practice is to be
transformed
6Exposing conceptual challenges
Diversity of existing approaches to design
7Design for Learning 2006-08
- a set of practices carried out by learning
professionals defined as designing, planning and
orchestrating learning activities which involve
the use of technology, as part of a learning
session or programme
learning professionals
designing, planning and orchestrating
technology
activities
- with the progressive involvement of learners
coursessessionsactivitiesobjects
with the use of
realisation
8Design for Learning programme aims
- Ensure the process of designing, planning and
orchestrating learning activities (design for
learning) in UK post-16 and higher education is
based on sound pedagogic principles, is
evidence-based and learner-centred - Promote the development and implementation of
tools and technical standards to support the
process of design for learning - Promote the sharing of expertise in design for
learning, for example through sharing and re-use
of effective pedagogic learning designs, use
models or exemplars and - Support the establishment of communities,
services and resources to promote and sustain
effective practice in design for learning. - 11 Projects started by May 2006 and the majority
finished by May 2008. - www.jisc.ac.uk/elp_designlearn and
http//dfl.cetis.ac.uk/wiki/index.php/Main_Page
9Design for Learning 2006-08
- Exploring the use of existing tools (LAMS,
Moodle) in different contexts - Adding functionality to existing tools (LAMS,
ReLoad) - Building shareable outcomes of the design process
(designs, GLOs) - Developing shareable representations of the
design process (DialogPlus toolkit, Phoebe wiki) - Building an integrated planning tool to support
design at the course and session level (LPP,
Phoebe planning component)
10The Pedagogy Planning tools
- proof of concept(s)
- testable prototypes
- evaluation data from pilots
- gather requirements
- expose technical and conceptual challenges
- explore with partnersthe feasibility of future
development and usage - (build on previous work?)
11Two planners
LPP http//www.wle.org.uk/d4l/ Phoebe http//phoebe-project.conted.ox.ac.uk/
Intended for regular use to support course and session planning Intended primarily for use during ITT, CPD, prof review
Scaffolded support for decision-making process Design and guidance separate but linked systems
(Some) educational values built in to system e.g. using checklists Educational values fluid, owned by communities of users
Supports decision making through embedded relational model Information model allows for maximum flexibility
Some typologies embedded to support decision-making Typologies minimised extensible flat lists, web 2.0 tagging
Java enterprise TRAC wiki
12Functional requirements for pedagogy planning
tools
- Customisability for different users and contexts
- Flexibility to take different starting points and
to iterate between different levels of the design
process - Planning/design at the levels of course, module,
session, activity, learning object, with
coherence and effective information flow between
each of these levels - Alternative forms of output according to the
nature of the task and users personal
preferences. Visual representations should
complement text-based representations. - One output type may be a runnable instantiation
of a design as a sequence of learning activities
in a virtual learning environment - Planning tools should make explicit the
underlying educational rationale for design
decisions, and the consequences of decisions in
terms of how the design will be experienced by
learners.
- Support for constructive alignment among the
components of the curriculum such as topics,
outcomes, methods, tools, staff resource, and
student workload. - Such tools need to support conformance to quality
standards, either general (FE) or institutional
(HE) - Planning tools are most valuable to users when
they make it possible to work collaboratively - Capacity to represent the context for a learning
design in a way that is easily understood,
interpreted, evaluated and shared. - Facility to link with repositories of e.g.
exemplary designs, curriculum resources, and
learner-related information, as well as
context-relevant help and guidance
13ALED, Swansea College
- This project evaluated the use of LAMS (1.02
2.02) and Moodle and produced 18 learning design
exemplars and 5 case studies within the following
further education curriculum areas - Learning Resources Centre Student Induction,
- Holistic Therapies
- Initial Assessment
- Modern Languages
- Art / Design / Media
- http//aled.swancoll.ac.uk/mediawiki/
14Exemplar designs
Your Amazing Brain Learning Design
Description This learning design introduces
students to the workings or the brain and the
things students can do to improve their own
learning. The learning designs incorporate two
Flash interactive games as well as a SCORM
compliant learning object. The aim of the
learning object is to make students aware of the
steps they can take to improve their own learning
and concentration.
15Key findings
- actively encouraged students to exhibit a record
of their thinking by sharing with their peers, as
well as to prompt reflection about their
learning. The feedback from students was very
positive Generally, the practitioners were
surprised at how well students engaged with the
learning designs and plan to use this approach in
the future.
16DeSila, University of Sheffield
- To what extent does a tool such as LAMS add value
to the practice and impact of designing for IBL,
and to the dissemination of IBL pedagogy? - LAMS was useful in bringing the concept of design
for learning to the fore at institutional and
individual levels and in supporting the practice
of process-aware design for IBL. - Practitioners often wanted to use LAMS in
conjunction with the institutions VLE, but there
was limited opportunity to do this during the
project because of interoperability constraints.
- LAMS was experienced as relatively easy to use.
Institutional commitment to supporting the system
was identified as critical to practitioner
willingness to invest time in developing
LAMS-based designs. - Practitioners attitudes to reuse suggested that
they might be more open to reusing whole-sequence
LAMS-based activity designs when the content is
perceived as generic and therefore also directly
transferable. - Designing for staff development (using LAMS for
inquiry-based learning) - http//www.shef.ac.uk/desila/
17Key findings
- LAMS was seen to provide well for the design of
linear forms of inquiry and relatively
tightly-structured, teacher-controlled pedagogy.
It appeared considerably less well-suited to the
design of more flexible and open-ended forms of
inquiry and despite its orientation towards
activity it did not tend to direct pedagogical
thinking and practice towards student-led
pedagogy Students responses to using LAMS were
mixed but there were clear indications of
positive engagement and beneficial impact on
learning experiences. Negative responses often
related to limitations on the ability to
independently move freely back and forward
through a sequence.
18eLIDA CAMEL Project
- The eLIDA CAMEL collected a series of individual
and collaborative case studies on the
implementation and evaluation of tools and
systems to support design for learning in a range
of post-16/HE contexts. - Produced learning sequences, 14 comprehensive
individual case studies and 7 collaborative case
studies to illustrate effective pedagogic use of
LAMS V1.1-V2, Moodle and related tools,
investigating re-use of learning designs and
sharing effective practice in D4L via a community
of users. Limited uses of ReLOAD were considered.
- eLIDA team members collaborated in evaluating
practitioner DfL pedagogic practices in visits
carried out in the programme. - http//elidacamel.cms.gre.ac.uk/
- Business Studies Case Study LAMS 2.0
19eLida Camel
- Practitioners benefit from structured social
networking processes developed in a long-term
community of practice. A communities of practice
approach is valuable in fostering mutual
supportive critique that can support
practitioners development of their practice - Valuable lessons in the pedagogic processes
involved in design for learning can be achieved
if sufficient resources are allocated to
practitioners and institutions with an interest
in participating in these e-learning
developments. - As practitioners become more confident in their
practices with one another, and in the experience
of sharing and critiquing one anothers designs,
the trend towards re-usability of designs appears
to increase markedly. - A D4L system (in this context LAMS, Moodle or
Moodle integrating LAMS) can improve
practitioners thinking and planning skills and
will be adopted if it - fits the way practitioners normally plan for
learning and - enables a variety of appropriate activities
within a logical sequence for students to perform
to meet identified outcomes and - can integrate with existing resources
20Conclusions
- Challenges to the development and integration of
design for learning tools1 include - The complexity and non-linearity of design
processes - The diversity of existing approaches to design
- Diversity and rapid change in the educational
tools that may be deployed in the curriculum - The range of institutional (and
extra-institutional) systems, standards and
processes that are potentially involved in design - The need to support collaborative, contingent and
flexible design practices, giving teachers and
learners scope to adapt the curriculum as they
engage with it. - 1 Largely drawn from Phoebe Evaluation Report
(M. Manton and L.Masterman, 2008) Issues Arising
(H.Beetham, 2008)
21Further challenges
- Staff time and motivation to engage, and the lack
of specialised expertise - Institutional support tends to be focused on VLE
use and other centrally mandated technologies - Cultural resistance to sharing learning designs
and resources, unhelpful QA processes, and
perceptions of design tools as controlling
quality rather than enabling innovation1 - Curriculum documentation where this is dictated
by institutional requirements and traditional
practices it may not be best suited to sharing or
expressing educational rationales - Technology can radically change roles in the
curriculum process this may in itself present
obstacles to change - The rise of learner-owned technologies, along
with learners use of web 2.0 technologies and
participation in their own social networks and
content-sharing communities - A large gap remains between standards and
practice in this area, and this needs to be
addressed for large-scale uptake to be viable. - 1 Additional points from Edit4L Project
Completion Report (P. Riddy et al, 2008)
22http//dfl.cetis.ac.uk/wiki/index.php/Main_Page